<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: dzuama-afk</title>
    <description>The latest articles on DEV Community by dzuama-afk (@dzuamaafk).</description>
    <link>https://dev.to/dzuamaafk</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F4130041%2F874c087d-251a-45b4-a4ab-2f2b64238ac1.png</url>
      <title>DEV Community: dzuama-afk</title>
      <link>https://dev.to/dzuamaafk</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/dzuamaafk"/>
    <language>en</language>
    <item>
      <title>43% of the visits go to ten apps: what the indie long tail looks like</title>
      <dc:creator>dzuama-afk</dc:creator>
      <pubDate>Thu, 24 Sep 2026 21:24:11 +0000</pubDate>
      <link>https://dev.to/dzuamaafk/43-of-the-visits-go-to-ten-apps-what-the-indie-long-tail-looks-like-3bb1</link>
      <guid>https://dev.to/dzuamaafk/43-of-the-visits-go-to-ten-apps-what-the-indie-long-tail-looks-like-3bb1</guid>
      <description>&lt;p&gt;If you ship an indie app, most of the attention will go to someone else. That is not pessimism, it is what the numbers look like when you count real visits instead of downloads.&lt;/p&gt;

&lt;p&gt;Everything below comes from one public source, the &lt;a href="https://censuus.com/research/indie-app-landscape" rel="noopener noreferrer"&gt;Indie App Landscape report on Censuus&lt;/a&gt;, as it stood on 2026-09-24. It covers the 262 independent apps tracked there, which together recorded 1,884 visits and 863 store taps at the time. The report recomputes live, so read the figures as a dated snapshot.&lt;/p&gt;

&lt;h2&gt;
  
  
  The head: ten apps, 43% of the visits
&lt;/h2&gt;

&lt;p&gt;On that snapshot, the ten busiest apps took 43% of all recorded visit traffic. Every other tracked app shared what was left.&lt;/p&gt;

&lt;p&gt;That is a steep curve, but it is not a winner-takes-all market either. More than half of the attention still lands outside the top ten. The long tail is long, and it is where most indie apps live.&lt;/p&gt;

&lt;h2&gt;
  
  
  What the tail tells a maker
&lt;/h2&gt;

&lt;p&gt;The practical reading is less about the head and more about where you sit:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Being in the tail is the default.&lt;/strong&gt; With 262 apps and ten taking almost half the visits, most apps get a small, steady share. That is a baseline to build from, not a failure.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Visits are not the finish line.&lt;/strong&gt; The board also counts store taps, when a visitor goes on to the App Store or Google Play. Across the catalogue there were 863 taps against 1,884 visits on that snapshot. Your own ratio of taps to visits says more about whether your page and positioning land than raw visits do.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Category decides a lot.&lt;/strong&gt; The same report shows that some categories draw far more visits per app than others. Productivity has 31 tracked apps and 89 visits, while Food &amp;amp; Drink has 13 apps and 331 visits. Where you build changes which part of the curve you start on.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Where indie apps ship
&lt;/h2&gt;

&lt;p&gt;The platform split on the snapshot is worth a look too:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;235 of the 262 apps are on iOS.&lt;/li&gt;
&lt;li&gt;163 are iOS only.&lt;/li&gt;
&lt;li&gt;72 ship on both iOS and Android.&lt;/li&gt;
&lt;li&gt;99 are on Google Play in total.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;So most tracked makers start on iOS, and a minority go cross-platform from day one. If you are Android first, you are in a much smaller crowd.&lt;/p&gt;

&lt;h2&gt;
  
  
  Quality is not what separates the head from the tail
&lt;/h2&gt;

&lt;p&gt;The report also averages the store rating across the rated apps it tracks, and indie quality runs high overall. In other words, the tail is not full of bad apps. The difference between the head and the tail is mostly attention, which is a distribution problem more than a product problem.&lt;/p&gt;

&lt;h2&gt;
  
  
  How the ranking works, briefly
&lt;/h2&gt;

&lt;p&gt;Apps on Censuus are ranked by their real first-party visit traffic. Sponsors can add points on top of that traffic to lift their position, and sponsored rows are labelled. The numbers in this post are raw visit and tap counts from the report, not ranks.&lt;/p&gt;

