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    <title>DEV Community: Dieter Maes</title>
    <description>The latest articles on DEV Community by Dieter Maes (@dieter_maes_cf83ccb0ad174).</description>
    <link>https://dev.to/dieter_maes_cf83ccb0ad174</link>
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      <title>DEV Community: Dieter Maes</title>
      <link>https://dev.to/dieter_maes_cf83ccb0ad174</link>
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      <title>I built a multiplayer pigeon racing manager as a WordPress plugin</title>
      <dc:creator>Dieter Maes</dc:creator>
      <pubDate>Fri, 25 Sep 2026 10:00:22 +0000</pubDate>
      <link>https://dev.to/dieter_maes_cf83ccb0ad174/i-built-a-multiplayer-pigeon-racing-manager-as-a-wordpress-plugin-2a2o</link>
      <guid>https://dev.to/dieter_maes_cf83ccb0ad174/i-built-a-multiplayer-pigeon-racing-manager-as-a-wordpress-plugin-2a2o</guid>
      <description>&lt;p&gt;Pigeon racing is huge in Belgium, Poland and Taiwan, with hundreds of thousands of fanciers worldwide, but there are almost no games about it. So I built one: &lt;strong&gt;&lt;a href="https://wingderby.com" rel="noopener noreferrer"&gt;WingDerby&lt;/a&gt;&lt;/strong&gt;, a Hattrick-style management game where you run a pigeon loft.&lt;/p&gt;

&lt;p&gt;The unusual part is the stack: &lt;strong&gt;the whole multiplayer game runs as a WordPress plugin + theme.&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Why WordPress?
&lt;/h2&gt;

&lt;p&gt;I already needed WordPress for the content and SEO side: per-language URLs (&lt;code&gt;/nl/&lt;/code&gt;, &lt;code&gt;/fr/&lt;/code&gt;, …) with hreflang, XML sitemaps and JSON-LD. Once that existed, reusing its user system, routing and cron for the game itself was tempting. It meant I could spend my time on the simulation instead of on auth, i18n and admin screens.&lt;/p&gt;

&lt;h2&gt;
  
  
  What runs where
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Races, breeding, ageing, the market and bot lofts&lt;/strong&gt; all run from WP cron jobs.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Twelve federations&lt;/strong&gt; (Belgium, the Netherlands, Poland, Taiwan, South Africa, Brazil and more), each with its own season. Southern hemisphere federations race during the northern winter, so scheduling is hemisphere-aware.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Per-player timezones&lt;/strong&gt;, so a race that is released "at 09:00" makes sense wherever you live.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Live race tracking&lt;/strong&gt; while birds are on their way home.&lt;/li&gt;
&lt;li&gt;A &lt;strong&gt;Hattrick-style market&lt;/strong&gt; with bidding, bid history and sales records. Bots can bid too, and that can be tuned all the way down to off.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Design rules I stuck to
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;No pay-to-win.&lt;/strong&gt; Nothing you can buy makes a pigeon faster.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;No seeded stats.&lt;/strong&gt; Every pigeon's and player's record starts at zero; only races actually flown in the game count.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Real terminology.&lt;/strong&gt; Basketing, widowhood, cocks and hens, ring numbers per federation.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  One gotcha worth sharing
&lt;/h2&gt;

&lt;p&gt;On LiteSpeed hosting, requests for my sitemap URLs were answered with a 404 &lt;em&gt;before WordPress ever saw them&lt;/em&gt;. The fix was to handle those paths explicitly in WordPress (via &lt;code&gt;pre_handle_404&lt;/code&gt; and &lt;code&gt;template_redirect&lt;/code&gt;) so the server hands them over instead of short-circuiting. If your WP sitemaps mysteriously 404 on LiteSpeed, check that first.&lt;/p&gt;

&lt;h2&gt;
  
  
  Would I do it again?
&lt;/h2&gt;

&lt;p&gt;For a slow, tick-based management game: yes. Nothing needs real-time sockets, most "gameplay" is scheduled jobs and database updates, and WordPress gave me a mature base for free. For anything fast-paced I would pick something else.&lt;/p&gt;

&lt;p&gt;It's a solo project, free to play in six languages at &lt;strong&gt;&lt;a href="https://wingderby.com" rel="noopener noreferrer"&gt;https://wingderby.com&lt;/a&gt;&lt;/strong&gt;. Happy to answer questions about using WordPress as a game backend.&lt;/p&gt;

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      <category>gamedev</category>
      <category>wordpress</category>
      <category>php</category>
      <category>showdev</category>
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