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    <title>DEV Community: Tyler Shukert</title>
    <description>The latest articles on DEV Community by Tyler Shukert (@dshukertjr).</description>
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      <title>DEV Community: Tyler Shukert</title>
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      <title>How to build a content recommendation feature using Flutter, Open AI, and Supabase</title>
      <dc:creator>Tyler Shukert</dc:creator>
      <pubDate>Tue, 10 Oct 2023 15:22:57 +0000</pubDate>
      <link>https://dev.to/supabase/how-to-build-a-content-recommendation-feature-using-flutter-open-ai-and-supabase-3mg4</link>
      <guid>https://dev.to/supabase/how-to-build-a-content-recommendation-feature-using-flutter-open-ai-and-supabase-3mg4</guid>
      <description>&lt;p&gt;Recommending relevant content to the user is essential to keep the user interested in the app. Although it is a common feature that we would like to have in our apps, building it is not straightforward. This changed as vector databases and Open AI emerged. Today, we can perform semantic searches that are highly aware of the context of the content with just a single query into our vector database. &lt;br&gt;
In this article, we will go over how you can create a Flutter movie-viewing app that recommends another movie based on what the user is viewing. &lt;/p&gt;

&lt;p&gt;A quick disclaimer, this article provides an overview of what you can build with a vector database, so it will not go into every detail of the implementation. You can find the full code base of the app in this article &lt;a href="https://github.com/dshukertjr/examples/tree/main/movie-recommendation"&gt;here&lt;/a&gt; to find more details.&lt;/p&gt;
&lt;h2&gt;
  
  
  Why use a vector database for recommending content
&lt;/h2&gt;

&lt;p&gt;In machine learning, a process of converting a piece of content into a vector representation, called embeddings, is often used, because it allows us to analyze the semantic content mathematically. Assuming we have an engine that can create embeddings that are well aware of the context of the data, we can look at the distance between each embedding to see if the two content are similar or not. Open AI provides a well-trained model for converting text content into an embedding, so using it allows us to create a high-quality recommendation engine.&lt;/p&gt;

&lt;p&gt;There are numerous choices for vector databases, but we will use Supabase as our vector database in this article, because we want to also store non-embedding data, and we want to be able to query them easily from our Flutter application.&lt;/p&gt;
&lt;h2&gt;
  
  
  What we will build
&lt;/h2&gt;

&lt;p&gt;We will be building a movie listing app. Think Netflix except the users will not be able to actually view the movie. The purpose of this app is to demonstrate how to surface related content to keep the users engaged.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw2ayn17ee891t6m3sns2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw2ayn17ee891t6m3sns2.png" alt="Application interfaces" width="800" height="578"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Tools/ technologies used
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://flutter.dev/"&gt;Flutter&lt;/a&gt; - Used to create the interface of the app&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://supabase.com/"&gt;Supabase&lt;/a&gt; - Used to store embeddings as well as other movie data in the database&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://openai.com/blog/openai-api"&gt;Open AI API&lt;/a&gt; - Used to convert movie data into embeddings&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://developer.themoviedb.org/docs"&gt;TMDB API&lt;/a&gt; - A free API to get movie data&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
  
  
  Creating the app
&lt;/h2&gt;

&lt;p&gt;We first need to populate the database with some data about movies and its embeddings. For that, we will use the &lt;a href="https://supabase.com/docs/guides/functions"&gt;Supabase edge functions&lt;/a&gt; to call the TMDB API and the Open AI API to get the movie data and generate the embeddings. Once we have the data, we will store them in Supabase database, and query them from our Flutter application.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpufwjkb1vqut4xov9adw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpufwjkb1vqut4xov9adw.png" alt="System overview" width="800" height="385"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;
  
  
  Step 1: Create the table
&lt;/h3&gt;

&lt;p&gt;We will have one table for this project, and it is the &lt;code&gt;films&lt;/code&gt; table. &lt;code&gt;films&lt;/code&gt; table will store some basic information about each movie like title or release data, as well as embedding of each movie’s overview so that we can perform vector similarity search on each other.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- Enable pgvector extension&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="n"&gt;extension&lt;/span&gt; &lt;span class="n"&gt;vector&lt;/span&gt;
&lt;span class="k"&gt;with&lt;/span&gt;
  &lt;span class="k"&gt;schema&lt;/span&gt; &lt;span class="n"&gt;extensions&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;-- Create table&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;films&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="nb"&gt;integer&lt;/span&gt; &lt;span class="k"&gt;primary&lt;/span&gt; &lt;span class="k"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;title&lt;/span&gt; &lt;span class="nb"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;overview&lt;/span&gt; &lt;span class="nb"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;release_date&lt;/span&gt; &lt;span class="nb"&gt;date&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;backdrop_path&lt;/span&gt; &lt;span class="nb"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;embedding&lt;/span&gt; &lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1536&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;-- Enable row level security&lt;/span&gt;
&lt;span class="k"&gt;alter&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;films&lt;/span&gt; &lt;span class="n"&gt;enable&lt;/span&gt; &lt;span class="k"&gt;row&lt;/span&gt; &lt;span class="k"&gt;level&lt;/span&gt; &lt;span class="k"&gt;security&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;-- Create policy to allow anyone to read the films table&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="n"&gt;policy&lt;/span&gt; &lt;span class="nv"&gt;"Fils are public."&lt;/span&gt; &lt;span class="k"&gt;on&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;films&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 2: Get movie data
&lt;/h3&gt;

&lt;p&gt;Getting movie data is relatively straightforward. TMDB API provides an easy-to-use &lt;a href="https://developer.themoviedb.org/reference/discover-movie"&gt;movies endpoint&lt;/a&gt; for querying information about movies while providing a wide range of filters to narrow down the query results. &lt;/p&gt;

&lt;p&gt;We need a backend to securely call the API, and for that, we will use &lt;a href="https://supabase.com/docs/guides/functions"&gt;Supabase Edge Functions&lt;/a&gt;. Steps 2 through 4 will be constructing this edge function code, and the full code sample can be found &lt;a href="https://github.com/dshukertjr/examples/blob/main/movie-recommendation/supabase/functions/get_film_data/index.ts"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The following code will give us the top 20 most popular movies in a given year.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;searchParams&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;URLSearchParams&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;sort_by&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;popularity.desc&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;page&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;language&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;en-US&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;primary_release_year&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;year&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;include_adult&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;false&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;include_video&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;false&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;region&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;US&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;watch_region&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;US&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;set&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;with_original_language&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;en&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tmdbResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="s2"&gt;`https://api.themoviedb.org/3/discover/movie?&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;searchParams&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;()}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GET&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;Authorization&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`Bearer &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;tmdbApiKey&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tmdbJson&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;tmdbResponse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;tmdbStatus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;tmdbResponse&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;status&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;200&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="nx"&gt;tmdbStatus&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;tmdbStatus&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="mi"&gt;299&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;returnError&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Error retrieving data from tmdb API&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;films&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;tmdbJson&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;results&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 3: Generate embeddings
&lt;/h3&gt;

&lt;p&gt;We can take the movie data from the previous step and generate embedding for each of them. Here, we are calling the &lt;a href="https://platform.openai.com/docs/guides/embeddings"&gt;Open AI Embeddings API&lt;/a&gt; to convert the &lt;code&gt;overview&lt;/code&gt; of each movie into embeddings. &lt;code&gt;overview&lt;/code&gt; contains the summary of each movie, and is a good source to create embedding representing each of the movies.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;https://api.openai.com/v1/embeddings&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;method&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;POST&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;headers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Content-Type&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;application/json&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;Authorization&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`Bearer &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;openAiApiKey&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="na"&gt;body&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;input&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;film&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;overview&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;model&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;text-embedding-ada-002&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;}),&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;responseData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;response&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;json&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;responseData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;returnError&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`Error obtaining Open API embedding: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;responseData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;error&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;embedding&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;responseData&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nx"&gt;embedding&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 4: Store the data in the Supabase database
&lt;/h3&gt;

&lt;p&gt;Once we have the movie data as well as embedding data, we are left with the task of storing them. We can call the &lt;code&gt;upsert()&lt;/code&gt; function on the Supabase client to easily store the data. &lt;/p&gt;

&lt;p&gt;Again, I omitted a lot of code here for simplicity, but you can find the full edge functions code of step 2 through step 4 &lt;a href="https://github.com/dshukertjr/examples/blob/main/movie-recommendation/supabase/functions/get_film_data/index.ts"&gt;here&lt;/a&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Code from Step 2&lt;/span&gt;
&lt;span class="c1"&gt;// Get movie data and store them in `films` variable &lt;/span&gt;
&lt;span class="p"&gt;...&lt;/span&gt;

&lt;span class="k"&gt;for&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;film&lt;/span&gt; &lt;span class="k"&gt;of&lt;/span&gt; &lt;span class="nx"&gt;films&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Code from Step 3&lt;/span&gt;
  &lt;span class="c1"&gt;// Get the embedding and store it in `embeddings` variable    &lt;/span&gt;

    &lt;span class="nx"&gt;filmsWithEmbeddings&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;push&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;film&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;title&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;film&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;title&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;overview&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;film&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;overview&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;release_date&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;film&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;release_date&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;backdrop_path&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;film&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;backdrop_path&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nx"&gt;embedding&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Store each movies as well as their embeddings into Supabase database&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;error&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;supabase&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;films&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;upsert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;filmsWithEmbeddings&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 5: Create a database function to query similar movies
&lt;/h3&gt;

&lt;p&gt;In order to perform a vector similarity search using Supabase, we need to create a &lt;a href="https://supabase.com/docs/guides/database/functions"&gt;database function&lt;/a&gt;. This database function will take an &lt;code&gt;embedding&lt;/code&gt; and a &lt;code&gt;film_id&lt;/code&gt; as its argument. The &lt;code&gt;embedding&lt;/code&gt; argument will be the embedding to search through the database for similar movies, and the film_id will be used to filter out the same movie that is being queried.&lt;/p&gt;

&lt;p&gt;Additionally, we will set an &lt;a href="https://supabase.com/blog/increase-performance-pgvector-hnsw"&gt;HSNW index&lt;/a&gt; on the &lt;code&gt;embedding&lt;/code&gt; column to run the queries efficiently even with large data sets.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- Set index on embedding column&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="k"&gt;index&lt;/span&gt; &lt;span class="k"&gt;on&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="n"&gt;hnsw&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;embedding&lt;/span&gt; &lt;span class="n"&gt;vector_cosine_ops&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;-- Create function to find related films&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="k"&gt;or&lt;/span&gt; &lt;span class="k"&gt;replace&lt;/span&gt; &lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="n"&gt;get_related_film&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;embedding&lt;/span&gt; &lt;span class="n"&gt;vector&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1536&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;film_id&lt;/span&gt; &lt;span class="nb"&gt;integer&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="k"&gt;setof&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt;
&lt;span class="k"&gt;language&lt;/span&gt; &lt;span class="k"&gt;sql&lt;/span&gt;
&lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="err"&gt;$$&lt;/span&gt;
    &lt;span class="k"&gt;select&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt;
    &lt;span class="k"&gt;from&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt;
    &lt;span class="k"&gt;where&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;film_id&lt;/span&gt;
    &lt;span class="k"&gt;order&lt;/span&gt; &lt;span class="k"&gt;by&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;embedding&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;get_related_film&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;embedding&lt;/span&gt;
    &lt;span class="k"&gt;limit&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="err"&gt;$$&lt;/span&gt; &lt;span class="k"&gt;security&lt;/span&gt; &lt;span class="k"&gt;invoker&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 6: Create the Flutter interface
&lt;/h3&gt;

&lt;p&gt;Now that we have the backend ready, all we need to do is create an interface to display and query the data. Since the main focus of this article is to demonstrate similarity search using vectors, I will not go into all the details of the Flutter implementations, but you can find the full code base &lt;a href="https://github.com/dshukertjr/examples/tree/main/movie-recommendation/flutter"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Our app will have the following pages:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;HomePage&lt;/strong&gt;: entry point of the app, and displays a list of movies&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;DetailsPage&lt;/strong&gt;: displays the details of a movie as well as its related movies&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frf225zrv6gzdbozpabgj.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frf225zrv6gzdbozpabgj.jpg" alt="Flutter directory structure" width="737" height="423"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;components/film_cell.dart&lt;/code&gt; is a shared component to display a tappable cell for the home and details page. &lt;code&gt;models/film.dart&lt;/code&gt; contains the data model representing a single movie. &lt;/p&gt;

&lt;p&gt;The two pages look like the following. The magic is happening at the bottom of the details page in the section labeled &lt;code&gt;You might also like:&lt;/code&gt;. We are performing a vector similarity search to get a list of similar movies to the selected one using the database function we implemented earlier. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw2ayn17ee891t6m3sns2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fw2ayn17ee891t6m3sns2.png" alt="Application interfaces" width="800" height="578"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The following is the code for the home page. It’s a simple ListView with a standard &lt;code&gt;select&lt;/code&gt; query from our &lt;code&gt;films&lt;/code&gt; table. Nothing special going on here.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:filmsearch/components/film_cell.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:filmsearch/main.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:filmsearch/models/film.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;HomePage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;HomePage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;HomePage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_HomePageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_HomePageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;HomePage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;filmsFuture&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;
      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'films'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;select&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;dynamic&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&amp;gt;()&lt;/span&gt;
      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;withConverter&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Film&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;((&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromJson&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toList&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Films'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;FutureBuilder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;future:&lt;/span&gt; &lt;span class="n"&gt;filmsFuture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;()),&lt;/span&gt;
              &lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
            &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;itemBuilder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;film&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;FilmCell&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;film:&lt;/span&gt; &lt;span class="n"&gt;film&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
              &lt;span class="p"&gt;},&lt;/span&gt;
              &lt;span class="nl"&gt;itemCount:&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="p"&gt;}),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In the details page, we are calling the &lt;code&gt;get_related_film&lt;/code&gt; database function created in step 5 to get the top 6 most related movies and display them.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:filmsearch/components/film_cell.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:filmsearch/main.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:filmsearch/models/film.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:intl/intl.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DetailsPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;DetailsPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;film&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;Film&lt;/span&gt; &lt;span class="n"&gt;film&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;DetailsPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_DetailsPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_DetailsPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;DetailsPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Film&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;relatedFilmsFuture&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

        &lt;span class="c1"&gt;// Create a future that calls the get_related_film function to query&lt;/span&gt;
        &lt;span class="c1"&gt;// related movies.&lt;/span&gt;
    &lt;span class="n"&gt;relatedFilmsFuture&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;rpc&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'get_related_film'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;params:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="s"&gt;'embedding'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;embedding&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="s"&gt;'film_id'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;withConverter&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Film&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;((&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;dynamic&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromJson&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toList&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;title&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;Hero&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;tag:&lt;/span&gt; &lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;imageUrl&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Image&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;network&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;imageUrl&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;Padding&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;8.0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Column&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;crossAxisAlignment:&lt;/span&gt; &lt;span class="n"&gt;CrossAxisAlignment&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;stretch&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
                &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="n"&gt;DateFormat&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;yMMMd&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;format&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;releaseDate&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                  &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;grey&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;film&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;overview&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;fontSize:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="s"&gt;'You might also like:'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="nl"&gt;fontSize:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="nl"&gt;fontWeight:&lt;/span&gt; &lt;span class="n"&gt;FontWeight&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;bold&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
                    &lt;span class="c1"&gt;// Display the list of related movies&lt;/span&gt;
          &lt;span class="n"&gt;FutureBuilder&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Film&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;future:&lt;/span&gt; &lt;span class="n"&gt;relatedFilmsFuture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;()),&lt;/span&gt;
                  &lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Wrap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="n"&gt;films&lt;/span&gt;
                      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;film&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;InkWell&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                            &lt;span class="nl"&gt;onTap:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                              &lt;span class="n"&gt;Navigator&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MaterialPageRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                                  &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                                      &lt;span class="n"&gt;DetailsPage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;film:&lt;/span&gt; &lt;span class="n"&gt;film&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
                            &lt;span class="p"&gt;},&lt;/span&gt;
                            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;FractionallySizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                              &lt;span class="nl"&gt;widthFactor:&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                              &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;FilmCell&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                                &lt;span class="nl"&gt;film:&lt;/span&gt; &lt;span class="n"&gt;film&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                                &lt;span class="nl"&gt;isHeroEnabled:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                                &lt;span class="nl"&gt;fontSize:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                              &lt;span class="p"&gt;),&lt;/span&gt;
                            &lt;span class="p"&gt;),&lt;/span&gt;
                          &lt;span class="p"&gt;))&lt;/span&gt;
                      &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toList&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
                &lt;span class="p"&gt;);&lt;/span&gt;
              &lt;span class="p"&gt;}),&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;And that is it. We now have a functioning similarity recommendation system powered by Open AI built into our Flutter app. The context used today was movies, but you can easily image that the same concept can be applied to other types of content as well.&lt;/p&gt;

