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    <title>DEV Community: Debarshi (Deb).S</title>
    <description>The latest articles on DEV Community by Debarshi (Deb).S (@debarshis).</description>
    <link>https://dev.to/debarshis</link>
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      <title>DEV Community: Debarshi (Deb).S</title>
      <link>https://dev.to/debarshis</link>
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    <language>en</language>
    <item>
      <title>DebLink utility console</title>
      <dc:creator>Debarshi (Deb).S</dc:creator>
      <pubDate>Sat, 18 Jul 2026 21:27:11 +0000</pubDate>
      <link>https://dev.to/debarshis/deblink-utility-console-28b7</link>
      <guid>https://dev.to/debarshis/deblink-utility-console-28b7</guid>
      <description>&lt;p&gt;Finally ported my Payload Laucher app into android now it's called Deblink.&lt;/p&gt;

&lt;p&gt;If u don't know it's a simple application to sent payload to your Homebrew devices and it's now finally ported to native android application.&lt;/p&gt;

&lt;p&gt;in future I will add SSH controller FTP server and File sharing Integrate with Croc file sharing&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyih8tyl12xqwnm8bzyn4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyih8tyl12xqwnm8bzyn4.png" alt=" " width="480" height="1066"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fwwht5lgxbtuopvx9m6x7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fwwht5lgxbtuopvx9m6x7.png" alt=" " width="480" height="1066"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Plugin MC</title>
      <dc:creator>Debarshi (Deb).S</dc:creator>
      <pubDate>Thu, 16 Jul 2026 03:49:37 +0000</pubDate>
      <link>https://dev.to/debarshis/plugin-mc-2d5n</link>
      <guid>https://dev.to/debarshis/plugin-mc-2d5n</guid>
      <description>&lt;p&gt;🚀 PluginMC is officially live.&lt;/p&gt;

&lt;p&gt;🌐 &lt;a href="https://pluginagentmc.com" rel="noopener noreferrer"&gt;https://pluginagentmc.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Every Minecraft server owner has ideas that could make their server unique.&lt;br&gt;
The problem is that many don't know where to start, struggle to find reliable developers, or end up wasting time and money on projects that never get delivered as promised.&lt;/p&gt;

&lt;p&gt;That's why we created PluginMC.&lt;br&gt;
We're a Minecraft plugin development agency that connects server owners with experienced developers to build custom systems tailored to their vision.&lt;/p&gt;

&lt;p&gt;Whether it's a unique progression system, custom bosses, economy mechanics, enchantments, or completely original gameplay ideas, our goal is simple:&lt;/p&gt;

&lt;p&gt;Help server owners turn creative ideas into production-ready Minecraft systems.&lt;br&gt;
Our showcase projects&lt;br&gt;
⚔️ Multi-Phase Boss System&lt;br&gt;
 🪙 Mob Token Economy&lt;br&gt;
 ✨ Custom Enchantment System&lt;br&gt;
 🌍 Community Progression Framework (In Development)&lt;/p&gt;

&lt;p&gt;What we build&lt;/p&gt;

&lt;p&gt;Custom Paper, Spigot, Folia &amp;amp; Bukkit plugins&lt;br&gt;
Progression &amp;amp; RPG systems&lt;br&gt;
Economy mechanics&lt;br&gt;
Boss systems &amp;amp; custom events&lt;br&gt;
Performance-focused server solutions&lt;br&gt;
Long-term development &amp;amp; support&lt;br&gt;
Every great Minecraft server starts with a unique idea.&lt;br&gt;
We're here to help turn that idea into reality.&lt;/p&gt;

&lt;p&gt;🌐 &lt;a href="https://pluginagentmc.com" rel="noopener noreferrer"&gt;https://pluginagentmc.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We connect server owners with experienced developers and manage the project from idea to delivery.&lt;/p&gt;

&lt;h1&gt;
  
  
  Minecraft #Java #PaperMC #Spigot #PluginDevelopment #GameDevelopment #JavaDeveloper #Startup #agency #Services
&lt;/h1&gt;

</description>
    </item>
    <item>
      <title>Vulkan Computing with FP16 on PS4 GPU</title>
      <dc:creator>Debarshi (Deb).S</dc:creator>
      <pubDate>Sat, 11 Jul 2026 19:06:49 +0000</pubDate>
      <link>https://dev.to/debarshis/vulkan-computing-with-fp16-on-ps4-gpu-429l</link>
      <guid>https://dev.to/debarshis/vulkan-computing-with-fp16-on-ps4-gpu-429l</guid>
      <description>&lt;p&gt;Finally Vulkan computing possible on PS4 GPU&lt;/p&gt;

&lt;p&gt;vulkan compute array running on PS4 GPU(Gradius):&lt;br&gt;
Using physical device index 0 found AMD Radeon Graphics (RADV GLADIUS) Output: { 0 4 12 }&lt;/p&gt;

&lt;p&gt;This successful confirms that GPU buffer allocation, compute shader execution, and result readback through the Vulkan compute pipeline.&lt;/p&gt;

&lt;p&gt;My Next goals:&lt;br&gt;
• Matrix multiplication benchmarking&lt;br&gt;
 • Tiny transformer inference experiments via vulkan&lt;br&gt;
 • Vulkan-based neural network research on Gradius&lt;/p&gt;

&lt;p&gt;After a lot of kernel, Mesa, and driver work, finally it's possible.&lt;br&gt;
and the best part PS4 Pro shader cores are now can execute FP16 floating-point compute shaders correctly through Vulkan Compute.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>programming</category>
      <category>vulkan</category>
      <category>gpu</category>
    </item>
    <item>
      <title>My own Heterogeneous AI Super Cluster</title>
      <dc:creator>Debarshi (Deb).S</dc:creator>
      <pubDate>Fri, 03 Jul 2026 08:41:44 +0000</pubDate>
      <link>https://dev.to/debarshis/my-own-heterogeneous-ai-super-cluster-12j6</link>
      <guid>https://dev.to/debarshis/my-own-heterogeneous-ai-super-cluster-12j6</guid>
      <description>&lt;p&gt;Helloo everyone, I'm Deb 14 years old from India West Bengal working on a research project around 1 years workin on that called Heterogeneous AI Super Cluster training big LLM models, it can perform Quantum Simulations around 32-35 Qubits with 10TFLOPS compute Power it power my own Private AI model specially trained for designing rocket engines space rovers designing AI chips CPUs. with my own  OpenCL based custom AI distributed computing framework with multipal CPU architecture with custom ai training system under low memory and for Quantum Research &amp;amp; development.&lt;/p&gt;

&lt;p&gt;And with my own low-level Programming language PCHL parallel computing hybrid language including Cell it's build for computing on my cluster&lt;br&gt;
it's still in development stage so I will tell about it more stay tune&lt;/p&gt;

&lt;p&gt;but one thing I really proud to say I did in last few years that One PS4 pro can perform parallel computations with OpenCL kernels.&lt;br&gt;
It supports floating-point math (including double precision), which is useful in scientific computing and AI.&lt;br&gt;
can run custom compute tasks, neural networks, or image processing on the GPU.&lt;br&gt;
Frameworks that use OpenCL can access this GPU. I did that few years ago.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>distributedsystems</category>
      <category>llm</category>
      <category>showdev</category>
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