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    <title>DEV Community: Sprime</title>
    <description>The latest articles on DEV Community by Sprime (@eko137).</description>
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      <title>I reverse-engineered manhwa power systems into a real habit RPG — the game design archaeology of SYD</title>
      <dc:creator>Sprime</dc:creator>
      <pubDate>Fri, 06 Mar 2026 19:08:47 +0000</pubDate>
      <link>https://dev.to/eko137/i-reverse-engineered-manhwa-power-systems-into-a-real-habit-rpg-the-game-design-archaeology-of-syd-2cn2</link>
      <guid>https://dev.to/eko137/i-reverse-engineered-manhwa-power-systems-into-a-real-habit-rpg-the-game-design-archaeology-of-syd-2cn2</guid>
      <description>&lt;p&gt;There's a panel in I Am a Sorcerer King where the MC's Luck stat hits 1000 through accumulated effort. He becomes a god.&lt;/p&gt;

&lt;p&gt;I started wondering: what if luck isn't abstract? What if it has components you can actually build?&lt;/p&gt;

&lt;p&gt;Looks it up. It does.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Preparedness&lt;/strong&gt; — skill, hard work, readiness&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Active pursuit&lt;/strong&gt; — putting yourself where opportunity finds you&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Intuition&lt;/strong&gt; — pattern recognition from experience&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Resilience&lt;/strong&gt; — converting bad luck into good&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Things you can track. Things you can level up. Like stats.&lt;/p&gt;

&lt;p&gt;So I built SYD — a self-improvement RPG that runs in the browser. Then I spent a long time asking: what makes effort feel real and weighty in games, and how do I reverse-engineer that into real-world mechanics?&lt;/p&gt;

&lt;p&gt;This is what I found.&lt;/p&gt;




&lt;h2&gt;
  
  
  The game design archaeology
&lt;/h2&gt;

&lt;h3&gt;
  
  
  1. Shadow of Mordor's Nemesis System → The Behavioral Trace
&lt;/h3&gt;

&lt;p&gt;In Shadow of Mordor, enemies remember your failures. They adapt to your specific weaknesses and grow stronger from them.&lt;/p&gt;

&lt;p&gt;SYD has a rolling 30-day Behavioral Trace — a black box log of what you do and what you consistently ignore. World Bosses that map to neglected stats grow stronger from that stagnation. Your to-do list becomes a living narrative with consequences.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Each day logs: { date, completed: [{stat, xp}], loggedIn: true }&lt;/span&gt;
&lt;span class="c1"&gt;// Entries older than 30 days pruned on read&lt;/span&gt;
&lt;span class="c1"&gt;// The trace feeds the AI processor context on every call&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;loadTrace&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;raw&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;localStorage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getItem&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;TRACE_KEY&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;trace&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;raw&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;parse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;raw&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[];&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cutoff&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Date&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="nx"&gt;cutoff&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;setDate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;cutoff&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;getDate&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="mi"&gt;30&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;trace&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Date&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;date&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;=&lt;/span&gt; &lt;span class="nx"&gt;cutoff&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  2. Zelda's Ability Gating → The Power Play
&lt;/h3&gt;

&lt;p&gt;In Zelda, you find the hookshot specifically to pull off a boss's armour. The right tool for the right lock.&lt;/p&gt;

&lt;p&gt;SYD's AI processor identifies your highest momentum stat and frames it as the key to a World Boss's defence. If you've been grinding Intelligence hardest and a Strength boss appears, the system finds where your sharpest weapon still applies. Growth feels powerful — you're rewarded for depth.&lt;/p&gt;

&lt;h3&gt;
  
  
  3. Skyrim's Radiant AI → The Efficiency Bridge
&lt;/h3&gt;

&lt;p&gt;Bethesda's Radiant system generates tasks based on where you are in the world. SYD generates them based on where you are in your habits.&lt;/p&gt;

&lt;p&gt;If you've been avoiding a stat, the AI finds a way to layer it onto something you already do. Listen to an Intelligence brief during a Strength run. Stack a Charisma directive onto a routine you keep. Activation energy drops. Growth feels easy.&lt;/p&gt;

&lt;h3&gt;
  
  
  4. Pokémon Type-Matching → Stat-Weighted Boss Damage
&lt;/h3&gt;

&lt;p&gt;Type matters. Targeting matters.&lt;/p&gt;