&lt;h2&gt;
  
  
  Takeaway
&lt;/h2&gt;

&lt;p&gt;The long tail is not a place to escape from so much as a place to understand. Pick a category where attention outweighs the number of competitors, watch your tap-through rather than just your visits, and treat the top ten as a moving target rather than a fixed club.&lt;/p&gt;

&lt;p&gt;The live figures, category by category, are in the &lt;a href="https://censuus.com/research/indie-app-landscape" rel="noopener noreferrer"&gt;Indie App Landscape report&lt;/a&gt;.&lt;/p&gt;

</description>
      <category>indiehackers</category>
      <category>mobiledevelopment</category>
      <category>dataanalysis</category>
      <category>startup</category>
    </item>
    <item>
      <title>Indie makers build Productivity apps. The visits go to Food &amp; Drink and Finance.</title>
      <dc:creator>dzuama-afk</dc:creator>
      <pubDate>Thu, 24 Sep 2026 21:17:46 +0000</pubDate>
      <link>https://dev.to/dzuamaafk/indie-makers-build-productivity-apps-the-visits-go-to-food-drink-and-finance-3mbm</link>
      <guid>https://dev.to/dzuamaafk/indie-makers-build-productivity-apps-the-visits-go-to-food-drink-and-finance-3mbm</guid>
      <description>&lt;p&gt;There are two easy ways to count an indie app category: how many apps are in it, and how much attention those apps actually get. I assumed they would roughly line up. On the live snapshot I looked at, they do not, and the gap is the most useful thing I found for anyone deciding what to build next.&lt;/p&gt;

&lt;p&gt;All figures below come from one public source, the &lt;a href="https://censuus.com/research/indie-app-landscape" rel="noopener noreferrer"&gt;Indie App Landscape report on Censuus&lt;/a&gt;, as it stood on 2026-09-24. It covers the 262 independent apps tracked there and counts real first-party visits to their pages, not downloads. The report recomputes live, so the exact numbers will have moved by the time you read this. The shape is the point.&lt;/p&gt;

&lt;h2&gt;
  
  
  Where makers are building
&lt;/h2&gt;

&lt;p&gt;By number of tracked apps, the busiest categories were:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Category&lt;/th&gt;
&lt;th&gt;Apps tracked&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Health &amp;amp; Fitness&lt;/td&gt;
&lt;td&gt;41&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Productivity&lt;/td&gt;
&lt;td&gt;31&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifestyle&lt;/td&gt;
&lt;td&gt;25&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Utilities&lt;/td&gt;
&lt;td&gt;19&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Games&lt;/td&gt;
&lt;td&gt;19&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Education&lt;/td&gt;
&lt;td&gt;16&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Finance&lt;/td&gt;
&lt;td&gt;13&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Food &amp;amp; Drink&lt;/td&gt;
&lt;td&gt;13&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Nothing surprising. Health, productivity and lifestyle tools are what indie makers love to ship.&lt;/p&gt;

&lt;h2&gt;
  
  
  Where the visits go
&lt;/h2&gt;

&lt;p&gt;Now the same catalogue, ranked by recorded visits per category:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Category&lt;/th&gt;
&lt;th&gt;Visits recorded&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Health &amp;amp; Fitness&lt;/td&gt;
&lt;td&gt;360&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Food &amp;amp; Drink&lt;/td&gt;
&lt;td&gt;331&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Finance&lt;/td&gt;
&lt;td&gt;320&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Education&lt;/td&gt;
&lt;td&gt;274&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lifestyle&lt;/td&gt;
&lt;td&gt;136&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Productivity&lt;/td&gt;
&lt;td&gt;89&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Travel&lt;/td&gt;
&lt;td&gt;73&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Utilities&lt;/td&gt;
&lt;td&gt;61&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Health &amp;amp; Fitness leads both lists, so crowded is not automatically bad. But look at the middle:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Productivity&lt;/strong&gt; is the second most crowded category, with 31 apps, and sits sixth by visits, with 89.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Food &amp;amp; Drink&lt;/strong&gt; and &lt;strong&gt;Finance&lt;/strong&gt; have 13 apps each, the fewest in the top eight, and pull 331 and 320 visits, second and third overall.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Education&lt;/strong&gt; has 16 apps and 274 visits.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Put simply: on this snapshot, a Food &amp;amp; Drink or Finance app shared its category's attention with far fewer neighbours than a Productivity app did.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why this matters more than a download chart
&lt;/h2&gt;

