<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Chicken Road Productions</title>
    <description>The latest articles on DEV Community by Chicken Road Productions (@chickenroadproductions).</description>
    <link>https://dev.to/chickenroadproductions</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4172768%2F8440361a-502d-4ffc-880c-288bfc7f62a6.png</url>
      <title>DEV Community: Chicken Road Productions</title>
      <link>https://dev.to/chickenroadproductions</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/chickenroadproductions"/>
    <language>en</language>
    <item>
      <title>Building a comparison tool for two crash games: what the data layer taught me</title>
      <dc:creator>Chicken Road Productions</dc:creator>
      <pubDate>Sat, 10 Oct 2026 06:51:12 +0000</pubDate>
      <link>https://dev.to/chickenroadproductions/building-a-comparison-tool-for-two-crash-games-what-the-data-layer-taught-me-hin</link>
      <guid>https://dev.to/chickenroadproductions/building-a-comparison-tool-for-two-crash-games-what-the-data-layer-taught-me-hin</guid>
      <description>&lt;p&gt;I run a small independent publication covering crash games (18+ audience, educational angle — no betting on our side, ever). Last week I shipped a &lt;a href="https://chickenroadproductions.com/outils/comparateur-chicken-road-1-2/" rel="sponsored noopener noreferrer"&gt;comparison tool for Chicken Road 1 vs Chicken Road 2&lt;/a&gt;, and the interesting part wasn't the UI. It was the data layer.&lt;/p&gt;

&lt;h2&gt;
  
  
  The problem
&lt;/h2&gt;

&lt;p&gt;Comparing two games sounds trivial until you try to make the comparison honest. Each game exposes its parameters differently: difficulty levels, multiplier ladders, stated RTP. Put them side by side naively and you get a table that looks rigorous and means nothing — because the rows don't measure the same thing.&lt;/p&gt;

&lt;h2&gt;
  
  
  The architecture
&lt;/h2&gt;

&lt;p&gt;The stack is deliberately boring: a static site (no backend), with the comparison logic in a single data module:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;One normalized schema — every game gets reduced to the same fields: rtp, volatility, minBet, maxBet, difficultyLadders[], multiplierSteps[].&lt;/li&gt;
&lt;li&gt;A mapping layer — the ugly part. Game A calls it "Easy/Medium/Hard", Game B uses numeric risk tiers. The mapper normalizes both into risk: 1..4.&lt;/li&gt;
&lt;li&gt;A render layer — pure functions over the normalized schema. No game-specific code past the mapper.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The rule I enforced: if a field can't be sourced for both games, it doesn't go in the table. A comparison with asymmetric data is marketing, not information.&lt;/p&gt;

&lt;h2&gt;
  
  
  The failure
&lt;/h2&gt;

&lt;p&gt;First version shipped with a bug that took me an embarrassing hour to find: the multiplier ladder for Game 2 was shifted by one step. The table showed Game 2 paying better at every level — which was wrong, and wrong in the direction that flatters the newer game. Root cause: Game 2's ladder starts at index 0 (a "safe" first step), Game 1's starts at index 1. My normalization assumed both started at 1.&lt;/p&gt;

&lt;p&gt;I only caught it because I wrote a sanity assertion: ladder[0].risk &amp;lt;= ladder[1].risk for every game. It failed on Game 2 immediately. Lesson relearned: normalize before you compare, and assert your invariants — the most dangerous bugs in comparison tools are the ones that make the answer look plausible.&lt;/p&gt;

&lt;p&gt;If you want to see the fixed result, the &lt;a href="https://chickenroadproductions.com/outils/comparateur-chicken-road-1-2/" rel="sponsored noopener noreferrer"&gt;live Chicken Road 1 vs 2 comparator&lt;/a&gt; runs entirely on this normalized schema.&lt;/p&gt;

&lt;h2&gt;
  
  
  Hard numbers
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Schema fields: 11 per game, 8 shared, 3 dropped for asymmetry.&lt;/li&gt;
&lt;li&gt;Multiplier steps compared: 24 (Game 1) vs 25 (Game 2) — after index normalization.&lt;/li&gt;
&lt;li&gt;Lines of mapping code: ~60. Lines of render code: ~200. The mapping is the whole product; the render is decoration.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What I'd do differently
&lt;/h2&gt;

&lt;p&gt;Ship the schema as a standalone JSON file with a version number from day one. Right now the schema lives inside the page bundle; the next tool (an RTP simulator, in progress) will need the same normalized fields, and I'll be extracting it anyway. Boring infrastructure, decided late, costs twice.&lt;/p&gt;

&lt;p&gt;The full comparator — methodology included — is here: &lt;a href="https://chickenroadproductions.com/outils/comparateur-chicken-road-1-2/" rel="sponsored noopener noreferrer"&gt;compare Chicken Road 1 and Chicken Road 2, field by field&lt;/a&gt;.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>javascript</category>
      <category>datascience</category>
      <category>showdev</category>
    </item>
  </channel>
</rss>
