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    <title>DEV Community: Dylan Baker</title>
    <description>The latest articles on DEV Community by Dylan Baker (@dyfi).</description>
    <link>https://dev.to/dyfi</link>
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      <title>DEV Community: Dylan Baker</title>
      <link>https://dev.to/dyfi</link>
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      <title>Web Wide Worlds: An Open Technology Stack for Digital Worlds</title>
      <dc:creator>Dylan Baker</dc:creator>
      <pubDate>Thu, 28 Aug 2025 23:03:23 +0000</pubDate>
      <link>https://dev.to/dyfi/web-wide-worlds-an-open-technology-stack-for-digital-worlds-e3p</link>
      <guid>https://dev.to/dyfi/web-wide-worlds-an-open-technology-stack-for-digital-worlds-e3p</guid>
      <description>&lt;p&gt;Over the past several years, I’ve been building &lt;strong&gt;Web Wide Worlds&lt;/strong&gt;—an open-source framework for creating persistent, explorable 3D environments using web-native technologies.&lt;/p&gt;

&lt;p&gt;This stack makes building a digital world like building a website—modular, remixable, and accessible across devices.&lt;/p&gt;

&lt;h2&gt;
  
  
  What Is Web Wide Worlds?
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fn2inpoe5mimhewgiykoh.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fn2inpoe5mimhewgiykoh.png" alt=" " width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Web Wide Worlds is a modular framework for defining, deploying, and interacting with 3D environments in a world browser application. It’s engine-agnostic, protocol-friendly, and built to scale from tiny microsites to planet-scale simulations.&lt;/p&gt;

&lt;p&gt;At its core:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;VEML (Virtual Environment Markup Language)&lt;/strong&gt;: An XML-based schema for defining entities, controls, behaviors, and assets&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;JavaScript World APIs&lt;/strong&gt;: Runtime logic for interaction, animation, and input mapping&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;WorldSync&lt;/strong&gt;: Real-time state replication using MQTT and WebSocket&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;WorldOS&lt;/strong&gt;: A NodeJS-based server framework for hosting, messaging, and procedural generation&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;WebVerse&lt;/strong&gt;: A platform-native or browser-based client for entering worlds via standard URLs&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;WorldHub&lt;/strong&gt;: Hosting, asset marketplaces, and low-code editors for creators&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Why Modular Matters
&lt;/h2&gt;

&lt;p&gt;Each layer of the stack is designed to be swappable and composable:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Define worlds declaratively with VEML
&lt;/li&gt;
&lt;li&gt;Extend behaviors with JavaScript modules
&lt;/li&gt;
&lt;li&gt;Sync entities with a single synchronization flag
&lt;/li&gt;
&lt;li&gt;Host worlds on your own infrastructure or through third-party hosting services&lt;/li&gt;
&lt;li&gt;Embed viewers into webpages or launch full XR clients&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Whether you’re prototyping a multiplayer game, teaching through interaction, or replacing static content with explorable spaces—this stack flexes with you.&lt;/p&gt;

&lt;h2&gt;
  
  
  Use Cases
&lt;/h2&gt;

&lt;p&gt;Here’s what people are building (or could build) with Web Wide Worlds:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Collaborative prototyping&lt;/strong&gt; for multiplayer mechanics
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Spatial microsites&lt;/strong&gt; embedded in blogs or event pages
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Indie games&lt;/strong&gt; with rollback logic and modular UI
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Onboarding flows&lt;/strong&gt; that teach through interaction&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;STEM simulations&lt;/strong&gt; and spatial tutorials
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Digital art exhibits&lt;/strong&gt; with interactive storytelling
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Built on Open Standards
&lt;/h2&gt;

&lt;p&gt;Web Wide Worlds is designed to align with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;GLTF and USD&lt;/strong&gt; for asset interoperability
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;HTTP, MQTT, WebSocket&lt;/strong&gt; for transport and messaging
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;WebGL/WebGPU&lt;/strong&gt; for rendering
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;OpenXR&lt;/strong&gt; for immersive input&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;You can use Blender, Sketchfab, or any pipeline that supports open formats. The goal is to make worldbuilding accessible, remixable, and standards-compliant.&lt;/p&gt;

&lt;h2&gt;
  
  
  Try It Out
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Explore live worlds: &lt;a href="https://webverse.fivesqd.com" rel="noopener noreferrer"&gt;webverse.fivesqd.com&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Read the docs: &lt;a href="https://github.com/Five-Squared-Interactive" rel="noopener noreferrer"&gt;GitHub repo&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Build your own world in just minutes&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Let’s Connect
&lt;/h2&gt;

&lt;p&gt;I’d love feedback from developers working on spatial logic, multiplayer frameworks, or declarative systems. If you’re building something similar—or want to collaborate—drop a comment or reach out.&lt;/p&gt;

&lt;p&gt;Let’s make the web explorable.&lt;/p&gt;

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      <category>web3</category>
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