&lt;h2&gt;
  
  
  Afterthoughts
&lt;/h2&gt;

&lt;p&gt;In this article, we looked at how we could take a single movie, and recommend a list of movies that are similar to the selected movie. This works well, but we only have a single sample to get the similarity from. What if we want to recommend a list of movies to watch based on say the past 10 movies that a user watched? There are multiple ways you could go about solving problems like this, and I hope reading through this article got your intellectual curiosity going to solve problems like this.&lt;/p&gt;

&lt;h2&gt;
  
  
  Resources
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/dshukertjr/examples/tree/main/movie-recommendation"&gt;The full code base of the app in this article&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.youtube.com/watch?v=pG95GO0Kcxs"&gt;Using OpenAI embeddings on Supabase database video&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/docs/guides/database/extensions/pgvector"&gt;Supabase pgvector guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/docs/guides/database/extensions/pgvector"&gt;Storing OpenAI embeddings in Postgres with pgvector&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="http://supabase.com?utm_source=devto&amp;amp;utm_medium=referral&amp;amp;utm%5C_term=devtocta" class="ltag_cta ltag_cta--branded"&gt;🚀 Learn more about Supabase&lt;/a&gt;
&lt;/p&gt;

</description>
      <category>flutter</category>
      <category>supabase</category>
      <category>openai</category>
      <category>vectordatabase</category>
    </item>
    <item>
      <title>Flutter Hackathon with FlutterFlow, Invertase, and Supabase</title>
      <dc:creator>Tyler Shukert</dc:creator>
      <pubDate>Tue, 16 May 2023 13:49:55 +0000</pubDate>
      <link>https://dev.to/supabase/flutter-hackathon-with-flutterflow-invertase-and-supabase-1k6b</link>
      <guid>https://dev.to/supabase/flutter-hackathon-with-flutterflow-invertase-and-supabase-1k6b</guid>
      <description>&lt;p&gt;As new Flutter updates are announced at Google I/O, we are excited to kick off the Flutter hackathon with the help of our partners, &lt;a href="https://flutterflow.io/"&gt;FlutterFlow&lt;/a&gt; and &lt;a href="https://invertase.io/"&gt;Invertase&lt;/a&gt;. The rules are simple: build beautiful apps using our favorite hybrid framework, Flutter!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--V3GcxeRk--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/zlyglukzym0ge4rob6o5.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--V3GcxeRk--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/zlyglukzym0ge4rob6o5.png" alt="Flutter Hackathon Stickers" width="800" height="620"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Key Facts
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;You have 10 days to build a new app using Flutter/Dart and Supabase in some capacity.

&lt;ul&gt;
&lt;li&gt;Starting 7:00 am PT Friday, May 12th, 2023&lt;/li&gt;
&lt;li&gt;The submission deadline is 11:59 pm PT on Sunday, May 21st, 2023&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;Enter as an individual, or as a team of up to 5 people&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Prizes
&lt;/h2&gt;

&lt;p&gt;There are 5 categories, there will be prizes for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Best overall project (Mechanical Keyboards &amp;amp; Swag kit)&lt;/li&gt;
&lt;li&gt;Best FlutterFlow project (FlutterFlow Swag kit &amp;amp; 3 months of FlutterFlow Pro plan for free)&lt;/li&gt;
&lt;li&gt;Best Dart Edge Project (Swag kit)&lt;/li&gt;
&lt;li&gt;Most technically impressive (Swag kit)&lt;/li&gt;
&lt;li&gt;Most visually pleasing (Swag kit)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;There will be a winner and a runner-up prize for each category. Every team member on winning/runner-up teams gets a swag kit.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--YfaL2j5y--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/r31qynw28vay0lz8vqf6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--YfaL2j5y--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/r31qynw28vay0lz8vqf6.png" alt="Supabase Flutter Keyboard" width="800" height="620"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Submission
&lt;/h2&gt;

&lt;p&gt;Please include an easily accessible demo, or a demo video so that the judges can take a look at the app. For Flutter apps, &lt;a href="https://zapp.run/"&gt;Zapp&lt;/a&gt; is a great tool to generate an easily shareable demo link for your app. For a FlutterFlow project, please share a publicly shareable link so that the judges can take a look at the actual app.&lt;/p&gt;

&lt;p&gt;You should submit your project using &lt;a href="https://www.madewithsupabase.com/flutter-hackathon"&gt;this form&lt;/a&gt; before 11:59 pm Sunday midnight PT May 21st, 2023.&lt;/p&gt;

&lt;h2&gt;
  
  
  Judges
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://twitter.com/pooja_bhaumik"&gt;Pooja&lt;/a&gt; from FlutterFlow, &lt;a href="https://twitter.com/mhadaily"&gt;Majid&lt;/a&gt; from Invertase, and &lt;a href="https://twitter.com/dshukertjr"&gt;Tyler&lt;/a&gt;, myself from Supabase will do the honors of judging the winners.&lt;br&gt;
We will be looking for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;creativity/inventiveness&lt;/li&gt;
&lt;li&gt;functions correctly/smoothly&lt;/li&gt;
&lt;li&gt;visually pleasing&lt;/li&gt;
&lt;li&gt;technically impressive&lt;/li&gt;
&lt;li&gt;use of Supabase features

&lt;ul&gt;
&lt;li&gt;deep usage of a single feature or&lt;/li&gt;
&lt;li&gt;broad usage are both ok&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;FUN! 😃&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Rules
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Team size 1-5 (all team members on winning teams will receive a prize)&lt;/li&gt;
&lt;li&gt;You cannot be on multiple teams&lt;/li&gt;
&lt;li&gt;One submission per team&lt;/li&gt;
&lt;li&gt;All design elements, code, etc. for your project must be created &lt;strong&gt;during&lt;/strong&gt; the event&lt;/li&gt;
&lt;li&gt;Must use Flutter and Supabase in some capacity&lt;/li&gt;
&lt;li&gt;You must submit before the deadline (no late entries)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Resources
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Supabase resources
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://supabase.com/docs/guides/getting-started/tutorials/with-flutter"&gt;Flutter Supabase quick starter guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://docs.flutterflow.io/data-and-backend/supabase/supabase-setup"&gt;Setup Supabase on FlutterFlow docs&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://youtu.be/tL-sLPfWzVE"&gt;How to setup Supabase auth on FlutterFlow video&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/docs/guides/functions/dart-edge"&gt;Dart Edge Guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://youtu.be/53jhgrDONW4"&gt;Getting started with Dart Edge video&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Community help
&lt;/h3&gt;

&lt;p&gt;The Supabase Team will be taking part in the Hackathon and you'll find us live to build in our discord all week. Please join us by building in public:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Text channel: &lt;a href="https://discord.gg/UYyweApy"&gt;#hackathon&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you need help or advice when building, find other people to join your team, or if you just want to chill and watch people build, come and join us!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://discord.supabase.com/"&gt;Join our Discord&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--kBZgTKFe--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/ff9z4to6yh4x9rwtgl6v.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--kBZgTKFe--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/ff9z4to6yh4x9rwtgl6v.png" alt="Supabase Discord" width="800" height="476"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Additional Info
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Any intellectual property developed during the hackathon will belong to the team that developed it. We expect that each team will have an agreement between themselves regarding the IP, but this is not required&lt;/li&gt;
&lt;li&gt;By making a submission you grant Supabase permission to use screenshots, code snippets, and/or links to your project or content of your README on our Twitter, blog, website, email updates, and in the Supabase discord server. Supabase does not make any claims over your IP.&lt;/li&gt;
&lt;li&gt;Flutter and the related logo are trademarks of Google LLC. Supabase Flutter Hackathon is not affiliated with or otherwise sponsored by Google LLC.&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>flutter</category>
      <category>supabase</category>
      <category>hackathon</category>
    </item>
    <item>
      <title>Securing your Flutter apps with Multi-Factor Authentication</title>
      <dc:creator>Tyler Shukert</dc:creator>
      <pubDate>Thu, 11 May 2023 16:06:23 +0000</pubDate>
      <link>https://dev.to/supabase/securing-your-flutter-apps-with-multi-factor-authentication-7l2</link>
      <guid>https://dev.to/supabase/securing-your-flutter-apps-with-multi-factor-authentication-7l2</guid>
      <description>&lt;p&gt;Multi-factor authentication or MFA is an essential part of security for any kind of app.&lt;/p&gt;

&lt;p&gt;We will take a look at an example app where a user has to sign in via MFA in order to view the contents of the app to demonstrate how easy it is to get started with MFA on Flutter.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is Multi-Factor Authentication?
&lt;/h2&gt;

&lt;p&gt;Multi-factor authentication (MFA), sometimes called two-factor authentication (2FA), is an additional security layer on top of traditional login methods such as email and password login.&lt;/p&gt;

&lt;p&gt;There are several forms of MFA, such as with an SMS or through using an authenticator app such as Google Authenticator. It is considered a best practice to use MFA whenever possible because it protects users against weak passwords or compromised social accounts.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Multi-Factor Authentication matters for Flutter apps
&lt;/h2&gt;

&lt;p&gt;In the context of Flutter apps, MFA is important because it helps protect sensitive user data and prevent unauthorized access to user accounts. By requiring users to provide an additional factor, MFA adds an extra layer of security that makes it harder for attackers to gain access to user accounts.&lt;/p&gt;

&lt;p&gt;Given how Flutter is widely used MFA might be a requirement rather than a nice-to-have. Implementing MFA in a Flutter app can improve overall security and give users peace of mind knowing that their data is better protected.&lt;/p&gt;

&lt;h2&gt;
  
  
  Building the App
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F014nbykld2v0dvbhudrz.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F014nbykld2v0dvbhudrz.png" alt="Multi-factor Authentication with Flutter"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;We are building a simple app where users register with an email and password. After completing the registration process, the users will be asked to set up MFA using an authenticator app. Once verifying the identity via the authenticator app, the user can go to the home page where they can view the main content.&lt;/p&gt;

&lt;p&gt;Login works similarly, where after an email and password login, they are asked to enter the verification code to complete the login process.&lt;/p&gt;

&lt;p&gt;The app will have the following directory structure, where &lt;code&gt;auth&lt;/code&gt; contains any basic auth-related pages, &lt;code&gt;mfa&lt;/code&gt; contains enrolling and verifying the MFA, and we have some additional pages for us to see that MFA is working correctly.&lt;/p&gt;

&lt;p&gt;You can find the complete code created in this article &lt;a href="https://github.com/supabase/supabase/tree/master/examples/auth/flutter-mfa" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb3nekk2h2fjybjy2frvr.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb3nekk2h2fjybjy2frvr.png" alt="LoginPage"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 1: Setup the scenes
&lt;/h3&gt;

&lt;p&gt;Let’s start with the &lt;code&gt;flutter create&lt;/code&gt; command.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;flutter create mfa_app
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Also, if you do not have a Supabase project yet, create one by heading to &lt;a href="https://dstabase.new" rel="noopener noreferrer"&gt;database.new&lt;/a&gt;. Within a few minutes, you will have a new Supabase project.&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 2: Add the dependencies
&lt;/h3&gt;

&lt;p&gt;Install the &lt;a href="https://pub.dev/packages/supabase_flutter" rel="noopener noreferrer"&gt;supabase_flutter&lt;/a&gt; package by running the following command in your terminal.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;dart pub add supabase_flutter
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then update your &lt;code&gt;lib/main.dart&lt;/code&gt; file to initialize Supabase in the main function. You should be able to find your Supabase URL and AnonKey from the &lt;code&gt;settings -&amp;gt; api&lt;/code&gt; section of your dashboard. We will also extract the &lt;code&gt;SupabaseClient&lt;/code&gt; for easy access to our Supabase instance.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nl"&gt;url:&lt;/span&gt; &lt;span class="s"&gt;'SUPABASE_URL'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nl"&gt;anonKey:&lt;/span&gt; &lt;span class="s"&gt;'SUPABASE_ANONKEY'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;runApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;/// Extract SupabaseClient instance in a handy variable&lt;/span&gt;
&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;instance&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;client&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Also, add &lt;a href="https://pub.dev/packages/go_router" rel="noopener noreferrer"&gt;go_router&lt;/a&gt; to handle our routing and redirects.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="n"&gt;dart&lt;/span&gt; &lt;span class="n"&gt;pub&lt;/span&gt; &lt;span class="n"&gt;add&lt;/span&gt; &lt;span class="n"&gt;go_router&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We will set up the routes towards the end when we have created all the pages we need. With this, we are ready to jump into creating the app.&lt;/p&gt;

&lt;p&gt;Also, if we want to support iOS and Android, we need to set up deep links so that a session can be obtained upon clicking on the confirmation link sent to the user’s email address.&lt;/p&gt;

&lt;p&gt;We will configure it so that we can open the app by redirecting to &lt;code&gt;mfa-app://callback&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;For iOS, open &lt;code&gt;ios/Runner/info.plist&lt;/code&gt; file and add the following deep link configuration.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- ... other tags --&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;plist&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;dict&amp;gt;&lt;/span&gt;
    &lt;span class="c"&gt;&amp;lt;!-- ... other tags --&amp;gt;&lt;/span&gt;

        &lt;span class="c"&gt;&amp;lt;!-- Deep Links --&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;FlutterDeepLinkingEnabled&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;true/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;CFBundleURLTypes&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;array&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;dict&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;CFBundleTypeRole&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;string&amp;gt;&lt;/span&gt;Editor&lt;span class="nt"&gt;&amp;lt;/string&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;key&amp;gt;&lt;/span&gt;CFBundleURLSchemes&lt;span class="nt"&gt;&amp;lt;/key&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;array&amp;gt;&lt;/span&gt;
          &lt;span class="nt"&gt;&amp;lt;string&amp;gt;&lt;/span&gt;mfa-app&lt;span class="nt"&gt;&amp;lt;/string&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;/array&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;/dict&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/array&amp;gt;&lt;/span&gt;
        &lt;span class="c"&gt;&amp;lt;!-- Deep Links --&amp;gt;&lt;/span&gt;

    &lt;span class="c"&gt;&amp;lt;!-- ... other tags --&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/dict&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/plist&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;For Android, open &lt;code&gt;android/app/src/main/AndroidManifest.xml&lt;/code&gt; file and add the following deep link configuration.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;manifest&lt;/span&gt; &lt;span class="err"&gt;...&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="c"&gt;&amp;lt;!-- ... other tags --&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;application&lt;/span&gt; &lt;span class="err"&gt;...&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;activity&lt;/span&gt; &lt;span class="err"&gt;...&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="c"&gt;&amp;lt;!-- ... other tags --&amp;gt;&lt;/span&gt;

        &lt;span class="c"&gt;&amp;lt;!-- Deep Links --&amp;gt;&lt;/span&gt;
                &lt;span class="nt"&gt;&amp;lt;meta-data&lt;/span&gt; &lt;span class="na"&gt;android:name=&lt;/span&gt;&lt;span class="s"&gt;"flutter_deeplinking_enabled"&lt;/span&gt; &lt;span class="na"&gt;android:value=&lt;/span&gt;&lt;span class="s"&gt;"true"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;intent-filter&amp;gt;&lt;/span&gt;
          &lt;span class="nt"&gt;&amp;lt;action&lt;/span&gt; &lt;span class="na"&gt;android:name=&lt;/span&gt;&lt;span class="s"&gt;"android.intent.action.VIEW"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="nt"&gt;&amp;lt;category&lt;/span&gt; &lt;span class="na"&gt;android:name=&lt;/span&gt;&lt;span class="s"&gt;"android.intent.category.DEFAULT"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="nt"&gt;&amp;lt;category&lt;/span&gt; &lt;span class="na"&gt;android:name=&lt;/span&gt;&lt;span class="s"&gt;"android.intent.category.BROWSABLE"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
          &lt;span class="nt"&gt;&amp;lt;data&lt;/span&gt;
            &lt;span class="na"&gt;android:scheme=&lt;/span&gt;&lt;span class="s"&gt;"mfa-app"&lt;/span&gt;
            &lt;span class="na"&gt;android:host=&lt;/span&gt;&lt;span class="s"&gt;"callback"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;/intent-filter&amp;gt;&lt;/span&gt;
        &lt;span class="c"&gt;&amp;lt;!-- END Deep Links --&amp;gt;&lt;/span&gt;

