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    <title>DEV Community: Andrzej Mazur</title>
    <description>The latest articles on DEV Community by Andrzej Mazur (@end3r).</description>
    <link>https://dev.to/end3r</link>
    <image>
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      <title>DEV Community: Andrzej Mazur</title>
      <link>https://dev.to/end3r</link>
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    <language>en</language>
    <item>
      <title>js13kGames 2026 submit form is now open</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Thu, 20 Aug 2026 19:30:48 +0000</pubDate>
      <link>https://dev.to/js13kgames/js13kgames-2026-submit-form-is-now-open-1agn</link>
      <guid>https://dev.to/js13kgames/js13kgames-2026-submit-form-is-now-open-1agn</guid>
      <description>&lt;p&gt;The &lt;a href="https://js13kgames.com/submit" rel="noopener noreferrer"&gt;submit form&lt;/a&gt; for &lt;strong&gt;js13kGames 2026&lt;/strong&gt; is live. Register a draft now to lock in the name for your game - everything else can be filled in later, up until the deadline on September 13th.&lt;/p&gt;

&lt;p&gt;No surprises this year: you’ll be going through the very same multistep flow that &lt;a href="https://js13kgames.com/2024/blog/new-submit-form-open" rel="noopener noreferrer"&gt;replaced the old one-page form in 2024&lt;/a&gt;. Register a draft, claim a unique name for your game, upload a build and try it out live on the website, fill in the rest of the details, bring your teammates on board, and hit submit whenever you feel ready.&lt;/p&gt;

&lt;p&gt;Yes, it means a couple of extra clicks compared to the single form we had used from 2012 all the way to 2023. It has been worth it though - ever since the switch, the number of “please fix this one thing for me” messages arriving after the deadline has dropped dramatically.&lt;/p&gt;

&lt;p&gt;As long as the draft is still open you can keep tweaking anything about the entry: the description (Markdown works, and so does a bit of HTML), screenshots, author details, or a video of the gameplay. Our &lt;a href="https://js13kgames.com/2026/games/hello-world" rel="noopener noreferrer"&gt;Hello World example&lt;/a&gt; shows you what the end result looks like.&lt;/p&gt;

&lt;h3&gt;
  
  
  Submission flow improvements
&lt;/h3&gt;

&lt;p&gt;Each time you submit a zip, your game will now undergo a basic in-browser test routine which won’t let you through to the next step if, for example, there are any console errors (e.g. due to missing assets).&lt;/p&gt;

&lt;p&gt;We will also automatically generate some cover / thumbnail images for you based on a simple screenshot of your game running (immediately after it loads) - at least until you complete the &lt;em&gt;Presentation&lt;/em&gt; step.&lt;/p&gt;

&lt;p&gt;We use Chromium for the tests, but they run in an environment with shared and constrained resources, so heavily compressed games (e.g. Roadroller) can take a few good seconds to actually process. If you have a very heavy, CPU-intensive algorithm running before page load (e.g. procedural generation of assets), it’s entirely possible that you might get cut off due to resource constraints. This is an experimental feature for now, so if you have issues, &lt;a href="https://js13kgames.com/contact" rel="noopener noreferrer"&gt;get in touch&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;There are a few additional minor UX improvements as well: for example, we prefill the “team” step with contributors to the repository you provided in the registration step.&lt;/p&gt;

&lt;h3&gt;
  
  
  Strict deadline and fixes
&lt;/h3&gt;

&lt;p&gt;Since you can play your entry on the competition website (which doubles as the voting app) at any point before &lt;strong&gt;September 13th, 13:00 CEST&lt;/strong&gt; , there’s really no reason left for a broken build. That said, as proposed in the &lt;a href="https://js13kgames.com/2025/blog/deadlines-fixes" rel="noopener noreferrer"&gt;Deadlines and Fixes&lt;/a&gt; blog post, there will be a 24 hour window for &lt;strong&gt;minor fixes&lt;/strong&gt; , though please keep in mind every single one will have to be &lt;em&gt;manually validated and accepted&lt;/em&gt;. This approach is in a trial run this year and if it’s going to be abused, then it won’t stay for the next time.&lt;/p&gt;

&lt;p&gt;If the form itself is what’s giving you trouble, then please &lt;a href="https://js13kgames.com/contact" rel="noopener noreferrer"&gt;drop us a line&lt;/a&gt; and we’ll try to sort it out. Good luck and have fun!&lt;/p&gt;

</description>
      <category>submit</category>
      <category>gamedev</category>
      <category>js13k</category>
      <category>competition</category>
    </item>
    <item>
      <title>Gamedev.js Survey 2026 is open!</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Tue, 18 Aug 2026 15:23:42 +0000</pubDate>
      <link>https://dev.to/end3r/gamedevjs-survey-2026-is-open-3pe8</link>
      <guid>https://dev.to/end3r/gamedevjs-survey-2026-is-open-3pe8</guid>
      <description>&lt;p&gt;The &lt;a href="https://gamedevjs.com/survey/2026/" rel="noopener noreferrer"&gt;Gamedev.js Survey 2026&lt;/a&gt; is now &lt;a href="https://gamedevjs.com/survey-2026-form" rel="noopener noreferrer"&gt;open&lt;/a&gt;! This marks the sixth year of collecting feedback from web game developers around the world, helping shape the annual &lt;strong&gt;Current State of Web Game Development&lt;/strong&gt; report.&lt;/p&gt;

