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    <title>DEV Community: fahh3344</title>
    <description>The latest articles on DEV Community by fahh3344 (@donnnnn14).</description>
    <link>https://dev.to/donnnnn14</link>
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      <title>DEV Community: fahh3344</title>
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    <item>
      <title>Pylerium isnt just a code editor!!</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Mon, 19 Oct 2026 17:29:33 +0000</pubDate>
      <link>https://dev.to/donnnnn14/pylerium-isnt-just-a-code-editor-4ml3</link>
      <guid>https://dev.to/donnnnn14/pylerium-isnt-just-a-code-editor-4ml3</guid>
      <description>&lt;div&gt;
    &lt;iframe src="https://www.youtube.com/embed/zwrCFBqaZVc" width="315" height="560"&gt;
    &lt;/iframe&gt;
  &lt;/div&gt;


&lt;p&gt;Many independent developers today don't just write code, they have to market it. They build a feature, record a video demo for X, TikTok, or YouTube, and post updates to their community Discord. &lt;/p&gt;

&lt;p&gt;Pylerium combines all of this:&lt;br&gt;
• You write a Flask app or Python script. &lt;br&gt;
• You use Scene Studio and the Video Editor to record and cut a clean product demo video right there. &lt;br&gt;
• You use the API Hub to push updates directly to your Discord community or blog. &lt;/p&gt;

&lt;p&gt;High-Fidelity Previews without Deployment: &lt;br&gt;
The Phone Access QR code system is incredibly practical. Testing how a local web app or Flask server looks and responds on a physical mobile device usually requires messing around with local IP addresses, network configurations, or setting up external tunnels like ngrok. Pylerium automates a secure LAN gateway to make mobile testing instant.&lt;/p&gt;

&lt;p&gt;Rapid Prototyping over Heavy Architecture: &lt;br&gt;
By packing in standalone HTML previews, automated Build EXE tools, and plug-and-play templates, it targets speed. It is designed for someone who wants to take an idea from a blank folder to a testable, shareable asset as fast as possible without spending hours configuring separate pipelines. &lt;/p&gt;

&lt;p&gt;Core Engineering Features: &lt;br&gt;
• Devcord &amp;amp; Advanced Workshop:It allows you to drag and drop directories, ZIPs, or folders to immediately explore code, dependencies, and media. It natively handles background streaming for files, edits them, and runs everything from simple Python scripts to Flask apps. &lt;/p&gt;

&lt;p&gt;• Arsenal Execution Loadouts: &lt;br&gt;
You can highly configure your execution environments, including custom interpreters, companion scripts, environment variables, and diagnostics. It even has a built-in Build EXE tool to compile your Python projects. &lt;/p&gt;

&lt;p&gt;• Network-Wide Phone Access: You can generate a QR code to securely link your phone on the same local network. This lets you preview, run, and even edit your projects using your phone’s viewport while the backend stays safely on your desktop. Built-in Multimedia &amp;amp; Creative Tools: &lt;/p&gt;

&lt;p&gt;• Scene &amp;amp; Edit Studio: This is quite unique for a dev environment—it includes local scene creation tools, 40 vertical presets, and a built-in timeline video editor with cropping, motion tracking, audio layout, and captioning. It's tailor-made for developers who want to record and showcase their software directly. &lt;/p&gt;

&lt;p&gt;• Asset &amp;amp; 3D Model Inspection: It has dedicated tools for managing and inspecting independent card artwork, images, and 3D models with live rendering options. Powerful Integrations • GitHub Engine: A fully asynchronous sidebar client that manages repositories, issues, PRs, planning lanes, and actions without forcing automatic unprompted syncing.&lt;/p&gt;

&lt;p&gt;• API Hub &amp;amp; Discord Workspace: It includes automated tools to build Discord embeds, handle webhooks, test bot parameters, and publish drafts directly to platforms like DEV.to. It is an incredibly ambitious "all-in-one" Swiss Army knife for Python developers and technical content creators who want to build and present their work entirely from a local, privacy-focused application.&lt;/p&gt;

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      <category>opensource</category>
      <category>python</category>
      <category>architecture</category>
      <category>testing</category>
    </item>
    <item>
      <title>Persistent prompt</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sun, 18 Oct 2026 14:44:35 +0000</pubDate>
      <link>https://dev.to/donnnnn14/persistent-prompt-2hd8</link>
      <guid>https://dev.to/donnnnn14/persistent-prompt-2hd8</guid>
      <description>&lt;p&gt;Act as a Principal Software Engineer. Review the following Python code for performance bottlenecks, memory leaks, and concurrency issues. &lt;br&gt;
Provide a heavily optimized, fully modular upgrade. Follow these strict engineering guidelines:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Domain Integrity &amp;amp; Standards: Maintain the exact mental model and technical rules of the specific domain being upgraded (e.g., if it's a keyframe timeline, ensure it strictly adheres to all timeline and interpolation logic, frame-rate synchronization, and state management rules).&lt;/li&gt;
&lt;li&gt;Performance &amp;amp; Concurrency: Eliminate bottlenecks, fix memory leaks, and optimize concurrency/async execution to keep the application entirely responsive.&lt;/li&gt;
&lt;li&gt;Architecture &amp;amp; Modularity: Refactor code into clean, modular, highly maintainable components. Ensure seamless integration across the entire codebase.&lt;/li&gt;
&lt;li&gt;Non-Destructive Refactoring: Do not remove existing functionality, features, or project structure. Only enhance, optimize, and build upon what is already there.
Deliver the complete, fully implemented, production-ready code with clear explanations of the architectural changes made.
with these instructions studied&lt;/li&gt;
&lt;/ol&gt;