      &lt;span class="nt"&gt;&amp;lt;/activity&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/application&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/manifest&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;After, we will add the deep link as one of the redirect URLs in our Supabase dashboard.&lt;/p&gt;

&lt;p&gt;Go to &lt;code&gt;Authentication &amp;gt; URL Configuration&lt;/code&gt; and add &lt;code&gt;mfa-app://callback/*&lt;/code&gt; as a redirect URL. Make sure you don’t add any extra slashes or anything because if you do, deep linking will not work properly.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fj8zvkgw7k2cypu7rur34.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fj8zvkgw7k2cypu7rur34.png" alt="Supabase dashboard"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Lastly, we will add the &lt;code&gt;flutter_svg&lt;/code&gt; package. This package will later be used to display a QR code to scan with their authentication app.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;dart pub add flutter_svg
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That is all the dependencies that we need. Let’s dive into coding!&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 3: Create the signup flow
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpzbcyiw1ua1wla6z79pe.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpzbcyiw1ua1wla6z79pe.png" alt="Sign up flow"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let’s first create a signup flow. Again, the user will register with the app using email and password, and after confirming their email address, they will enroll in MFA using an authenticator app.&lt;/p&gt;

&lt;p&gt;The register page contains a form with an email and password field for the user to create a new account. We are just calling the &lt;a href="https://supabase.com/docs/reference/dart/auth-signup" rel="noopener noreferrer"&gt;.signUp()&lt;/a&gt; method with it.&lt;br&gt;
As you can see in the code below at &lt;code&gt;emailRedirectTo&lt;/code&gt; option of the &lt;code&gt;.signUp()&lt;/code&gt;method, upon clicking on the confirmation link sent to the user, they will be taken to MFA enrollment page, which we will implement later.&lt;/p&gt;

&lt;p&gt;Create a &lt;code&gt;lib/pages/auth/signup_page.dart&lt;/code&gt; file and add the following. There will be some errors, but that is because we haven’t created some of the files yet. The errors will go away as we move on, so ignore them for now.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:go_router/go_router.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/main.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/auth/login_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/mfa/enroll_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RegisterPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;'/auth/register'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_RegisterPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_RegisterPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;_isLoading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Register'&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;symmetric&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;horizontal:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;vertical:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;label:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Email'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;label:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Password'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;obscureText:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;ElevatedButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="n"&gt;_isLoading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;});&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;email&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;trim&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;password&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;trim&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;signUp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;email:&lt;/span&gt; &lt;span class="n"&gt;email&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;password:&lt;/span&gt; &lt;span class="n"&gt;password&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;emailRedirectTo:&lt;/span&gt;
                      &lt;span class="s"&gt;'mfa-app://callback&lt;/span&gt;&lt;span class="si"&gt;${MFAEnrollPage.route}&lt;/span&gt;&lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// redirect the user to setup MFA page after email confirmation&lt;/span&gt;
                &lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Check your inbox.'&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="kd"&gt;on&lt;/span&gt; &lt;span class="n"&gt;AuthException&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                    &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Unexpected error occurred'&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
              &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="n"&gt;_isLoading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;});&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;_isLoading&lt;/span&gt;
                &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="nl"&gt;width:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                        &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;white&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
                  &lt;span class="p"&gt;)&lt;/span&gt;
                &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Register'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'I already have an account'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can then create the enrollment page for MFA. This page is taking care of the following.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Retrieve the enrollment secret from the server via &lt;code&gt;supabase.auth.mfa.enroll()&lt;/code&gt; method.&lt;/li&gt;
&lt;li&gt;Displaying the secret and its QR code representation and prompts the user to add the app to their authenticator app&lt;/li&gt;
&lt;li&gt;Verifies the user with a TOTP&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The QR code and the secret will be displayed automatically when the page loads. When the user enters the correct 6-digit TOTP, they will be automatically redirected to the home page.&lt;/p&gt;

&lt;p&gt;Create &lt;code&gt;lib/pages/mfa/enroll_page.dart&lt;/code&gt; file and add the following.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/services.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter_svg/flutter_svg.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:go_router/go_router.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/main.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/auth/register_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/home_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MFAEnrollPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;'/mfa/enroll'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MFAEnrollPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MFAEnrollPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_MFAEnrollPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_MFAEnrollPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MFAEnrollPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_enrollFuture&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;enroll&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Setup MFA'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nl"&gt;actions:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;signOut&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
              &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;go&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="s"&gt;'Logout'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Theme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;colorScheme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onPrimary&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;FutureBuilder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;future:&lt;/span&gt; &lt;span class="n"&gt;_enrollFuture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

          &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;qrCodeUrl&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;totp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;qrCode&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;secret&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;totp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;secret&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;factorId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

          &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;symmetric&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;horizontal:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;vertical:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
              &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="s"&gt;'Open your authentication app and add this app via QR code or by pasting the code below.'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;fontWeight:&lt;/span&gt; &lt;span class="n"&gt;FontWeight&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;bold&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="n"&gt;SvgPicture&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;string&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="n"&gt;qrCodeUrl&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nl"&gt;width:&lt;/span&gt; &lt;span class="mi"&gt;150&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;150&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="n"&gt;Row&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
                  &lt;span class="n"&gt;Expanded&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                      &lt;span class="n"&gt;secret&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                      &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                        &lt;span class="nl"&gt;fontWeight:&lt;/span&gt; &lt;span class="n"&gt;FontWeight&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;bold&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                        &lt;span class="nl"&gt;fontSize:&lt;/span&gt; &lt;span class="mi"&gt;18&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                      &lt;span class="p"&gt;),&lt;/span&gt;
                    &lt;span class="p"&gt;),&lt;/span&gt;
                  &lt;span class="p"&gt;),&lt;/span&gt;
                  &lt;span class="n"&gt;IconButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                      &lt;span class="n"&gt;Clipboard&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;setData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ClipboardData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;text:&lt;/span&gt; &lt;span class="n"&gt;secret&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
                      &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                          &lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Copied to your clip board'&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                    &lt;span class="nl"&gt;icon:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Icon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Icons&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;copy&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                  &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="p"&gt;],&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Enter the code shown in your authentication app.'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;hintText:&lt;/span&gt; &lt;span class="s"&gt;'000000'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;fontSize:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nl"&gt;textAlign:&lt;/span&gt; &lt;span class="n"&gt;TextAlign&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;center&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nl"&gt;keyboardType:&lt;/span&gt; &lt;span class="n"&gt;TextInputType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="nl"&gt;onChanged:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

                  &lt;span class="c1"&gt;// kick off the verification process once 6 characters are entered&lt;/span&gt;
                  &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;challenge&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
                        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;challenge&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;factorId:&lt;/span&gt; &lt;span class="n"&gt;factorId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;verify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                      &lt;span class="nl"&gt;factorId:&lt;/span&gt; &lt;span class="n"&gt;factorId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                      &lt;span class="nl"&gt;challengeId:&lt;/span&gt; &lt;span class="n"&gt;challenge&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                      &lt;span class="nl"&gt;code:&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;refreshSession&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                      &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;go&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;HomePage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="p"&gt;}&lt;/span&gt;
                  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="kd"&gt;on&lt;/span&gt; &lt;span class="n"&gt;AuthException&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
                  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                        &lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Unexpected error occurred'&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
                  &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="p"&gt;},&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;],&lt;/span&gt;
          &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 4: Creating the login flow
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1npuoqer3o29161s8s0y.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1npuoqer3o29161s8s0y.png" alt="Login flow"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Now that we have created a registration flow, we can get to the login flow for returning existing users. Again, the login page has nothing fancy going. We are just collecting the user’s email and password, and calling the good old &lt;a href="https://supabase.com/docs/reference/dart/auth-signinwithpassword" rel="noopener noreferrer"&gt;.signInWithPassword()&lt;/a&gt; method. Upon signing in, the user will be taken to a verify page where the user will then enter their verification code from their authenticator app.&lt;/p&gt;

&lt;p&gt;Create &lt;code&gt;lib/pages/auth/login_page.dart&lt;/code&gt; and add the following.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:go_router/go_router.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/main.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/mfa/verify_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;LoginPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;'/auth/login'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_LoginPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_LoginPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Login'&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;symmetric&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;horizontal:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;vertical:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;label:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Email'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;label:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Password'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;obscureText:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;ElevatedButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;email&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;trim&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;password&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;trim&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;signInWithPassword&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;email:&lt;/span&gt; &lt;span class="n"&gt;email&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;password:&lt;/span&gt; &lt;span class="n"&gt;password&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;go&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;MFAVerifyPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="kd"&gt;on&lt;/span&gt; &lt;span class="n"&gt;AuthException&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                    &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Unexpected error occurred'&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Login'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once a returning user logs in, they are taken to the verification page where they are asked to enter the TOTP from their authenticator app.&lt;/p&gt;

&lt;p&gt;This verification page has the same text field as the enrollment page, and upon entering the code, they are taken to the home page.&lt;/p&gt;

&lt;p&gt;Create a &lt;code&gt;lib/pages/mfa/verify_page.dart&lt;/code&gt; file and add the following.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:go_router/go_router.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/main.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/auth/register_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/home_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MFAVerifyPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;'/mfa/verify'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MFAVerifyPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MFAVerifyPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_MFAVerifyPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_MFAVerifyPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;MFAVerifyPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Verify MFA'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nl"&gt;actions:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;signOut&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
              &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;go&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="s"&gt;'Logout'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Theme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;colorScheme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onPrimary&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;symmetric&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;horizontal:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="nl"&gt;vertical:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="s"&gt;'Verification Required'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="n"&gt;Theme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;textTheme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;titleLarge&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Enter the code shown in your authentication app.'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;hintText:&lt;/span&gt; &lt;span class="s"&gt;'000000'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;fontSize:&lt;/span&gt; &lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;textAlign:&lt;/span&gt; &lt;span class="n"&gt;TextAlign&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;center&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;keyboardType:&lt;/span&gt; &lt;span class="n"&gt;TextInputType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;onChanged:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

              &lt;span class="c1"&gt;// kick off the verification process once 6 characters are entered&lt;/span&gt;
              &lt;span class="k"&gt;try&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;factorsResponse&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;listFactors&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;factor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;factorsResponse&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;totp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;first&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;factorId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;factor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;challenge&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
                    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;challenge&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;factorId:&lt;/span&gt; &lt;span class="n"&gt;factorId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;verify&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;factorId:&lt;/span&gt; &lt;span class="n"&gt;factorId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;challengeId:&lt;/span&gt; &lt;span class="n"&gt;challenge&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;code:&lt;/span&gt; &lt;span class="n"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;refreshSession&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;go&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;HomePage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="kd"&gt;on&lt;/span&gt; &lt;span class="n"&gt;AuthException&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
                    &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;catch&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Unexpected error occurred'&lt;/span&gt;&lt;span class="p"&gt;)));&lt;/span&gt;
              &lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 5: Add a home page with secure contents
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9qd9kdtbtl8uedr7k5iq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9qd9kdtbtl8uedr7k5iq.png" alt="App HomePage"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The home page is where the “secure” contents are displayed. We will create a dummy table with some dummy secure contents for demonstration purposes.&lt;/p&gt;

&lt;p&gt;First, we create dummy content. Run the following SQL to create the table and add some content.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- Dummy table that contains "secure" information&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt;
  &lt;span class="n"&gt;if&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;exists&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;private_posts&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="nb"&gt;int&lt;/span&gt; &lt;span class="k"&gt;generated&lt;/span&gt; &lt;span class="k"&gt;by&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="k"&gt;identity&lt;/span&gt; &lt;span class="k"&gt;primary&lt;/span&gt; &lt;span class="k"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;content&lt;/span&gt; &lt;span class="nb"&gt;text&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;-- Dmmy "secure" data&lt;/span&gt;
&lt;span class="k"&gt;insert&lt;/span&gt; &lt;span class="k"&gt;into&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;private_posts&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;values&lt;/span&gt;
  &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;'Flutter is awesome!'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;'Supabase is awesome!'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;'Postgres is awesome!'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now, we can add some &lt;a href="https://supabase.com/docs/guides/auth/row-level-security" rel="noopener noreferrer"&gt;row security policy&lt;/a&gt; to lock those data down so that only users who have signed in using MFA can view them.&lt;/p&gt;

&lt;p&gt;Run the following SQL to secure our data from malicious users.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- Enable RLS for private_posts table&lt;/span&gt;
&lt;span class="k"&gt;alter&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt;
  &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;private_posts&lt;/span&gt; &lt;span class="n"&gt;enable&lt;/span&gt; &lt;span class="k"&gt;row&lt;/span&gt; &lt;span class="k"&gt;level&lt;/span&gt; &lt;span class="k"&gt;security&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;-- Create a policy that only allows read if they user has signed in via MFA&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="n"&gt;policy&lt;/span&gt; &lt;span class="nv"&gt;"Users can view private_posts if they have signed in via MFA"&lt;/span&gt; &lt;span class="k"&gt;on&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;private_posts&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt;
&lt;span class="k"&gt;select&lt;/span&gt;
  &lt;span class="k"&gt;to&lt;/span&gt; &lt;span class="n"&gt;authenticated&lt;/span&gt; &lt;span class="k"&gt;using&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;auth&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;jwt&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="s1"&gt;'aal'&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s1"&gt;'aal2'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;aal&lt;/code&gt; here stands for &lt;a href="https://pages.nist.gov/800-63-3-Implementation-Resources/63B/AAL/" rel="noopener noreferrer"&gt;Authenticator Assurance Level&lt;/a&gt;, and it will be &lt;code&gt;aal1&lt;/code&gt; for users who have only signed in with 1 sign-in method, and &lt;code&gt;aal2&lt;/code&gt; for users who have completed the MFA flow. Checking the &lt;code&gt;aal&lt;/code&gt; inside RLS policy ensures that the data cannot be viewed by users unless they complete the entire MFA flow.&lt;/p&gt;

&lt;p&gt;The nice thing about RLS is that it gives us the flexibility to control how users can interact with the data. In this particular example, we are mandating MFA to view the data, but you could easily create layered permissions where for example a user can view the data with 1 factor, but can edit the data when signed in with MFA. You can see more examples in our official MFA guide &lt;a href="https://supabase.com/docs/guides/auth/auth-mfa" rel="noopener noreferrer"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Now that we have the secure data in our Supabase instance, all we need to do is to display them in the HomePage. We can simply query the table and display it using a &lt;code&gt;FutureBuilder&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;Create a &lt;code&gt;lib/pages/home_page.dart&lt;/code&gt; file and add the following.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:go_router/go_router.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/main.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/auth/register_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/list_mfa_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;HomePage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatelessWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;'/'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;HomePage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;privatePostsFuture&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'private_posts'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;select&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;dynamic&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&amp;gt;();&lt;/span&gt;

    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Home'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="nl"&gt;actions:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;PopupMenuButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;itemBuilder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
                &lt;span class="n"&gt;PopupMenuItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Unenroll MFA'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                  &lt;span class="nl"&gt;onTap:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ListMFAPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                  &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="n"&gt;PopupMenuItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Logout'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                  &lt;span class="nl"&gt;onTap:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;signOut&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                    &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;go&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                  &lt;span class="p"&gt;},&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;];&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;FutureBuilder&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;dynamic&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&amp;gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;future:&lt;/span&gt; &lt;span class="n"&gt;privatePostsFuture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

          &lt;span class="c1"&gt;// Display the secure private content upon retrieval&lt;/span&gt;
          &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;itemCount:&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;itemBuilder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ListTile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="s"&gt;'content'&lt;/span&gt;&lt;span class="p"&gt;]));&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Because we have set the RLS policy, any user without going through the MFA flow will not see anything on this page.&lt;/p&gt;

