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    <title>DEV Community: Claus Valca</title>
    <description>The latest articles on DEV Community by Claus Valca (@clausvalcatd).</description>
    <link>https://dev.to/clausvalcatd</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4148003%2F44c8b3f3-37e5-4d47-b962-978440397c3b.jpg</url>
      <title>DEV Community: Claus Valca</title>
      <link>https://dev.to/clausvalcatd</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/clausvalcatd"/>
    <language>en</language>
    <item>
      <title>Why I Built Total Connect: A Modern Open-Source FileZilla &amp; Total Commander Alternative in Go</title>
      <dc:creator>Claus Valca</dc:creator>
      <pubDate>Fri, 16 Oct 2026 12:20:27 +0000</pubDate>
      <link>https://dev.to/m5dev/why-i-built-total-connect-a-modern-open-source-filezilla-total-commander-alternative-in-go-22an</link>
      <guid>https://dev.to/m5dev/why-i-built-total-connect-a-modern-open-source-filezilla-total-commander-alternative-in-go-22an</guid>
      <description>&lt;p&gt;For decades, &lt;strong&gt;FileZilla&lt;/strong&gt; and &lt;strong&gt;Total Commander&lt;/strong&gt; have been staples for sysadmins, developers, and power users. But let’s be honest:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;FileZilla paywalls essential cloud protocols (S3, Google Drive, OneDrive) behind a commercial Pro license.&lt;/li&gt;
&lt;li&gt;Managing files on remote headless servers or mobile devices without X11/GUI forwarding is still a headache.&lt;/li&gt;
&lt;li&gt;Security and plaintext password storage have historically plagued legacy FTP clients.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;To solve this, I built &lt;strong&gt;Total Connect&lt;/strong&gt; — a modern, unified, open-source file manager and transfer ecosystem written in Go, powered natively by &lt;code&gt;rclone&lt;/code&gt;.&lt;/p&gt;




&lt;h3&gt;
  
  
  🌟 What makes Total Connect different?
&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Tri-Interface Architecture (TUI + Web + CLI):&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Interactive Terminal UI:&lt;/strong&gt; Powered by Charmbracelet (&lt;code&gt;bubbletea&lt;/code&gt;, &lt;code&gt;lipgloss&lt;/code&gt;) featuring classic dual-pane navigation, Total Commander shortcuts (&lt;code&gt;F5&lt;/code&gt;, &lt;code&gt;F6&lt;/code&gt;, &lt;code&gt;F8&lt;/code&gt;), and multi-file selection.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Headless Web Daemon:&lt;/strong&gt; An embedded, responsive web interface that runs on any remote machine, VPS, or Google Colab, featuring a modern Fluent design and touch tabs for mobile browsers.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Scriptable CLI:&lt;/strong&gt; For quick headless operations.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;50+ Cloud Providers via Rclone:&lt;/strong&gt;&lt;br&gt;
Rather than wrapping &lt;code&gt;rclone&lt;/code&gt; via subprocesses, Total Connect imports &lt;code&gt;rclone&lt;/code&gt; directly as internal Go modules. This enables true atomic operations, password obfuscation, and zero-overhead transfers.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;No Setup Friction:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Single static binary for &lt;strong&gt;Linux, macOS, and Windows&lt;/strong&gt; (Intel &amp;amp; ARM).&lt;/li&gt;
&lt;li&gt;In-app "+ Add Connection" wizard for FTP, SFTP, WebDAV, S3, Mega, and Google Drive without editing config files.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;




&lt;h3&gt;
  
  
  🚀 Try it out:
&lt;/h3&gt;

&lt;p&gt;Grab the latest v0.1.0 release:&lt;br&gt;
👉 &lt;strong&gt;GitHub Repository:&lt;/strong&gt; &lt;a href="https://github.com/M5Devs/Total-Connect" rel="noopener noreferrer"&gt;https://github.com/M5Devs/Total-Connect&lt;/a&gt;&lt;br&gt;
📦 &lt;strong&gt;Releases &amp;amp; Binaries:&lt;/strong&gt; &lt;a href="https://github.com/M5Devs/Total-Connect/releases/tag/v0.1.0" rel="noopener noreferrer"&gt;https://github.com/M5Devs/Total-Connect/releases/tag/v0.1.0&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'd love to hear your feedback, feature requests, and contributions! Let me know what you think in the comments below.&lt;/p&gt;