</description>
    </item>
    <item>
      <title>Showcase Studio in Pylerium update goes LIVE at 100 Subscribers!</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sat, 17 Oct 2026 10:39:05 +0000</pubDate>
      <link>https://dev.to/donnnnn14/showcase-studio-in-pylerium-update-goes-live-at-100-subscribers-4e7a</link>
      <guid>https://dev.to/donnnnn14/showcase-studio-in-pylerium-update-goes-live-at-100-subscribers-4e7a</guid>
      <description>&lt;h1&gt;
  
  
  Pylerium
&lt;/h1&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Fe03c7e06-6038-4932-81b1-4f285b4d2151" class="article-body-image-wrapper"&gt;&lt;img width="559" height="559" alt="pylerium-logo" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Fe03c7e06-6038-4932-81b1-4f285b4d2151"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Free public beta · Windows source release&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;This copy starts with a fresh workspace. It includes no personal projects, recordings, account credentials or imported model library. See &lt;a href="//RELEASE_NOTES.md"&gt;Release contents&lt;/a&gt;.&lt;br&gt;
Disclaimer: Pylerium is an original open-source developer workbench bringing the aesthetic of Call of Duty UI. It contains no proprietary game assets, extracted code, or trademarked material from Activision, Treyarch, or the Call of Duty franchise.&lt;br&gt;
A local Python workspace for projects, plugins, reusable GUI components, model inspection, process orchestration and searchable activity history.&lt;/p&gt;
&lt;h3&gt;
  
  
  Lobby
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F676304250-afed9b88-c4ca-4b66-93c4-b4e8deedcd28.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F676304250-afed9b88-c4ca-4b66-93c4-b4e8deedcd28.png" alt="Lobby overview" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Loadouts
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F7afa506a-84f9-46f7-9316-57cd453a5089.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F7afa506a-84f9-46f7-9316-57cd453a5089.png" alt="Project loadouts" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Operators
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F49b0bb1c-eea6-462c-b861-87c9d69b6bcc.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F49b0bb1c-eea6-462c-b861-87c9d69b6bcc.png" alt="Operators workspace" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Maps
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fdff6b3ae-a293-4a8d-a1a6-3825e01d84ff.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fdff6b3ae-a293-4a8d-a1a6-3825e01d84ff.png" alt="Maps and workflow connections" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Missions
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F2f829221-6067-47c8-8711-e28adc8145f4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F2f829221-6067-47c8-8711-e28adc8145f4.png" alt="Missions workspace" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Arsenal
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fc79e0196-1ccb-47b9-a4ed-503ab33a710d.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fc79e0196-1ccb-47b9-a4ed-503ab33a710d.png" alt="Arsenal project library" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F854c9e06-7e06-4f9c-aec9-869bbc1e81c9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F854c9e06-7e06-4f9c-aec9-869bbc1e81c9.png" alt="Arsenal project configuration" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Workshop
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F04396747-37cd-4f6d-8e55-e3193472e4c9.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F04396747-37cd-4f6d-8e55-e3193472e4c9.png" alt="Workshop code editor" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F3cc2cd52-8e0d-4987-b6d1-d91c072b6862.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F3cc2cd52-8e0d-4987-b6d1-d91c072b6862.png" alt="Workshop templates and tools" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Console
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F5b58d1ce-4fbf-4e86-b859-2b7befe2a935.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2F5b58d1ce-4fbf-4e86-b859-2b7befe2a935.png" alt="Console output" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Barracks
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fb5cdbd67-cea0-4f0a-801d-353644082bf7.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fb5cdbd67-cea0-4f0a-801d-353644082bf7.png" alt="Barracks workspace" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Assets
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fc64ee096-cf84-4a0c-8cdf-102eee60c307.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fc64ee096-cf84-4a0c-8cdf-102eee60c307.png" alt="Assets library and 3D model preview" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Pylerium Studio
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Ff27239fc-517f-46f2-bd26-4a57790cd961.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Ff27239fc-517f-46f2-bd26-4a57790cd961.png" alt="Pylerium Scene Studio" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Video Editor
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fa1aa622e-97df-4c77-b202-c6be6d515a8a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fa1aa622e-97df-4c77-b202-c6be6d515a8a.png" alt="Video editor and timeline" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Settings
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fb401aed4-e387-481d-8486-f87740b965b0.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2Fb401aed4-e387-481d-8486-f87740b965b0.png" alt="Application settings" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Mobile views
&lt;/h2&gt;

&lt;p&gt;Scene Studio and the video editor can also be opened in a phone browser through the desktop application's optional phone sharing.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Scene Studio on mobile&lt;/th&gt;
&lt;th&gt;Video editor on mobile&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2FScreenshot_20261017_175011_Opera.jpg" alt="Scene Studio on a phone, showing a portrait showcase and animation controls" width="800" height="400"&gt;&lt;/td&gt;
&lt;td&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/images%2FScreenshot_20261017_175041_Opera.jpg" alt="Video editor on a phone, showing the portrait preview, playback controls and media library" width="800" height="400"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;h2&gt;
  