&lt;p&gt;One final page to add here is the &lt;strong&gt;unenrollment&lt;/strong&gt; page. On this page, users can remove any factors that they have added. Once a user removes the factor, the user’s account will no longer be associated with the authenticator app, and they would have to go through the enrollment steps again.&lt;/p&gt;

&lt;p&gt;Create &lt;code&gt;lib/pages/list_mfa_page.dart&lt;/code&gt; file and add the following.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:go_router/go_router.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/main.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/auth/register_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;/// A page that lists the currently signed in user's MFA methods.&lt;/span&gt;
&lt;span class="c1"&gt;///&lt;/span&gt;
&lt;span class="c1"&gt;/// The user can unenroll the factors.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ListMFAPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatelessWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;'/list-mfa'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="n"&gt;ListMFAPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_factorListFuture&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;listFactors&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'List of MFA Factors'&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;FutureBuilder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;future:&lt;/span&gt; &lt;span class="n"&gt;_factorListFuture&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasError&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toString&lt;/span&gt;&lt;span class="p"&gt;()));&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
          &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;

          &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;factors&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;all&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;itemCount:&lt;/span&gt; &lt;span class="n"&gt;factors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;itemBuilder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;factor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;factors&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
              &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;ListTile&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;factor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;friendlyName&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="n"&gt;factor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;factorType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nl"&gt;subtitle:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;factor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;status&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="nl"&gt;trailing:&lt;/span&gt; &lt;span class="n"&gt;IconButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;showDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                        &lt;span class="nl"&gt;context:&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                        &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                          &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;AlertDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                            &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                              &lt;span class="s"&gt;'Are you sure you want to delete this factor? You will be signed out of the app upon removing the factor.'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                            &lt;span class="p"&gt;),&lt;/span&gt;
                            &lt;span class="nl"&gt;actions:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
                              &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                                &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                  &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                                &lt;span class="p"&gt;},&lt;/span&gt;
                                &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'cancel'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                              &lt;span class="p"&gt;),&lt;/span&gt;
                              &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                                &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;unenroll&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;factor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                                  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;signOut&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                                  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                                    &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;go&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                                  &lt;span class="p"&gt;}&lt;/span&gt;
                                &lt;span class="p"&gt;},&lt;/span&gt;
                                &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'delete'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                              &lt;span class="p"&gt;),&lt;/span&gt;
                            &lt;span class="p"&gt;],&lt;/span&gt;
                          &lt;span class="p"&gt;);&lt;/span&gt;
                        &lt;span class="p"&gt;});&lt;/span&gt;
                  &lt;span class="p"&gt;},&lt;/span&gt;
                  &lt;span class="nl"&gt;icon:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Icon&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Icons&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;delete_outline&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;);&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 6: Putting the pieces together with go_router
&lt;/h3&gt;

&lt;p&gt;Now that we have all the pages, it’s time to put it all together with the help of &lt;a href="https://pub.dev/packages/go_router" rel="noopener noreferrer"&gt;go_router&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;go_router, as you may know, is a routing package for Flutter, and its redirect feature is particularly helpful for implementing the complex requirement this app had. Particularly, we wanted to make sure that a user who has not yet set up MFA is redirected to the MFA setup page, and only users who have signed in land on the home page.&lt;/p&gt;

&lt;p&gt;Another helpful feature of go_router comes when using deep links, and it automatically redirects the users to the correct path of the deep link. Because of this, we can ensure that user lands on the MFA setup page upon confirming their email address.&lt;/p&gt;

&lt;p&gt;We will add the router in our &lt;code&gt;lib/main.dart&lt;/code&gt; file. Your &lt;code&gt;main.dart&lt;/code&gt; file should now look like this.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:go_router/go_router.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/auth/login_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/auth/register_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/home_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/list_mfa_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/mfa/verify_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:mfa_app/pages/mfa/enroll_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nl"&gt;url:&lt;/span&gt; &lt;span class="s"&gt;'YOUR_SUPABASE_URL'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nl"&gt;anonKey:&lt;/span&gt; &lt;span class="s"&gt;'YOUR_ANON_KEY'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;runApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;/// Extract SupabaseClient instance in a handy variable&lt;/span&gt;
&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;instance&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;client&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_router&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GoRouter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nl"&gt;routes:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
    &lt;span class="n"&gt;GoRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;path:&lt;/span&gt; &lt;span class="n"&gt;HomePage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;HomePage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="n"&gt;GoRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;path:&lt;/span&gt; &lt;span class="n"&gt;ListMFAPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;ListMFAPage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="n"&gt;GoRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;path:&lt;/span&gt; &lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="n"&gt;GoRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;path:&lt;/span&gt; &lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="n"&gt;GoRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;path:&lt;/span&gt; &lt;span class="n"&gt;MFAEnrollPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MFAEnrollPage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="n"&gt;GoRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;path:&lt;/span&gt; &lt;span class="n"&gt;MFAVerifyPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MFAVerifyPage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="nl"&gt;redirect:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="c1"&gt;// Any users can visit the /auth route&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;state&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;location&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'/auth'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;session&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;currentSession&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="c1"&gt;// A user without a session should be redirected to the register page&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;session&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;assuranceLevelData&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;getAuthenticatorAssuranceLevel&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="c1"&gt;// The user has not setup MFA yet, so send them to enroll MFA page.&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;assuranceLevelData&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;currentLevel&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;AuthenticatorAssuranceLevels&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;aal1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;refreshSession&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;nextLevel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
          &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;mfa&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;getAuthenticatorAssuranceLevel&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;nextLevel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nextLevel&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;AuthenticatorAssuranceLevels&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;aal2&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// The user has already setup MFA, but haven't login via MFA&lt;/span&gt;
        &lt;span class="c1"&gt;// Redirect them to the verify page&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;MFAVerifyPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// The user has not yet setup MFA&lt;/span&gt;
        &lt;span class="c1"&gt;// Redirect them to the enrollment page&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;MFAEnrollPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;// The user has signed invia MFA, and is allowed to view any page.&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MyApp&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatelessWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="c1"&gt;// This widget is the root of your application.&lt;/span&gt;
  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;MaterialApp&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;router&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="s"&gt;'MFA App'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;debugShowCheckedModeBanner:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;theme:&lt;/span&gt; &lt;span class="n"&gt;ThemeData&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;light&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;copyWith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;inputDecorationTheme:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecorationTheme&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;border:&lt;/span&gt; &lt;span class="n"&gt;OutlineInputBorder&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;routerConfig:&lt;/span&gt; &lt;span class="n"&gt;_router&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Conclusions and future iterations
&lt;/h2&gt;

&lt;p&gt;We looked at how to incorporate Multi-Factor Authentication into a Flutter app with a complete enrollment and verification flow for new and existing users. We saw how we are able to control how the users can interact with the data using their MFA status.&lt;/p&gt;

&lt;p&gt;Another common use case is to make MFA optional and allow the user to opt-in whenever they are ready. Optionally enrolling in MFA will require some tweaks in the code, but might be a fun one to try out.&lt;/p&gt;

&lt;h2&gt;
  
  
  More Flutter content
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://supabase.com/blog/flutter-tutorial-building-a-chat-app" rel="noopener noreferrer"&gt;Flutter Tutorial: building a Flutter chat app&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/blog/flutter-authentication-and-authorization-with-rls" rel="noopener noreferrer"&gt;Flutter Authentication and Authorization with RLS&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/blog/flutter-real-time-multiplayer-game" rel="noopener noreferrer"&gt;How to build a real-time multiplayer game with Flutter Flame&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/docs/guides/functions/dart-edge" rel="noopener noreferrer"&gt;Write backend code using Dart Edge&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>flutter</category>
      <category>supabase</category>
      <category>auth</category>
      <category>security</category>
    </item>
    <item>
      <title>How to build a real-time multiplayer game with Flutter Flame</title>
      <dc:creator>Tyler Shukert</dc:creator>
      <pubDate>Wed, 22 Feb 2023 04:40:18 +0000</pubDate>
      <link>https://dev.to/supabase/how-to-build-a-real-time-multiplayer-game-with-flutter-flame-3k7f</link>
      <guid>https://dev.to/supabase/how-to-build-a-real-time-multiplayer-game-with-flutter-flame-3k7f</guid>
      <description>&lt;p&gt;Flutter is a UI library to build apps that run on any platform, but it can also build interactive games thanks to an open-source game engine built on top of Flutter called &lt;a href="https://flame-engine.org/"&gt;Flame&lt;/a&gt;. Flame takes care of things like collision detection or loading image sprites to bring game development to all the Flutter devs. We can take it a step further to introduce real-time communication features so that players can play against each other in real-time.&lt;/p&gt;

&lt;p&gt;In this article, we will use Flutter, Flame, and Supabase's real-time features to build a real-time multiplayer shooting game. You can find the complete code of this tutorial &lt;a href="https://github.com/supabase/supabase/tree/master/examples/realtime/flutter-multiplayer-shooting-game"&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Overview of the final game
&lt;/h2&gt;


  


&lt;p&gt;The game is a simple shooting game. Each player has a UFO, and you can move it by dragging your finger across the screen. The UFO will emit bullets automatically in three directions, and the objective of the game is to hit the opponents with bullets before your UFO gets destroyed by the opponent’s bullets. The position and the health points are synced using a low-latency web socket connection provided by Supabase.&lt;/p&gt;

&lt;p&gt;Before entering the main game, there is a lobby where you can wait for other players to show up. Once another player shows up, you can hit start, which will kick off the game on both ends.&lt;/p&gt;

&lt;p&gt;We will first build the Flutter widgets used to build the basic UI, then build the Flame game and finally handle the network connection to share the data between connected clients.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build the App
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Step 1. Create the Flutter App
&lt;/h3&gt;

&lt;p&gt;We will start out by creating the Flutter app. Open your terminal and create a new app named with the following command.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;flutter create flame_realtime_shooting
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Open the created app with your favorite IDE and let’s get started with coding!&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 2. Building the Flutter widgets
&lt;/h3&gt;

&lt;p&gt;We will have a simple directory structure to build this app. Since we only have a few widgets, we will just add them inside &lt;code&gt;main.dart&lt;/code&gt; file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;├── lib/
|   ├── game/
│   │   ├── game.dart
│   │   ├── player.dart
│   │   └── bullet.dart
│   └── main.dart
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Create the Main Game Page
&lt;/h3&gt;

&lt;p&gt;We will create minimal Flutter widgets for this app as most of the game logic will be handled in the Flame Game classes later. Our game will have a single page with two dialogs before the game starts and after the game ends. The page will simply contain the &lt;a href="https://docs.flame-engine.org/1.6.0/flame/game_widget.html"&gt;GameWidget&lt;/a&gt; while displaying a nice background image. We will make it a StatefulWidget, because we will add methods to handle sending and receiving real-time data later on. Add the following to &lt;code&gt;main.dart&lt;/code&gt; file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/game.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame_realtime_shooting/game/game.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;runApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MyApp&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatelessWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;key&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MaterialApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="s"&gt;'UFO Shooting Game'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;debugShowCheckedModeBanner:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;home:&lt;/span&gt; &lt;span class="n"&gt;GamePage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;GamePage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;GamePage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GamePage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_GamePageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_GamePageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GamePage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;MyGame&lt;/span&gt; &lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;Stack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;fit:&lt;/span&gt; &lt;span class="n"&gt;StackFit&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;Image&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;asset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'assets/images/background.jpg'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;fit:&lt;/span&gt; &lt;span class="n"&gt;BoxFit&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;cover&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;GameWidget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;game:&lt;/span&gt; &lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;_initialize&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_initialize&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;MyGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;onGameStateUpdate:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// TODO: handle gmae state update here&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="nl"&gt;onGameOver:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;playerWon&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="c1"&gt;// TODO: handle when the game is over here&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// await for a frame so that the widget mounts&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;delayed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;zero&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;_openLobbyDialog&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;_openLobbyDialog&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;showDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;context:&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;barrierDismissible:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;_LobbyDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;onGameStarted:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gameId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="c1"&gt;// handle game start here&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You will see some errors, because we are importing some files that we haven’t created yet, but don’t worry, because we will get to it soon.&lt;/p&gt;

&lt;h3&gt;
  
  
  Create the Lobby Dialog
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fce6iuw3pu8v6bpw536mr.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fce6iuw3pu8v6bpw536mr.png" alt="Lobby dialog" width="800" height="473"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Lobby dialog class on the surface is a simple Alert dialog, but will hold its own states like the list of players that are waiting at the lobby. We will also add some classes to handle the presence data on the lobby later on, but for now we will just have a simple AlertDialog. Add the following code at the end of main.dart file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_LobbyDialog&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;_LobbyDialog&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onGameStarted&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="kt"&gt;Function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;gameId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;onGameStarted&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_LobbyDialog&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_LobbyDialogState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_LobbyDialogState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_LobbyDialog&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_userids&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
  &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;_loading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// TODO: assign unique identifier for the user&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;''&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;AlertDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Lobby'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;_loading&lt;/span&gt;
          &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;()),&lt;/span&gt;
            &lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="si"&gt;${_userids.length}&lt;/span&gt;&lt;span class="s"&gt; users waiting'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;actions:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="n"&gt;_userids&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;
              &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;
              &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;_loading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                  &lt;span class="p"&gt;});&lt;/span&gt;

                  &lt;span class="c1"&gt;// TODO: notify the other player the start of the game&lt;/span&gt;
                &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'start'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 3. Building the Flame components
&lt;/h3&gt;

&lt;h3&gt;
  
  
  Creating the FlameGame
&lt;/h3&gt;

&lt;p&gt;Now the fun part starts! We will start out by creating our game class. We create a &lt;code&gt;MyGame&lt;/code&gt; class that extends the &lt;a href="https://docs.flame-engine.org/1.6.0/flame/game.html"&gt;FlameGame&lt;/a&gt; class. &lt;code&gt;FlameGame&lt;/code&gt; takes care of collision detection and pan-detection, and it will also be the parent of all the components that we will add to the game. The game contains 2 components, &lt;code&gt;Player&lt;/code&gt; and &lt;code&gt;Bullet&lt;/code&gt;. &lt;code&gt;MyGame&lt;/code&gt; is a class that wraps around all components of the game and can control the child components.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fy4oylo7y4cqlesntswf1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fy4oylo7y4cqlesntswf1.png" alt="Game structure" width="800" height="470"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Let’s add flame to our app by adding the following to our &lt;code&gt;pubspec.yaml&lt;/code&gt; file to install flame.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;flame&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;^1.6.0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;We can then create &lt;code&gt;MyGame&lt;/code&gt; class. Add the following code in &lt;code&gt;lib/game.dart&lt;/code&gt; file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'dart:async'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/game.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/components.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/events.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/image_composition.dart'&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;flame_image&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame_realtime_shooting/game/bullet.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame_realtime_shooting/game/player.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MyGame&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;FlameGame&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="n"&gt;PanDetector&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;HasCollisionDetection&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;MyGame&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onGameOver&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onGameStateUpdate&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;_initialHealthPoints&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Callback to notify the parent when the game ends.&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="kt"&gt;Function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;didWin&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;onGameOver&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Callback for when the game state updates.&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="kt"&gt;Function&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;Vector2&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="n"&gt;onGameStateUpdate&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// `Player` instance of the player&lt;/span&gt;
  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="n"&gt;_player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// `Player` instance of the opponent&lt;/span&gt;
  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt; &lt;span class="n"&gt;_opponent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;isGameOver&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;_playerHealthPoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_initialHealthPoints&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;flame_image&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;Image&lt;/span&gt; &lt;span class="n"&gt;_playerBulletImage&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;flame_image&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;Image&lt;/span&gt; &lt;span class="n"&gt;_opponentBulletImage&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Color&lt;/span&gt; &lt;span class="n"&gt;backgroundColor&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;transparent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;onLoad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;playerImage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;images&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'player.png'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;_player&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;isMe:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;spriteSize&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;_player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SpriteComponent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;sprite:&lt;/span&gt; &lt;span class="n"&gt;Sprite&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;playerImage&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nl"&gt;size:&lt;/span&gt; &lt;span class="n"&gt;spriteSize&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_player&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;opponentImage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;images&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'opponent.png'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;_opponent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;isMe:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;_opponent&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SpriteComponent&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;opponentImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;size:&lt;/span&gt; &lt;span class="n"&gt;spriteSize&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_opponent&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="n"&gt;_playerBulletImage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;images&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'player-bullet.png'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;_opponentBulletImage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;images&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;load&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'opponent-bullet.png'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onLoad&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;onPanUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;DragUpdateInfo&lt;/span&gt; &lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;delta&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;global&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;mirroredPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;getMirroredPercentPosition&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;onGameStateUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mirroredPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_playerHealthPoint&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onPanUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;info&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;children&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="n"&gt;Bullet&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasBeenHit&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isMine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_playerHealthPoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_playerHealthPoint&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;damage&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;mirroredPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;getMirroredPercentPosition&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
        &lt;span class="n"&gt;onGameStateUpdate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mirroredPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;_playerHealthPoint&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;_player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;updateHealth&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_playerHealthPoint&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;_initialHealthPoints&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_playerHealthPoint&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;endGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;startNewGame&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;isGameOver&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;_playerHealthPoint&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_initialHealthPoints&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;children&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;position&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initialPosition&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="n"&gt;Bullet&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;removeFromParent&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;_shootBullets&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;/// shoots out bullets form both the player and the opponent.&lt;/span&gt;
  &lt;span class="c1"&gt;///&lt;/span&gt;
  &lt;span class="c1"&gt;/// Calls itself every 500 milliseconds&lt;/span&gt;
  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_shootBullets&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;delayed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;milliseconds:&lt;/span&gt; &lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