&lt;p&gt;World Bosses have a &lt;code&gt;primaryStat&lt;/code&gt; and &lt;code&gt;linkedStats&lt;/code&gt; (AI-generated on boss creation). The damage model:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Three-tier stat-weighted damage&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;primaryMatch&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;stat&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;stat&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;linkedMatch&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Array&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;isArray&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;linkedStats&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;linkedStats&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;includes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;stat&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;multiplier&lt;/span&gt;   &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;primaryMatch&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="mf"&gt;1.0&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;linkedMatch&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="mf"&gt;0.6&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mf"&gt;0.1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dmg&lt;/span&gt;          &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;round&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;baseXP&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;multiplier&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Incursions (AI-generated missions) follow the same logic but hit harder on match: &lt;code&gt;1.5× / 0.9× / 0.15×&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;You can beat a boss with unfocused effort. It just takes much longer. The cost of untargeted work is visible.&lt;/p&gt;

&lt;h3&gt;
  
  
  5. Dead Space's Diegetic UI → The Base Map
&lt;/h3&gt;

&lt;p&gt;Dead Space put health and ammo on Isaac's suit — information inside the world, not overlaid on it.&lt;/p&gt;

&lt;p&gt;SYD's map is a 3×3 facility grid you navigate as an operator. Your avatar moves between nodes with a CSS transition and a dot trail. You don't click tabs — you move through a space. The terminal becomes a place.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Avatar moves between facility tile centres&lt;/span&gt;
&lt;span class="c1"&gt;// Three dots drawn at 25%, 50%, 75% along the path, then fade&lt;/span&gt;
&lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;drawDotTrail&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;viewport&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;to&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mf"&gt;0.25&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mf"&gt;0.75&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;dot&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;document&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;createElement&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;span&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;dot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;className&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;map-trail-dot&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;dot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;left&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;to&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;px&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;dot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;style&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;top&lt;/span&gt;  &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;to&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="k"&gt;from&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;y&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;px&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;viewport&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;appendChild&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;dot&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;dot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;classList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;add&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;map-trail-dot--visible&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="nx"&gt;i&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;40&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;dot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;classList&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;map-trail-dot--visible&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="nf"&gt;setTimeout&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;dot&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;remove&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="mi"&gt;400&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="mi"&gt;800&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  The philosophy
&lt;/h2&gt;

&lt;p&gt;The thread through all of it: the system should be a tactical advisor, not a boss.&lt;/p&gt;

&lt;p&gt;Most productivity tools tell you what to do. SYD watches what you've actually done and scouts the path of least resistance. Smart over hard. Always.&lt;/p&gt;




&lt;h2&gt;
  
  
  The stack
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Vanilla JS + HTML + CSS
Firebase Firestore (cloud save, opt-in)
Web Audio API (four-layer ambient system)
Service Worker (offline + PWA)
No framework. No bundler. No dependencies.
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Deliberately minimal. Needs to run on low-end devices and slow networks.&lt;/p&gt;




&lt;h2&gt;
  
  
  Live terminal
&lt;/h2&gt;

&lt;p&gt;syd-protocol.github.io/terminal&lt;/p&gt;

&lt;p&gt;Open source under AGPL-3.0. Contributions welcome — especially around game design, performance, and quest content.&lt;/p&gt;

&lt;p&gt;Go awaken an operator.&lt;/p&gt;

</description>
      <category>buildinpublic</category>
      <category>javascript</category>
      <category>gamedev</category>
      <category>pwa</category>
    </item>
    <item>
      <title>Build log: Making product onboarding actually engaging (codename: Path)</title>
      <dc:creator>Sprime</dc:creator>
      <pubDate>Sat, 14 Feb 2026 15:50:03 +0000</pubDate>
      <link>https://dev.to/eko137/build-log-making-product-onboarding-actually-engaging-codename-path-1md9</link>
      <guid>https://dev.to/eko137/build-log-making-product-onboarding-actually-engaging-codename-path-1md9</guid>
      <description>&lt;h2&gt;
  
  
  Three experiences, one pattern:
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;1. Path of Exile&lt;/strong&gt; - Complex game, overwhelming onboarding despite extensive wikis&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. Delta Force&lt;/strong&gt; - Coming from COD's DMZ (tutorials everywhere) to this (figure it out yourself)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. Aden&lt;/strong&gt; - Got invited to contribute to their AI agent platform (&lt;a href="https://github.com/adenhq/hive" rel="noopener noreferrer"&gt;github.com/adenhq/hive&lt;/a&gt;). Message said: "Star, Fork, Watch the repo, create issues, submit PRs. Join Discord for questions."&lt;/p&gt;

&lt;p&gt;Good docs. Still had to piece together my own path through Discord → GitHub → issues → PRs → contribution patterns.&lt;/p&gt;

&lt;h2&gt;
  
  
  My background:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Researched learning extensively&lt;/li&gt;
&lt;li&gt;Built my own learning framework&lt;/li&gt;
&lt;li&gt;Tried building 2 learning startups&lt;/li&gt;
&lt;li&gt;Managed open-source maintainer communities&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Even with that, I found these onboarding processes challenging.&lt;/p&gt;