  
  Run from source (Windows)
&lt;/h2&gt;

&lt;p&gt;Python 3.10 or newer is required; Python 3.13 is recommended for the Windows executable builder.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;venv&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;venv&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;playwright&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;chromium&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;orchestration-menu.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Scene Studio webpage captures require the Playwright browser installed above. Video recording, audio extraction and MP4 export also require &lt;code&gt;ffmpeg&lt;/code&gt; and &lt;code&gt;ffprobe&lt;/code&gt; on PATH; verify with &lt;code&gt;ffmpeg -version&lt;/code&gt; and &lt;code&gt;ffprobe -version&lt;/code&gt;. The source release does not bundle an executable or FFmpeg.&lt;/p&gt;

&lt;p&gt;The application creates a local &lt;code&gt;orchestration_data/&lt;/code&gt; workspace on first use. Personal databases, project execution history, virtual environments, caches and generated executables are excluded from Git. Set &lt;code&gt;PYLERIUM_HOME&lt;/code&gt; to select another workspace.&lt;/p&gt;

&lt;h2&gt;
  
  
  Project execution loadouts
&lt;/h2&gt;

&lt;p&gt;Click a project in &lt;strong&gt;Arsenal&lt;/strong&gt; to configure its execution loadout. Primary opens the entry point and named argument attachments; use &lt;strong&gt;Open Editor&lt;/strong&gt; to edit code and &lt;strong&gt;Run Project&lt;/strong&gt; to execute it. Configure companion scripts, environment files, diagnostics, output reports, policies and pipeline overrides per project.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Run Project does not build an executable.&lt;/strong&gt; Packaging is an explicit action in &lt;strong&gt;Workshop → Build EXE&lt;/strong&gt;. Legacy C4/PyInstaller output hooks are disabled automatically.&lt;/p&gt;

&lt;p&gt;Right-click an Arsenal project for loadout, editor, run, rename, duplicate, folder and asset actions. Assign an image or static 3D model to each execution card. The Assets studio provides model inspection, material overrides, rotation controls and removable assignments.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build something creative
&lt;/h2&gt;

&lt;p&gt;Workshop and Plugin Builder include 12 creative experiences, 12 reusable UI elements and 6 additional boilerplates. Explore constellation networks, particles, waves, an orbital observatory, cellular life, mandalas, digital rain, terrain, a focus garden, branching stories, an idea board and color palettes. Templates are editable starting points; creating or inserting one does not enable a plugin automatically.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build a Windows executable
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements-build.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;build_exe.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The icon picker appears when running the builder directly. Workshop also provides a configurable executable builder. Build output stays local in dist/ and build/.&lt;/p&gt;

&lt;h2&gt;
  
  
  Guides
&lt;/h2&gt;

&lt;p&gt;&lt;a href="//OPERATIONS.md"&gt;Operations&lt;/a&gt; · &lt;a href="//WORKSHOP.md"&gt;Workshop&lt;/a&gt; · &lt;a href="//PLUGINS.md"&gt;Plugins&lt;/a&gt; · &lt;a href="//BUILD.md"&gt;Executable builds&lt;/a&gt; · &lt;a href="//STARTER_TOOLS.md"&gt;Starter gallery&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Checks
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unittest&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;discover&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"test_*.py"&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Showcase Studio is integrated into the SHOWCASE workspace, with Workshop/plugin capture and optional phone sharing. See &lt;a href="//SHOWCASE_INTEGRATION.md"&gt;SHOWCASE_INTEGRATION.md&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Studio and editing
&lt;/h2&gt;

&lt;p&gt;&lt;a href="//Promotional/SHOWCASE.md"&gt;Scene Studio&lt;/a&gt; · &lt;a href="//Promotional/VERTICAL_SCENES.md"&gt;40 vertical scenes&lt;/a&gt; · &lt;a href="//Promotional/VIDEO_EDITOR.md"&gt;Video editor and callouts&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Desktop modules live at the repository root. The canonical Studio lives in &lt;code&gt;Promotional/&lt;/code&gt;; run &lt;code&gt;python sync_showcase.py&lt;/code&gt; after editing it to update the bundled &lt;code&gt;showcase_studio/&lt;/code&gt; copy.&lt;/p&gt;

</description>
      <category>python</category>
      <category>automation</category>
      <category>devto</category>
    </item>
    <item>
      <title>Showcase Studio in Pylerium update goes LIVE at 100 Subscribers!</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Mon, 12 Oct 2026 19:46:33 +0000</pubDate>
      <link>https://dev.to/donnnnn14/showcase-studio-in-pylerium-update-goes-live-at-100-subscribers-544f</link>
      <guid>https://dev.to/donnnnn14/showcase-studio-in-pylerium-update-goes-live-at-100-subscribers-544f</guid>
      <description>&lt;h1&gt;
  
  
  Showcase in Pylerium
&lt;/h1&gt;

&lt;p&gt;Open &lt;strong&gt;SHOWCASE&lt;/strong&gt; in Pylerium to use the existing Promotional editor inside the desktop app. All original cards, lighting, layouts, particles, keyframes, cinematic controls, camera paths and recording modes remain available. &lt;strong&gt;SHOWCASE PROJECT&lt;/strong&gt; in Workshop and &lt;strong&gt;SHOWCASE PLUGIN&lt;/strong&gt; in Plugins select the corresponding capture source.&lt;/p&gt;

