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    <title>DEV Community: COLD_WAR</title>
    <description>The latest articles on DEV Community by COLD_WAR (@cold_war).</description>
    <link>https://dev.to/cold_war</link>
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      <title>DEV Community: COLD_WAR</title>
      <link>https://dev.to/cold_war</link>
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      <title>LuaDB – A pure Lua RDBMS engine with B+Trees, WAL, and Postgres wire protocol</title>
      <dc:creator>COLD_WAR</dc:creator>
      <pubDate>Sat, 29 Aug 2026 00:33:49 +0000</pubDate>
      <link>https://dev.to/cold_war/luadb-a-pure-lua-rdbms-engine-with-btrees-wal-and-postgres-wire-protocol-2mn6</link>
      <guid>https://dev.to/cold_war/luadb-a-pure-lua-rdbms-engine-with-btrees-wal-and-postgres-wire-protocol-2mn6</guid>
      <description>&lt;p&gt;I built LuaDB – an embeddable relational database written 100% from scratch in pure Lua (no C extensions or external dependencies).&lt;/p&gt;

&lt;p&gt;Key features:&lt;/p&gt;

&lt;p&gt;Slotted 4KB binary pages with B+Tree primary/secondary indexing&lt;br&gt;
ACID transactions via Write-Ahead Logging (WAL)&lt;br&gt;
Built-in PostgreSQL Wire Protocol server (connect via psql or DBeaver)&lt;br&gt;
Pluggable VFS storage (Local disk, RAM, and Amazon S3 with AWS SigV4)&lt;br&gt;
Native JSON/JSONB extractions (-&amp;gt; / -&amp;gt;&amp;gt;), Foreign Keys with ON DELETE CASCADE, and WITH CTEs.&lt;br&gt;
Runs anywhere Lua runs (Lua 5.1+, 5.4, 5.5, LuaJIT). Feedback and technical questions welcome!&lt;br&gt;
&lt;a href="https://github.com/jncastilho/luadb" rel="noopener noreferrer"&gt;https://github.com/jncastilho/luadb&lt;/a&gt;&lt;/p&gt;

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      <category>programming</category>
      <category>webdev</category>
      <category>gamedev</category>
      <category>sql</category>
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      <title>LuaDB: A pure Lua embeddable SQL database for game save files, state tracking, and cloud sync</title>
      <dc:creator>COLD_WAR</dc:creator>
      <pubDate>Fri, 28 Aug 2026 23:39:58 +0000</pubDate>
      <link>https://dev.to/cold_war/luadb-a-pure-lua-embeddable-sql-database-for-game-save-files-state-tracking-and-cloud-sync-l0p</link>
      <guid>https://dev.to/cold_war/luadb-a-pure-lua-embeddable-sql-database-for-game-save-files-state-tracking-and-cloud-sync-l0p</guid>
      <description>&lt;p&gt;Wanted to share a project I've been building called LuaDB: a lightweight, zero-dependency embeddable database system written in pure Lua.&lt;/p&gt;

&lt;p&gt;Why pure Lua? Cross-platform embedding without needing C bindings or compiling native SQLite shared libraries (great for LÖVE, Roblox, OpenResty, or embedded devices).&lt;/p&gt;

&lt;p&gt;What it includes:&lt;/p&gt;

&lt;p&gt;Full B+Tree index engine on 4KB slotted binary pages&lt;br&gt;
Write-Ahead Logging (BEGIN, COMMIT, ROLLBACK)&lt;br&gt;
Native PostgreSQL wire protocol gateway (run luajit bin/luadb_server.lua and connect with psql)&lt;br&gt;
Native JSONB operators (details-&amp;gt;'address'-&amp;gt;&amp;gt;'city')&lt;br&gt;
Foreign Keys with ON DELETE CASCADE and ALTER TABLE migrations&lt;br&gt;
Master-master cluster replication with hinted handoff&lt;br&gt;
Check out the GitHub repo: &lt;a href="https://github.com/jncastilho/luadb" rel="noopener noreferrer"&gt;https://github.com/jncastilho/luadb&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Would love to hear your thoughts and feedback!&lt;/p&gt;

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      <category>programming</category>
      <category>opensource</category>
      <category>automation</category>
      <category>aws</category>
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