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    <title>DEV Community: Davis Xie</title>
    <description>The latest articles on DEV Community by Davis Xie (@davis_xie_5852df1267ac153).</description>
    <link>https://dev.to/davis_xie_5852df1267ac153</link>
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      <title>DEV Community: Davis Xie</title>
      <link>https://dev.to/davis_xie_5852df1267ac153</link>
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    <item>
      <title>How to Convert an Image into Minecraft Blocks, Materials, and Litematic</title>
      <dc:creator>Davis Xie</dc:creator>
      <pubDate>Mon, 10 Aug 2026 06:26:50 +0000</pubDate>
      <link>https://dev.to/davis_xie_5852df1267ac153/how-to-convert-an-image-into-minecraft-blocks-materials-and-litematic-1ano</link>
      <guid>https://dev.to/davis_xie_5852df1267ac153/how-to-convert-an-image-into-minecraft-blocks-materials-and-litematic-1ano</guid>
      <description>&lt;h1&gt;
  
  
  Sunset Mountain Minecraft Blueprint
&lt;/h1&gt;

&lt;p&gt;Here is a complete image-to-block workflow for a 48x32 Minecraft build. The converter provides the preview, exact material list, PNG blueprint, and optional Litematic export in one step.&lt;/p&gt;

&lt;p&gt;Open the example: &lt;a href="https://blockartlab.com/image-to-litematic#sunset-mountain?utm_source=offsite&amp;amp;utm_medium=community&amp;amp;utm_campaign=sunset-mountain-blueprint" rel="noopener noreferrer"&gt;https://blockartlab.com/image-to-litematic#sunset-mountain?utm_source=offsite&amp;amp;utm_medium=community&amp;amp;utm_campaign=sunset-mountain-blueprint&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Try the workflow
&lt;/h2&gt;

&lt;p&gt;BlockArtLab converts an image into a Minecraft blueprint, exact material list, PNG guide, CSV export, and Java Edition Litematic file.&lt;/p&gt;

&lt;p&gt;Try it here:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blockartlab.com/image-to-litematic?utm_source=devto&amp;amp;utm_medium=article&amp;amp;utm_campaign=sunset-mountain-blueprint" rel="noopener noreferrer"&gt;https://blockartlab.com/image-to-litematic?utm_source=devto&amp;amp;utm_medium=article&amp;amp;utm_campaign=sunset-mountain-blueprint&lt;/a&gt;&lt;/p&gt;

</description>
      <category>minecraft</category>
      <category>webdev</category>
      <category>opensource</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>How to Convert Images to Buildable Minecraft Pixel Art with Exact Materials</title>
      <dc:creator>Davis Xie</dc:creator>
      <pubDate>Thu, 06 Aug 2026 06:13:53 +0000</pubDate>
      <link>https://dev.to/davis_xie_5852df1267ac153/how-to-convert-images-to-buildable-minecraft-pixel-art-with-exact-materials-3bp3</link>
      <guid>https://dev.to/davis_xie_5852df1267ac153/how-to-convert-images-to-buildable-minecraft-pixel-art-with-exact-materials-3bp3</guid>
      <description>&lt;p&gt;title: How to Convert Images to Buildable Minecraft Pixel Art with Exact Materials&lt;br&gt;
published: true&lt;/p&gt;

&lt;h2&gt;
  
  
  tags: minecraft, tutorial, gaming, opensource
&lt;/h2&gt;

&lt;p&gt;&lt;em&gt;Originally published at &lt;a href="https://blockartlab.com/image-to-minecraft-pixel-art" rel="noopener noreferrer"&gt;blockartlab.com&lt;/a&gt;&lt;/em&gt;&lt;br&gt;
&lt;strong&gt;Disclosure: I built BlockArtLab, the free browser tool used in this guide.&lt;/strong&gt;&lt;br&gt;
Most image-to-pixel-art tools stop at a preview. That is useful for seeing the idea, but it leaves the difficult questions unanswered: How large should the build be? Which real blocks should I collect? How many stacks of each color do I need?&lt;br&gt;
This tutorial covers the complete workflow from source image to a blueprint you can construct.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. Pick an image that survives low resolution
&lt;/h2&gt;