&lt;p&gt;The desktop app manages the studio's local API runtime automatically. No separate server command is needed. &lt;strong&gt;Enable phone access&lt;/strong&gt; explicitly shares the studio on the LAN and displays the phone URL. Turning it off returns to desktop-only access. Closing Pylerium saves the current scene, releases the embedded browser, and stops the owned studio and project-preview runtimes. Projects launched through the normal runner retain its existing stop/close behavior.&lt;/p&gt;

&lt;h2&gt;
  
  
  Capturing a project
&lt;/h2&gt;

&lt;p&gt;Choose a Workshop project, plugin, or &lt;strong&gt;SELECT FOLDER&lt;/strong&gt;. The capture inspector finds Python scripts and HTML pages, skips build/dependency folders, detects common GUI/web frameworks and suggests a local server URL. You can edit that URL for any running webpage, Flask, FastAPI or other web app.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;AUTO CAPTURE&lt;/strong&gt; launches a selected Workshop project when needed, waits up to 20 seconds for its GUI or web server, and records a clip. It can enable and capture a selected GUI plugin. Static HTML folders are captured as pages.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;RUN SELECTED&lt;/strong&gt; uses the existing runner and default execution profile.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;SCREENSHOT&lt;/strong&gt; captures the running URL or visible project/plugin window.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;CAPTURE CLIP&lt;/strong&gt; records 1–15 seconds. GUI clips sample at 30 fps and retain aspect ratio, up to 1920×1080. Web clips are rendered with Playwright and trimmed to the selected duration.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;CAPTURE HTML PAGES&lt;/strong&gt; previews and screenshots up to eight discovered HTML pages. A project can contain more pages; individual pages can also be imported through the studio's existing Library.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Keep native GUI windows visible and unobstructed for screen capture. External window capture requires Windows; embedded plugin/widget and web capture have their own paths. Console-only projects need an authored visual interface or generated image to produce a showcase card. FFmpeg on PATH is required for clips; browser capture uses installed Chrome or Playwright Chromium.&lt;/p&gt;

&lt;p&gt;In the web editor, click &lt;strong&gt;Pylerium → Captures → Place capture card&lt;/strong&gt;. Captured images are embedded in the card so they also work in the original standalone Promotional editor; videos use its persistent media cache. &lt;strong&gt;Edit in Workshop / Plugins&lt;/strong&gt; returns to the project editor. &lt;strong&gt;Load project scene&lt;/strong&gt; brings that project's saved scene into the editor. &lt;strong&gt;Save scene back to project&lt;/strong&gt; writes &lt;code&gt;.showcase/scene.json&lt;/code&gt; in that project's directory. Desktop and phone openings load the workspace's latest saved scene; this is shared persistence rather than concurrent editing synchronization.&lt;/p&gt;

&lt;p&gt;Captures, browser storage, selected folders and the workspace scene live under &lt;code&gt;orchestration_data/showcase&lt;/code&gt; (or the configured workspace/state root). Existing project code is preserved; scene exports write to &lt;code&gt;.showcase&lt;/code&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Project and plugin SDK
&lt;/h2&gt;

&lt;p&gt;Projects may publish generated media directly:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;from&lt;/span&gt; &lt;span class="n"&gt;showcase_sdk&lt;/span&gt; &lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;publish_capture&lt;/span&gt;
&lt;span class="nf"&gt;publish_capture&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="s"&gt;screenshot.png&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="s"&gt;preview.webm&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="s"&gt;My project&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;For a PyQt widget, call this on its GUI thread after rendering:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;from&lt;/span&gt; &lt;span class="n"&gt;showcase_sdk&lt;/span&gt; &lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;capture_widget&lt;/span&gt;
&lt;span class="nf"&gt;capture_widget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;window&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="s"&gt;My GUI&lt;/span&gt;&lt;span class="sh"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Runner-provided project IDs and the shared database path associate captures with the current workspace. SDK captures appear in the same Pylerium capture library.&lt;/p&gt;

&lt;h2&gt;
  
  
  Source and packaging
&lt;/h2&gt;

&lt;p&gt;Development uses the original sibling &lt;code&gt;Promotional&lt;/code&gt; sources. &lt;code&gt;Systematic/showcase_studio&lt;/code&gt; is a bundled snapshot for standalone distributions. Run &lt;code&gt;python Systematic/sync_showcase.py&lt;/code&gt; after changing the original studio to refresh that snapshot before packaging. The EXE builder includes the studio files, bridge, Qt WebEngine and Playwright driver. Browser installations and FFmpeg remain external prerequisites; no EXE rebuild is implied by source changes.&lt;/p&gt;

&lt;p&gt;Install &lt;code&gt;Systematic/requirements.txt&lt;/code&gt; for Flask, Playwright and PyQt6-WebEngine alongside the existing Pylerium dependencies. If Qt WebEngine is unavailable, &lt;strong&gt;OPEN IN BROWSER&lt;/strong&gt; retains the editor and project bridge.&lt;/p&gt;