    &lt;span class="c1"&gt;/// Player's bullet&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;playerBulletInitialPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;copy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;position&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-=&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;playerBulletVelocities&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;bulletVelocity&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;playerBulletVelocities&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;Bullet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;isMine:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;velocity:&lt;/span&gt; &lt;span class="n"&gt;bulletVelocity&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;image:&lt;/span&gt; &lt;span class="n"&gt;_playerBulletImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;initialPosition:&lt;/span&gt; &lt;span class="n"&gt;playerBulletInitialPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;)));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="c1"&gt;/// Opponent's bullet&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;opponentBulletInitialPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;copy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_opponent&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;position&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;radius&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;opponentBulletVelocities&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;80&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;bulletVelocity&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;opponentBulletVelocities&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;Bullet&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;isMine:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;velocity:&lt;/span&gt; &lt;span class="n"&gt;bulletVelocity&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;image:&lt;/span&gt; &lt;span class="n"&gt;_opponentBulletImage&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;initialPosition:&lt;/span&gt; &lt;span class="n"&gt;opponentBulletInitialPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;)));&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;

    &lt;span class="n"&gt;_shootBullets&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;updateOpponent&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_opponent&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;position&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;x&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;size&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;_opponent&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;updateHealth&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;health&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;_initialHealthPoints&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;/// Called when either the player or the opponent has run out of health points&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;endGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;playerWon&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;isGameOver&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;onGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;playerWon&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;There is a lot going here, so let’s break it down. Within the &lt;code&gt;onLoad&lt;/code&gt; method, we are loading all of the sprites used throughout the game. Then we are adding the player and opponent component.&lt;/p&gt;

&lt;p&gt;Within &lt;code&gt;onPanUpdate&lt;/code&gt;, we handle the user dragging on the screen. Note that we are calling the &lt;code&gt;onGameStateUpdate&lt;/code&gt; callback to pass the player’s position so that we can share it to the opponent’s client later when we handle network connections. On the other hand, we have the &lt;code&gt;updateOpponent&lt;/code&gt; method, which is used to update the opponent’s state with the information coming in from the network. We will also add logic to call it from the Flutter widgets later.&lt;/p&gt;

&lt;p&gt;Upon starting the game, &lt;code&gt;_shootBullets()&lt;/code&gt; is called, which shoots out bullets both from the player and the opponent. &lt;code&gt;_shootBullets()&lt;/code&gt; is a recursive function that calls itself every 500 milliseconds. If the bullet hits the player, it is caught inside the &lt;code&gt;udpate()&lt;/code&gt; method, which is called on every frame. There we calculate the new player’s health points.&lt;/p&gt;

&lt;h3&gt;
  
  
  Creating the Player Component
&lt;/h3&gt;

&lt;p&gt;&lt;code&gt;Player&lt;/code&gt; component has the UFO sprite and represents the player and the opponent. It extends the &lt;code&gt;PositionComponent&lt;/code&gt; from Flame. Add the following in &lt;code&gt;lib/player.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'dart:async'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/collisions.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/components.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame_realtime_shooting/game/bullet.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Player&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;PositionComponent&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="n"&gt;HasGameRef&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;CollisionCallbacks&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;Vector2&lt;/span&gt; &lt;span class="n"&gt;velocity&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;zero&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt; &lt;span class="n"&gt;initialPosition&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;isMe&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;_isMyPlayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;isMe&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Whether it's me or the opponent&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;_isMyPlayer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;30.0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;onLoad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;anchor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Anchor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;initialX&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gameRef&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;x&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;initialPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_isMyPlayer&lt;/span&gt;
        &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;initialX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gameRef&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.8&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;initialX&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;gameRef&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;position&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;initialPosition&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;CircleHitbox&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_Gauge&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onLoad&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;move&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Vector2&lt;/span&gt; &lt;span class="n"&gt;delta&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;position&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;delta&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;updateHealth&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;healthLeft&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;in&lt;/span&gt; &lt;span class="n"&gt;children&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="n"&gt;_Gauge&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;child&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;_healthLeft&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;healthLeft&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;onCollision&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;Set&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;intersectionPoints&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;PositionComponent&lt;/span&gt; &lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onCollision&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;intersectionPoints&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;other&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="n"&gt;Bullet&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;_isMyPlayer&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isMine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasBeenHit&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="n"&gt;other&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;removeFromParent&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;/// returns the mirrored percent position of the player&lt;/span&gt;
  &lt;span class="c1"&gt;/// to be broadcasted to other clients&lt;/span&gt;
  &lt;span class="n"&gt;Vector2&lt;/span&gt; &lt;span class="n"&gt;getMirroredPercentPosition&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;mirroredPosition&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gameRef&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;size&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mirroredPosition&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;x&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;gameRef&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="n"&gt;mirroredPosition&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="n"&gt;gameRef&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_Gauge&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;PositionComponent&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;_healthLeft&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;1.0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;FutureOr&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;onLoad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;playerParent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;parent&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;playerParent&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="n"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;playerParent&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;width&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="n"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="n"&gt;anchor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Anchor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;centerLeft&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="n"&gt;position&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onLoad&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Canvas&lt;/span&gt; &lt;span class="n"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;render&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;canvas&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;canvas&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;drawRect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;Rect&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromPoints&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Offset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;Offset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;Paint&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;color&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;white&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;canvas&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;drawRect&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="n"&gt;Rect&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromPoints&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Offset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;Offset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;_healthLeft&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;height&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="n"&gt;Paint&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
          &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;color&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_healthLeft&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;
              &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;green&lt;/span&gt;
              &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;_healthLeft&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mf"&gt;0.25&lt;/span&gt;
                  &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;
                  &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;red&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can see that it has a &lt;code&gt;_isMyPlayer&lt;/code&gt; property, which is true for the player and false for the opponent. If we take a look at the &lt;code&gt;onLoad&lt;/code&gt; method, we can use this to position it either at the top if it’s the opponent, or at the bottom if it’s the player. We can also see that we are adding a &lt;code&gt;CircleHitbox&lt;/code&gt;, because we need to detect collisions between it and the bullets. Lastly, we are adding &lt;code&gt;_Gauge&lt;/code&gt; as its child, which is the health point gauge you see on top of each players. Within &lt;code&gt;onCollision&lt;/code&gt; callback, we are checking if the collided object is the opponent’s bullet, and if it is, we flag the bullet as &lt;code&gt;hasBeenHit&lt;/code&gt; and remove it from the game.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;getMirroredPercentPosition&lt;/code&gt; method is used when sharing the position with the opponent’s client. It calculates the mirrored position of the player. &lt;code&gt;updateHealth&lt;/code&gt; is called when the health changes and updates the bar length of the &lt;code&gt;_Gauge&lt;/code&gt; class.&lt;/p&gt;

&lt;h3&gt;
  
  
  Adding bullets
&lt;/h3&gt;

&lt;p&gt;Lastly we will add the &lt;code&gt;Bullet&lt;/code&gt; class. It represents a single bullet coming out from the player and the opponent. Within &lt;code&gt;onLoad&lt;/code&gt; it adds the sprite to apply the nice image and &lt;code&gt;CircleHitbox&lt;/code&gt; so that it can collide with other objects. You can also see that it receives a &lt;code&gt;velocity&lt;/code&gt; in the constructor, the position is updated using the velocity and the elapsed time within the &lt;code&gt;update&lt;/code&gt; method. This is how you can have it move in a single direction at a constant speed.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'dart:async'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/collisions.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/components.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flame/image_composition.dart'&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;flame_image&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Bullet&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;PositionComponent&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="n"&gt;CollisionCallbacks&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;HasGameRef&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt; &lt;span class="n"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;flame_image&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;Image&lt;/span&gt; &lt;span class="n"&gt;image&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;5.0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;hasBeenHit&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;isMine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Damage that it deals when it hits the player&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt; &lt;span class="n"&gt;damage&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;Bullet&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isMine&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;velocity&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;image&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt; &lt;span class="n"&gt;initialPosition&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;position:&lt;/span&gt; &lt;span class="n"&gt;initialPosition&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;onLoad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;anchor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Anchor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;center&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;width&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;height&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;CircleHitbox&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;collisionType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;CollisionType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;passive&lt;/span&gt;
      &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;anchor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Anchor&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;center&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;sprite&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
        &lt;span class="n"&gt;SpriteComponent&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromImage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;image&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;size:&lt;/span&gt; &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;radius&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

    &lt;span class="n"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;sprite&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onLoad&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;double&lt;/span&gt; &lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;update&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;position&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;velocity&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="n"&gt;dt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt; &lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;gameRef&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;removeFromParent&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 4. Add real-time communications between players
&lt;/h3&gt;

&lt;p&gt;At this point, we have a working shooting game except the opponent does not move, because we have not added any ways to communicate between clients. We will use Supabase’s &lt;a href="https://supabase.com/docs/guides/realtime"&gt;realtime features&lt;/a&gt; for this, because it gives us an out of the box solution to handle low-latency real-time communication between players. If you do not have a Supabase project created yet, head over to &lt;a href="https://database.new/"&gt;database.new&lt;/a&gt; to create one.&lt;/p&gt;

&lt;p&gt;Before we get into any coding, let’s install the Supabase SDK into our app. We will also use the &lt;a href="https://pub.dev/packages/uuid"&gt;uuid package&lt;/a&gt; to generate random unique ids for the users. Add the following to &lt;code&gt;pubspec.yaml&lt;/code&gt; file.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;supabase_flutter&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;^1.4.0&lt;/span&gt;
&lt;span class="na"&gt;uuid&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;^3.0.7&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once &lt;code&gt;pub get&lt;/code&gt; is complete, let’s initialize Supabase. We will override the &lt;code&gt;main&lt;/code&gt; function to initialize Supabase. You can get your Supabase URL and Anon Key at &lt;code&gt;Project Setting&lt;/code&gt; &amp;gt; &lt;code&gt;API&lt;/code&gt;. Copy and paste them into the &lt;code&gt;Supabase.initialize&lt;/code&gt; call.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="nf"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nl"&gt;url:&lt;/span&gt; &lt;span class="s"&gt;'YOUR_SUPABASE_URL'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nl"&gt;anonKey:&lt;/span&gt; &lt;span class="s"&gt;'YOUR_ANON_KEY'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nl"&gt;realtimeClientOptions:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; 
      &lt;span class="n"&gt;RealtimeClientOptions&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;eventsPerSecond:&lt;/span&gt; &lt;span class="mi"&gt;40&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;runApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;// Extract Supabase client for easy access to Supabase&lt;/span&gt;
&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;instance&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;client&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;RealtimeClientOptions&lt;/code&gt; here is a parameter to override how many events per second each client will send to Supabase. The default is 10, but we want to override to 40 to provide a more in-synced experience.&lt;/p&gt;

&lt;p&gt;With this, we are ready to get into adding the real-time features now.&lt;/p&gt;

&lt;h3&gt;
  
  
  Handle the Lobby to wait for Other Players to show up
&lt;/h3&gt;

&lt;p&gt;We will start by rewriting the &lt;code&gt;_Lobby&lt;/code&gt; class the first thing we have to do in the lobby is to wait and detect other online users also at the lobby. We can implement this using the &lt;a href="https://supabase.com/docs/guides/realtime/presence"&gt;presence&lt;/a&gt; feature in Supabase.&lt;/p&gt;

&lt;p&gt;Add &lt;code&gt;initState&lt;/code&gt; and inside it initialize a &lt;code&gt;RealtimeChannel&lt;/code&gt; instance. We can call it &lt;code&gt;_lobbyChannel&lt;/code&gt;. If we take a look at the &lt;code&gt;subscribe()&lt;/code&gt; method, we can see that upon successful subscription to the lobby channel, we are tracking our the unique user ID that we create uplon initialization. We are listening to the &lt;code&gt;sync&lt;/code&gt; event to get notified whenever anyone is “present”. Within the callback, we are extracting the userIds of all the users in the lobby and set it as the state.A game starts when someone taps on the &lt;code&gt;Start&lt;/code&gt; button. If we take a look at the &lt;code&gt;onPressed&lt;/code&gt; callback, we see that we are sending a &lt;a href="https://supabase.com/docs/guides/realtime/broadcast"&gt;broadcast&lt;/a&gt; event to the lobby channel with two participant ids and a randomly generated game ID. &lt;a href="https://supabase.com/docs/guides/realtime/broadcast"&gt;Broadcast&lt;/a&gt; is a feature of Supabase to send and receive lightweight low-latency data between clients, and when the two participants, one of them being the person tapping on the &lt;code&gt;start&lt;/code&gt; button, is received on both ends, a game starts. We can observe within &lt;code&gt;initState&lt;/code&gt; inside the callback for &lt;code&gt;game_start&lt;/code&gt; event that upon receiving a broadcast event, it checks if the player is one of the participants, and if it is, it will call the &lt;code&gt;onGameStarted&lt;/code&gt; call back and pop the navigator removing the dialog. The game has begun!&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_LobbyDialogState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_LobbyDialog&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_userids&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
  &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;_loading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Unique identifier for each players to identify eachother in lobby&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Uuid&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;v4&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;RealtimeChannel&lt;/span&gt; &lt;span class="n"&gt;_lobbyChannel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="n"&gt;_lobbyChannel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="s"&gt;'lobby'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;opts:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;RealtimeChannelConfig&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;self:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="n"&gt;_lobbyChannel&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RealtimeListenTypes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;presence&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ChannelFilter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;event:&lt;/span&gt; &lt;span class="s"&gt;'sync'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;ref&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;// Update the lobby count&lt;/span&gt;
      &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;presenceState&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_lobbyChannel&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;presenceState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

      &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_userids&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;presenceState&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;values&lt;/span&gt;
            &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;presences&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;presences&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;first&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;Presence&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'user_id'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toList&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RealtimeListenTypes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;broadcast&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;ChannelFilter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;event:&lt;/span&gt; &lt;span class="s"&gt;'game_start'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;// Start the game if someone has started a game with you&lt;/span&gt;
      &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;participantIds&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'participants'&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;participantIds&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;contains&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;myUserId&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;gameId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'game_id'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="n"&gt;widget&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onGameStarted&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gameId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="n"&gt;Navigator&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;subscribe&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;ref&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;'SUBSCRIBED'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;_lobbyChannel&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;track&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="s"&gt;'user_id'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;removeChannel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_lobbyChannel&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;AlertDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Lobby'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;_loading&lt;/span&gt;
          &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;()),&lt;/span&gt;
            &lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="si"&gt;${_userids.length}&lt;/span&gt;&lt;span class="s"&gt; users waiting'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;actions:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
        &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="n"&gt;_userids&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;
              &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;
              &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;_loading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                  &lt;span class="p"&gt;});&lt;/span&gt;