&lt;p&gt;The survey runs from &lt;strong&gt;August 18th to September 18th 2026&lt;/strong&gt; , and should take no more than 20 minutes to complete. All questions are optional, so feel free to skip anything you’re not comfortable answering as every bit of feedback still helps.&lt;/p&gt;

&lt;p&gt;This year’s survey includes 40 questions covering topics like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Your background and experience in game development&lt;/li&gt;
&lt;li&gt;Tools, browsers, editors, and build systems you use&lt;/li&gt;
&lt;li&gt;Programming languages, frameworks, and engines&lt;/li&gt;
&lt;li&gt;Where you get your art and audio assets from&lt;/li&gt;
&lt;li&gt;How you test, publish, and promote your games&lt;/li&gt;
&lt;li&gt;Income sources and monetization strategies&lt;/li&gt;
&lt;li&gt;Your thoughts on AI in game development, and which AI coding assistants you use (if any)&lt;/li&gt;
&lt;li&gt;Your overall happiness as a game developer, and the challenges you’re facing&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;As always, the survey is completely anonymous. If you’d like a chance to win one of the prizes, you can optionally leave your email address at the end: &lt;strong&gt;10 lucky participants will win $50 each&lt;/strong&gt; , for a total prize pool of $500. Winners will be notified via email, and email addresses are never shared.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/survey-2026-form" rel="noopener noreferrer"&gt;&lt;strong&gt;Take the Gamedev.js Survey 2026 now!&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The results will be published shortly after the survey closes, so make sure to check back the &lt;a href="https://gamedevjs.com/survey/2026/" rel="noopener noreferrer"&gt;2026 landing page&lt;/a&gt; for the full report once it’s out.&lt;/p&gt;

&lt;p&gt;If you know other web game developers, coworkers, or anyone active in the game dev space, please &lt;strong&gt;share the survey&lt;/strong&gt; with them too – the more responses we get, the more accurate and useful the results will be for the whole community.&lt;/p&gt;

&lt;p&gt;Thank you for your time and for helping us better understand the state of web game development in 2026!&lt;/p&gt;

</description>
      <category>survey</category>
      <category>gamedevjssurvey</category>
      <category>opensource</category>
      <category>prizes</category>
    </item>
    <item>
      <title>The js13kGames 2026 competition has started!</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Thu, 13 Aug 2026 14:45:57 +0000</pubDate>
      <link>https://dev.to/js13kgames/the-js13kgames-2026-competition-has-started-2n53</link>
      <guid>https://dev.to/js13kgames/the-js13kgames-2026-competition-has-started-2n53</guid>
      <description>&lt;p&gt;The &lt;strong&gt;fifteenth&lt;/strong&gt; annual online &lt;a href="https://js13kgames.com/2026/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt; competition starts… &lt;strong&gt;NOW&lt;/strong&gt;! Build a web game following the given theme within the next month and fit it into a 13KB zip package to win lots of cool prizes and respect from fellow developers!&lt;/p&gt;

&lt;p&gt;This year’s theme is &lt;em&gt;apocaly&lt;/em&gt;... nope, not this time. This time the theme is &lt;strong&gt;Unicorns and Rainbows&lt;/strong&gt;!&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fs9ysnsh67x6q2arrx11x.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fs9ysnsh67x6q2arrx11x.png" alt="js13kGames 2026 theme: Unicorns and Rainbows" width="799" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Not the usual &lt;a href="https://js13kgames.com/2022/blog/competition-has-started" rel="noopener noreferrer"&gt;death&lt;/a&gt;, destruction, &lt;strong&gt;bad luck&lt;/strong&gt; , doom and gloom, right? I mean, you can still shape this into anything you want, but the starting point is a &lt;em&gt;little&lt;/em&gt; bit different this time.&lt;/p&gt;

&lt;p&gt;It all started last year when &lt;strong&gt;Xem&lt;/strong&gt; mentioned &lt;em&gt;fun&lt;/em&gt; as a factor when judging entries.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyypq0oron21xzzq401hw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fyypq0oron21xzzq401hw.png" alt="Xem's theme" width="800" height="310"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I immediately knew it’s going to be a theme for 2026. Of course, you can interpret this however you like, have unicorns as main characters, rainbows in the background, make the game kid friendly, or create the evil unicorns wreaking havoc and bringing the apocalypse to the world. All up to you - as usual, &lt;strong&gt;unleash your creativity&lt;/strong&gt;!&lt;/p&gt;

&lt;p&gt;The Submit form will open in a few days, so for now focus on brainstorming the ideas and the first working prototype. After all, you have a whole month to build the game.&lt;/p&gt;

&lt;h3&gt;
  
  
  Categories
&lt;/h3&gt;

