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    <title>DEV Community: Dominique Church</title>
    <description>The latest articles on DEV Community by Dominique Church (@dominique_church_a9abd890).</description>
    <link>https://dev.to/dominique_church_a9abd890</link>
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      <title>DEV Community: Dominique Church</title>
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      <title>How I engineered a multi-agent coding terminal with a 3D Three.js Office Floor UI published</title>
      <dc:creator>Dominique Church</dc:creator>
      <pubDate>Thu, 27 Aug 2026 00:54:19 +0000</pubDate>
      <link>https://dev.to/dominique_church_a9abd890/how-i-engineered-a-multi-agent-coding-terminal-with-a-3d-threejs-office-floor-uipublished-52bf</link>
      <guid>https://dev.to/dominique_church_a9abd890/how-i-engineered-a-multi-agent-coding-terminal-with-a-3d-threejs-office-floor-uipublished-52bf</guid>
      <description>&lt;h1&gt;
  
  
  Building Gnosis: A Multi-Agent Terminal with a 3D Office UI
&lt;/h1&gt;

&lt;p&gt;I spent my summer building &lt;strong&gt;Gnosis&lt;/strong&gt;, a local-first, open-source terminal coding agent designed around one idea: make multi-agent work easier to see and understand.&lt;/p&gt;

&lt;p&gt;Instead of an endless stream of terminal output, Gnosis puts agents inside an interactive &lt;strong&gt;Three.js office&lt;/strong&gt;, where their location reflects what they are actually doing.&lt;/p&gt;

&lt;h2&gt;
  
  
  Architecture
&lt;/h2&gt;

&lt;p&gt;Gnosis uses a TypeScript backend for agent execution, tools, processes, and session state, with React + Three.js rendering everything in real time.&lt;/p&gt;

&lt;h3&gt;
  
  
  Model Hot-Swapping
&lt;/h3&gt;

&lt;p&gt;The conversation state is separated from the model provider, so you can switch between &lt;strong&gt;any OpenRouter model mid-session&lt;/strong&gt; without losing context or tool state.&lt;/p&gt;

&lt;h3&gt;
  
  
  Prompt Caching
&lt;/h3&gt;

&lt;p&gt;Context is structured to maximize provider prompt caching.&lt;/p&gt;

&lt;p&gt;One measured request dropped from &lt;strong&gt;$0.0252 to $0.0021 — a 12× reduction&lt;/strong&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  The 3D Office
&lt;/h2&gt;

&lt;p&gt;Agents move between five zones:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Coordinator&lt;/strong&gt; — main session&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Planning&lt;/strong&gt; — task breakdown&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Coding&lt;/strong&gt; — file changes&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Application&lt;/strong&gt; — testing and verification&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Sub-Agents&lt;/strong&gt; — parallel work&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The office updates as agents work, and clicking an agent opens its session.&lt;/p&gt;

&lt;h2&gt;
  
  
  Other Systems
&lt;/h2&gt;

&lt;p&gt;Gnosis also includes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Tree-sitter code indexing&lt;/li&gt;
&lt;li&gt;Scoped sub-agents with context and tool limits&lt;/li&gt;
&lt;li&gt;Local PTY terminal streaming&lt;/li&gt;
&lt;li&gt;Obsidian persistent memory&lt;/li&gt;
&lt;li&gt;Computer use&lt;/li&gt;
&lt;li&gt;MCP support for Context7, Playwright, and Chrome DevTools&lt;/li&gt;
&lt;li&gt;File browser and diff viewer&lt;/li&gt;
&lt;li&gt;Webhook inspector&lt;/li&gt;
&lt;li&gt;Mobile and LAN control&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The project has &lt;strong&gt;104 automated test suites running on Windows CI&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Gnosis is &lt;strong&gt;MIT licensed, local-first, and BYOK&lt;/strong&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;npm &lt;span class="nb"&gt;install&lt;/span&gt; &lt;span class="nt"&gt;-g&lt;/span&gt; @dominquechurch/gnosis
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;GitHub:&lt;/strong&gt; &lt;a href="https://github.com/DOMCHURCH/Gnosis" rel="noopener noreferrer"&gt;https://github.com/DOMCHURCH/Gnosis&lt;/a&gt;&lt;/p&gt;

</description>
      <category>ai</category>
      <category>vibecoding</category>
      <category>typescript</category>
      <category>opensource</category>
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