                  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;opponentId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
                      &lt;span class="n"&gt;_userids&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;firstWhere&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;userId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;userId&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;gameId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Uuid&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;v4&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;_lobbyChannel&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="nl"&gt;type:&lt;/span&gt; &lt;span class="n"&gt;RealtimeListenTypes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;broadcast&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="nl"&gt;event:&lt;/span&gt; &lt;span class="s"&gt;'game_start'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="nl"&gt;payload:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                      &lt;span class="s"&gt;'participants'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
                        &lt;span class="n"&gt;opponentId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                        &lt;span class="n"&gt;myUserId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                      &lt;span class="p"&gt;],&lt;/span&gt;
                      &lt;span class="s"&gt;'game_id'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;gameId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="p"&gt;},&lt;/span&gt;
                  &lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'start'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;],&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Sharing Game States with the Opposing Player
&lt;/h3&gt;

&lt;p&gt;Once a game begins, we need to synchronize the game states between the two clients. In our case, we will sync only the player’s position and health points. Whenever a player moves, or the player’s health points change, the &lt;code&gt;onGameStateUpdate&lt;/code&gt; callback on our &lt;code&gt;MyGame&lt;/code&gt; instance that will fire notifying the update along with its position and health point. We will broadcast those information to the opponent’s client via Supabase &lt;a href="https://supabase.com/docs/guides/realtime/broadcast"&gt;broadcast feature&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Fill in the &lt;code&gt;_initialize&lt;/code&gt; method like the following to initialize the game.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;GamePage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;GamePage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GamePage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_GamePageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_GamePageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;GamePage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;MyGame&lt;/span&gt; &lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Holds the RealtimeChannel to sync game states&lt;/span&gt;
  &lt;span class="n"&gt;RealtimeChannel&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;_gameChannel&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;Stack&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;fit:&lt;/span&gt; &lt;span class="n"&gt;StackFit&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;expand&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;Image&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;asset&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'assets/images/background.jpg'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;fit:&lt;/span&gt; &lt;span class="n"&gt;BoxFit&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;cover&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;GameWidget&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;game:&lt;/span&gt; &lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;_initialize&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_initialize&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_game&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;MyGame&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;onGameStateUpdate:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;ChannelResponse&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="c1"&gt;// Loop until the send succeeds if the payload is to notify defeat.&lt;/span&gt;
        &lt;span class="k"&gt;do&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;_gameChannel&lt;/span&gt;&lt;span class="o"&gt;!.&lt;/span&gt;&lt;span class="na"&gt;send&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;type:&lt;/span&gt; &lt;span class="n"&gt;RealtimeListenTypes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;broadcast&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;event:&lt;/span&gt; &lt;span class="s"&gt;'game_state'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;payload:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;'x'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;x&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;'y'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;y&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="s"&gt;'health'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt;&lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="p"&gt;);&lt;/span&gt;

          &lt;span class="c1"&gt;// wait for a frame to avoid infinite rate limiting loops&lt;/span&gt;
          &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;delayed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;zero&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{});&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;while&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;ChannelResponse&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;rateLimited&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="n"&gt;health&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="nl"&gt;onGameOver:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;playerWon&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;showDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;barrierDismissible:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="nl"&gt;context:&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;AlertDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;playerWon&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="s"&gt;'You Won!'&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="s"&gt;'You lost...'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="nl"&gt;actions:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
                &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;Navigator&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pop&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;removeChannel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_gameChannel&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                    &lt;span class="n"&gt;_openLobbyDialog&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
                  &lt;span class="p"&gt;},&lt;/span&gt;
                  &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Back to Lobby'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="p"&gt;}),&lt;/span&gt;
        &lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="c1"&gt;// await for a frame so that the widget mounts&lt;/span&gt;
    &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;delayed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;zero&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;mounted&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;_openLobbyDialog&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;_openLobbyDialog&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;showDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;context:&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;barrierDismissible:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;_LobbyDialog&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;onGameStarted:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gameId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
              &lt;span class="c1"&gt;// await a frame to allow subscribing to a new channel in a realtime callback&lt;/span&gt;
              &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;delayed&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Duration&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;zero&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

              &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{});&lt;/span&gt;

              &lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;startNewGame&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

              &lt;span class="n"&gt;_gameChannel&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;gameId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;opts:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;RealtimeChannelConfig&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;ack:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

              &lt;span class="n"&gt;_gameChannel&lt;/span&gt;&lt;span class="o"&gt;!.&lt;/span&gt;&lt;span class="na"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RealtimeListenTypes&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;broadcast&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="n"&gt;ChannelFilter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;event:&lt;/span&gt; &lt;span class="s"&gt;'game_state'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
                    &lt;span class="n"&gt;Vector2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'x'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'y'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kt"&gt;double&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;opponentHealth&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'health'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kt"&gt;int&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;updateOpponent&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;position:&lt;/span&gt; &lt;span class="n"&gt;position&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;health:&lt;/span&gt; &lt;span class="n"&gt;opponentHealth&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;);&lt;/span&gt;

                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;opponentHealth&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isGameOver&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isGameOver&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                    &lt;span class="n"&gt;_game&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;onGameOver&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                  &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
              &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;subscribe&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
            &lt;span class="p"&gt;},&lt;/span&gt;
          &lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You can see that within &lt;code&gt;_openLobbyDialog&lt;/code&gt;, there is an &lt;code&gt;onGameStarted&lt;/code&gt; callback for when the game has started. Once a game has been started, it creates a new channel using the game ID as the channel name and starts listening to game state updates from the opponent.You can see that within the &lt;code&gt;onGameOver&lt;/code&gt; callback, we are showing a simple dialog. Upon tapping &lt;code&gt;Back to Lobby&lt;/code&gt;, the user will be taken back to the lobby dialog, where they can start another game if they want to.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fn90wsn4rgjo8lt1ikj86.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/cdn-cgi/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fn90wsn4rgjo8lt1ikj86.png" alt="Post-game dialog" width="800" height="472"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;With all of that put together, we have a functioning real-time multiplayer shooting game. Grab a friend, run the app with &lt;code&gt;flutter run&lt;/code&gt;, and have fun with it!&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusions
&lt;/h2&gt;

&lt;p&gt;We learned how to create an interactive shooting game. We took advantage of Flutter’s dialogs to create a quick and easy lobby and post-game UI. Then we created the game using Flame. We learned how to detect and handle collisions and experienced how easy creating a sophisticated game was using Flame. Finally, we added capabilities to share game states with other clients to complete a real-time multiplayer experience without managing our own infrastructure using &lt;a href="https://supabase.com/"&gt;Supabase&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  More Flutter Resources
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/supabase/supabase/tree/master/examples/realtime/flutter-multiplayer-shooting-game"&gt;Complete code of this article&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/blog/flutter-tutorial-building-a-chat-app"&gt;Flutter Tutorial: building a Flutter chat app&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/blog/flutter-authentication-and-authorization-with-rls"&gt;Flutter Authentication and Authorization with RLS&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://verygood.ventures/blog/generate-a-game-with-our-new-template"&gt;Generate Flame template using Very Good CLI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://supabase.com/docs/reference/dart/start"&gt;Supabase Flutter SDK docs&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="http://supabase.com?utm_source=devto&amp;amp;utm_medium=referral&amp;amp;utm%5C_term=devtocta" class="ltag_cta ltag_cta--branded"&gt;🚀 Learn more about Supabase&lt;/a&gt;
&lt;/p&gt;

</description>
      <category>flutter</category>
      <category>supabase</category>
      <category>gamedev</category>
      <category>elixir</category>
    </item>
    <item>
      <title>Flutter Tutorial: building a Flutter chat app</title>
      <dc:creator>Tyler Shukert</dc:creator>
      <pubDate>Tue, 12 Jul 2022 16:16:07 +0000</pubDate>
      <link>https://dev.to/supabase/flutter-tutorial-building-a-flutter-chat-app-12d4</link>
      <guid>https://dev.to/supabase/flutter-tutorial-building-a-flutter-chat-app-12d4</guid>
      <description>&lt;p&gt;This is the first of a series of Flutter Tutorials. During the series, you will learn how to build cross-platform apps without worrying about the backend.&lt;/p&gt;

&lt;p&gt;In the first part, I will show you how to build a chat application, where users can sign up and talk to other users in a single chat room. The exchange of messages will happen in real time, meaning that you do not have to refresh the page to load new messages.&lt;/p&gt;

&lt;p&gt;In order to build this chat app, we will need a database to store all of the chat information. We will be using &lt;a href="https://supabase.com/"&gt;Supabase&lt;/a&gt; to store the chat information. Supabase is a back end as a service that provides auth, database, storage and functions to easily create a scalable application. Supabase is a suitable backend for this app, because it provides a nice set of APIs on Postgres database that we can easily call by using the SDK. It is also perfect for chat apps like the one we are about to create, because we can subscribe to real time changes on the database.&lt;/p&gt;

&lt;p&gt;This article also assumes that you have installed Flutter already on your machine. If not, you can go to the &lt;a href="https://docs.flutter.dev/get-started/install"&gt;official Flutter page&lt;/a&gt; to start the installation.&lt;/p&gt;

&lt;p&gt;You can find the complete version of this app in &lt;a href="https://github.com/supabase-community/flutter-chat"&gt;this&lt;/a&gt; Github repository.&lt;/p&gt;

&lt;h2&gt;
  
  
  Overview of the final chat app
&lt;/h2&gt;

&lt;p&gt;The application we are creating today is a simple real time chat application. Users can sign up/ sign in using email and password. Once they are in, they can read and send messages to a shared room across all users of the application. Because we are using Flutter, the app can run on iOS, Android, or on the web.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--eEBWOjpT--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/chat-app-screenshot.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--eEBWOjpT--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/chat-app-screenshot.png" alt="chat app running on ios, android and web" width="800" height="443"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Techstack will be fairly simple. We have Flutter on the frontend, Supabase on the backend and that is it! Since Supabase provides nice APIs to access the Postgres database, we don't need to create our own. We will access Supabase through the &lt;a href="https://pub.dev/packages/supabase_flutter"&gt;supabase_flutter package&lt;/a&gt;, which provides an intuitive way of reading and writing data to the database.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--Q2--U2jr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/architecture-diagram.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--Q2--U2jr--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/architecture-diagram.png" alt="architecture diagram of the chat app" width="800" height="533"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Setting up the scene
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Create a blank Flutter application
&lt;/h3&gt;

&lt;p&gt;We will start out by creating an empty Flutter project.&lt;/p&gt;

&lt;p&gt;First, open your terminal and type&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;flutter create my_chat_app
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Once it is done, you can go into your app and run it.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;&lt;span class="nb"&gt;cd &lt;/span&gt;my_chat_app
flutter run
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;You should be able to now see the default counter app that every Flutter project starts with. With that, let's open the app in your favorite code editor and get started with coding!&lt;/p&gt;

&lt;h3&gt;
  
  
  Install dependencies
&lt;/h3&gt;

&lt;p&gt;Open pubspec.yaml file and let's install a few dependencies of this app.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight yaml"&gt;&lt;code&gt;&lt;span class="na"&gt;supabase_flutter&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;^0.2.12&lt;/span&gt;
&lt;span class="na"&gt;timeago&lt;/span&gt;&lt;span class="pi"&gt;:&lt;/span&gt; &lt;span class="s"&gt;^3.1.0&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;supabase_flutter&lt;/code&gt; will provide us easy access to our Postgres database hosted on Supabase. &lt;code&gt;timeago&lt;/code&gt; is a simple library that takes a &lt;code&gt;DateTime&lt;/code&gt; and returns nice strings displaying how long ago the time was. This will be used to display the timestamps of each chat bubble.&lt;/p&gt;

&lt;p&gt;Run &lt;code&gt;flutter pub get&lt;/code&gt; to install the packages. Note that you will have to terminate &lt;code&gt;flutter run&lt;/code&gt; and re-run it again after this package installation.&lt;/p&gt;

&lt;h3&gt;
  
  
  Creating a new Supabase project
&lt;/h3&gt;

&lt;p&gt;If you do not have a Supabase account yet, do not worry, you can &lt;a href="https://app.supabase.com/"&gt;get started for free&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;You will be prompted to sign in using your Github account with a big green button, so let's go ahead and press it. Proceed with the sign up process and once you are done, you will be taken to a list of projects. You can go ahead and create a new project by pressing the “New Project” button at the top.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--67DbyKEQ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/create-new-supabase-project.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--67DbyKEQ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/create-new-supabase-project.png" alt="Create new Supabase project" width="800" height="441"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You will be entering a few things here like the name of the project. You can call it “chat” for now. For the database password, go ahead and hit the “Generate a password” button to generate a random password. We won't use this password in this app, but if you ever need it, you can always override it later to whatever you want it to be. You can leave the pricing plan for free as Supabase has a very generous free tier that will be way more than enough for our chat app. Once you have entered everything, you can press the “Create new Project” button. Spinning up a brand new Supabase project could take a few minutes.&lt;/p&gt;

&lt;p&gt;Once your project is ready, we can dive into setting up our project!&lt;/p&gt;

&lt;h3&gt;
  
  
  Setting up tables in Supabase
&lt;/h3&gt;

&lt;p&gt;Once your project is ready, we can dive into setting up our project!&lt;/p&gt;

&lt;p&gt;In order to create the chat app, we will create 2 tables.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;profiles - stores user profile data&lt;/li&gt;
&lt;li&gt;messages - contains the contents of each message along with who sent it.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Each message is associated with one profile to represent who posted the message.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--JB1S6J1v--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/entity-relations.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--JB1S6J1v--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/entity-relations.png" alt="we will create profiles and messages tables" width="800" height="403"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You can run the following SQL in your SQL editor of your Supabase dashboard.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--kxSPihvB--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/sql-editor.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--kxSPihvB--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/sql-editor.png" alt="we will create profiles and messages tables" width="800" height="390"&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt; &lt;span class="n"&gt;if&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;exists&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;profiles&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt; &lt;span class="k"&gt;references&lt;/span&gt; &lt;span class="n"&gt;auth&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;users&lt;/span&gt; &lt;span class="k"&gt;on&lt;/span&gt; &lt;span class="k"&gt;delete&lt;/span&gt; &lt;span class="k"&gt;cascade&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt; &lt;span class="k"&gt;primary&lt;/span&gt; &lt;span class="k"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="nb"&gt;varchar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;24&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt; &lt;span class="k"&gt;unique&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;created_at&lt;/span&gt; &lt;span class="nb"&gt;timestamp&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="nb"&gt;time&lt;/span&gt; &lt;span class="k"&gt;zone&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="n"&gt;timezone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;'utc'&lt;/span&gt; &lt;span class="p"&gt;::&lt;/span&gt; &lt;span class="nb"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;now&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;

    &lt;span class="c1"&gt;-- username should be 3 to 24 characters long containing alphabets, numbers and underscores&lt;/span&gt;
    &lt;span class="k"&gt;constraint&lt;/span&gt; &lt;span class="n"&gt;username_validation&lt;/span&gt; &lt;span class="k"&gt;check&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="o"&gt;~*&lt;/span&gt; &lt;span class="s1"&gt;'^[A-Za-z0-9_]{3,24}$'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;comment&lt;/span&gt; &lt;span class="k"&gt;on&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;profiles&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="s1"&gt;'Holds all of users profile information'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt; &lt;span class="n"&gt;if&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;exists&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;messages&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt; &lt;span class="k"&gt;primary&lt;/span&gt; &lt;span class="k"&gt;key&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="n"&gt;uuid_generate_v4&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="n"&gt;profile_id&lt;/span&gt; &lt;span class="n"&gt;uuid&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="n"&gt;auth&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;uid&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;references&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;profiles&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;on&lt;/span&gt; &lt;span class="k"&gt;delete&lt;/span&gt; &lt;span class="k"&gt;cascade&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;content&lt;/span&gt; &lt;span class="nb"&gt;varchar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;500&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;created_at&lt;/span&gt; &lt;span class="nb"&gt;timestamp&lt;/span&gt; &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="nb"&gt;time&lt;/span&gt; &lt;span class="k"&gt;zone&lt;/span&gt; &lt;span class="k"&gt;default&lt;/span&gt; &lt;span class="n"&gt;timezone&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;'utc'&lt;/span&gt; &lt;span class="p"&gt;::&lt;/span&gt; &lt;span class="nb"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;now&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="k"&gt;not&lt;/span&gt; &lt;span class="k"&gt;null&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="k"&gt;comment&lt;/span&gt; &lt;span class="k"&gt;on&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;messages&lt;/span&gt; &lt;span class="k"&gt;is&lt;/span&gt; &lt;span class="s1"&gt;'Holds individual messages sent on the app.'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;After running the SQL, you should see the tables in your table editor on your Supabase dashboard. You can click any of the tables to view the stored data, note that all of the tables should be empty at this point.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--cKPNaVh---/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/table-editor.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--cKPNaVh---/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/table-editor.png" alt="profiles and messages table will be viewable from table editor" width="800" height="342"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Supabase allows us to listen to real time changes on the database with additional configuration. We want to enable real time on our &lt;code&gt;messages&lt;/code&gt; table, so that we can display the chats when new data is added. Go back to SQL editor and run the following SQL to enable real time for &lt;code&gt;messages&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- *** Add tables to the publication to enable real time subscription ***&lt;/span&gt;
&lt;span class="k"&gt;alter&lt;/span&gt; &lt;span class="n"&gt;publication&lt;/span&gt; &lt;span class="n"&gt;supabase_realtime&lt;/span&gt; &lt;span class="k"&gt;add&lt;/span&gt; &lt;span class="k"&gt;table&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;messages&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Now that we have defined what our data looks like, let’s have some fun writing Flutter code!&lt;/p&gt;