&lt;p&gt;Beside the standard &lt;strong&gt;Desktop&lt;/strong&gt; and &lt;strong&gt;Mobile&lt;/strong&gt; , we have a cool hardware prize in the &lt;a href="https://js13kgames.com/2026/webxr" rel="noopener noreferrer"&gt;&lt;strong&gt;WebXR&lt;/strong&gt; category&lt;/a&gt; yet again, the &lt;a href="https://js13kgames.com/2026/online" rel="noopener noreferrer"&gt;&lt;strong&gt;Online&lt;/strong&gt; category&lt;/a&gt; is officially here, and we have a brand new &lt;a href="https://js13kgames.com/2026/wavedash" rel="noopener noreferrer"&gt;&lt;strong&gt;Wavedash category&lt;/strong&gt;&lt;/a&gt; offering benefits for publishing your entries on their platform. All are entirely optional, but bringing extra prizes if you’re able to participate.&lt;/p&gt;

&lt;p&gt;Also, don’t forget we still have &lt;a href="https://js13kgames.com/2021/blog/submit-unfinished-games" rel="noopener noreferrer"&gt;&lt;strong&gt;Unfinished&lt;/strong&gt;&lt;/a&gt; category if you end up with incomplete entry (for any reason) you’d still like to show on the competition website.&lt;/p&gt;

&lt;h3&gt;
  
  
  Partners
&lt;/h3&gt;

&lt;p&gt;The support from the companies listed below is key to being able to run this compo.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fqffl8bbonnbytv2iqtdw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fqffl8bbonnbytv2iqtdw.png" alt="js13kGames 2026 partners" width="800" height="581"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Those are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Platinum: &lt;a href="https://wavedash.com/" rel="noopener noreferrer"&gt;Wavedash&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Gold: &lt;a href="https://github.com" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;, &lt;a href="https://poki.com/" rel="noopener noreferrer"&gt;Poki&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Silver: &lt;a href="https://opguild.dev/" rel="noopener noreferrer"&gt;OP Guild&lt;/a&gt;, &lt;a href="https://js13k.berrry.app/" rel="noopener noreferrer"&gt;Berrry&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Bronze: &lt;a href="https://enclavegames.com/" rel="noopener noreferrer"&gt;Enclave Games&lt;/a&gt;, &lt;a href="https://gamedevjs.com/" rel="noopener noreferrer"&gt;Gamedev.js&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  Prizes
&lt;/h3&gt;

&lt;p&gt;We have more than 20 different types of &lt;a href="https://js13kgames.com/2026/prizes" rel="noopener noreferrer"&gt;prizes&lt;/a&gt; in 2026 - plenty of cool things to win.&lt;/p&gt;

&lt;p&gt;The exact design of our traditional t-shirt for top 100 participants and this year’s gadget will be revealed in the next few days, so stay tuned.&lt;/p&gt;

&lt;h3&gt;
  
  
  Experts
&lt;/h3&gt;

&lt;p&gt;Our awesome &lt;a href="https://js13kgames.com/2026/experts" rel="noopener noreferrer"&gt;experts&lt;/a&gt; will be providing valuable feedback to your entries. They will carefully play through the games assigned to them and write their advice.&lt;/p&gt;

&lt;p&gt;We try to have &lt;strong&gt;at least one&lt;/strong&gt; expert feedback per entry, given how many entries we receive each year and how limited the time of our experts is. That said, you do get dozens of comments from fellow devs, who know how difficult it might be to create a good game within the size limitation, so we hope that will be more than enough.&lt;/p&gt;

&lt;h3&gt;
  
  
  Support
&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Collaborate, document, share, promote.&lt;/strong&gt; We’re all in this together and other participants can help you if you help them as well. Collaborate with fellow developers, suggest theme ideas, help fix bugs, or playtest their entries and you will get the same in return. Join &lt;a href="https://slack.js13kgames.com" rel="noopener noreferrer"&gt;our Slack&lt;/a&gt; or &lt;a href="https://discord.js13kgames.com" rel="noopener noreferrer"&gt;Gamedev.js’ Discord&lt;/a&gt; server with the &lt;em&gt;#js13kGames&lt;/em&gt; channel where you can find other participants.&lt;/p&gt;

&lt;p&gt;Document as you go, share your progress using &lt;em&gt;#js13k hashtag&lt;/em&gt; on &lt;a href="https://x.com/js13kGames" rel="noopener noreferrer"&gt;X (Twitter)&lt;/a&gt;, &lt;a href="https://mastodon.gamedev.place/@js13kGames" rel="noopener noreferrer"&gt;Mastodon&lt;/a&gt;, or &lt;a href="https://bsky.app/hashtag/js13k" rel="noopener noreferrer"&gt;Bluesky&lt;/a&gt;, so it will be easier for you to recap what you did and write the &lt;a href="https://js13kgames.com/resources#blog-posts-and-post-mortems" rel="noopener noreferrer"&gt;Post Mortem&lt;/a&gt; of what went good and what could’ve been done better.&lt;/p&gt;