</description>
      <category>python</category>
      <category>automation</category>
      <category>devto</category>
    </item>
    <item>
      <title>🔒 Building the Future of Pylerium: Showcase Studio Unlocks at 100 Subscribers!</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Mon, 12 Oct 2026 18:08:00 +0000</pubDate>
      <link>https://dev.to/donnnnn14/headline-building-the-future-of-pylerium-showcase-studio-unlocks-at-100-subscribers-1gn5</link>
      <guid>https://dev.to/donnnnn14/headline-building-the-future-of-pylerium-showcase-studio-unlocks-at-100-subscribers-1gn5</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fm7xpq8xkkxgdtex6j2t8.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fm7xpq8xkkxgdtex6j2t8.gif" alt=" " width="426" height="240"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Behind the scenes, we’ve been working on a massive upgrade for #Pylerium: Showcase Studio.&lt;/p&gt;

&lt;p&gt;Instead of static layouts, Showcase Studio transforms #Pylerium into an immersive 3D engine where you can import live web apps, GitHub projects, and rich media, fly through scenes with cinematic drone cameras, animate keyframes, and export crisp 4K video reels with automated &lt;a href="https://www.ffmpeg.org/about.html" rel="noopener noreferrer"&gt;FFmpeg&lt;/a&gt; finalization.&lt;/p&gt;

&lt;p&gt;Here is the deal:&lt;br&gt;
Showcase Studio is fully developed and waiting in the wings, but it unlocks inside #Pylerium strictly when we reach 100 subscribers! 🚀&lt;/p&gt;

&lt;p&gt;What’s waiting behind the 100-sub milestone:&lt;br&gt;
🌐 Live Web Previews &amp;amp; Multi-Link Importer integrated directly into #Pylerium.&lt;/p&gt;

&lt;p&gt;🎥 Cinematic Free Flight &amp;amp; Custom Camera Paths (Orbit, Crane Rise, Fly-by).&lt;/p&gt;

&lt;p&gt;✨ 15-Second Keyframe Animation &amp;amp; Atmospheric Particles (snow, rain, galaxy dust).&lt;/p&gt;

&lt;p&gt;🎬 Up to 4K Video Exports with automatic mobile-ready H.264 MP4 finalization.&lt;/p&gt;

&lt;p&gt;📱 Cross-Device LAN Support for phone and tablet touch controls.&lt;/p&gt;

&lt;p&gt;We’re on a mission to cross the finish line. Hit that Subscribe button, share the channel, and let’s unlock Showcase Studio for #Pylerium together! 🎯&lt;br&gt;
[&lt;a href="https://www.youtube.com/@danqkk" rel="noopener noreferrer"&gt;Pylerium&lt;/a&gt; on X.](&lt;a href="https://x.com/shitfarme/status/2109703157832118341?s=20" rel="noopener noreferrer"&gt;https://x.com/shitfarme/status/2109703157832118341?s=20&lt;/a&gt;)&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>programming</category>
      <category>python</category>
      <category>opensource</category>
    </item>
    <item>
      <title>@xbill is a sad goober</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sat, 10 Oct 2026 22:05:41 +0000</pubDate>
      <link>https://dev.to/donnnnn14/xbill-is-a-sad-goober-475i</link>
      <guid>https://dev.to/donnnnn14/xbill-is-a-sad-goober-475i</guid>
      <description></description>
    </item>
    <item>
      <title>https://dev.to/donnnnn14/plugin-builder-and-api-guide-53k2</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sat, 10 Oct 2026 22:05:11 +0000</pubDate>
      <link>https://dev.to/donnnnn14/httpsdevtodonnnnn14plugin-builder-and-api-guide-53k2-4cgn</link>
      <guid>https://dev.to/donnnnn14/httpsdevtodonnnnn14plugin-builder-and-api-guide-53k2-4cgn</guid>
      <description>&lt;div class="ltag__link--embedded"&gt;
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</description>
    </item>
    <item>
      <title>Plugin builder and API guide</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sat, 10 Oct 2026 21:45:08 +0000</pubDate>
      <link>https://dev.to/donnnnn14/plugin-builder-and-api-guide-53k2</link>
      <guid>https://dev.to/donnnnn14/plugin-builder-and-api-guide-53k2</guid>
      <description>&lt;h3&gt;
  
  
  You will find plugins in the workshop tab.
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fxttpubo1r34qvhh1dwj6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fxttpubo1r34qvhh1dwj6.png" alt=" " width="624" height="250"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Enabled plugins will dynamically append to the top of Pyleriums UI
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fr8r13mxa3rzsbc9hcinr.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fr8r13mxa3rzsbc9hcinr.png" alt=" " width="799" height="82"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Plugins are discovered from immediate subfolders of &lt;code&gt;Systematic/plugins/&lt;/code&gt;:&lt;/p&gt;

&lt;p&gt;IDs must use letters, digits, underscores or hyphens and be unique. API version must be &lt;code&gt;1&lt;/code&gt;. The entry path must resolve to an existing file inside the plugin folder; it defaults to &lt;code&gt;plugin.py&lt;/code&gt; when omitted. Use &lt;strong&gt;Rescan&lt;/strong&gt; after creating/editing manifests outside the app. Discovery reads metadata without importing plugin code.&lt;/p&gt;

&lt;p&gt;The builder edits Python files; manage images, datasets, dependency specifications and other resource files externally. &lt;strong&gt;Add File&lt;/strong&gt; accepts a unique simple Python filename such as &lt;code&gt;helpers.py&lt;/code&gt;. Companion imports use package-relative syntax:&lt;/p&gt;