&lt;h2&gt;
  
  
  Building the Flutter chat application
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Step 1: Define constants that to be used throughout the application
&lt;/h3&gt;

&lt;p&gt;We will start out by creating a constants.dart file and define a few constants that will make things easier down the line. We will use the supabase variable to access our database and auth features.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;lib/utils/constants.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;/// Supabase client&lt;/span&gt;
&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;instance&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;client&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;/// Simple preloader inside a Center widget&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;preloader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
    &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;CircularProgressIndicator&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

&lt;span class="c1"&gt;/// Simple sized box to space out form elements&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;formSpacer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;width:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;height:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;/// Some padding for all the forms to use&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;formPadding&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;symmetric&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;vertical:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;horizontal:&lt;/span&gt; &lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;/// Basic theme to change the look and feel of the app&lt;/span&gt;
&lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;appTheme&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;ThemeData&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;light&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;copyWith&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="nl"&gt;primaryColorDark:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nl"&gt;appBarTheme:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;AppBarTheme&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nl"&gt;elevation:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nl"&gt;backgroundColor:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;white&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nl"&gt;iconTheme:&lt;/span&gt; &lt;span class="n"&gt;IconThemeData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;black&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="nl"&gt;titleTextStyle:&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;black&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;fontSize:&lt;/span&gt; &lt;span class="mi"&gt;18&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nl"&gt;primaryColor:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nl"&gt;textButtonTheme:&lt;/span&gt; &lt;span class="n"&gt;TextButtonThemeData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;styleFrom&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;primary:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nl"&gt;elevatedButtonTheme:&lt;/span&gt; &lt;span class="n"&gt;ElevatedButtonThemeData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nl"&gt;style:&lt;/span&gt; &lt;span class="n"&gt;ElevatedButton&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;styleFrom&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;onPrimary:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;white&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;primary:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="nl"&gt;inputDecorationTheme:&lt;/span&gt; &lt;span class="n"&gt;InputDecorationTheme&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nl"&gt;floatingLabelStyle:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;TextStyle&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="nl"&gt;border:&lt;/span&gt; &lt;span class="n"&gt;OutlineInputBorder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;borderRadius:&lt;/span&gt; &lt;span class="n"&gt;BorderRadius&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;circular&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;12&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;borderSide:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;BorderSide&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;grey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;width:&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="nl"&gt;focusColor:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nl"&gt;focusedBorder:&lt;/span&gt; &lt;span class="n"&gt;OutlineInputBorder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;borderRadius:&lt;/span&gt; &lt;span class="n"&gt;BorderRadius&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;circular&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;12&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;borderSide:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;BorderSide&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;orange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;width:&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="c1"&gt;/// Set of extension methods to easily display a snackbar&lt;/span&gt;
&lt;span class="n"&gt;extension&lt;/span&gt; &lt;span class="n"&gt;ShowSnackBar&lt;/span&gt; &lt;span class="kd"&gt;on&lt;/span&gt; &lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;/// Displays a basic snackbar&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;Color&lt;/span&gt; &lt;span class="n"&gt;backgroundColor&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;white&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;ScaffoldMessenger&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;SnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;content:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;backgroundColor:&lt;/span&gt; &lt;span class="n"&gt;backgroundColor&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;));&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="c1"&gt;/// Displays a red snackbar indicating error&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;showErrorSnackBar&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;showSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;message:&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;backgroundColor:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;red&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; 
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 2: Initialize Supabase
&lt;/h3&gt;

&lt;p&gt;In order to use Supabase, we need to &lt;a href="https://supabase.com/docs/reference/dart/initializing#flutter-initialize"&gt;initialize&lt;/a&gt; it at the top of the main function. Let’s edit the main.dart file so that we can initialize Supabase. Note that within the build method of MyApp, we are loading the theme data created in the &lt;code&gt;constants.dart&lt;/code&gt; file and the home is set to SplashPage(), which we will create in later sections.&lt;/p&gt;

&lt;p&gt;You can find your Supabase URL and Supabase anon key under settings -&amp;gt; API in your dashboard.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--RRpVroAZ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/supabase-credentials.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--RRpVroAZ--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/supabase-credentials.png" alt="Location of your Supabase credentials" width="800" height="452"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;lib/main.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/utils/constants.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/pages/splash_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;main&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;WidgetsFlutterBinding&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;ensureInitialized&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;Supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initialize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="c1"&gt;// TODO: Replace credentials with your own&lt;/span&gt;
    &lt;span class="nl"&gt;url:&lt;/span&gt; &lt;span class="s"&gt;'SUPABASE_URL'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nl"&gt;anonKey:&lt;/span&gt; &lt;span class="s"&gt;'SUPABASE_ANON_KEY'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="n"&gt;runApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;MyApp&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatelessWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;MyApp&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;MaterialApp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;debugShowCheckedModeBanner:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="s"&gt;'My Chat App'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;theme:&lt;/span&gt; &lt;span class="n"&gt;appTheme&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;home:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SplashPage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 3: Redirect users depending on auth state using splash page
&lt;/h3&gt;

&lt;p&gt;When the user launches the app, we want to redirect those who have already signed in to the Chat page and those who have not signed in yet to the register page. In order to achieve this, we will create a splash page, which is just a page with a preloader at the middle from the user, but takes care of fetching auth state and redirects users accordingly behind the scenes. We are using the &lt;code&gt;onAuthenticated&lt;/code&gt; and &lt;code&gt;onUnauthenticated&lt;/code&gt; to redirect the user to the proper pages. &lt;/p&gt;

&lt;p&gt;&lt;code&gt;lib/pages/splash_page.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/pages/chat_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/pages/register_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/utils/constants.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:supabase_flutter/supabase_flutter.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;/// Page to redirect users to the appropriate page depending on the initial auth state&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;SplashPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SplashPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;SplashPageState&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;SplashPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;SplashPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;SupabaseAuthState&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;SplashPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;recoverSupabaseSession&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;preloader&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;onAuthenticated&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Session&lt;/span&gt; &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Navigator&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pushAndRemoveUntil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ChatPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;onUnauthenticated&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;Navigator&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pushAndRemoveUntil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;onErrorAuthenticating&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;onPasswordRecovery&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Session&lt;/span&gt; &lt;span class="n"&gt;session&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 4 : Define data models to be used within the app
&lt;/h3&gt;

&lt;p&gt;We need to create data model classes that we will use within our app. We will map the tables we had creating Profile and Message class. They will also contain a fromMap constructor to easily create them from the return value of Supabase.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;lib/models/profile.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Profile&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;Profile&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;username&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;createdAt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="c1"&gt;/// User ID of the profile&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Username of the profile&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Date and time when the profile was created&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;DateTime&lt;/span&gt; &lt;span class="n"&gt;createdAt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;Profile&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;dynamic&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
      &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'id'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'username'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="n"&gt;createdAt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;DateTime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'created_at'&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;lib/models/message.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Message&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;profileId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;content&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;createdAt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isMine&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="c1"&gt;/// ID of the message&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// ID of the user who posted the message&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;profileId&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Text content of the message&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;content&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Date and time when the message was created&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;DateTime&lt;/span&gt; &lt;span class="n"&gt;createdAt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="c1"&gt;/// Whether the message is sent by the user or not.&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;isMine&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromMap&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="kt"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;dynamic&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt;  &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'id'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="n"&gt;profileId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'profile_id'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="n"&gt;content&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'content'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="n"&gt;createdAt&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;DateTime&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'created_at'&lt;/span&gt;&lt;span class="p"&gt;]),&lt;/span&gt;
        &lt;span class="n"&gt;isMine&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'profile_id'&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 5: Create register page with email, password and username
&lt;/h3&gt;

&lt;p&gt;Now that we have defined a few handy constants, it is time to dive into creating pages. The first page we will create is the register page. This page will take an email address, password, and username within a form widget. The username will be the primary identifier when users search for other users within the app. Once a user performs registration, they will be taken to the chat page. Let's create a &lt;code&gt;lib/pages/register_page.dart&lt;/code&gt; file and paste the following code.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;lib/pages/register.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/pages/chat_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/pages/login_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/utils/constants.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;RegisterPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isRegistering&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="n"&gt;Route&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;isRegistering&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;MaterialPageRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;isRegistering:&lt;/span&gt; &lt;span class="n"&gt;isRegistering&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;isRegistering&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_RegisterPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_RegisterPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;RegisterPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;_isLoading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_formKey&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;GlobalKey&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;FormState&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;();&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_usernameController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_signUp&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;isValid&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_formKey&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;currentState&lt;/span&gt;&lt;span class="o"&gt;!.&lt;/span&gt;&lt;span class="na"&gt;validate&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;isValid&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;email&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;password&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;username&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_usernameController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;signUp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;email&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;password&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;userMetadata:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="s"&gt;'username'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showErrorSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;message:&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;Navigator&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pushAndRemoveUntil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ChatPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;route&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Register'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;Form&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;_formKey&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="n"&gt;formPadding&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
            &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;label:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Email'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="nl"&gt;validator:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isEmpty&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;'Required'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="p"&gt;},&lt;/span&gt;
              &lt;span class="nl"&gt;keyboardType:&lt;/span&gt; &lt;span class="n"&gt;TextInputType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;emailAddress&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="n"&gt;formSpacer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;obscureText:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;label:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Password'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="nl"&gt;validator:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isEmpty&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;'Required'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt; &lt;span class="p"&gt;&amp;lt;&lt;/span&gt; &lt;span class="mi"&gt;6&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;'6 characters minimum'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="n"&gt;formSpacer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_usernameController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;label:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Username'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="nl"&gt;validator:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isEmpty&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;'Required'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;isValid&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;RegExp&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sx"&gt;r'^[A-Za-z0-9_]{3,24}$'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasMatch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;val&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
                &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;isValid&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="s"&gt;'3-24 long with alphanumeric or underscore'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
              &lt;span class="p"&gt;},&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="n"&gt;formSpacer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;ElevatedButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="n"&gt;_isLoading&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;_signUp&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
              &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Register'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="n"&gt;formSpacer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                &lt;span class="n"&gt;Navigator&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;push&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
              &lt;span class="p"&gt;},&lt;/span&gt;
              &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'I already have an account'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;)&lt;/span&gt;
          &lt;span class="p"&gt;],&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;If you look at the validator function of the username field, you notice that we are enforcing the same regular expression check as what we defined in our table definition of profiles.&lt;/p&gt;

&lt;p&gt;If you take a closer look at the &lt;code&gt;_signup()&lt;/code&gt; method, you notice that the username is passed as a userMetadata. We will need to copy this username into our profiles table so that other users can find you. In order to do this, we will utilize a &lt;a href="https://supabase.com/docs/guides/database/functions"&gt;Postgres function&lt;/a&gt; and Postgres trigger. Run the following SQL to create a Postgres function that will automatically run when a new user signs up to our application. Since we have set a unique constraint on the username column of our profiles table, the sign up will fail if a user chooses a username that is already taken.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- Function to create a new row in profiles table upon signup&lt;/span&gt;
&lt;span class="c1"&gt;-- Also copies the username value from metadata&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="k"&gt;or&lt;/span&gt; &lt;span class="k"&gt;replace&lt;/span&gt; &lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="n"&gt;handle_new_user&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;returns&lt;/span&gt; &lt;span class="k"&gt;trigger&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="err"&gt;$$&lt;/span&gt;
    &lt;span class="k"&gt;begin&lt;/span&gt;
        &lt;span class="k"&gt;insert&lt;/span&gt; &lt;span class="k"&gt;into&lt;/span&gt; &lt;span class="k"&gt;public&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;profiles&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;username&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;values&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;raw_user_meta_data&lt;/span&gt;&lt;span class="o"&gt;-&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="s1"&gt;'username'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;end&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="err"&gt;$$&lt;/span&gt; &lt;span class="k"&gt;language&lt;/span&gt; &lt;span class="n"&gt;plpgsql&lt;/span&gt; &lt;span class="k"&gt;security&lt;/span&gt; &lt;span class="k"&gt;definer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;-- Trigger to call `handle_new_user` when new user signs up&lt;/span&gt;
&lt;span class="k"&gt;create&lt;/span&gt; &lt;span class="k"&gt;trigger&lt;/span&gt; &lt;span class="n"&gt;on_auth_user_created&lt;/span&gt;
    &lt;span class="k"&gt;after&lt;/span&gt; &lt;span class="k"&gt;insert&lt;/span&gt; &lt;span class="k"&gt;on&lt;/span&gt; &lt;span class="n"&gt;auth&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;users&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="k"&gt;each&lt;/span&gt; &lt;span class="k"&gt;row&lt;/span&gt;
    &lt;span class="k"&gt;execute&lt;/span&gt; &lt;span class="k"&gt;function&lt;/span&gt; &lt;span class="n"&gt;handle_new_user&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Also, Supabase has email confirmation turned on by default, meaning that every time someone signs up, they have to click the confirmation link they receive in their email. This is ideal for a production app, but for our sample app, we can turn it off since we want to get up and running with building a functioning chat app. We will cover secure authentications using Supabase in later articles. Go to authentication → settings and turn off the switch of &lt;code&gt;Enable email confirmations&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--HxthHy6X--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/turn-off-email-confirmation.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--HxthHy6X--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://supabase.com/images/blog/flutter-chat/turn-off-email-confirmation.png" alt="turn off email confirmation" width="800" height="329"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 6: Create login page
&lt;/h3&gt;

&lt;p&gt;Login page will also be a simple page with an email and password field. Once they have signed in, the user will be taken to the rooms page.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;lib/pages/login_page.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/pages/chat_page.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/utils/constants.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;LoginPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="n"&gt;Route&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;MaterialPageRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;_LoginPageState&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_LoginPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_LoginPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;LoginPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kt"&gt;bool&lt;/span&gt; &lt;span class="n"&gt;_isLoading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_signIn&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;_isLoading&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;signIn&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;email:&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="nl"&gt;password:&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;response&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showErrorSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;message:&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;Navigator&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;pushAndRemoveUntil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;ChatPage&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;route&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;route&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Sign In'&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="n"&gt;formPadding&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
          &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_emailController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;labelText:&lt;/span&gt; &lt;span class="s"&gt;'Email'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;keyboardType:&lt;/span&gt; &lt;span class="n"&gt;TextInputType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;emailAddress&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;formSpacer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_passwordController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;labelText:&lt;/span&gt; &lt;span class="s"&gt;'Password'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="nl"&gt;obscureText:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="n"&gt;formSpacer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="n"&gt;ElevatedButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="n"&gt;_isLoading&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;_signIn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Login'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 7: Create a chat page to receive and send real time messages
&lt;/h3&gt;