&lt;p&gt;And most importantly: &lt;strong&gt;help promote the competition&lt;/strong&gt; , share the info with your local communities, friends from work, and &lt;strong&gt;invite them all to participate&lt;/strong&gt;! The bigger we are the better for everyone, &lt;strong&gt;thank you&lt;/strong&gt; so much for all your efforts!&lt;/p&gt;

&lt;p&gt;That’s it - &lt;strong&gt;good luck and have fun&lt;/strong&gt;!&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>js13k</category>
      <category>gamejams</category>
      <category>competition</category>
    </item>
    <item>
      <title>Help improve Gamedev.js Survey 2026!</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Tue, 04 Aug 2026 15:07:23 +0000</pubDate>
      <link>https://dev.to/end3r/help-improve-gamedevjs-survey-2026-28pj</link>
      <guid>https://dev.to/end3r/help-improve-gamedevjs-survey-2026-28pj</guid>
      <description>&lt;p&gt;This year’s &lt;a href="https://gamedevjs.com/survey/2026/" rel="noopener noreferrer"&gt;Gamedev.js Survey&lt;/a&gt; will be open for a month between August 18th and September 18th, but before that happens we’d like to ask for &lt;strong&gt;your help keeping it relevant&lt;/strong&gt;. The questions and their answers are &lt;a href="https://github.com/GamedevJS/Gamedev.js-Survey/blob/main/questions-2026.md" rel="noopener noreferrer"&gt;on GitHub&lt;/a&gt; for you to look through and adjust if needed for the next two weeks, between &lt;strong&gt;August 4th and 18th&lt;/strong&gt; , so everything is up-to-date.&lt;/p&gt;

&lt;p&gt;If you spot any answer in a question that needs updating, please send a &lt;a href="https://github.com/GamedevJS/Gamedev.js-Survey/pulls" rel="noopener noreferrer"&gt;Pull Request&lt;/a&gt; via GitHub with the fix, thank you! After the two-week period of getting the feedback we will open the Survey to collect your answers this year.&lt;/p&gt;

</description>
      <category>survey</category>
      <category>feedback</category>
      <category>github</category>
    </item>
    <item>
      <title>Enclave Games Monthly Report: June 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Fri, 03 Jul 2026 00:00:00 +0000</pubDate>
      <link>https://dev.to/end3r/enclave-games-monthly-report-june-2026-16ei</link>
      <guid>https://dev.to/end3r/enclave-games-monthly-report-june-2026-16ei</guid>
      <description>&lt;p&gt;June is the month when I usually switch from sending out the last &lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam&lt;/a&gt; prizes and begin the &lt;a href="https://js13kgames.com/2026/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt; preparations - this one is no different, with the &lt;a href="https://js13kgames.com/2026/blog/countdown" rel="noopener noreferrer"&gt;Countdown to js13kGames 2026&lt;/a&gt; blog post published exactly on June 13th.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F0g7nnc9z8ekf96uxzm92.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F0g7nnc9z8ekf96uxzm92.png" alt="Enclave Games - Monthly May 2026" width="800" height="420"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Games
&lt;/h2&gt;

&lt;p&gt;Nope.&lt;/p&gt;

&lt;h2&gt;
  
  
  Writing
&lt;/h2&gt;

&lt;p&gt;Nothing significant beside the js13kGames countdown.&lt;/p&gt;

&lt;h2&gt;
  
  
  Events
&lt;/h2&gt;

&lt;p&gt;The last &lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt; prizes were emailed to the winners at the beginning of June.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ftzpozlokyp6dq8u89y9k.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ftzpozlokyp6dq8u89y9k.jpg" alt="Enclave Games - Monthly May 2026: js13kGames 2025 selfie" width="799" height="363"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://www.facebook.com/media/set/?set=a.1536257291833692&amp;amp;type=3" rel="noopener noreferrer"&gt;js13kGames 2025 selfies gallery&lt;/a&gt; was filled with photos sent from folks who got their swag packages delivered.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Frb5hz9m2lrmid6ljlqnz.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Frb5hz9m2lrmid6ljlqnz.jpg" alt="Enclave Games - Monthly May 2026: js13kGames 2026 countdown" width="799" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Most of June was spent on talking with potential partners for this year’s edition. The official &lt;a href="https://js13kgames.com/2026/blog/countdown" rel="noopener noreferrer"&gt;Countdown to js13kGames 2026&lt;/a&gt; started already, and partners, experts, and prizes are already being published on the website and shared on social media.&lt;/p&gt;

&lt;h2&gt;
  
  
  Other
&lt;/h2&gt;

&lt;p&gt;The &lt;a href="https://gamedevjsweekly.com/" rel="noopener noreferrer"&gt;Gamedev.js Weekly&lt;/a&gt; issue #651 got the biggest lag so far and was sent three days later, on Monday instead of Friday.&lt;/p&gt;

&lt;h2&gt;
  
  
  Plans for the next month
&lt;/h2&gt;

&lt;p&gt;Focus on the upcoming &lt;strong&gt;js13kGames 2026&lt;/strong&gt;.&lt;/p&gt;

