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    <title>DEV Community: createxp HQ</title>
    <description>The latest articles on DEV Community by createxp HQ (@createxphq).</description>
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      <title>Create Interactive Pill Animation Using Matter.js</title>
      <dc:creator>createxp HQ</dc:creator>
      <pubDate>Sat, 02 Mar 2024 12:57:36 +0000</pubDate>
      <link>https://dev.to/createxp/create-interactive-pill-animation-using-matterjs-20ad</link>
      <guid>https://dev.to/createxp/create-interactive-pill-animation-using-matterjs-20ad</guid>
      <description>&lt;p&gt;Recently, our team at &lt;strong&gt;&lt;a href="http://www.createxp.in/" rel="noopener noreferrer"&gt;createxp&lt;/a&gt;&lt;/strong&gt; undertook a fascinating challenge: developing a portfolio website for a creative agency. The project involved numerous animations and interactions with the primary objective of maximising user delight and creating a visually stunning digital experience. Among the many animations, our team's favorite was the Interactive Pill Animation.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnwvjxwauqj4vbep1xbnp.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnwvjxwauqj4vbep1xbnp.gif" alt="GIF of Interactive Pill Animation"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let's dive deep into the technicalities behind making this draggable pill-interaction animation using &lt;strong&gt;Matter.js&lt;/strong&gt; and &lt;strong&gt;Next.js&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  &lt;strong&gt;Breaking Down The Animation&lt;/strong&gt;
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;Pills dropping from above when the section comes into view.&lt;/li&gt;
&lt;li&gt;Interacting and moving the pills around using cursor.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The animation is created using a 2D physics engine for the web called &lt;strong&gt;&lt;a href="https://brm.io/matter-js/" rel="noopener noreferrer"&gt;Matter.js&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Start by adding Matter.JS
&lt;/h3&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// yarn&lt;/span&gt;

&lt;span class="nx"&gt;yarn&lt;/span&gt; &lt;span class="nx"&gt;add&lt;/span&gt; &lt;span class="nx"&gt;matter&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;

&lt;span class="c1"&gt;//npm&lt;/span&gt;

&lt;span class="nx"&gt;npm&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="nx"&gt;matter&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;js&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;If you are using typescript, make sure you add the types for Matter.js&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// yarn&lt;/span&gt;

&lt;span class="nx"&gt;yarn&lt;/span&gt; &lt;span class="nx"&gt;add&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;D&lt;/span&gt; &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;types&lt;/span&gt;&lt;span class="sr"&gt;/matter-j&lt;/span&gt;&lt;span class="err"&gt;s
&lt;/span&gt;
&lt;span class="c1"&gt;//npm&lt;/span&gt;

&lt;span class="nx"&gt;npm&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="nx"&gt;D&lt;/span&gt; &lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;types&lt;/span&gt;&lt;span class="sr"&gt;/matter-j&lt;/span&gt;&lt;span class="err"&gt;s
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h3&gt;
  
  
  &lt;strong&gt;Create a Scene&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;A scene is like a canvas where Matter.js shows its objects. To link a div to Matter.js, we make a div and give it a 'ref'.&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;matterRef&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createRef&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;HTMLDivElement&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Create a wrapper for the scene&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;ref&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;matterRef&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;In order to render objects to a scene, we need a canvas. We don’t have to create a canvas on our own, we can use the Matter.js create function to do that&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;matterRef&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;current&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;Engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Matter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Engine&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;Render&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Matter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Render&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;Runner&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Matter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Runner&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;Bodies&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Matter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Bodies&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;Composite&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Matter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Composite&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;Mouse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Matter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Mouse&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;MouseConstraint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Matter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MouseConstraint&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;Events&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;This will create a Canvas for us to work with.&lt;/p&gt;

&lt;h3&gt;
  
  
  Activating Matter.js Engine
&lt;/h3&gt;

&lt;p&gt;We need a way to render objects into our canvas, that is where the Matter.js Engine comes into the picture.&lt;/p&gt;

&lt;p&gt;Engine is nothing but a function provided by the Matter.js to paint object into our canvas.&lt;/p&gt;

&lt;p&gt;We can create a Engine using the following Code.&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// create an engine&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;engine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Engine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h3&gt;
  
  
  &lt;strong&gt;Rendering Objects&lt;/strong&gt;
&lt;/h3&gt;

&lt;p&gt;To render all the shapes which we want we need to render them on the canvas. For that we can use the Matter.js inbuilt renderer. To invoke copy the following code.&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;render&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Render&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
            &lt;span class="na"&gt;element&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;canvas&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

            &lt;span class="na"&gt;options&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;wireframes&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;background&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;transparent&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;💡 In Many iOS device rendered matter bodies are blurred. To fix that matter-js lets us set the PixelRatio. &lt;/p&gt;

&lt;p&gt;&lt;code&gt;Render.setPixelRatio(render, window.devicePixelRatio *as* number);&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adding the above line will fix all the blur problems. Learn more about this &lt;a href="https://brm.io/matter-js/docs/classes/Render.html#method_setPixelRatio" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Create Sprites
&lt;/h3&gt;

&lt;p&gt;Matter.js treats each element as rigid body. It provides a lot of pre defined bodies which you can use in your projects. But in our case we wanted our own images to be rendered for that  &lt;code&gt;sprites&lt;/code&gt; can be used.&lt;/p&gt;

