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    <title>DEV Community: Davis Ayomide</title>
    <description>The latest articles on DEV Community by Davis Ayomide (@davis_ayomide_3473d135d65).</description>
    <link>https://dev.to/davis_ayomide_3473d135d65</link>
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      <title>DEV Community: Davis Ayomide</title>
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      <title>Why I chose a Tiered Caching strategy for PixoraCloud.</title>
      <dc:creator>Davis Ayomide</dc:creator>
      <pubDate>Wed, 24 Jun 2026 19:54:37 +0000</pubDate>
      <link>https://dev.to/davis_ayomide_3473d135d65/why-i-chose-a-tiered-caching-strategy-for-pixoracloud-55me</link>
      <guid>https://dev.to/davis_ayomide_3473d135d65/why-i-chose-a-tiered-caching-strategy-for-pixoracloud-55me</guid>
      <description>&lt;p&gt;I’m deep in the lab engineering the Pixora transformation engine (using libvips + Go), and I had to make a call on caching: Redis vs. Local Disk.&lt;br&gt;
Common mistake: Using Redis for everything.&lt;br&gt;
Reality: RAM is fast, but RAM is expensive. If I cache every transformed image in Redis, the server bill will bankrupt the project before we even hit Beta.&lt;/p&gt;

&lt;p&gt;My Solution: The Two-Tiered Architecture.&lt;br&gt;
L1 (Redis): Stores only the "Hot" assets (the most requested thumbnails/avatars). This keeps our sub-120ms latency promise for 90% of requests.&lt;br&gt;
L2 (Disk/Object Storage): Stores the processed, high-res versions. If it's not in Redis, we grab it here.&lt;/p&gt;

&lt;p&gt;The Trade-off:&lt;br&gt;
Redis gives us the raw speed to hit sub-50ms lookups.&lt;br&gt;
Disk storage keeps our operating costs lean so we can pass those savings to you.&lt;br&gt;
We aren't just building a CDN; we’re building infrastructure that has to survive in a low-bandwidth, high-latency market.&lt;br&gt;
Building in public is all about these trade-offs. What would you have chosen? Let’s talk architecture in the comments. 👇&lt;br&gt;
&lt;a href="https://pixoracloud.pxxl.click" rel="noopener noreferrer"&gt;https://pixoracloud.pxxl.click&lt;/a&gt; join waitlist &lt;/p&gt;

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      <category>buildinpublic</category>
      <category>go</category>
      <category>saas</category>
      <category>devtool</category>
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      <title>Startup 001</title>
      <dc:creator>Davis Ayomide</dc:creator>
      <pubDate>Fri, 19 Jun 2026 00:25:11 +0000</pubDate>
      <link>https://dev.to/davis_ayomide_3473d135d65/startup-001-273</link>
      <guid>https://dev.to/davis_ayomide_3473d135d65/startup-001-273</guid>
      <description>&lt;p&gt;Every startup idea looks perfect...&lt;br&gt;
until you start building.&lt;br&gt;
The first version of PixoraCloud looked amazing on paper.&lt;br&gt;
Then reality hit.&lt;/p&gt;

&lt;p&gt;We discovered:&lt;br&gt;
Some features weren't necessary&lt;br&gt;
Some APIs were too complicated&lt;br&gt;
Some ideas solved our problem, not the user's problem&lt;br&gt;
So we changed them.&lt;br&gt;
A lot.&lt;br&gt;
That's where we are today.&lt;br&gt;
Not chasing perfection.&lt;br&gt;
Chasing simplicity.&lt;br&gt;
Building in public means admitting your first idea isn't always your best one.&lt;br&gt;
What's one thing you've completely changed after starting a project?&lt;/p&gt;

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    <item>
      <title>Why I’m building a media CDN to fix the "Math Equation" URL problem</title>
      <dc:creator>Davis Ayomide</dc:creator>
      <pubDate>Sat, 06 Jun 2026 13:10:23 +0000</pubDate>
      <link>https://dev.to/davis_ayomide_3473d135d65/why-im-building-a-media-cdn-to-fix-the-math-equation-url-problem-2dp0</link>
      <guid>https://dev.to/davis_ayomide_3473d135d65/why-im-building-a-media-cdn-to-fix-the-math-equation-url-problem-2dp0</guid>
      <description>&lt;p&gt;As developers, we’ve all been there. You’re shipping a feature, you need to deliver images, and you reach for the standard industry "media cloud."&lt;/p&gt;

&lt;p&gt;Everything is great until you look at the source code of your own application. Your clean, semantic project structure is now littered with URLs that look like this:&lt;br&gt;
&lt;em&gt;&lt;a href="https://res.cloudinary.com/hq34/image/upload/v158/w_300,c_fill,g_auto,f_webp/folder/product_id_982.jpg" rel="noopener noreferrer"&gt;res.cloudinary.com/hq34/image/upload/v158/w_300,c_fill,g_auto,f_webp/folder/product_id_982.jpg&lt;/a&gt;&lt;/em&gt;&lt;br&gt;
That isn't a URL; it’s a math equation. 🤯&lt;br&gt;
&lt;strong&gt;The Problem:&lt;/strong&gt; Bloat and Complexity&lt;br&gt;
Existing media infrastructure is incredibly powerful, but it’s built for enterprise-scale complexity. When you’re building in a fast-paced environment—especially when you’re optimizing for sub-120ms latency in emerging markets—that level of configuration becomes a bottleneck.&lt;br&gt;
Between the complex URL syntax, the unpredictable pricing, and the latency issues caused by routing traffic through global nodes far from your actual users, I realized something: The DX (Developer Experience) is broken.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The Solution: PixoraCloud&lt;/strong&gt;&lt;br&gt;
I’m building PixoraCloud to strip away the complexity. I wanted to create a CDN that treats media delivery as a native file system, not a database query.&lt;br&gt;
Here is what I’m building into the core (in Go, for maximum performance):&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Semantic Routing:&lt;/strong&gt; Your files should be where you put them. pixoramedia.cloud/WhatsApp/image.jpg is all you need to know.&lt;br&gt;
&lt;strong&gt;Auto-Optimization:&lt;/strong&gt; The platform detects the user's browser and device and serves the most efficient format (WebP/AVIF) automatically—no manual URL tinkering required.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Infrastructure for the Next Billion:&lt;/strong&gt; We’re engineering this specifically to solve for latency in Africa, ensuring that developers in Lagos, Nairobi, and beyond get the same sub-120ms performance as developers in London or NY.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;The "Clean DX" Vision&lt;/strong&gt;&lt;br&gt;
I’m also experimenting with a custom SDK for React and other frameworks so developers can handle media with clean components:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;
  src={data.url} &lt;br&gt;
  variant="avatar" &lt;br&gt;
  size={80} &lt;br&gt;
/&amp;gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;What’s Next?&lt;br&gt;
I’m currently in the lab engineering the core infrastructure in Go. I'm building this in public because I want to ensure that when we hit Beta, we’re actually solving the problems that keep you up at night.&lt;br&gt;
If you’re a developer who is tired of bloated media platforms and wants a leaner, faster, and more intuitive alternative, I’d love for you to follow along or join the waitlist.&lt;br&gt;
Join the waitlist: &lt;a href="https://dev.tourl"&gt;pixoracloud.pxxl.click&lt;/a&gt;&lt;br&gt;
What’s the biggest frustration you’ve faced when implementing media delivery in your apps? Let’s chat in the comments. 👇&lt;/p&gt;

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      <category>performance</category>
      <category>cloudinary</category>
      <category>webdev</category>
      <category>react</category>
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