</description>
      <category>enclavegames</category>
      <category>monthlyreport</category>
      <category>gamedev</category>
      <category>gamedevjs</category>
    </item>
    <item>
      <title>Countdown to js13kGames 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Sat, 13 Jun 2026 00:00:00 +0000</pubDate>
      <link>https://dev.to/js13kgames/countdown-to-js13kgames-2026-10b6</link>
      <guid>https://dev.to/js13kgames/countdown-to-js13kgames-2026-10b6</guid>
      <description>&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fkdwvabcot6ikch778yud.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fkdwvabcot6ikch778yud.png" alt="js13kGames 2026" width="799" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Today is June 13th, so we’re kicking off the usual &lt;strong&gt;&lt;a href="https://js13kgames.com/2026/blog/countdown" rel="noopener noreferrer"&gt;countdown&lt;/a&gt;&lt;/strong&gt; and begin the announcements leading to the start of the &lt;strong&gt;fifteenth&lt;/strong&gt; yearly edition of the &lt;strong&gt;&lt;a href="https://js13kgames.com/2026" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt;&lt;/strong&gt; competition two months from now. Expect partners, experts, and prizes being published on the website and announced via our social media in the coming days.&lt;/p&gt;

&lt;p&gt;The same call to action is up again: &lt;strong&gt;please help &lt;a href="https://dev.to/2019/blog/help-promote"&gt;promote&lt;/a&gt; our competition&lt;/strong&gt; to as many folks as possible, so we can grow as a community. Do &lt;a href="https://dev.to/contact"&gt;reach out&lt;/a&gt; if you know your company has a sponsorship budget, or would like to offer a prize - all the support we can get will be highly appreciated!&lt;/p&gt;

&lt;p&gt;All the updates will be announced on our &lt;a href="////x.com/js13kGames"&gt;X&lt;/a&gt;, &lt;a href="////facebook.com/js13kGames"&gt;Facebook&lt;/a&gt;, shared on &lt;a href="////slack.js13kgames.com"&gt;Slack&lt;/a&gt;, and &lt;a href="////gamedevjs.com/discord"&gt;Discord&lt;/a&gt;, so do follow or join those if you don't want to miss anything.&lt;/p&gt;

&lt;p&gt;Ps. The &lt;a href="////www.facebook.com/media/set/?set=a.1536257291833692&amp;amp;type=3"&gt;js13kGames 2025 selfies gallery on Facebook&lt;/a&gt; is still open - you can &lt;a href="https://dev.to/contact"&gt;share your pictures&lt;/a&gt; to appear in the collection and be part of this lovely tradition if you received your swag from participating last year.&lt;/p&gt;

</description>
      <category>js13k</category>
      <category>countdown</category>
      <category>competition</category>
      <category>gamedev</category>
    </item>
    <item>
      <title>Enclave Games Monthly Report: May 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Mon, 08 Jun 2026 00:00:00 +0000</pubDate>
      <link>https://dev.to/end3r/enclave-games-monthly-report-may-2026-gl3</link>
      <guid>https://dev.to/end3r/enclave-games-monthly-report-may-2026-gl3</guid>
      <description>&lt;p&gt;Wrapping the voting, announcing the winners, then challenge results, publishing all the feedback, revealing the t-shirt design, and then sending all the prizes - the focus last month was solely on &lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxxb4hllempvfv4ant3t4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxxb4hllempvfv4ant3t4.png" alt="Enclave Games - Monthly May 2026" width="800" height="420"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Games
&lt;/h2&gt;

&lt;p&gt;Nothing new.&lt;/p&gt;

&lt;h2&gt;
  
  
  Writing
&lt;/h2&gt;

&lt;p&gt;Only the Gamedev.js blog posts.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gamedevjs.com/shop" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwu2ftt686eo6frad84d3.png" alt="Enclave Games - Monthly May 2026: Gamedev.js Jam 2026 Machines t-shirts" width="799" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Events
&lt;/h2&gt;

&lt;p&gt;All the things about &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt; already mentioned in the intro: the month started with the final days of voting, then I focused on collecting &lt;a href="https://gamedevjs.com/jam/2026/challenges-winners-feedback/" rel="noopener noreferrer"&gt;feedback&lt;/a&gt; from the judges and experts, &lt;a href="https://gamedevjs.com/competitions/gamedev-js-jam-2026-winners-announced/" rel="noopener noreferrer"&gt;announcing the winners&lt;/a&gt;, then the &lt;a href="https://gamedevjs.com/competitions/best-entries-from-the-challenges-in-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;challenges results&lt;/a&gt;, publishing the new &lt;a href="https://gamedevjs.com/competitions/new-gamedev-js-jam-2026-t-shirt-machines/" rel="noopener noreferrer"&gt;Machines themed t-shirt&lt;/a&gt; available in the &lt;a href="https://gamedevjs.com/shop" rel="noopener noreferrer"&gt;shop&lt;/a&gt;, and spending second half of the month managing and emailing all the ~30 different types of &lt;a href="https://gamedevjs.com/jam/2026/#prizes" rel="noopener noreferrer"&gt;prizes&lt;/a&gt; worth more than $30k total.&lt;/p&gt;

&lt;h2&gt;
  
