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    <title>DEV Community: Elu Gonzalez</title>
    <description>The latest articles on DEV Community by Elu Gonzalez (@elugon).</description>
    <link>https://dev.to/elugon</link>
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      <title>DEV Community: Elu Gonzalez</title>
      <link>https://dev.to/elugon</link>
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      <title>I was overweight. So I built an iOS fitness app with SwiftUI.</title>
      <dc:creator>Elu Gonzalez</dc:creator>
      <pubDate>Tue, 03 Mar 2026 13:33:33 +0000</pubDate>
      <link>https://dev.to/elugon/i-was-overweight-so-i-built-an-ios-fitness-app-with-swiftui-56ii</link>
      <guid>https://dev.to/elugon/i-was-overweight-so-i-built-an-ios-fitness-app-with-swiftui-56ii</guid>
      <description>&lt;p&gt;I was overweight and every fitness app felt like it was made for gym bros.&lt;/p&gt;

&lt;p&gt;So I built my own.&lt;/p&gt;

&lt;p&gt;I'm Elu. Software dev from Barcelona. 12+ years orbiting a computer. I've managed teams, shipped products, done consulting for companies across Europe.&lt;/p&gt;

&lt;p&gt;But I couldn't manage my own body.&lt;/p&gt;

&lt;p&gt;I gained weight. A lot. The kind where you avoid mirrors and photos. I knew I needed to move more but every time I opened a fitness app it felt like they were designed for people who were already fit.&lt;/p&gt;

&lt;p&gt;Everything was: "grab your dumbbells", "adjust the bench", "set up your resistance bands".&lt;/p&gt;

&lt;p&gt;I had none of that. I had a floor and 3 minutes before my next call.&lt;/p&gt;

&lt;h2&gt;
  
  
  The real problem isn't exercise. It's consistency.
&lt;/h2&gt;

&lt;p&gt;I tried bodyweight training on my own. Push-ups, squats, planks. Stupid simple. And it worked.&lt;/p&gt;

&lt;p&gt;But I'd train for 2 weeks, miss a day, feel guilty, and quit. Every. Single. Time.&lt;/p&gt;

&lt;p&gt;That cycle is the real enemy. So when I started building RazFit, I obsessed over solving this. I designed 32 unlockable milestones — not random badges, but a deliberate path to keep you training consistently for a full year.&lt;/p&gt;

&lt;p&gt;Because if you can stick with it for a year, you won't need the app to motivate you anymore.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why native iOS (and why I'd do it again)
&lt;/h2&gt;

&lt;p&gt;Most fitness apps on iOS are clearly not built for iOS. Laggy transitions. Non-native UI. You can feel when an app was built somewhere else and ported over.&lt;/p&gt;

&lt;p&gt;I went the opposite route. Here's the stack:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;SwiftUI 6&lt;/strong&gt; — 100% declarative UI, no UIKit bridges&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;iOS 18+&lt;/strong&gt; — leveraging the latest APIs without backward compatibility baggage&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Tested on every iPhone and iPad&lt;/strong&gt; — not just simulators, real devices&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Astro&lt;/strong&gt; for the website (razfit.app), hosted on &lt;strong&gt;Cloudflare Pages&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Country-specific pricing&lt;/strong&gt; using the Big Mac Index&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I know going iOS-only limits my market. I don't care. I'd rather build something that feels incredible on one platform than something that feels mediocre on two.&lt;/p&gt;

&lt;h2&gt;
  
  
  What RazFit actually does
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Workouts from &lt;strong&gt;1 to 10 minutes&lt;/strong&gt; (yes, even 1 minute counts)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;30 bodyweight exercises&lt;/strong&gt;, zero equipment&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;32 achievement milestones&lt;/strong&gt; to keep you going for a full year&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;2 AI coaches&lt;/strong&gt; (Orion &amp;amp; Lyssa) with video demos for every exercise&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;6 languages&lt;/strong&gt; (EN, ES, DE, PT, FR, IT)&lt;/li&gt;
&lt;li&gt;Calorie tracking built in&lt;/li&gt;
&lt;li&gt;3-day free trial, no credit card needed&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Lessons learned building this
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;1. The hardest part wasn't the code.&lt;/strong&gt; It was deciding what NOT to build. I cut 60% of the features I originally planned. The app is better for it.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;2. SwiftUI is ready.&lt;/strong&gt; People still debate this. After shipping a real product with it, I can say: for a new app targeting iOS 18+, SwiftUI is not just ready — it's the right choice.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;3. Gamification is underrated.&lt;/strong&gt; The achievement system drives more retention than any feature. People come back for the badges more than for the workouts themselves.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;4. Pricing is an unsolved problem.&lt;/strong&gt; I'm using the Big Mac Index to set country-specific prices. €29.99/year in Spain might need to be $9.99 in India. Still iterating on this.&lt;/p&gt;

&lt;h2&gt;
  
  
  What's next
&lt;/h2&gt;

&lt;p&gt;I'm building this in public. Solo founder, my fiancée helping with marketing. No funding, no employees. Just shipping.&lt;/p&gt;

&lt;p&gt;I'd love feedback from this community:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;If you've shipped an iOS app&lt;/strong&gt; — what would you do differently with SwiftUI?&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;If you struggle with fitness consistency&lt;/strong&gt; — what would make you actually stick with an app?&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;If you see something that sucks&lt;/strong&gt; — tell me. I can take it.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;→ &lt;a href="https://razfit.app" rel="noopener noreferrer"&gt;razfit.app&lt;/a&gt;&lt;br&gt;
→ App Store: &lt;a href="https://apps.apple.com/app/razfit/id6755161002" rel="noopener noreferrer"&gt;RazFit&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Hit me up on X: &lt;a href="https://x.com/elugon10" rel="noopener noreferrer"&gt;@elugon10&lt;/a&gt;&lt;/p&gt;

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      <category>ios</category>
      <category>swift</category>
      <category>showdev</category>
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