</description>
      <category>go</category>
      <category>opensource</category>
      <category>linux</category>
      <category>productivity</category>
    </item>
    <item>
      <title>Building OpenROM v3.8.0: Adding Opt-In Online Features to an Offline-First App</title>
      <dc:creator>Claus Valca</dc:creator>
      <pubDate>Mon, 05 Oct 2026 11:27:32 +0000</pubDate>
      <link>https://dev.to/m5dev/building-openrom-v380-adding-opt-in-online-features-to-an-offline-first-app-4iph</link>
      <guid>https://dev.to/m5dev/building-openrom-v380-adding-opt-in-online-features-to-an-offline-first-app-4iph</guid>
      <description>&lt;p&gt;We just shipped v3.8.0 of OpenROM — a free, open-source &lt;br&gt;
retro gaming toolkit built with Flutter + Dart.&lt;/p&gt;

&lt;p&gt;From day one, OpenROM was designed to be 100% offline. &lt;br&gt;
No telemetry, no accounts, no network requests. But users &lt;br&gt;
kept asking for two things: auto-update notifications and &lt;br&gt;
RetroAchievements hash verification.&lt;/p&gt;

&lt;p&gt;The challenge: how do you add online features to an &lt;br&gt;
offline-first app without betraying its core philosophy?&lt;/p&gt;
&lt;h2&gt;
  
  
  The approach
&lt;/h2&gt;

&lt;p&gt;Every online feature is:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Disabled by default (false in SharedPreferences)&lt;/li&gt;
&lt;li&gt;Requires explicit user opt-in in Settings&lt;/li&gt;
&lt;li&gt;Fails silently — never blocks offline functionality&lt;/li&gt;
&lt;li&gt;Clearly documented in SECURITY.md
&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;OnlinePrefs&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;autoUpdateEnabled&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; 
    &lt;span class="s"&gt;'online_auto_update_enabled'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;  &lt;span class="c1"&gt;// default: false&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;raEnabled&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; 
    &lt;span class="s"&gt;'online_ra_enabled'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;           &lt;span class="c1"&gt;// default: false&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;h2&gt;
  
  
  Auto-update check
&lt;/h2&gt;

&lt;p&gt;Simple GitHub releases API call on startup (if enabled):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;UpdateCheckResult&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;checkForUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;currentVersion&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="kt"&gt;Uri&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_repoApi&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;headers:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;'Accept'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;'application/vnd.github+json'&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;timeout&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;seconds:&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="c1"&gt;// compare semver, return result&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;UpdateCheckResult&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;error:&lt;/span&gt; &lt;span class="n"&gt;e&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt; &lt;span class="c1"&gt;// fail silently&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;No auto-install. Just a banner. User clicks download &lt;br&gt;
themselves.&lt;/p&gt;
&lt;h2&gt;
  
  
  RetroAchievements hash lookup
&lt;/h2&gt;

&lt;p&gt;MD5 the ROM file, hit the RA API, show a badge on the &lt;br&gt;
ROM card:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;RaHashResult&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;lookupHash&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;hash&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;computeMd5&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;filePath&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="c1"&gt;// hit retroachievements.org/API/API_GetGameInfoByMD5.php&lt;/span&gt;
  &lt;span class="c1"&gt;// return result — never throws&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This solves a real pain point: downloading a 4GB PS2 ISO &lt;br&gt;
only to discover achievements are USA-only. Now OpenROM &lt;br&gt;
tells you before you convert.&lt;/p&gt;

&lt;h2&gt;
  
