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    <title>DEV Community: Daniel Pertu</title>
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      <title>My first post, check it out</title>
      <dc:creator>Daniel Pertu</dc:creator>
      <pubDate>Fri, 12 Jun 2026 11:57:35 +0000</pubDate>
      <link>https://dev.to/daniel_pertu/my-first-post-check-it-out-15a8</link>
      <guid>https://dev.to/daniel_pertu/my-first-post-check-it-out-15a8</guid>
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  &lt;a href="https://dev.to/daniel_pertu/cogniprep-32k2" class="crayons-story__hidden-navigation-link"&gt;CogniPrep&lt;/a&gt;


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          &lt;a href="https://dev.to/daniel_pertu/cogniprep-32k2" class="crayons-story__tertiary fs-xs"&gt;&lt;time&gt;Jun 12&lt;/time&gt;&lt;span class="time-ago-indicator-initial-placeholder"&gt;&lt;/span&gt;&lt;/a&gt;
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          CogniPrep
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    <item>
      <title>CogniPrep</title>
      <dc:creator>Daniel Pertu</dc:creator>
      <pubDate>Fri, 12 Jun 2026 11:57:11 +0000</pubDate>
      <link>https://dev.to/daniel_pertu/cogniprep-32k2</link>
      <guid>https://dev.to/daniel_pertu/cogniprep-32k2</guid>
      <description>&lt;p&gt;Job hunting is stressful enough. Then you get to the final stages and hit a psychometric game assessment — a series of cognitive mini-games designed to measure how your brain works under pressure. No practice material, no "study guide", just vibes.&lt;/p&gt;

&lt;p&gt;That's exactly what happened to a friend of mine. They bombed it. Not because they weren't smart — because they'd never seen anything like it before.&lt;/p&gt;

&lt;p&gt;So I built &lt;a href="https://cogniprep.app" rel="noopener noreferrer"&gt;CogniPrep&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  What it is
&lt;/h2&gt;

&lt;p&gt;CogniPrep is a practice platform for Arctic Shores psychometric assessments — the game-based cognitive tests used by employers like KPMG, PwC, Deloitte, and a growing number of others. You get access to 14 authentic game simulations, unlimited sessions, and detailed feedback reports with percentile scores so you actually know where you stand.&lt;/p&gt;

&lt;p&gt;The goal isn't to game the system. It's to remove the unfamiliarity. When you've seen the format before, your anxiety drops and your actual ability comes through.&lt;/p&gt;

&lt;h2&gt;
  
  
  The stack
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Next.js 15&lt;/strong&gt; (App Router) — server components, server actions, the works&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Supabase&lt;/strong&gt; — auth + Postgres&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Tailwind CSS&lt;/strong&gt; — utility-first, as God intended&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Vercel&lt;/strong&gt; — deployment&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Pretty boring stack, intentionally. The games themselves are the complex part — each one simulates a different cognitive domain (working memory, attention, spatial reasoning, etc.) and has its own scoring logic and session state.&lt;/p&gt;

&lt;h2&gt;
  
  
  Interesting problems I ran into
&lt;/h2&gt;

&lt;h3&gt;
  
  
  1. Game session state
&lt;/h3&gt;

&lt;p&gt;Each game session needs to track timing and responses and produce a score that maps to a percentile relative to a real population baseline. I ended up storing population stats in the DB and running a cron to keep them fresh. Simple but effective.&lt;/p&gt;

&lt;h3&gt;
  
  
  2. Feedback that actually means something
&lt;/h3&gt;

&lt;p&gt;Raw scores are useless without context. The feedback system computes percentile rankings so users see not just "you scored 74" but "you scored in the 68th percentile — here's where to focus." That required building out a proper analytics layer per game type.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. Landing page performance
&lt;/h3&gt;

&lt;p&gt;The homepage has interactive game demos, animated sections, and a lot going on. I leaned heavily on &lt;code&gt;next/dynamic&lt;/code&gt; with lazy loading to keep the initial bundle lean. The hero renders fast; everything else loads as the user scrolls.&lt;/p&gt;

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