<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: Dhruvik Donga</title>
    <description>The latest articles on DEV Community by Dhruvik Donga (@dhruvikdonga).</description>
    <link>https://dev.to/dhruvikdonga</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F400309%2F27de4315-d99a-49b6-9de3-c3adce946ec8.jpg</url>
      <title>DEV Community: Dhruvik Donga</title>
      <link>https://dev.to/dhruvikdonga</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/dhruvikdonga"/>
    <language>en</language>
    <item>
      <title>SimplySocket: A Lightweight WebSocket Wrapper for Go</title>
      <dc:creator>Dhruvik Donga</dc:creator>
      <pubDate>Mon, 18 Nov 2024 05:02:05 +0000</pubDate>
      <link>https://dev.to/dhruvikdonga/simplysocket-a-lightweight-websocket-wrapper-for-go-4pnl</link>
      <guid>https://dev.to/dhruvikdonga/simplysocket-a-lightweight-websocket-wrapper-for-go-4pnl</guid>
      <description>&lt;p&gt;&lt;strong&gt;Hello Devs! 👋&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A year ago, I built a multiplayer game called &lt;a href="https://github.com/DhruvikDonga/wordsbattle" rel="noopener noreferrer"&gt;WordsBattle&lt;/a&gt; using Go , Vue and WebSockets. While working on it, I realized how challenging it can be to manage WebSocket connections, events, and rooms in a structured way. This inspired me to create &lt;a href="https://github.com/DhruvikDonga/simplysocket" rel="noopener noreferrer"&gt;SimplySocket&lt;/a&gt;, a lightweight wrapper designed to make WebSocket-based development easier and more efficient.&lt;/p&gt;

&lt;p&gt;🚀 What is SimplySocket?&lt;br&gt;
SimplySocket is a minimal wrapper for WebSockets in Go that helps developers focus on building features instead of dealing with low-level WebSocket management. Whether you're building a real-time game, a chat app, or notification services, SimplySocket can help simplify your code.&lt;/p&gt;

&lt;p&gt;Key Features:&lt;br&gt;
Room Management: Easily manage users in rooms for multiplayer games or chat applications.&lt;br&gt;
Event Handling: Organize and trigger events in a structured manner.&lt;br&gt;
Message Management: Simplify sending and receiving messages between clients and servers.&lt;/p&gt;

&lt;p&gt;🔧 How It Started&lt;br&gt;
While building WordsBattle, I wanted to create a framework that I could reuse for future WebSocket-based projects. Life got in the way (as it often does!), but I finally managed to put my ideas into a package. Since then, SimplySocket has been used in:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;WordsBattle: My multiplayer game. &lt;a href="http://miniwordgames.com" rel="noopener noreferrer"&gt;Link&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Production Notifications: At my workplace, powering real-time ETL notifications.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can go through this wiki where I have discussed about the package usage and also you can comment if you want further example or tutorial around it .&lt;a href="https://github.com/DhruvikDonga/simplysocket/wiki/Package-Usage" rel="noopener noreferrer"&gt; Wiki url&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Happy coding! 🚀&lt;/p&gt;

</description>
      <category>go</category>
      <category>vue</category>
      <category>websocket</category>
      <category>webdev</category>
    </item>
  </channel>
</rss>