&lt;p&gt;For plugin-owned resource paths, derive them from &lt;code&gt;Path(__file__).parent&lt;/code&gt;, not the app's current working directory.&lt;/p&gt;

&lt;p&gt;There is an included collection of &lt;strong&gt;15 opt-in starter plugins&lt;/strong&gt; with real analysis pages, script commands and advanced Workshop projects. Search Plugins by name, ID or description. Start with &lt;strong&gt;Getting Started&lt;/strong&gt;. See &lt;a href="//STARTER_TOOLS.md"&gt;the collection guide&lt;/a&gt; for tool capabilities, limits and complete examples.&lt;br&gt;
&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fjs0bta44cg7v1bq79m80.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fjs0bta44cg7v1bq79m80.png" alt=" " width="336" height="583"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Enabling/Disabling Plugins:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;Click the plugin you want to enable and make sure it is highlighted as shown above with PLUGIN: New extension. Press at the bottom row of buttons 'Enable Selected' or 'Disable Selected'&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fxsg208vw3d1ck6ruarsa.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fxsg208vw3d1ck6ruarsa.png" alt=" " width="800" height="19"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;If you are writing a custom plugin click 'Save Plugin' or to save run and enable/hot-reload your plugin press 'Save/Enable/Reload' this will automatically save your plugin and enable it.
&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fl13gd4lie1cjfrdmheid.png" alt=" " width="789" height="25"&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Using Templates
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fe68k40xzsuzdu2db6q2v.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fe68k40xzsuzdu2db6q2v.png" alt=" " width="368" height="180"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
    </item>
    <item>
      <title>Pylerium will have a built in promotional studio for showcasing your apps, websites, social cards and more below is a sneak-peek into the new studio</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sat, 10 Oct 2026 21:06:16 +0000</pubDate>
      <link>https://dev.to/donnnnn14/pylerium-will-have-a-built-in-promotional-studio-for-showcasing-your-apps-websites-social-cards-1inm</link>
      <guid>https://dev.to/donnnnn14/pylerium-will-have-a-built-in-promotional-studio-for-showcasing-your-apps-websites-social-cards-1inm</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fghnf2rbqx2slioeveqak.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fghnf2rbqx2slioeveqak.png" alt=" " width="482" height="856"&gt;&lt;/a&gt;&lt;/p&gt;


&lt;div class="ltag-github-readme-tag"&gt;
  &lt;div class="readme-overview"&gt;
    &lt;h2&gt;
      &lt;img src="https://assets.dev.to/assets/github-logo-5a155e1f9a670af7944dd5e12375bc76ed542ea80224905ecaf878b9157cdefc.svg" alt="GitHub logo"&gt;
      &lt;a href="https://github.com/Sh1tmunch3r" rel="noopener noreferrer"&gt;
        Sh1tmunch3r
      &lt;/a&gt; / &lt;a href="https://github.com/Sh1tmunch3r/Pylerium" rel="noopener noreferrer"&gt;
        Pylerium
      &lt;/a&gt;
    &lt;/h2&gt;
    &lt;h3&gt;
      Disclaimer: Pylerium is an original open-source developer workbench bringing the aesthetic of Call of Duty. It contains no proprietary game assets, extracted code, or trademarked material from Activision, Treyarch, or the Call of Duty franchise.
    &lt;/h3&gt;
  &lt;/div&gt;
  &lt;div class="ltag-github-body"&gt;
    
