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    <title>DEV Community: Cikoria Studio</title>
    <description>The latest articles on DEV Community by Cikoria Studio (@cikoria_studio_ef17bfd5be).</description>
    <link>https://dev.to/cikoria_studio_ef17bfd5be</link>
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      <title>DEV Community: Cikoria Studio</title>
      <link>https://dev.to/cikoria_studio_ef17bfd5be</link>
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    <item>
      <title>Runehaven v0.2.10 - Directional Melee Combat!</title>
      <dc:creator>Cikoria Studio</dc:creator>
      <pubDate>Mon, 30 Sep 2024 11:52:19 +0000</pubDate>
      <link>https://dev.to/cikoria_studio_ef17bfd5be/runehaven-v0210-directional-melee-combat-14od</link>
      <guid>https://dev.to/cikoria_studio_ef17bfd5be/runehaven-v0210-directional-melee-combat-14od</guid>
      <description>&lt;p&gt;What’s up! In this update, I gave the melee combat an overhaul by introducing directional melee combat. This is something I’ve wanted to implement for a pretty long time. Some of the games I’ve played that use this is Daggerfall and Mount &amp;amp; Blade where the mouse movement determines which direction you strike. However, instead of relying on the mouse movement, I decided to let the movement direction decide the attack direction. So if the player moves left, they swing left, if they move right, the swing right, if they move forward, the perform a slash and if they move back, they perform a lunge.&lt;/p&gt;

&lt;p&gt;Each of these moves have different characteristics that sets them apart.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Lunge:&lt;/strong&gt; Long range, high critical strike chance, low damage.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Slash:&lt;/strong&gt; Short range, low critical strike chance, high damage.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Swing:&lt;/strong&gt; Medium range, medium critical strike chance, medium damage. Can damage multiple enemies in one swing.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Summary:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Added directional combat based on movement.&lt;/li&gt;
&lt;li&gt;Fix issue where same rune can be used multiple times.&lt;/li&gt;
&lt;li&gt;Rename xiphos to shortsword.&lt;/li&gt;
&lt;li&gt;Fixed issue with tooltip in character stats panel.&lt;/li&gt;
&lt;li&gt;Made it possible to set key binding for character stats.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Try out the demo &lt;a href="https://cikoriastudio.itch.io/runehaven-demo" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
    </item>
    <item>
      <title>Runehaven v0.2.9 - Level System &amp; User Interface</title>
      <dc:creator>Cikoria Studio</dc:creator>
      <pubDate>Sat, 28 Sep 2024 10:19:56 +0000</pubDate>
      <link>https://dev.to/cikoria_studio_ef17bfd5be/runehaven-v029-character-stats-2gp2</link>
      <guid>https://dev.to/cikoria_studio_ef17bfd5be/runehaven-v029-character-stats-2gp2</guid>
      <description>&lt;p&gt;Hello! In this update, I have worked primarily on adding character stats and reworked the user interface. I thought the old user interface felt a little uninspiring so I took inspiration from old retro RPG games to make something with a little bit more character.&lt;/p&gt;

&lt;p&gt;The current stats so far are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Agility:&lt;/strong&gt; Increases movement speed.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Dexterity:&lt;/strong&gt; Ranged weapon damage bonus.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Strength:&lt;/strong&gt; Melee weapon damage bonus.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Intellect:&lt;/strong&gt; Magic damage bonus.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Rejuvenation:&lt;/strong&gt; Increased mana regeneration speed.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Vitality:&lt;/strong&gt; Increased maximum health.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Willpower:&lt;/strong&gt; Increased maximum mana.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Changes:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Updated the user interface (panels, slots, buttons, etc).&lt;/li&gt;
&lt;li&gt;Replaced card-based stats system with a more traditional point-based system.&lt;/li&gt;
&lt;li&gt;Add 7 different stats the player can upgrade when leveling up.&lt;/li&gt;
&lt;li&gt;Add wooden wand and rune to spawn items.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Here's a screenshot of the user interface:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjk3tc78i0zuftk575zlt.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjk3tc78i0zuftk575zlt.png" alt="Image description" width="800" height="500"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Try out the demo &lt;a href="https://cikoriastudio.itch.io/runehaven-demo" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
    </item>
    <item>
      <title>Runehaven v0.2.8 - More Magic!</title>
      <dc:creator>Cikoria Studio</dc:creator>
      <pubDate>Thu, 26 Sep 2024 11:18:17 +0000</pubDate>
      <link>https://dev.to/cikoria_studio_ef17bfd5be/runehaven-v028-more-magic-4eic</link>
      <guid>https://dev.to/cikoria_studio_ef17bfd5be/runehaven-v028-more-magic-4eic</guid>
      <description>&lt;p&gt;Hello everyone! In this update, I spent some more time on the runic magic system. I feel like there's a lot to explore there so this probably won't be the last update for it. First and foremost, the grid interface for drawing the runes have been updated with new outlines so it looks a bit more exciting. Here's a screenshot:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupqcn44jy0nez7kdzop2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupqcn44jy0nez7kdzop2.png" alt="Image description" width="800" height="500"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I also think the outline helps a bit when it comes to drawing the runes as a helping guideline.&lt;/p&gt;

&lt;p&gt;On the same topic, I have also added some new runes to the game. There are now a total of six runes in the game. There will be more in the future!&lt;/p&gt;

&lt;p&gt;Other than that, I have made small fixes and improvements here and there. Here's a summary of the update:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Changes&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Improved runic magic interface.&lt;/li&gt;
&lt;li&gt;Changed menu button click sound.&lt;/li&gt;
&lt;li&gt;Added gamma slider in graphics settings.&lt;/li&gt;
&lt;li&gt;Added new runes.&lt;/li&gt;
&lt;li&gt;Improved performance by disabling debug log printing in the build.&lt;/li&gt;
&lt;li&gt;Updated UI in main menu and pause menu.&lt;/li&gt;
&lt;li&gt;Fixed an issue with tooltip when hovering over exit doors.&lt;/li&gt;
&lt;li&gt;Updated icon.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Feel free to try out the demo &lt;a href="https://cikoriastudio.itch.io/runehaven-demo" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;br&gt;
You can also check out the Steam page &lt;a href="https://store.steampowered.com/app/2676030/Runehaven/" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
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