<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: CyberPino</title>
    <description>The latest articles on DEV Community by CyberPino (@cyberpino).</description>
    <link>https://dev.to/cyberpino</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4094391%2Fe7f175b6-8052-429a-aafc-77eecd2a58d5.png</url>
      <title>DEV Community: CyberPino</title>
      <link>https://dev.to/cyberpino</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/cyberpino"/>
    <language>en</language>
    <item>
      <title>I made Discord think I'm playing GTA VI — here's how it works</title>
      <dc:creator>CyberPino</dc:creator>
      <pubDate>Tue, 25 Aug 2026 14:58:34 +0000</pubDate>
      <link>https://dev.to/cyberpino/i-made-discord-think-im-playing-gta-vi-heres-how-it-works-5apf</link>
      <guid>https://dev.to/cyberpino/i-made-discord-think-im-playing-gta-vi-heres-how-it-works-5apf</guid>
      <description>&lt;p&gt;I got tired of waiting for GTA VI, so I did the logical thing:&lt;/p&gt;

&lt;p&gt;I made Discord think I'm already playing it.&lt;/p&gt;

&lt;p&gt;I built GTA VI Presence Studio, a free and open-source Windows utility that can display a simulated GTA VI session on Discord.&lt;/p&gt;

&lt;p&gt;Instead of just showing:&lt;/p&gt;

&lt;p&gt;Playing Grand Theft Auto VI&lt;/p&gt;

&lt;p&gt;it can show things like:&lt;/p&gt;

&lt;p&gt;Grand Theft Auto VI&lt;br&gt;
Free Roam • Jason Duval&lt;br&gt;
Exploring The Leonida Keys&lt;br&gt;
12:36 elapsed&lt;/p&gt;

&lt;p&gt;The interesting part is that I ended up implementing two completely different approaches.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Native Discord Detection&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The executable is named GTA6.exe and can be added to Discord's Registered Games.&lt;/p&gt;

&lt;p&gt;Discord then handles the game card itself.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Custom Rich Presence&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;This is where most of the fun stuff is.&lt;/p&gt;

&lt;p&gt;You create a free Discord Application, copy its Application ID and paste it into the program.&lt;/p&gt;

&lt;p&gt;No bot.&lt;br&gt;
No Bot Token.&lt;br&gt;
No Client Secret.&lt;br&gt;
No Discord password.&lt;/p&gt;

&lt;p&gt;This unlocks things like:&lt;/p&gt;

&lt;p&gt;• Jason / Lucia / automatic character switching&lt;br&gt;
• Free Roam, Story Mission, Main Menu and other session modes&lt;br&gt;
• automatic activity changes&lt;br&gt;
• realistic variable timings&lt;br&gt;
• custom activity text&lt;br&gt;
• elapsed session time&lt;br&gt;
• optional Rich Presence button&lt;/p&gt;

&lt;p&gt;The only slightly annoying part is Discord's Art Assets system: if you want artwork in the custom Rich Presence, you currently upload it once through your own Discord Application.&lt;/p&gt;

&lt;p&gt;After that everything is controlled through the desktop app.&lt;/p&gt;

&lt;p&gt;The project is written in C# / WinForms and is completely open source.&lt;/p&gt;

&lt;p&gt;GitHub:&lt;br&gt;
&lt;a href="https://github.com/mamt104/gta6-discord-status-simulator" rel="noopener noreferrer"&gt;https://github.com/mamt104/gta6-discord-status-simulator&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'm mainly looking for feedback now.&lt;/p&gt;

&lt;p&gt;What would you change about the UI or setup flow?&lt;br&gt;
And if you've worked with Discord RPC before, is there anything you'd implement differently?&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>csharp</category>
      <category>opensource</category>
      <category>discord</category>
    </item>
  </channel>
</rss>