&lt;div id="readme" class="md"&gt;&lt;div class="markdown-heading"&gt;
&lt;h1 class="heading-element"&gt;
&lt;a rel="noopener noreferrer" href="https://private-user-images.githubusercontent.com/117558507/670551109-399cae24-8b33-4349-a559-316bd5430253.jpg?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3OTE2NjY4ODIsIm5iZiI6MTc5MTY2NjU4MiwicGF0aCI6Ii8xMTc1NTg1MDcvNjcwNTUxMTA5LTM5OWNhZTI0LThiMzMtNDM0OS1hNTU5LTMxNmJkNTQzMDI1My5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYxMDEwJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MTAxMFQyMTA5NDJaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1jYTZlMGYzNWJiYmQ0MDM1NzBlNTU4MTNlOTU2MTlkNDIxZjUxZWFjYTQ5ZTY3NjI2OWI2NDUyNzg2ZTBlNDc4JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZqcGVnIn0.k18WUSbf6ZupLx5_J6vQqTL_EDJjhsT8NagQZ9h7Dj0"&gt;&lt;img width="1024" height="559" alt="Q" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fprivate-user-images.githubusercontent.com%2F117558507%2F670551109-399cae24-8b33-4349-a559-316bd5430253.jpg%3Fjwt%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3OTE2NjY4ODIsIm5iZiI6MTc5MTY2NjU4MiwicGF0aCI6Ii8xMTc1NTg1MDcvNjcwNTUxMTA5LTM5OWNhZTI0LThiMzMtNDM0OS1hNTU5LTMxNmJkNTQzMDI1My5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYxMDEwJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MTAxMFQyMTA5NDJaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1jYTZlMGYzNWJiYmQ0MDM1NzBlNTU4MTNlOTU2MTlkNDIxZjUxZWFjYTQ5ZTY3NjI2OWI2NDUyNzg2ZTBlNDc4JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZqcGVnIn0.k18WUSbf6ZupLx5_J6vQqTL_EDJjhsT8NagQZ9h7Dj0" class="js-gh-image-fallback"&gt;&lt;/a&gt; &lt;a rel="noopener noreferrer" href="https://private-user-images.githubusercontent.com/117558507/669876665-1beba572-639f-4d93-9110-ce6865cfa77e.gif?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3OTE2NjY4ODIsIm5iZiI6MTc5MTY2NjU4MiwicGF0aCI6Ii8xMTc1NTg1MDcvNjY5ODc2NjY1LTFiZWJhNTcyLTYzOWYtNGQ5My05MTEwLWNlNjg2NWNmYTc3ZS5naWY_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYxMDEwJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MTAxMFQyMTA5NDJaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT03NTUzYTFiYzE0NDNjOTcwMzQ1ZTM2NjgxOGNlNGFhOTQ1NzdlMmZmMWUwYmQ3M2IyM2ZhOWE0ODhlYjBmOGYwJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZnaWYifQ.n3lOKwbb7qfwNTcLYiBRDDvjWVniq_KOV8ZlGVeaL2Q"&gt;&lt;img width="226" height="56" alt="Recording 2026-10-10 004025" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto/https%3A%2F%2Fprivate-user-images.githubusercontent.com%2F117558507%2F669876665-1beba572-639f-4d93-9110-ce6865cfa77e.gif%3Fjwt%3DeyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3OTE2NjY4ODIsIm5iZiI6MTc5MTY2NjU4MiwicGF0aCI6Ii8xMTc1NTg1MDcvNjY5ODc2NjY1LTFiZWJhNTcyLTYzOWYtNGQ5My05MTEwLWNlNjg2NWNmYTc3ZS5naWY_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYxMDEwJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MTAxMFQyMTA5NDJaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT03NTUzYTFiYzE0NDNjOTcwMzQ1ZTM2NjgxOGNlNGFhOTQ1NzdlMmZmMWUwYmQ3M2IyM2ZhOWE0ODhlYjBmOGYwJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZnaWYifQ.n3lOKwbb7qfwNTcLYiBRDDvjWVniq_KOV8ZlGVeaL2Q" class="js-gh-image-fallback"&gt;&lt;/a&gt;
&lt;/h1&gt;
&lt;/div&gt;
&lt;p&gt;Disclaimer: Pylerium is an original open-source developer workbench bringing the aesthetic of Call of Duty UI. It contains no proprietary game assets, extracted code, or trademarked material from Activision, Treyarch, or the Call of Duty franchise
A local Python workspace for projects, plugins, reusable GUI components, model inspection, process orchestration and searchable activity history.&lt;/p&gt;

  
    
    &lt;span class="m-1"&gt;Pylerium.1.mp4&lt;/span&gt;
    
  

  

  


&lt;div class="markdown-heading"&gt;
&lt;h2 class="heading-element"&gt;Run from source (Windows)&lt;/h2&gt;

&lt;/div&gt;
&lt;p&gt;Python 3.10 or newer is required; Python 3.13 is recommended for the Windows executable builder.&lt;/p&gt;
&lt;div class="highlight highlight-source-powershell notranslate position-relative overflow-auto js-code-highlight"&gt;
&lt;pre&gt;python &lt;span class="pl-k"&gt;-&lt;/span&gt;m venv .venv
.\.venv\Scripts\&lt;span class="pl-c1"&gt;python.exe&lt;/span&gt; &lt;span class="pl-k"&gt;-&lt;/span&gt;m pip install &lt;span class="pl-k"&gt;-&lt;/span&gt;r requirements.txt
.\.venv\Scripts\&lt;span class="pl-c1"&gt;python.exe&lt;/span&gt; orchestration&lt;span class="pl-k"&gt;-&lt;/span&gt;menu.py&lt;/pre&gt;

&lt;/div&gt;
&lt;p&gt;The application creates a local &lt;code&gt;orchestration_data/&lt;/code&gt; workspace on first use. Personal databases, project execution history, virtual environments, caches and generated executables are excluded from Git. Set &lt;code&gt;PYLERIUM_HOME&lt;/code&gt; to select another workspace.&lt;/p&gt;
&lt;div class="markdown-heading"&gt;
&lt;h2 class="heading-element"&gt;Project execution loadouts&lt;/h2&gt;

&lt;/div&gt;
&lt;p&gt;Click a project in &lt;strong&gt;Arsenal&lt;/strong&gt; to configure its execution loadout. Primary opens the entry point and named argument attachments; use &lt;strong&gt;Open Editor&lt;/strong&gt; to…&lt;/p&gt;&lt;/div&gt;
  &lt;/div&gt;
  &lt;div class="gh-btn-container"&gt;&lt;a class="gh-btn" href="https://github.com/Sh1tmunch3r/Pylerium" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;


&lt;h1&gt;
  
  
  &lt;img width="1024" height="559" alt="Q" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2F399cae24-8b33-4349-a559-316bd5430253"&gt; &lt;img width="226" height="56" alt="Recording 2026-10-10 004025" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2F1beba572-639f-4d93-9110-ce6865cfa77e"&gt;
&lt;/h1&gt;