  
  Other
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://gamedevjsweekly.com/" rel="noopener noreferrer"&gt;Gamedev.js Weekly&lt;/a&gt; newsletter was sent more or less regularly each week.&lt;/p&gt;

&lt;h2&gt;
  
  
  Plans for the next month
&lt;/h2&gt;

&lt;p&gt;Beginning the &lt;a href="https://js13kgames.com/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt; 2026 preparations and first announcements.&lt;/p&gt;

</description>
      <category>enclavegames</category>
      <category>monthlyreport</category>
      <category>gamedev</category>
      <category>javascript</category>
    </item>
    <item>
      <title>New Gamedev.js Jam 2026 t-shirt: Machines!</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Fri, 15 May 2026 18:03:27 +0000</pubDate>
      <link>https://dev.to/end3r/new-gamedevjs-jam-2026-t-shirt-machines-54c3</link>
      <guid>https://dev.to/end3r/new-gamedevjs-jam-2026-t-shirt-machines-54c3</guid>
      <description>&lt;p&gt;Our tradition for a &lt;a href="https://gamedevjs.com/competitions/new-gamedev-js-jam-2025-t-shirt-balance/" rel="noopener noreferrer"&gt;couple of years now&lt;/a&gt; is releasing a theme branded t-shirt design in &lt;a href="https://gamedevjs.com/shop" rel="noopener noreferrer"&gt;our shop&lt;/a&gt;, and 2026 is no different – the &lt;a href="https://gamedevjs.myspreadshop.com/gamedevjs+jam+2026+machines-A6a01a7703c6a967192ab8dc9?productType=1361" rel="noopener noreferrer"&gt;Machines t-shirt&lt;/a&gt; is now available to be purchased by anyone worldwide. If you’d like to support our jam and wear cool swag at the same time now is the perfect opportunity – &lt;a href="https://gamedevjs.myspreadshop.com/gamedevjs+jam+2026+machines-A6a01a7703c6a967192ab8dc9?productType=1361" rel="noopener noreferrer"&gt;grab your own Machines t-shirt&lt;/a&gt; &lt;strong&gt;right now&lt;/strong&gt;!&lt;/p&gt;

&lt;p&gt;Here are the other t-shirts from previous years:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.myspreadshop.com/gamedevjs+jam+artwork-A65bbc12949743f4e8da3859e" rel="noopener noreferrer"&gt;Gamedev.js Jam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.myspreadshop.com/gamedevjs+weekly-A65bbc1295e1af93b7370e4fb" rel="noopener noreferrer"&gt;Gamedev.js Weekly&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.myspreadshop.com/gamedevjs+jam+2023+artwork-A65bbc129597ee44b23c076dd" rel="noopener noreferrer"&gt;Gamedev.js Jam 2023: Time&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.myspreadshop.com/gamedevjs+jam+2024+power-A661e551b39eae846bbdbec06" rel="noopener noreferrer"&gt;Gamedev.js Jam 2024: Power&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.myspreadshop.com/gamedevjs+jam+2025+balance-A681e09e1b5898862be7b6cd0" rel="noopener noreferrer"&gt;Gamedev.js Jam 2025: Balance&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;a href="https://gamedevjs.com/shop" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fy9kanhdtak7yd7emurmd.png" alt="Shop Gamedev.js Jam t=shirts" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Every single sale supports organizing next editions of the jam, and is very much appreciated! In need of a discount? Use the code &lt;strong&gt;gamedevjs&lt;/strong&gt; between May 15th and 19th to get &lt;strong&gt;20% off&lt;/strong&gt; your order.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prizes
&lt;/h2&gt;

&lt;p&gt;All the prizes will be emailed to you early next week (make sure to check your spam folder and/or whitelist contact at gamedevjs dot com) – overall, criteria, and challenges as well, to the address you provided when submitting your entry.&lt;/p&gt;

&lt;h2&gt;
  
  
  js13kGames 2026
&lt;/h2&gt;

&lt;p&gt;We will begin preparations to &lt;a href="https://js13kgames.com/" rel="noopener noreferrer"&gt;js13kGames 2026&lt;/a&gt; soon, so if you’re curious about building web games in &lt;strong&gt;13 kilobytes&lt;/strong&gt; you should definitely check it out. The competition will run as usual between August 13th and September 13th.&lt;/p&gt;

&lt;h2&gt;
  
  
  Gamedev.js Jam 2027
&lt;/h2&gt;

&lt;p&gt;Even though Gamedev.js Jam 2026 just ended, we’re already thinking about next year – &lt;a href="https://itch.io/jam/gamedevjs-2027" rel="noopener noreferrer"&gt;join Gamedev.js Jam 2027 on Itch&lt;/a&gt; if you enjoyed your time this year and don’t want to miss any announcements about the upcoming edition!&lt;/p&gt;