&lt;p&gt;Minecraft pixel art works best when the source has one recognizable subject, a clear silhouette, and strong contrast. Logos, flags, game characters, and illustrated portraits usually survive conversion better than photographs with a busy background.&lt;br&gt;
Before uploading the image:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Crop unused space around the subject&lt;/li&gt;
&lt;li&gt;Remove distracting background objects&lt;/li&gt;
&lt;li&gt;Make important features such as eyes or lettering larger&lt;/li&gt;
&lt;li&gt;Increase contrast if the subject blends into the background
## 2. Choose dimensions by material cost
One converted pixel equals one placed block. The total block count is: &lt;code&gt;width × height = total blocks&lt;/code&gt;
| Size | Total blocks | Best use |
|------|-------------|----------|
| 16 × 16 | 256 | simple symbols and prototypes |
| 32 × 32 | 1,024 | small survival logos and characters |
| 64 × 64 | 4,096 | portraits, shading, and medium text |
| 128 × 128 | 16,384 | a classic single-map-sized canvas |
Doubling both sides multiplies the material count by four. For a first wall build, start between 32 and 64 blocks wide.
## 3. Choose a practical block palette
I use three simple palette strategies:&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Concrete only&lt;/strong&gt; for logos, flags, cartoons, and saturated colors&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Survival friendly&lt;/strong&gt; for accessible concrete, wood, stone, sandstone, moss, and similar materials&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Full palette&lt;/strong&gt; when a closer color match matters more than collection cost
## 4. Decide between wall art and flat map art&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Wall art&lt;/strong&gt; is vertical: horizontal X and vertical Y, one block deep&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Flat map or floor art&lt;/strong&gt; is horizontal: X and Z, one block high
Choose the direction before exporting. Otherwise, you may have to rotate or rebuild the schematic manually.
## 5. Export a construction package
A usable conversion should give you:&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;PNG grid:&lt;/strong&gt; the universal manual blueprint&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;CSV material list:&lt;/strong&gt; each block name, exact quantity, and stack estimate&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Litematic:&lt;/strong&gt; an in-game placement overlay for Minecraft Java Edition
## 6. Java Edition and Bedrock Edition are different
Java Edition players can export a &lt;code&gt;.litematic&lt;/code&gt; file and load it with the Litematica client-side mod. Bedrock Edition does not directly import Java Litematic files. Bedrock, console, and mobile players should use the PNG grid and CSV material list for manual construction.
## Try it
I built a browser tool called BlockArtLab for this workflow. It processes images locally (no upload), shows exact material counts with stack estimates, and exports PNG, CSV, and .litematic directly.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://blockartlab.com/" rel="noopener noreferrer"&gt;Minecraft Image Converter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://blockartlab.com/image-to-minecraft-pixel-art" rel="noopener noreferrer"&gt;Image to Minecraft Pixel Art Guide&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  - &lt;a href="https://blockartlab.com/litematic-export-guide" rel="noopener noreferrer"&gt;Litematic Export Guide&lt;/a&gt;
&lt;/h2&gt;

</description>
      <category>productivity</category>
      <category>tools</category>
      <category>tutorial</category>
    </item>
    <item>
      <title>I Built an AI Brand Name Generator — Here's What I Learned</title>
      <dc:creator>Davis Xie</dc:creator>
      <pubDate>Mon, 27 Apr 2026 05:47:38 +0000</pubDate>
      <link>https://dev.to/davis_xie_5852df1267ac153/i-built-an-ai-brand-name-generator-heres-what-i-learned-3abn</link>
      <guid>https://dev.to/davis_xie_5852df1267ac153/i-built-an-ai-brand-name-generator-heres-what-i-learned-3abn</guid>
      <description>&lt;p&gt;I Built an AI Brand Name Generator in 48 Hours — And Got My First Paying Customer&lt;/p&gt;

