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    <title>DEV Community: David Taylor Jr.</title>
    <description>The latest articles on DEV Community by David Taylor Jr. (@davidtaylorjr).</description>
    <link>https://dev.to/davidtaylorjr</link>
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      <title>DEV Community: David Taylor Jr.</title>
      <link>https://dev.to/davidtaylorjr</link>
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    <item>
      <title>Building an Open-Source NOAA MRMS Radar Renderer in Python</title>
      <dc:creator>David Taylor Jr.</dc:creator>
      <pubDate>Sun, 09 Aug 2026 03:38:43 +0000</pubDate>
      <link>https://dev.to/davidtaylorjr/building-an-open-source-noaa-mrms-radar-renderer-in-python-4oo0</link>
      <guid>https://dev.to/davidtaylorjr/building-an-open-source-noaa-mrms-radar-renderer-in-python-4oo0</guid>
      <description>&lt;p&gt;When I started building &lt;strong&gt;Weather Experience&lt;/strong&gt;, I wasn't planning to release an open-source project.&lt;/p&gt;

&lt;p&gt;I simply wanted to answer a question:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Could I build a modern radar rendering pipeline using NOAA's publicly available MRMS data?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;That question led me down a rabbit hole of GRIB2 decoding, radar products, rendering pipelines, performance benchmarking, and ultimately the release of &lt;strong&gt;MRMS Renderer&lt;/strong&gt;, the first open-source project from Taylor Creative Development.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why MRMS?
&lt;/h2&gt;

&lt;p&gt;NOAA's &lt;strong&gt;Multi-Radar/Multi-Sensor (MRMS)&lt;/strong&gt; system provides an incredible amount of weather data. For my use case, I focused on the &lt;strong&gt;ReflectivityAtLowestAltitude&lt;/strong&gt; product because it provides an excellent foundation for radar visualization.&lt;/p&gt;

&lt;p&gt;The challenge wasn't obtaining the data.&lt;/p&gt;

&lt;p&gt;The challenge was turning that data into something useful.&lt;/p&gt;

&lt;h2&gt;
  
  
  The Pipeline
&lt;/h2&gt;

&lt;p&gt;MRMS Renderer performs the complete workflow:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Discover the latest MRMS products directly from NOAA/NCEP&lt;/li&gt;
&lt;li&gt;Download and decompress GRIB2 data&lt;/li&gt;
&lt;li&gt;Decode the grid using ecCodes&lt;/li&gt;
&lt;li&gt;Process reflectivity values with NumPy&lt;/li&gt;
&lt;li&gt;Render transparent PNG radar frames&lt;/li&gt;
&lt;li&gt;Generate an animation manifest&lt;/li&gt;
&lt;li&gt;Display animated radar over OpenStreetMap using Leaflet&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Everything runs locally.&lt;/p&gt;

&lt;p&gt;The project intentionally &lt;strong&gt;does not&lt;/strong&gt; provide a hosted radar service. Instead, it demonstrates how developers can work directly with NOAA's publicly available data.&lt;/p&gt;

&lt;h2&gt;
  
  
  Performance
&lt;/h2&gt;

&lt;p&gt;One of the biggest questions I had at the beginning was performance.&lt;/p&gt;

&lt;p&gt;Could this realistically be done fast enough for a modern application?&lt;/p&gt;

&lt;p&gt;Rather than speculate, I wrote benchmarks.&lt;/p&gt;

&lt;p&gt;On my M4 Pro MacBook Pro over a standard Wi-Fi connection, the complete pipeline—from downloading the latest MRMS frame through rendering the finished PNG—consistently completed in around &lt;strong&gt;two seconds&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;The surprising result wasn't the renderer.&lt;/p&gt;

&lt;p&gt;The renderer itself was already highly optimized using NumPy vectorization.&lt;/p&gt;

&lt;p&gt;The largest source of latency turned out to be downloading the GRIB2 data itself.&lt;/p&gt;

&lt;p&gt;That finding helped shape later architectural decisions for &lt;strong&gt;Weather Experience&lt;/strong&gt;, where I plan to build on top of this work.&lt;/p&gt;

&lt;h2&gt;
  
  
  Building It Like a Real Project
&lt;/h2&gt;

&lt;p&gt;The original prototype lived in a research directory full of experimental scripts.&lt;/p&gt;

&lt;p&gt;Before releasing anything publicly, I wanted to treat it like a real software project.&lt;/p&gt;

&lt;p&gt;That meant:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Separating the code into reusable modules&lt;/li&gt;
&lt;li&gt;Writing automated tests&lt;/li&gt;
&lt;li&gt;Documenting the architecture&lt;/li&gt;
&lt;li&gt;Publishing under the Apache License 2.0&lt;/li&gt;
&lt;li&gt;Performing a clean-room installation from a fresh clone&lt;/li&gt;
&lt;li&gt;Ensuring the README alone was sufficient to get someone from clone to working animation&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That last step caught a real onboarding bug before the first public release.&lt;/p&gt;

&lt;p&gt;I'm glad it did.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Open Source?
&lt;/h2&gt;

&lt;p&gt;Although MRMS Renderer was created to support another application, it quickly became obvious that it could stand on its own.&lt;/p&gt;

&lt;p&gt;Rather than hide the implementation inside a proprietary application, I decided to release it under the Apache License 2.0 so other developers could learn from it, build on it, and improve it.&lt;/p&gt;

&lt;p&gt;One of my goals with Taylor Creative Development is to contribute useful software back to the developer community whenever it makes sense.&lt;/p&gt;

&lt;p&gt;MRMS Renderer is the first step in that direction.&lt;/p&gt;

&lt;h2&gt;
  
  
  What's Next?
&lt;/h2&gt;

&lt;p&gt;MRMS Renderer is intentionally focused.&lt;/p&gt;

&lt;p&gt;I don't want it to become a giant weather framework.&lt;/p&gt;

&lt;p&gt;Instead, I want it to remain a clean, approachable reference implementation for working with NOAA MRMS radar data.&lt;/p&gt;

&lt;p&gt;If it helps someone build a weather application, learn how GRIB2 works, or experiment with radar visualization, then it's already accomplished its goal.&lt;/p&gt;

&lt;p&gt;The project is available on GitHub:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Repository:&lt;/strong&gt;&lt;br&gt;&lt;br&gt;
&lt;a href="https://github.com/Taylor-Creative-Development/mrms-renderer" rel="noopener noreferrer"&gt;https://github.com/Taylor-Creative-Development/mrms-renderer&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I'd love feedback on the architecture, documentation, implementation, or ideas for future improvements.&lt;/p&gt;

</description>
      <category>python</category>
      <category>weather</category>
      <category>opensource</category>
      <category>gis</category>
    </item>
    <item>
      <title>Hello World</title>
      <dc:creator>David Taylor Jr.</dc:creator>
      <pubDate>Sat, 18 Jul 2020 20:19:27 +0000</pubDate>
      <link>https://dev.to/davidtaylorjr/hello-world-2cde</link>
      <guid>https://dev.to/davidtaylorjr/hello-world-2cde</guid>
      <description>&lt;p&gt;I have just joined the DEV.to community. I have been coding for 5 years and work almost exclusively with JavaScript.&lt;/p&gt;

&lt;p&gt;You can check me out on GitHub &lt;a href="https://github.com/davidtaylorjr" rel="noopener noreferrer"&gt;https://github.com/davidtaylorjr&lt;/a&gt; &lt;/p&gt;

</description>
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