&lt;p&gt;A download chart tells you where incumbents already won. In Finance it is a wall of banks and big budgeting brands you will never outspend. A visit count on a board of independent apps asks a different question: where are people looking at small apps right now, and how many other small apps are competing for that look?&lt;/p&gt;

&lt;p&gt;That second question is the one an indie maker can act on. A crowded category with modest traffic means you are splitting a small pie with many people. A thin category with strong traffic means the pie is bigger and the table is emptier.&lt;/p&gt;

&lt;p&gt;A few honest caveats:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;This is one catalogue of a few hundred apps, not the whole App Store.&lt;/li&gt;
&lt;li&gt;Visits are a snapshot and move daily; a single strong app can pull a category up.&lt;/li&gt;
&lt;li&gt;The ranking on the board is traffic plus paid sponsorship, and sponsored rows are labelled as sponsored. The category totals above are visit counts, not ranks.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Who leads the busy categories
&lt;/h2&gt;

&lt;p&gt;The report also names the most visited app in each of the top five categories at the time of the snapshot: Malyatko: Baby feeding tracker in Health &amp;amp; Fitness, Fridgea: Fridge &amp;amp; Grocery List in Food &amp;amp; Drink, STATOK: AI Money Manager in Finance, Flipo: Vocabulary Builder in Education, and Wishbox: Wishlist &amp;amp; Gifts in Lifestyle. None of them is a household name, and that is exactly the signal: in these categories small, focused apps are the ones getting looked at.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I would do with this
&lt;/h2&gt;

&lt;p&gt;If I were picking my next indie project, I would not start from "what do I want to build". I would start from the categories where attention is high and the field is thin, then look at what the current leaders do and where they fall short.&lt;/p&gt;

&lt;p&gt;The full live breakdown, including platform split and how concentrated the traffic is, is in the &lt;a href="https://censuus.com/research/indie-app-landscape" rel="noopener noreferrer"&gt;Indie App Landscape report&lt;/a&gt;. I would love to hear whether this matches what you see in your own category.&lt;/p&gt;

</description>
      <category>indiedev</category>
      <category>data</category>
      <category>mobile</category>
      <category>startup</category>
    </item>
    <item>
      <title>What I found when I ranked indie apps by real traffic instead of download charts</title>
      <dc:creator>dzuama-afk</dc:creator>
      <pubDate>Thu, 17 Sep 2026 14:08:02 +0000</pubDate>
      <link>https://dev.to/dzuamaafk/what-i-found-when-i-ranked-indie-apps-by-real-traffic-instead-of-download-charts-1bc1</link>
      <guid>https://dev.to/dzuamaafk/what-i-found-when-i-ranked-indie-apps-by-real-traffic-instead-of-download-charts-1bc1</guid>
      <description>&lt;p&gt;Download charts are the default way we rank apps, and they quietly lie to indie makers. A chart position is a stock of installs accumulated over months of marketing, launches, and re-installs. It tells you who spent the most getting noticed. It says almost nothing about who people are actually turning to &lt;em&gt;this week&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;So I spent some time with a different signal: the real visit traffic each app is pulling right now. I pulled the numbers from a live board that ranks apps by the real traffic they draw (&lt;a href="https://censuus.com" rel="noopener noreferrer"&gt;censuus.com&lt;/a&gt;), which currently tracks a couple hundred apps, and looked at what the ordering surfaces that a download chart would bury. A few patterns were sharp enough to be worth writing down.&lt;/p&gt;

&lt;h2&gt;
  