</description>
      <category>competitions</category>
      <category>gamedevjsjam</category>
      <category>gamedevjsshop</category>
      <category>itchio</category>
    </item>
    <item>
      <title>Best entries from the Challenges in Gamedev.js Jam 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Mon, 11 May 2026 19:06:24 +0000</pubDate>
      <link>https://dev.to/end3r/best-entries-from-the-challenges-in-gamedevjs-jam-2026-3olb</link>
      <guid>https://dev.to/end3r/best-entries-from-the-challenges-in-gamedevjs-jam-2026-3olb</guid>
      <description>&lt;p&gt;The next day after &lt;a href="https://gamedevjs.com/competitions/gamedev-js-jam-2026-winners-announced/" rel="noopener noreferrer"&gt;overall winners&lt;/a&gt; of &lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt; were &lt;a href="https://x.com/Gamedevjs/status/2053490782019932240" rel="noopener noreferrer"&gt;announced&lt;/a&gt; is the usual time to present the best entries submitted to our optional challenges offering extra prizes to participants.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Finggoo9gvky5xy28vc8m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Finggoo9gvky5xy28vc8m.png" alt="Gamedev.js Jam 2026 challenges winners" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-opensource" rel="noopener noreferrer"&gt;&lt;strong&gt;Open Source&lt;/strong&gt; by GitHub&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-phaser" rel="noopener noreferrer"&gt;&lt;strong&gt;Build it with Phaser&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-youtube" rel="noopener noreferrer"&gt;&lt;strong&gt;YouTube Playables&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-wavedash" rel="noopener noreferrer"&gt;&lt;strong&gt;Deploy to Wavedash&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://gamedevjs.com/jam/2026/#challenge-ethereum" rel="noopener noreferrer"&gt;&lt;strong&gt;Ethereum&lt;/strong&gt; by OP Guild&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The winners were selected by dedicated experts assigned to given challenges.&lt;/p&gt;

&lt;h2&gt;
  
  
  Open Source Challenge by GitHub
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8ww1nvydzhelqgknu24v.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8ww1nvydzhelqgknu24v.png" alt="Gamedev.js Jam 2026 - Open Source Challenge" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4504679" rel="noopener noreferrer"&gt;Parcel Master&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4483808" rel="noopener noreferrer"&gt;Heck Tech&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4514015" rel="noopener noreferrer"&gt;Baby Bots&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4512371" rel="noopener noreferrer"&gt;In the Hall of the Gear Machines&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4515277" rel="noopener noreferrer"&gt;BUG IN THE MACHINE&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;In partnership with &lt;strong&gt;GitHub&lt;/strong&gt;. &lt;a href="https://gamedevjs.com/jam/2026/#prizes-opensource" rel="noopener noreferrer"&gt;Prize pool&lt;/a&gt;: GitHub Copilot Pro licenses for individuals for 12 months. Expert: &lt;a href="https://gamedevjs.com/jam/2026/#stacey" rel="noopener noreferrer"&gt;Stacey Haffner&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Build it with Phaser Challenge by Phaser Studio
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F7b509rln8dbk9vahkdwu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F7b509rln8dbk9vahkdwu.png" alt="Gamedev.js Jam 2026 - Phaser Challenge" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4506446" rel="noopener noreferrer"&gt;It was the robots&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4513387" rel="noopener noreferrer"&gt;Deus Ex Machina&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4484698" rel="noopener noreferrer"&gt;Bauhaus Builder&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4494782" rel="noopener noreferrer"&gt;ChillGPT Empire&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4499530" rel="noopener noreferrer"&gt;Gearbox Symphony&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4490519" rel="noopener noreferrer"&gt;Working in a Broken Factory&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4489497" rel="noopener noreferrer"&gt;Energy Duel&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4513680" rel="noopener noreferrer"&gt;Freddy – rebel machine slayer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4513251" rel="noopener noreferrer"&gt;Neko Jam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4488582" rel="noopener noreferrer"&gt;Micro Machines&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4513958" rel="noopener noreferrer"&gt;Dr. Moby’s Wandering Machine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4490064" rel="noopener noreferrer"&gt;Block Yard&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4513838" rel="noopener noreferrer"&gt;Spare Knight&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4508313" rel="noopener noreferrer"&gt;Overclocked: Toaster Survivors&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4495544" rel="noopener noreferrer"&gt;Save Me, Commander!&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;In partnership with &lt;strong&gt;Phaser Studio&lt;/strong&gt;. &lt;a href="https://gamedevjs.com/jam/2026/#prizes-phaser" rel="noopener noreferrer"&gt;Prize pool&lt;/a&gt;: Phaser Editor Pro annual subscriptions and Vampire Survivors bundles. Experts: Ana and &lt;a href="https://gamedevjs.com/jam/2026/#rich" rel="noopener noreferrer"&gt;Richard Davey&lt;/a&gt; from Phaser Studio.&lt;/p&gt;

&lt;h2&gt;
  