&lt;p&gt;Last, we create the Chat page. This page will load the messages in real time and display them to the users. Users will also be able to send messages to everyone else using the app. We are using the &lt;a href="https://supabase.com/docs/reference/dart/stream"&gt;stream()&lt;/a&gt; method on Supabase SDK to load the messages in realtime. As those messages come in, we are lazily loading the profiles of each message’s sender. We will display the user icon as soon as their profile data is available.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;lib/pages/chat_page.dart&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight dart"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'dart:async'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:flutter/material.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/models/message.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/models/profile.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:my_chat_app/utils/constants.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="s"&gt;'package:timeago/timeago.dart'&lt;/span&gt;&lt;span class="o"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;/// Page to chat with someone.&lt;/span&gt;
&lt;span class="c1"&gt;///&lt;/span&gt;
&lt;span class="c1"&gt;/// Displays chat bubbles as a ListView and TextField to enter new chat.&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;ChatPage&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;ChatPage&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;static&lt;/span&gt; &lt;span class="n"&gt;Route&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;route&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;MaterialPageRoute&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;ChatPage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ChatPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_ChatPageState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_ChatPageState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;ChatPage&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;Stream&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_messagesStream&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="kt"&gt;Map&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;Profile&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_profileCache&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{};&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;currentUser&lt;/span&gt;&lt;span class="o"&gt;!.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="n"&gt;_messagesStream&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'messages'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;stream&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="s"&gt;'id'&lt;/span&gt;&lt;span class="p"&gt;])&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;order&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'created_at'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;maps&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;maps&lt;/span&gt;
            &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;map:&lt;/span&gt; &lt;span class="n"&gt;map&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;myUserId:&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
            &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toList&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="n"&gt;Future&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;void&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_loadProfileCache&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kt"&gt;String&lt;/span&gt; &lt;span class="n"&gt;profileId&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;_profileCache&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;profileId&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'profiles'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;select&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;match&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;&lt;span class="s"&gt;'id'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;profileId&lt;/span&gt;&lt;span class="p"&gt;})&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;single&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;profile&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Profile&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;fromMap&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="n"&gt;setState&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="n"&gt;_profileCache&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;profileId&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;profile&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Scaffold&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;appBar:&lt;/span&gt; &lt;span class="n"&gt;AppBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;title:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Chat'&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="nl"&gt;body:&lt;/span&gt; &lt;span class="n"&gt;StreamBuilder&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&amp;gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;stream:&lt;/span&gt; &lt;span class="n"&gt;_messagesStream&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;builder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;hasData&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;messages&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;snapshot&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Column&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
              &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
                &lt;span class="n"&gt;Expanded&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;messages&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isEmpty&lt;/span&gt;
                      &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Center&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                          &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Start your conversation now :)'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                        &lt;span class="p"&gt;)&lt;/span&gt;
                      &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;ListView&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;builder&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                          &lt;span class="nl"&gt;reverse:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                          &lt;span class="nl"&gt;itemCount:&lt;/span&gt; &lt;span class="n"&gt;messages&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;length&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                          &lt;span class="nl"&gt;itemBuilder:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                            &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;messages&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;index&lt;/span&gt;&lt;span class="p"&gt;];&lt;/span&gt;

                            &lt;span class="c1"&gt;/// I know it's not good to include code that is not related&lt;/span&gt;
                            &lt;span class="c1"&gt;/// to rendering the widget inside build method, but for&lt;/span&gt;
                            &lt;span class="c1"&gt;/// creating an app quick and dirty, it's fine 😂&lt;/span&gt;
                            &lt;span class="n"&gt;_loadProfileCache&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;profileId&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

                            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;_ChatBubble&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                              &lt;span class="nl"&gt;message:&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                              &lt;span class="nl"&gt;profile:&lt;/span&gt; &lt;span class="n"&gt;_profileCache&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;profileId&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
                            &lt;span class="p"&gt;);&lt;/span&gt;
                          &lt;span class="p"&gt;},&lt;/span&gt;
                        &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;_MessageBar&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
              &lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="p"&gt;);&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;else&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;preloader&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
          &lt;span class="p"&gt;}&lt;/span&gt;
        &lt;span class="p"&gt;},&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="c1"&gt;/// Set of widget that contains TextField and Button to submit message&lt;/span&gt;
&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_MessageBar&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatefulWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;_MessageBar&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_MessageBar&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;createState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_MessageBarState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_MessageBarState&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;State&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;_MessageBar&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;late&lt;/span&gt; &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt; &lt;span class="n"&gt;_textController&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Material&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;grey&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;200&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
      &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;SafeArea&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Padding&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;8.0&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Row&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
              &lt;span class="n"&gt;Expanded&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;TextFormField&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                  &lt;span class="nl"&gt;keyboardType:&lt;/span&gt; &lt;span class="n"&gt;TextInputType&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;maxLines:&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;autofocus:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;controller:&lt;/span&gt; &lt;span class="n"&gt;_textController&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                  &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;InputDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                    &lt;span class="nl"&gt;hintText:&lt;/span&gt; &lt;span class="s"&gt;'Type a message'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="nl"&gt;border:&lt;/span&gt; &lt;span class="n"&gt;InputBorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;none&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="nl"&gt;focusedBorder:&lt;/span&gt; &lt;span class="n"&gt;InputBorder&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;none&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="nl"&gt;contentPadding:&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
                  &lt;span class="p"&gt;),&lt;/span&gt;
                &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="n"&gt;TextButton&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
                &lt;span class="nl"&gt;onPressed:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;_submitMessage&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
                &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Send'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
              &lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="p"&gt;],&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_textController&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;TextEditingController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;initState&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="n"&gt;_textController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;dispose&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kt"&gt;void&lt;/span&gt; &lt;span class="n"&gt;_submitMessage&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="kd"&gt;async&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;text&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;_textController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;auth&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;currentUser&lt;/span&gt;&lt;span class="o"&gt;!.&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isEmpty&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="n"&gt;_textController&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;clear&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="n"&gt;supabase&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;from&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'messages'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;insert&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="s"&gt;'profile_id'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;myUserId&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="s"&gt;'content'&lt;/span&gt;&lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;execute&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;res&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;error&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;error&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;showErrorSnackBar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;message:&lt;/span&gt; &lt;span class="n"&gt;error&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;_ChatBubble&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="n"&gt;StatelessWidget&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;_ChatBubble&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="n"&gt;Key&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;message&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="kd"&gt;required&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;profile&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="k"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;key:&lt;/span&gt; &lt;span class="n"&gt;key&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;Message&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="kd"&gt;final&lt;/span&gt; &lt;span class="n"&gt;Profile&lt;/span&gt;&lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;profile&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nd"&gt;@override&lt;/span&gt;
  &lt;span class="n"&gt;Widget&lt;/span&gt; &lt;span class="n"&gt;build&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;BuildContext&lt;/span&gt; &lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kt"&gt;List&lt;/span&gt;&lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="n"&gt;Widget&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt; &lt;span class="n"&gt;chatContents&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
      &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isMine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;CircleAvatar&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;profile&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;
              &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;preloader&lt;/span&gt;
              &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;profile&lt;/span&gt;&lt;span class="o"&gt;!.&lt;/span&gt;&lt;span class="na"&gt;username&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;substring&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;width:&lt;/span&gt; &lt;span class="mi"&gt;12&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="n"&gt;Flexible&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Container&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
          &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;symmetric&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;vertical:&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="nl"&gt;horizontal:&lt;/span&gt; &lt;span class="mi"&gt;12&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="nl"&gt;decoration:&lt;/span&gt; &lt;span class="n"&gt;BoxDecoration&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="nl"&gt;color:&lt;/span&gt; &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isMine&lt;/span&gt;
                &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;Theme&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;of&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;context&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;primaryColor&lt;/span&gt;
                &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;Colors&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;grey&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;300&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
            &lt;span class="nl"&gt;borderRadius:&lt;/span&gt; &lt;span class="n"&gt;BorderRadius&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;circular&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="p"&gt;),&lt;/span&gt;
          &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;content&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;width:&lt;/span&gt; &lt;span class="mi"&gt;12&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="n"&gt;Text&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;format&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;createdAt&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;locale:&lt;/span&gt; &lt;span class="s"&gt;'en_short'&lt;/span&gt;&lt;span class="p"&gt;)),&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;SizedBox&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;width:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;];&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isMine&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="n"&gt;chatContents&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;chatContents&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;reversed&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;toList&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;Padding&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
      &lt;span class="nl"&gt;padding:&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="n"&gt;EdgeInsets&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;symmetric&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nl"&gt;horizontal:&lt;/span&gt; &lt;span class="mi"&gt;8&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nl"&gt;vertical:&lt;/span&gt; &lt;span class="mi"&gt;18&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="nl"&gt;child:&lt;/span&gt; &lt;span class="n"&gt;Row&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="nl"&gt;mainAxisAlignment:&lt;/span&gt;
            &lt;span class="n"&gt;message&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;isMine&lt;/span&gt; &lt;span class="o"&gt;?&lt;/span&gt; &lt;span class="n"&gt;MainAxisAlignment&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;end&lt;/span&gt; &lt;span class="o"&gt;:&lt;/span&gt; &lt;span class="n"&gt;MainAxisAlignment&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="na"&gt;start&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="nl"&gt;children:&lt;/span&gt; &lt;span class="n"&gt;chatContents&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With that, we are done creating our application. If you kept your &lt;code&gt;flutter run&lt;/code&gt; running, you should now see a fully functional application on your device or simulator. You can install it on another device or simulator to chat with each other in real time.&lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion / Future improvements
&lt;/h2&gt;

&lt;p&gt;We saw how easily it is to create a chat application when you combine amazing tools like Flutter and Supabase. One thing that was missing from this chat application is authorization. We did implement registration, but that was only to distinguish different users. In the coming up article, we will cover how you can add authorization using &lt;a href="https://supabase.com/docs/guides/auth/row-level-security"&gt;row level security&lt;/a&gt; in Supabase to secure this chat application. With authorization, we can create private chat rooms so that messages can only be seen by those inside those rooms.&lt;/p&gt;

&lt;p&gt;If you have any questions please reach out via &lt;a href="https://twitter.com/dshukertjr"&gt;Twitter&lt;/a&gt; or join our &lt;a href="https://discord.supabase.com"&gt;Discord&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  More Flutter Resources
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://supabase.com/docs/guides/with-flutter"&gt;Flutter Supabase Quick Starter Guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://dartpad.dev/"&gt;Quickly prototype your app using DartPad&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/dshukertjr/spot"&gt;Open source map based Flutter app with CI/CD and scalable statemanagement example&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://verygood.ventures/blog/flutter-app-very-good-cli-supabase"&gt;Build a Flutter app with Very Good CLI and Supabase&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
      <category>flutter</category>
      <category>chatapp</category>
      <category>supabase</category>
      <category>realtime</category>
    </item>
    <item>
      <title>Supabase and Firebase pricing comparison</title>
      <dc:creator>Tyler Shukert</dc:creator>
      <pubDate>Mon, 29 Mar 2021 23:55:36 +0000</pubDate>
      <link>https://dev.to/dshukertjr/supabase-and-firebase-pricing-comparison-204f</link>
      <guid>https://dev.to/dshukertjr/supabase-and-firebase-pricing-comparison-204f</guid>
      <description>&lt;p&gt;As part of their &lt;a href="https://supabase.com/blog/2021/03/25/launch-week"&gt;first launch week&lt;/a&gt;, Supabase team has announced their &lt;a href="https://supabase.com/pricing"&gt;pricing model&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;We will be comparing the free and pay as you go tier today in this article to see the direct comparison of Supabase and Firebase in terms of pricing. &lt;/p&gt;

&lt;p&gt;Since Firebase offers two databases, I have chosen Cloud Firestore to be the one to be compared to Supabase database, as Cloud Firestore is more widely used than realtime database these days. &lt;/p&gt;

&lt;h1&gt;
  
  
  Free tier
&lt;/h1&gt;

&lt;p&gt;First, let's look at the free tier comparison:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;Supabase&lt;/th&gt;
&lt;th&gt;Firebase&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Database&lt;/td&gt;
&lt;td&gt;500 MB of storage &lt;br&gt; Unlimited API calls&lt;/td&gt;
&lt;td&gt;1 GiB of storage &lt;br&gt;Network egress 10GiB/month&lt;br&gt;Document writes 20K/day&lt;br&gt;Document reads 50K/day&lt;br&gt;Document deletes 20K/day&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Auth&lt;/td&gt;
&lt;td&gt;Up to 10,000 Users&lt;/td&gt;
&lt;td&gt;Unlimited&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;File Storage&lt;/td&gt;
&lt;td&gt;Storage up to 1 GB&lt;br&gt;Transfer limits up to 2 GB/month&lt;/td&gt;
&lt;td&gt;Storage up to 5 GB&lt;br&gt;Transfer limits up to 1 GB/day&lt;br&gt;Upload operations 20K/day&lt;br&gt;Download operations 50K/day&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;For me, free tier is not that important, because it would be mostly used only for testing or very small scale personal projects. Both products are sufficient enough to get up and running without paying a penny.&lt;/p&gt;

&lt;p&gt;With that being said, Firebase does have an advantage here in all products except API call limits for database. The difference in file storage pricing is the most significant, when building file storage intensive apps, it might be something to keep in mind.&lt;/p&gt;

&lt;h1&gt;
  
  
  Pay As You Go
&lt;/h1&gt;

&lt;p&gt;Now let's look at what really matters, the pay as you go plan:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;Supabase&lt;/th&gt;
&lt;th&gt;Firebase&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Database&lt;/td&gt;
&lt;td&gt;$0.125 per GB of storage &lt;br&gt; Unlimited API calls&lt;/td&gt;
&lt;td&gt;$0.18/GiB &lt;br&gt;&lt;a href="https://cloud.google.com/firestore/pricing#internet-egress"&gt;Network egress&lt;/a&gt;&lt;br&gt;Document writes $0.18/100K&lt;br&gt;Document reads $0.06/100K&lt;br&gt;Document deletes $0.02/100K&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Auth&lt;/td&gt;
&lt;td&gt;Unlimited&lt;/td&gt;
&lt;td&gt;Unlimited&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;File Storage&lt;/td&gt;
&lt;td&gt;Data stored $0.021 per GB&lt;br&gt;Data trannsfer $0.07/GB&lt;/td&gt;
&lt;td&gt;Data stored $0.026/GB&lt;br&gt;GB downloaded $0.12/GB&lt;br&gt;Upload operations $0.05/10k&lt;br&gt;Download operations $0.004/10k&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Note that Supabase has a $25 base payment where as Firebase is free if your usage is within their free tier. &lt;/p&gt;

&lt;p&gt;Firebase has more complex pricing structure, so it might be hard to compare numbers at first glance. &lt;/p&gt;

&lt;p&gt;Ignoring the base payment, Supabase seems cheaper given that they have unlimited API calls. Being a Firebase developer, I always had to make sure I am not making too many API calls so that I do not receive a crazy huge bill. Not anymore with Supabase. Even with the database storage alone, they are cheaper, but Firebase will charge you for every API calls you make. In addition to that, Cloud Firestore is a NoSQL database, which means you probably want to denormalize your data inside your database, which means just more cost in database storage. &lt;/p&gt;

&lt;p&gt;Auth is a clear tie as they both offer unlimited usage. &lt;/p&gt;

&lt;p&gt;For storage, again Supabase is the winner here, as they have cheaper price for both storing and transferring data. Especially the difference in data transfer fee is significant, which is great news for me who is about to launch a video sharing app. &lt;/p&gt;

&lt;h1&gt;
  
  
  Conclusion
&lt;/h1&gt;

&lt;p&gt;To me, and for most people, pay as you go plan is pretty much the only thing that matters. I was not only relieved, but super excited that using Supabase is going to reduce my monthly server cost for my applications. There are so many reasons why you should be using Supabase already, but this pricing model is just another reason why you should use Supabase. &lt;/p&gt;

&lt;p&gt;If you want to read more about how Supabase team came up with this pricing model, &lt;a href="https://supabase.com/blog/2021/03/29/pricing"&gt;here&lt;/a&gt; is an blog post they published about the thoughts they put into it. &lt;/p&gt;

&lt;h3&gt;
  
  
  Reference:
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://firebase.google.com/pricing"&gt;Firebase pricing&lt;/a&gt; &lt;br&gt;
&lt;a href="https://supabase.com/pricing"&gt;Supabase pricing&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Icons made by &lt;a href="https://www.freepik.com" title="Freepik"&gt;Freepik&lt;/a&gt; from &lt;a href="https://www.flaticon.com/" title="Flaticon"&gt;&lt;/a&gt;&lt;a href="http://www.flaticon.com"&gt;www.flaticon.com&lt;/a&gt;&lt;/p&gt;

</description>
      <category>supabase</category>
      <category>firebase</category>
      <category>database</category>
    </item>
  </channel>
</rss>