&lt;p&gt;One months ago, I had an idea for a brand name. I spent three hours brainstorming.&lt;br&gt;
  Every name I liked either had a taken .com or a trademark conflict.&lt;/p&gt;

&lt;p&gt;I thought: there has to be a better way.&lt;/p&gt;

&lt;p&gt;48 hours later, I had a working product. One week later, I got my first paying&lt;br&gt;
  customer.&lt;/p&gt;

&lt;p&gt;Here's what happened.&lt;/p&gt;

&lt;p&gt;The Build&lt;/p&gt;

&lt;p&gt;I built &lt;a href="https://www.namingcube.com" rel="noopener noreferrer"&gt;https://www.namingcube.com&lt;/a&gt; in 48 hours. No funding, no team, just evenings and weekends with Claude Code.&lt;/p&gt;

&lt;p&gt;The stack:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Next.js + Tailwind CSS&lt;/li&gt;
&lt;li&gt;OpenRouter API (GPT-level AI)&lt;/li&gt;
&lt;li&gt;Verisign RDAP API (real-time .com/.net lookup)&lt;/li&gt;
&lt;li&gt;USPTO open data (trademark screening)&lt;/li&gt;
&lt;li&gt;Creem (payment — license keys, no account needed)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The idea was dead simple: generate brand names, show you which ones you can actually&lt;br&gt;
  own. No signup, no friction.&lt;/p&gt;

&lt;p&gt;The funny part: I named the tool "Naming Cube." When I checked if the domain was&lt;br&gt;
  available... it was. I bought namingcube.com using the tool I had just built.&lt;/p&gt;

&lt;p&gt;That felt like a good sign.&lt;/p&gt;

&lt;p&gt;Launching on TAAFT&lt;/p&gt;

&lt;p&gt;I posted on TAAFT (There's An AI For That) — the AI tools directory where early&lt;br&gt;
  adopters go to find new tools. Within days, the traffic started flowing.&lt;/p&gt;

&lt;p&gt;Users tried the tool. Some hit the daily free limit. A few upgraded.&lt;/p&gt;

&lt;p&gt;One week after launch, I got my first payment notification from Creem: $9.90.&lt;/p&gt;

&lt;p&gt;Someone paid real money for something I built in 48 hours.&lt;/p&gt;

&lt;p&gt;What I Learned&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Speed beats perfection&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The first version was rough. But users got value immediately — 10 seconds to a result,&lt;br&gt;
   try again for free. Speed of feedback beats polish at launch.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The product is the marketing&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;When a user sees their dream name has an available .com domain, they don't need&lt;br&gt;
  convincing. The product shows the value directly. My upgrade rate isn't from sales&lt;br&gt;
  emails — it's from the results page.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The first payment changes you&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;$9.90 isn't life-changing money. But it confirmed someone found real value in&lt;br&gt;
  something I built. That changes how you think about what you're doing.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;48 hours is enough&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;I kept waiting to add features. Trademark screening wasn't perfect. The AI prompts&lt;br&gt;
  could be better. But shipped beats perfect. Always.&lt;/p&gt;




&lt;p&gt;What's Next&lt;/p&gt;

&lt;p&gt;I'm still building. Still watching the TAAFT stats. Still getting small notifications&lt;br&gt;
  that feel bigger than they are.&lt;/p&gt;

&lt;p&gt;If you've been putting off that side project because you're not ready — you're not. No&lt;br&gt;
   one is. Ship it anyway.&lt;/p&gt;

&lt;p&gt;You might be 48 hours away from your first payment.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>showdev</category>
      <category>sideprojects</category>
      <category>startup</category>
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