&lt;p&gt;To create your own sprite first define your body which can be done as follows.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Select a predefined body from the given list.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://brm.io/matter-js/docs/classes/Bodies.html" rel="noopener noreferrer"&gt;https://brm.io/matter-js/docs/classes/Bodies.html&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Each body has 4 &lt;code&gt;parameters:&lt;strong&gt;Matter.Bodies.&lt;a href="https://brm.io/matter-js/docs/classes/Bodies.html#method_circle" rel="noopener noreferrer"&gt;circle&lt;/a&gt;&lt;/strong&gt;(x, y, radius, [options], [maxSides]) → &lt;a href="https://brm.io/matter-js/docs/classes/Body.html" rel="noopener noreferrer"&gt;Body&lt;/a&gt;&lt;/code&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;

&lt;p&gt;Each body has option in which you can select the fillStyle, strokeStyles and other properties&lt;/p&gt;

&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;boxA&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Bodies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;circle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;400&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;fillStyle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;#F35e66&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;strokeStyle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;black&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;lineWidth&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt; 
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;


&lt;/li&gt;

&lt;li&gt;

&lt;p&gt;In our case we wanted to render our own custom pills. We exported the pill assets and defined it in a json file as shown&lt;/p&gt;

&lt;pre class="highlight jsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;pillData&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
&lt;span class="nl"&gt;name&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nl"&gt;url&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nl"&gt;height&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nl"&gt;width&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;


&lt;/li&gt;

&lt;/ul&gt;

&lt;h3&gt;
  
  
  Render the pills
&lt;/h3&gt;

&lt;p&gt;To render the pills paste the following code.&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;renderPills&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;pillData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;pill&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;Bodies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;random&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="mi"&gt;50&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nx"&gt;pill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nx"&gt;pill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;height&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                        &lt;span class="na"&gt;fillStyle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;transparent&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                        &lt;span class="na"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="na"&gt;xScale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                            &lt;span class="na"&gt;yScale&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                            &lt;span class="na"&gt;texture&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;pill&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;url&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                        &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Inside the render option you can add a method called as sprite, where you can add the texture of your asset which we were storing as url.&lt;/p&gt;

&lt;p&gt;After the pills are rendered via the engine we need a way to show it to the canvas. For that we need to add all the things to the Composite Module.&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="nx"&gt;Composite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;world&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;renderPills&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;After this run the renderer by calling the Renderer method&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="nx"&gt;Runner&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;run&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;runner&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;
&lt;h3&gt;
  
  
  Add Boundary To The Section
&lt;/h3&gt;

&lt;p&gt;All the pills should now be rendered but there is a problem left. There is no boundary so the pills are not bounded in a region and they fall indefinitely.&lt;/p&gt;

&lt;p&gt;To add boundaries we will create 4 bodies which will surround our canvas: Ground, roof, wallLeft &amp;amp; wallRight&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;ground&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Bodies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;320&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;fillStyle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;transparent&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="na"&gt;isStatic&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;wallLeft&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Bodies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="mi"&gt;160&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;fillStyle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;transparent&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="na"&gt;isStatic&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;wallRight&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Bodies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerHeight&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="mi"&gt;160&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="mi"&gt;1200&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;fillStyle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;transparent&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="na"&gt;isStatic&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;var&lt;/span&gt; &lt;span class="nx"&gt;roof&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Bodies&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;rectangle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;160&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nb"&gt;window&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;innerWidth&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="mi"&gt;320&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="mi"&gt;160&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;fillStyle&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;transparent&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="na"&gt;isStatic&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;Make sure to add &lt;code&gt;isStatic:true&lt;/code&gt; otherwise the walls will also move.&lt;/p&gt;

&lt;p&gt;We also have to add all these to the composite.&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// add all of the bodies to the world&lt;/span&gt;
        &lt;span class="nx"&gt;Composite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;world&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
            &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;renderPills&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;ground&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;wallLeft&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;wallRight&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;roof&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;All the pills are falling from top and are bounded by walls on 4 sides. But it’s not interactive right now.&lt;/p&gt;

&lt;h3&gt;
  
  
  Add Interactivity
&lt;/h3&gt;

&lt;p&gt;The last step is to add the interactivity. For that we need 2 modules from Matter&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;Matter.Mouse&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;Matter.MouseConstraint&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;mouse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Mouse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;render&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;mouseConstraint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;MouseConstraint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;create&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="na"&gt;mouse&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;mouse&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;constraint&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="na"&gt;stiffness&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="na"&gt;visible&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="c1"&gt;//removing the mousewheel event to stop canvas from scrolling&lt;/span&gt;

&lt;span class="c1"&gt;//(works exactly like CSS propery: overflow-hidden)&lt;/span&gt;
        &lt;span class="nx"&gt;mouseConstraint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mouse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;element&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;removeEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;mousewheel&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;mouseConstraint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mouse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mousewheel&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;mouseConstraint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mouse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;element&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;removeEventListener&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;DOMMouseScroll&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nx"&gt;mouseConstraint&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mouse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mousewheel&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="c1"&gt;//finally adding the mouse to the composite&lt;/span&gt;

&lt;span class="nx"&gt;Composite&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;engine&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;world&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;mouseConstraint&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;p&gt;That’s it! Your interactive pill animation is ready.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnwvjxwauqj4vbep1xbnp.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnwvjxwauqj4vbep1xbnp.gif" alt="GIF of Interactive Pill Animation"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Integrate this animation into your next website and take the user experience to a next level.&lt;/p&gt;

&lt;p&gt;Leave a like if you find this valuable.&lt;/p&gt;

&lt;p&gt;A blog by &lt;strong&gt;Team createxp&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;👉 Want help in developing high-performing websites, connect with us through our website &lt;strong&gt;&lt;a href="http://www.createxp.in/" rel="noopener noreferrer"&gt;www.createxp.in&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>nextjs</category>
      <category>react</category>
      <category>ui</category>
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