&lt;p&gt;Disclaimer: Pylerium is an original open-source developer workbench bringing the aesthetic of Call of Duty UI. It contains no proprietary game assets, extracted code, or trademarked material from Activision, Treyarch, or the Call of Duty franchise.&lt;br&gt;
A local Python workspace for projects, plugins, reusable GUI components, model inspection, process orchestration and searchable activity history.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/user-attachments/assets/b1c44548-78c7-47f6-9536-66ea3fec0552" rel="noopener noreferrer"&gt;https://github.com/user-attachments/assets/b1c44548-78c7-47f6-9536-66ea3fec0552&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Run from source (Windows)
&lt;/h2&gt;

&lt;p&gt;Python 3.10 or newer is required; Python 3.13 is recommended for the Windows executable builder.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;venv&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;venv&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;orchestration-menu.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The application creates a local &lt;code&gt;orchestration_data/&lt;/code&gt; workspace on first use. Personal databases, project execution history, virtual environments, caches and generated executables are excluded from Git. Set &lt;code&gt;PYLERIUM_HOME&lt;/code&gt; to select another workspace.&lt;/p&gt;

&lt;h2&gt;
  
  
  Project execution loadouts
&lt;/h2&gt;

&lt;p&gt;Click a project in &lt;strong&gt;Arsenal&lt;/strong&gt; to configure its execution loadout. Primary opens the entry point and named argument attachments; use &lt;strong&gt;Open Editor&lt;/strong&gt; to edit code and &lt;strong&gt;Run Project&lt;/strong&gt; to execute it. Configure companion scripts, environment files, diagnostics, output reports, policies and pipeline overrides per project.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Run Project does not build an executable.&lt;/strong&gt; Packaging is an explicit action in &lt;strong&gt;Workshop → Build EXE&lt;/strong&gt;. Legacy C4/PyInstaller output hooks are disabled automatically.&lt;/p&gt;

&lt;p&gt;Right-click an Arsenal project for loadout, editor, run, rename, duplicate, folder and asset actions. Assign an image or static 3D model to each execution card. The Assets studio provides model inspection, material overrides, rotation controls and removable assignments.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build something creative
&lt;/h2&gt;

&lt;p&gt;Workshop and Plugin Builder include 12 creative experiences, 12 reusable UI elements and 6 additional boilerplates. Explore constellation networks, particles, waves, an orbital observatory, cellular life, mandalas, digital rain, terrain, a focus garden, branching stories, an idea board and color palettes. Templates are editable starting points; creating or inserting one does not enable a plugin automatically.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build a Windows executable
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;pip&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;install&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-r&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;requirements-build.txt&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="n"&gt;\.venv\Scripts\python.exe&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;build_exe.py&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The icon picker appears when running the builder directly. Workshop also provides a configurable executable builder. Build output stays local in dist/ and build/.&lt;/p&gt;

&lt;h2&gt;
  
  
  Guides &amp;amp; Previews
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Ff6b7e46b-3fcd-49fa-a7c0-ef0f710ce637" class="article-body-image-wrapper"&gt;&lt;img width="1049" height="1800" alt="image" src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fgithub.com%2Fuser-attachments%2Fassets%2Ff6b7e46b-3fcd-49fa-a7c0-ef0f710ce637"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="//OPERATIONS.md"&gt;Operations&lt;/a&gt; · &lt;a href="//WORKSHOP.md"&gt;Workshop&lt;/a&gt; · &lt;a href="//PLUGINS.md"&gt;Plugins&lt;/a&gt; · &lt;a href="//BUILD.md"&gt;Executable builds&lt;/a&gt; · &lt;a href="//STARTER_TOOLS.md"&gt;Starter gallery&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Checks
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight powershell"&gt;&lt;code&gt;&lt;span class="n"&gt;python&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-m&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;unittest&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nx"&gt;discover&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-s&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nt"&gt;-p&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"test_*.py"&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
    </item>
    <item>
      <title>DEVELOPERS</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sat, 10 Oct 2026 18:43:57 +0000</pubDate>
      <link>https://dev.to/donnnnn14/developers-5ddm</link>
      <guid>https://dev.to/donnnnn14/developers-5ddm</guid>
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</description>
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      <title>ꐦꐠꐡꌇꐕꐦꐠꐡꌇꐕꐦꐠꐡꌇꐕ</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sat, 10 Oct 2026 18:19:32 +0000</pubDate>
      <link>https://dev.to/donnnnn14/jjopjjuoxjjuonzyrxqypjjopjjuoxjjuonzyrxqypjjopjjuoxjjuonzyrxqyp-1m4c</link>
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      <description>&lt;p&gt;ℹ Target locked: @Sh1tmunch3r&lt;br&gt;
✓ Telemetry extracted successfully!&lt;br&gt;
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│ Bio: ꐦꐠꐡꌇꐕ                                                                             │&lt;br&gt;
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</description>
      <category>ꐦꐠꐡꌇꐕ</category>
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    <item>
      <title>Can someone verify!</title>
      <dc:creator>fahh3344</dc:creator>
      <pubDate>Sat, 10 Oct 2026 15:43:39 +0000</pubDate>
      <link>https://dev.to/donnnnn14/can-someone-verify-3169</link>
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      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyaywf25dv5tawwz8w6bt.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyaywf25dv5tawwz8w6bt.png" alt=" " width="465" height="712"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>pylerium</category>
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