  
  Stack
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Flutter + Dart&lt;/strong&gt; — cross-platform GUI + core logic&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Dart monorepo&lt;/strong&gt; — &lt;code&gt;core/&lt;/code&gt; package + &lt;code&gt;gui/&lt;/code&gt; app&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;No Python, no Nuitka&lt;/strong&gt; — pure Dart = zero AV false positives&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;GPL v3&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Links
&lt;/h2&gt;

&lt;p&gt;GitHub: &lt;a href="https://github.com/M5Devs/OpenROM" rel="noopener noreferrer"&gt;https://github.com/M5Devs/OpenROM&lt;/a&gt;&lt;br&gt;
Latest release: v3.8.0&lt;/p&gt;




&lt;p&gt;What's your approach to adding online features to &lt;br&gt;
offline-first apps? Happy to discuss in the comments.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>gamedev</category>
      <category>flutter</category>
    </item>
    <item>
      <title>I’m in High School and I Built VBX: A Modern, Compiled Successor to Visual Basic 6</title>
      <dc:creator>Claus Valca</dc:creator>
      <pubDate>Mon, 28 Sep 2026 20:09:31 +0000</pubDate>
      <link>https://dev.to/m5dev/im-in-high-school-and-i-built-vbx-a-modern-compiled-successor-to-visual-basic-6-37na</link>
      <guid>https://dev.to/m5dev/im-in-high-school-and-i-built-vbx-a-modern-compiled-successor-to-visual-basic-6-37na</guid>
      <description>&lt;p&gt;Hey DEV Community! 👋&lt;/p&gt;

&lt;p&gt;Remember the 90s and early 2000s? You'd open a simple program, drag a button onto a form, write a couple of readable lines of code, hit Run, and a real, working &lt;code&gt;.exe&lt;/code&gt; popped up instantly on your screen.&lt;/p&gt;

&lt;p&gt;No 500MB of &lt;code&gt;node_modules&lt;/code&gt;. No broken Python virtual environments. No 40GB Visual Studio installation. Just pure, unadulterated programming joy.&lt;/p&gt;

&lt;p&gt;Microsoft killed Visual Basic 6 back in 2008. But as a high school student who fell in love with that retro, productive paradigm, I decided to spend my nights building a modern answer for 2026: &lt;strong&gt;Meet VBX (Visual Basic X)&lt;/strong&gt; ⚡.&lt;/p&gt;




&lt;h2&gt;
  
  
  🏛️ What is VBX?
&lt;/h2&gt;

&lt;p&gt;VBX is &lt;strong&gt;not&lt;/strong&gt; a toy interpreter running inside Python. &lt;/p&gt;

&lt;p&gt;It’s an open-source, high-performance &lt;strong&gt;compiler written in pure Go&lt;/strong&gt; that translates clean, human-readable Basic syntax directly into standard &lt;strong&gt;C99&lt;/strong&gt;. The generated C code is then compiled via GCC or Clang with &lt;code&gt;-O2&lt;/code&gt; optimizations into a standalone native binary with &lt;strong&gt;zero runtime dependencies&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;.vbx Source Code ➔ [ VBX Parser (Go) ] ➔ Standard C99 Code ➔ [ GCC/Clang -O2 ] ➔ Native Binary (.exe)
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  💻 A Quick Taste of VBX
&lt;/h2&gt;

&lt;p&gt;Here’s an interactive program in VBX that takes user input, shows native OS popups, and writes data to disk:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;' Interactive App in VBX
Dim userName = InputBox("Please enter your name:", "Registration")

' Display native OS alert (Windows, Mac, or Linux)
MsgBox "Hello, " &amp;amp; userName &amp;amp; "! Saving your data...", "Welcome"

' Native File I/O
Dim logFile = "user_data.txt"
File.Write logFile, "Registered User: " &amp;amp; userName

' Read it back and verify
Dim savedContent = File.Read(logFile)
MsgBox "Verified from file: " &amp;amp; savedContent, "Success"
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You run it with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;vbx run app.vbx
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Or compile a release binary ready to distribute:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;vbx build app.vbx &lt;span class="nt"&gt;-o&lt;/span&gt; my_app
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  ⚡ Under the Hood (The Engineering)
&lt;/h2&gt;