  
  1. Real demand is a long tail, and it's smaller than vanity numbers suggest
&lt;/h2&gt;

&lt;p&gt;The top of the board draws low-hundreds of visits. The median app sits closer to a handful. Nobody in the indie slice is pulling chart-topping millions, because this isn't counting a lifetime of installs — it's counting live interest, right now.&lt;/p&gt;

&lt;p&gt;That sounds humbling, and it is, but it's also the most useful number an indie maker can have. A download total of "50k lifetime" hides how many of those people opened the app once years ago and never came back. Live visit traffic doesn't let you round up. If a few dozen real people looked at your app this week, that's what you have to work with — and it's a far better baseline for deciding what to build next than a cumulative install badge.&lt;/p&gt;

&lt;h2&gt;
  
  
  2. The ranking and the raw-traffic order don't match — on purpose, and in the open
&lt;/h2&gt;

&lt;p&gt;Here's the pattern I did not expect to be so visible. Take one indie app I looked at — a small utility carrying no sponsorship at all. It draws solid, genuine visit traffic on its own merits.&lt;/p&gt;

&lt;p&gt;So why does the ordering not track raw traffic exactly? Because placement here reflects real visits &lt;strong&gt;plus&lt;/strong&gt; paid sponsorship, and every sponsored spot is labeled as sponsored right on the row. Some of the spots on the live board carry a sponsorship, each marked. A maker who puts money behind a listing can lift where it appears — that's stated plainly, shown as a label, and mixed with the real-traffic signal rather than hidden behind it.&lt;/p&gt;

&lt;p&gt;I actually think this is the honest version of a ranking. Every "chart" you've ever read is shaped by spend somewhere — ad budgets, launch pushes, ASO agencies — you just don't get to see which rows. A board that shows real visits, shows the paid lifts as labels, and lets you read both at once is telling you more, not less. Once you know a given app's traffic is genuine and the sponsored rows are marked, you can read the list with your eyes open.&lt;/p&gt;

&lt;h2&gt;
  
  
  3. Where indie traffic actually clusters
&lt;/h2&gt;

&lt;p&gt;By category, live demand isn't spread evenly. Finance and Education tend to field the most indie apps competing for attention, with Food &amp;amp; Drink close behind and drawing especially strong total traffic. However you slice it — by the number of apps in the race or by the visits they pull — these are the categories where indie demand tends to concentrate. Budget trackers, expense managers, flashcard and vocabulary tools, recipe planners — that's where a disproportionate share of real indie visits land.&lt;/p&gt;

&lt;p&gt;If you're deciding what to build, that's a signal worth more than a category's chart saturation. Download charts in Finance are a wall of incumbents you'll never outspend. Real-traffic demand in the same category is being met by tiny apps — a workout tracker here, an AI money manager there — that a chart would never let you see next to the giants.&lt;/p&gt;

&lt;h2&gt;
  
  
  4. Intent shows up in the outbound taps, not the visit count
&lt;/h2&gt;

&lt;p&gt;The last thing I looked at was how often a page visit turned into a tap through to the store. Some apps convert almost every visitor into an outbound tap; others draw traffic that browses and leaves. That ratio, not the raw visit number, is the closest thing to a "does this resonate" meter I found. An app with modest traffic but near-total tap-through is telling you the positioning is landing — which is exactly the feedback a download chart can never give you, because by the time an install registers, you've already lost the signal of everyone who looked and passed.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I took away
&lt;/h2&gt;

&lt;p&gt;Ranking by real traffic instead of installs doesn't flatter anyone. The numbers are small, the median is honest, and it makes clear that placement is a mix of real demand and labeled support rather than a pure meritocracy. But that's the point. As an indie maker, I'd rather build against a few dozen real visits I can see than a lifetime install count that stopped meaning anything the day after launch.&lt;/p&gt;

&lt;p&gt;If you've been steering by chart position, try steering by who's actually getting looked at this week instead. The picture is smaller, but it's real — and real is the only thing you can build on.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Curious what patterns you've found reading demand vs. downloads for your own app — drop them in the comments.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>indiedev</category>
      <category>data</category>
      <category>mobile</category>
      <category>startup</category>
    </item>
  </channel>
</rss>
