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    <title>DEV Community: Afonso Quinaz</title>
    <description>The latest articles on DEV Community by Afonso Quinaz (@cleanthemap).</description>
    <link>https://dev.to/cleanthemap</link>
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      <title>DEV Community: Afonso Quinaz</title>
      <link>https://dev.to/cleanthemap</link>
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      <title>Designing the rules for a zombie route puzzle: Undead Ends: Zombie Puzzle is out on iOS</title>
      <dc:creator>Afonso Quinaz</dc:creator>
      <pubDate>Tue, 10 Nov 2026 18:22:15 +0000</pubDate>
      <link>https://dev.to/cleanthemap/designing-the-rules-for-a-zombie-route-puzzle-undead-ends-zombie-puzzle-is-out-on-ios-3h7</link>
      <guid>https://dev.to/cleanthemap/designing-the-rules-for-a-zombie-route-puzzle-undead-ends-zombie-puzzle-is-out-on-ios-3h7</guid>
      <description>&lt;p&gt;I'm Afonso Quinaz, and I just shipped Undead Ends: Zombie Puzzle on the App Store for iPhone (9 November 2026). This post walks through the small rule set the whole game is built on. Disclosure: I'm the developer, and the game is free with ads and optional in-app purchases.&lt;/p&gt;

&lt;h2&gt;
  
  
  The core loop
&lt;/h2&gt;

&lt;p&gt;Zombies are shuffling toward a house. You get a few barricades. Place them so every zombie's road leads into a dead end (a pit, a trap, a closed street) before it reaches the door. Plan, press GO, and watch the horde walk into your plan. There's no reflex element at all.&lt;/p&gt;

&lt;h2&gt;
  
  
  The rules
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;Movement is deterministic.&lt;/strong&gt; Every move, each zombie steps to the neighbouring road tile that is closest to the house, going around barricades. The lines on the board show each route, and a solid line ends at the pit it will fall into.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;You can't trap a zombie completely.&lt;/strong&gt; Every zombie (except tanks) must always have a way to the house, so a barricade that would trap one is refused. You redirect zombies; you don't box them in.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Par.&lt;/strong&gt; Each level has a par, the fewest barricades that can win. Win with par for three stars.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Variety on top
&lt;/h2&gt;

&lt;p&gt;Tanks smash barricades, runners move two steps at a time, and there are gates and pressure plates, sewer tunnels, cracked roads, drawbridges, boomers and more, spread across 336 handmade levels in 28 places around the world. There's also a new daily puzzle every day, rated Challenges, and a Duel mode where you race another player on the same boards.&lt;/p&gt;

&lt;h2&gt;
  
  
  Feedback welcome
&lt;/h2&gt;

&lt;p&gt;I'd love to hear whether the routing rule is readable in the first few levels, and whether chasing par feels rewarding.&lt;/p&gt;

&lt;p&gt;App Store: &lt;a href="https://apps.apple.com/us/app/undead-ends-zombie-puzzle/id6820686920" rel="noopener noreferrer"&gt;https://apps.apple.com/us/app/undead-ends-zombie-puzzle/id6820686920&lt;/a&gt;&lt;br&gt;
Website: &lt;a href="https://afonsoquinaz.github.io/puzzle-public/" rel="noopener noreferrer"&gt;https://afonsoquinaz.github.io/puzzle-public/&lt;/a&gt;&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>ios</category>
      <category>puzzle</category>
      <category>indiegame</category>
    </item>
    <item>
      <title>I shipped my first iOS idle game: Clean The Map: City Cleanup</title>
      <dc:creator>Afonso Quinaz</dc:creator>
      <pubDate>Mon, 09 Nov 2026 18:26:08 +0000</pubDate>
      <link>https://dev.to/cleanthemap/i-shipped-my-first-ios-idle-game-clean-the-map-city-cleanup-125c</link>
      <guid>https://dev.to/cleanthemap/i-shipped-my-first-ios-idle-game-clean-the-map-city-cleanup-125c</guid>
      <description>&lt;p&gt;Hi DEV! I'm Afonso, a solo developer from Portugal, and I just released my iOS game &lt;strong&gt;Clean The Map: City Cleanup&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The idea: last night the city of Brightwater threw SUNFEST, its biggest festival ever, and this morning there are &lt;strong&gt;10,000,000 pieces of trash&lt;/strong&gt; on the streets. Your job is to clean all of it.&lt;/p&gt;

&lt;p&gt;What's in it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;9 districts to clean, from the Festival Grounds to Sunny Beach&lt;/li&gt;
&lt;li&gt;12 tools and trucks to upgrade, all the way up to the Mega Vac&lt;/li&gt;
&lt;li&gt;54 recycling points and a cleaning crew that helps you out&lt;/li&gt;
&lt;li&gt;Golden trash, combos and Golden Hours&lt;/li&gt;
&lt;li&gt;27 lost treasures, 26 trophies and 20 outfits&lt;/li&gt;
&lt;li&gt;A fireworks finale when you clean the last piece, then a new festival with a permanent coin bonus&lt;/li&gt;
&lt;li&gt;Play in first or third person, in 6 languages&lt;/li&gt;
&lt;li&gt;Free, with optional rewarded ads only&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It's meant to be relaxing and great in short sessions.&lt;/p&gt;

&lt;p&gt;App Store: &lt;a href="https://apps.apple.com/us/app/clean-the-map-city-cleanup/id6819344936" rel="noopener noreferrer"&gt;https://apps.apple.com/us/app/clean-the-map-city-cleanup/id6819344936&lt;/a&gt;&lt;br&gt;
Website: &lt;a href="https://afonsoquinaz.github.io/CleanTheMapPublic/" rel="noopener noreferrer"&gt;https://afonsoquinaz.github.io/CleanTheMapPublic/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'd love any feedback on the game from fellow devs. Thanks for reading!&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>ios</category>
      <category>indiedev</category>
      <category>showdev</category>
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