&lt;p&gt;As someone passionate about systems programming, I wanted VBX to be &lt;strong&gt;rock-solid&lt;/strong&gt;:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Zero External Dependencies in Compiler:&lt;/strong&gt; The Go compiler relies strictly on Go's standard library (&lt;code&gt;bufio&lt;/code&gt;, &lt;code&gt;strings&lt;/code&gt;, &lt;code&gt;regexp&lt;/code&gt;, &lt;code&gt;os/exec&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Memory Safety (No Heap Leaks):&lt;/strong&gt; Instead of naive &lt;code&gt;malloc&lt;/code&gt; calls for string concatenation, the generated C runtime uses a static &lt;strong&gt;ring-buffer memory pool (&lt;code&gt;vbx_alloc_str&lt;/code&gt;)&lt;/strong&gt;—a technique borrowed from classic game engines (like &lt;em&gt;Doom&lt;/em&gt;). It chews through 10,000 loop iterations with flat, zero-leak memory usage.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Multi-Pass Type Inference:&lt;/strong&gt; Evaluates expression types across AST passes to emit clean C function signatures and format specifiers (&lt;code&gt;long long&lt;/code&gt;, &lt;code&gt;double&lt;/code&gt;, &lt;code&gt;const char*&lt;/code&gt;).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;42 Test Suites:&lt;/strong&gt; Tested end-to-end with unit, integration, and nested-block stress tests.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;GPLv3 with a Runtime Exception:&lt;/strong&gt; The compiler remains free software forever, but applications compiled with VBX are 100% yours to distribute or sell under any license you choose.&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  👧 Meet Our Mascot: BASIC-Chan!
&lt;/h2&gt;

&lt;p&gt;Every great language needs a soul. We designed &lt;strong&gt;BASIC-Chan&lt;/strong&gt;—a cyberpunk anime tech girl holding a glowing holographic floppy disk and a floating retro "Click Me" button, matching our neon cyan and purple aesthetic!&lt;/p&gt;




&lt;h2&gt;
  
  
  🎨 Tooling &amp;amp; VS Code Extension
&lt;/h2&gt;

&lt;p&gt;We didn't want to stop at the CLI. We’ve already built a full multi-editor ecosystem:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;strong&gt;Official VS Code Extension&lt;/strong&gt; is already live on the &lt;a href="https://marketplace.visualstudio.com/items?itemName=M5Dev.vbx-language" rel="noopener noreferrer"&gt;Visual Studio Marketplace&lt;/a&gt; (works in the browser on &lt;code&gt;vscode.dev&lt;/code&gt; too!).&lt;/li&gt;
&lt;li&gt;Syntax highlighting packages available for &lt;strong&gt;JetBrains IDEs, Sublime Text, Notepad++, Vim, Neovim, Emacs, and Micro&lt;/strong&gt;.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  🌟 What's Next?
&lt;/h2&gt;

&lt;p&gt;Our next big milestone is &lt;strong&gt;VBX Studio&lt;/strong&gt;: a dedicated, lightweight, cross-platform visual IDE with a true drag-and-drop form designer, just like the classic 90s RAD tools we all miss.&lt;/p&gt;

&lt;p&gt;As Linus Torvalds famously once said: &lt;em&gt;"Just a hobby, won't be big and professional..."&lt;/em&gt; 😉&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;⭐ &lt;strong&gt;GitHub Repository:&lt;/strong&gt; [&lt;a href="https://github.com/M5Devs/vbx" rel="noopener noreferrer"&gt;https://github.com/M5Devs/vbx&lt;/a&gt;]&lt;/li&gt;
&lt;li&gt;🎨 &lt;strong&gt;Editors Repository:&lt;/strong&gt; [&lt;a href="https://github.com/M5Devs/vbx-editors" rel="noopener noreferrer"&gt;https://github.com/M5Devs/vbx-editors&lt;/a&gt;]&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I'd genuinely love to hear your thoughts, feedback, and what features you'd like to see in VBX! Let me know in the comments below! ❤️&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>go</category>
      <category>programming</category>
      <category>opensource</category>
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