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    <title>DEV Community: Ric</title>
    <description>The latest articles on DEV Community by Ric (@encomm).</description>
    <link>https://dev.to/encomm</link>
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      <title>DEV Community: Ric</title>
      <link>https://dev.to/encomm</link>
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      <title>The First-Week Checklist for Onboarding a Remote Developer</title>
      <dc:creator>Ric</dc:creator>
      <pubDate>Tue, 10 Nov 2026 16:01:05 +0000</pubDate>
      <link>https://dev.to/encomm/the-first-week-checklist-for-onboarding-a-remote-developer-20o8</link>
      <guid>https://dev.to/encomm/the-first-week-checklist-for-onboarding-a-remote-developer-20o8</guid>
      <description>&lt;p&gt;Most remote hires that fail don't fail because of skill. They fail in the first two weeks, when a capable developer sits waiting for access, guessing at priorities, and wondering whether anyone noticed they started.&lt;br&gt;
Here's the first-week checklist we use when placing developers with startup teams. It works whether your new hire is in the next time zone or eight hours away.&lt;/p&gt;

&lt;h2&gt;
  
  
  Before day one
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Accounts ready, not requested.&lt;/strong&gt; Repo, CI, cloud console, issue tracker, chat, password manager. If access takes three days of tickets, that's three days of paid waiting.- &lt;strong&gt;A working local setup doc.&lt;/strong&gt; Have the last person who joined update it. If nobody can get the app running from the README in an hour, fix the README before the hire starts.- &lt;strong&gt;A named buddy.&lt;/strong&gt; Not the CTO. Someone at their level who expects questions and has time blocked to answer them.- &lt;strong&gt;Agreed overlap hours.&lt;/strong&gt; Write down the two to four hours when they'll be reachable live. Everything else is async by default.## Day one: ship something small
The best first-day task is a real change that goes all the way to production: a copy fix, a log message, a small test. The point isn't the code. It's proving that the whole pipeline (branch, review, CI, deploy) works for them, and giving them a win before lunch.
## Days two to three: context, not just tickets&lt;/li&gt;
&lt;li&gt;A 30-minute walkthrough of the architecture, recorded so they can rewatch it.- Where the bodies are buried: the flaky test, the service nobody wants to touch, the config that only works in staging.- Who owns what, and who to ask when the owner is asleep.## Days four to five: first real ticket
Pick something scoped to two or three days, touching one area of the codebase. Pair on the kickoff, then let them run. Review the PR quickly; slow reviews are the fastest way to teach a remote developer that nobody is paying attention.
## End of week one: a short written check-in
Three questions, answered in writing:&lt;/li&gt;
&lt;li&gt;What slowed you down this week?- What's still unclear about how we work?- What would you change about this onboarding?Fix the top answer before the next hire starts. Onboarding gets better every time if you let each new person improve it.
## Why this matters more for remote teams
In an office, confusion is visible. Someone looks lost and a colleague walks over. Remotely, confusion is silent. A clear first week replaces that hallway correction with structure, and it's the cheapest retention tool you have.
We help startups hire vetted developers from 50+ countries at &lt;strong&gt;eDev&lt;/strong&gt;. Developers placed through us have a 96% retention rate, and a deliberate first week is a big part of that.
What's on your first-week checklist that I missed?&lt;/li&gt;
&lt;/ul&gt;

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      <category>remote</category>
      <category>career</category>
      <category>management</category>
      <category>productivity</category>
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