&lt;h2&gt;
  
  
  The moment it clicked:
&lt;/h2&gt;

&lt;p&gt;Found a YouTube tutorial on Path of Exile (&lt;a href="https://youtu.be/ZWLpP-Z6sCM?si=0L3KN0ntxYUqmdOq" rel="noopener noreferrer"&gt;https://youtu.be/ZWLpP-Z6sCM?si=0L3KN0ntxYUqmdOq&lt;/a&gt;) that simplified it so well, I was eager to try the game again.&lt;/p&gt;

&lt;p&gt;Realisation: Good learning doesn't just inform. It makes you want to engage.&lt;/p&gt;

&lt;h2&gt;
  
  
  The pattern:
&lt;/h2&gt;

&lt;p&gt;Bad onboarding experiences + learning research background + startup attempts + proof that good learning works = something worth building.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I'm building:
&lt;/h2&gt;

&lt;p&gt;An AI agent (codename: Path, from Path of Exile - fit well looking backwards) that:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Listens to knowledge sources (GitHub, Discord, Twitter, YouTube, wikis)&lt;/li&gt;
&lt;li&gt;Processes through AI&lt;/li&gt;
&lt;li&gt;Generates structured learning content that drives engagement&lt;/li&gt;
&lt;li&gt;Delivers where people are (Discord bots, Telegram, learning hubs)&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Architecture:
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Knowledge Sources → Adapters → AI Processing → Formatters → Distribution
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Layer 1 - The Ear:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Adapters for each source (GitHub, Twitter, etc.)&lt;/li&gt;
&lt;li&gt;Converters that standardise the data&lt;/li&gt;
&lt;li&gt;Philosophy: Keep only what helps create engaging learning content&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Layer 2 - The Brain:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;AI processing (Gemini free tier initially)&lt;/li&gt;
&lt;li&gt;Extract learning-relevant info&lt;/li&gt;
&lt;li&gt;Remove jargon, add context&lt;/li&gt;
&lt;li&gt;Structure for engagement, not just information&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Layer 3 - The Voice:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Formatters for each channel&lt;/li&gt;
&lt;li&gt;Discord bots, Telegram messages, learning hub content&lt;/li&gt;
&lt;li&gt;Optimised for how people actually learn&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  MVP scope:
&lt;/h2&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="c1"&gt;# Input: GitHub webhooks only
# Processing: Gemini 1.5 Flash (free tier)
# Output: Discord bot only
# Stack: Python, Flask, discord.py, Supabase
&lt;/span&gt;
&lt;span class="c1"&gt;# All free tier
# All documented
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Why I'm building this publicly:
&lt;/h2&gt;

&lt;p&gt;Looking for work. My career is product management + community management + product engineering + learning research. Varied companies, varied contexts.&lt;/p&gt;

&lt;p&gt;Hard to explain on a CV. Easier to build something: "Here's the code. Here's what I made. Here's how I think."&lt;/p&gt;

&lt;h2&gt;
  
  
  Contributing:
&lt;/h2&gt;

&lt;p&gt;Not recruiting, but if you want to build your portfolio publicly too, you can contribute.&lt;/p&gt;

&lt;p&gt;I have a registered company (Nigeria), so it's verifiable work experience.&lt;/p&gt;

&lt;p&gt;If it makes money eventually, everyone shares revenue. But the goal is portfolios and getting hired.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I'm documenting:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Setup and architecture decisions&lt;/li&gt;
&lt;li&gt;Code walkthroughs&lt;/li&gt;
&lt;li&gt;Weekly progress&lt;/li&gt;
&lt;li&gt;Problems I hit&lt;/li&gt;
&lt;li&gt;What's working, what isn't&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Just building and sharing the process.&lt;/p&gt;

&lt;h2&gt;
  
  
  Current status:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Setting up repo structure&lt;/li&gt;
&lt;li&gt;Writing contributing docs&lt;/li&gt;
&lt;li&gt;Building first GitHub webhook listener&lt;/li&gt;
&lt;li&gt;Basic Gemini integration&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Next:
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Complete MVP (GitHub → AI → Discord)&lt;/li&gt;
&lt;li&gt;Expand sources (Twitter, YouTube, Slack)&lt;/li&gt;
&lt;li&gt;Expand channels (Telegram, learning hubs)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Links:
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;GitHub:&lt;/strong&gt; [will update when ready]&lt;br&gt;&lt;br&gt;
&lt;strong&gt;Discord:&lt;/strong&gt; [will update when ready]&lt;/p&gt;




&lt;p&gt;If you've worked on similar problems or have thoughts on learning systems, would be interested to hear.&lt;/p&gt;

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      <category>buildinpublic</category>
      <category>ai</category>
      <category>python</category>
      <category>learning</category>
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