  
  YouTube Playables Challenge
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffnka26v4lnjp9pnfkrry.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffnka26v4lnjp9pnfkrry.png" alt="Gamedev.js Jam 2026 - YouTube Playables Challenge" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4513387" rel="noopener noreferrer"&gt;Deus Ex Machina&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4511161" rel="noopener noreferrer"&gt;04:23&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4495447" rel="noopener noreferrer"&gt;Codepath()&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4511581" rel="noopener noreferrer"&gt;BUILDOBAN&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4512991" rel="noopener noreferrer"&gt;Weeds &amp;amp; Wires&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4482449" rel="noopener noreferrer"&gt;Robo Dance&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4492517" rel="noopener noreferrer"&gt;Millville&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4510623" rel="noopener noreferrer"&gt;OMNI-CORE&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4510547" rel="noopener noreferrer"&gt;Block Alive&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4507754" rel="noopener noreferrer"&gt;robocide&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Honorable mentions: Cube’s Gravity Maze, Junkbot Repair, SparkLink, Block Yard, Just a little longer.&lt;/p&gt;

&lt;p&gt;In partnership with &lt;strong&gt;YouTube Playables&lt;/strong&gt;. &lt;a href="https://gamedevjs.com/jam/2026/#prizes-youtube" rel="noopener noreferrer"&gt;Prize pool&lt;/a&gt;: fast track to Playables, Gemini AI Pro licenses for 12 months, featured marketing in Discord, swag. Experts: &lt;a href="https://gamedevjs.com/jam/2026/#lu" rel="noopener noreferrer"&gt;Lu Liu&lt;/a&gt;, &lt;a href="https://gamedevjs.com/jam/2026/#paul" rel="noopener noreferrer"&gt;Paul Bliudzius&lt;/a&gt;, and &lt;a href="https://gamedevjs.com/jam/2026/#meg" rel="noopener noreferrer"&gt;Meg Campbell&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Deploy to Wavedash Challenge
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2wflfah9ktnyk16opbql.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2wflfah9ktnyk16opbql.png" alt="Gamedev.js Jam 2026 - Deploy to Wavedash Challenge" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;a href="http://wavedash.com/games/not-a-trolley-problem-jam" rel="noopener noreferrer"&gt;Not a Trolley Problem&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://wavedash.com/games/buildoban" rel="noopener noreferrer"&gt;BUILDOBAN&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://wavedash.com/games/codepath-1777030237900" rel="noopener noreferrer"&gt;Codepath()&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Honorable mentions: Rage Against The Sapiens, Heck Tech, Draft Punks, Robo Dance, In the Hall of the Gear Machines, No…Wrong!, GOODJOB, Weeds &amp;amp; Wires, Deus Ex Machina, BUG IN THE MACHINE.&lt;/p&gt;

&lt;p&gt;In partnership with &lt;strong&gt;Wavedash&lt;/strong&gt;. &lt;a href="https://gamedevjs.com/jam/2026/#prizes-wavedash" rel="noopener noreferrer"&gt;Prize pool&lt;/a&gt;: $1000, $750, and $500 for top3 and then $250 each for every honorable mention. Experts: &lt;a href="https://gamedevjs.com/jam/2026/#matt" rel="noopener noreferrer"&gt;Matt Portner&lt;/a&gt;, &lt;a href="https://gamedevjs.com/jam/2026/#george" rel="noopener noreferrer"&gt;George Kennedy&lt;/a&gt;, and &lt;a href="https://gamedevjs.com/jam/2026/#kyler" rel="noopener noreferrer"&gt;Kyler Blue&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Ethereum Challenge by OP Guild
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhqeztorrtbua38yelt3a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fhqeztorrtbua38yelt3a.png" alt="Gamedev.js Jam 2026 - Ethereum Challenge" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4499252" rel="noopener noreferrer"&gt;Server Factory Tycoon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4494782" rel="noopener noreferrer"&gt;ChillGPT Empire&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4510603" rel="noopener noreferrer"&gt;EVM: The Machine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4507767" rel="noopener noreferrer"&gt;ARAN – Factory Escape&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://itch.io/jam/gamedevjs-2026/rate/4512390" rel="noopener noreferrer"&gt;The Devil’s Machine&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;In partnership with &lt;strong&gt;OP Guild&lt;/strong&gt;. &lt;a href="https://gamedevjs.com/jam/2026/#prizes-ethereum" rel="noopener noreferrer"&gt;Prize pool&lt;/a&gt;: $130 for top1. Expert: &lt;a href="https://gamedevjs.com/jam/2026/#polats" rel="noopener noreferrer"&gt;Paul Gadi&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Top5 picks
&lt;/h2&gt;

&lt;p&gt;We also had three experts: &lt;a href="https://gamedevjs.com/jam/2026/#pawel" rel="noopener noreferrer"&gt;Paweł Jarosz&lt;/a&gt;, &lt;a href="https://gamedevjs.com/jam/2026/#iris" rel="noopener noreferrer"&gt;Iris Kroonstuiver&lt;/a&gt;, and &lt;a href="https://gamedevjs.com/jam/2026/#stein" rel="noopener noreferrer"&gt;Stein Damen&lt;/a&gt;, who picked their favourite top5 entries from all the submitted games. Those were:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Paweł Jarosz&lt;/strong&gt; (Defold): Robo Dance, Rage Against The Sapiens, Parcel Master, Orbitron Core, Crate Expectations.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Iris Kroonstuiver&lt;/strong&gt; (Poki): Not a Trolley Problem, Machines Vs Mustache, Cube’s Gravity Maze, Bauhaus Builder, Parcel Master.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Stein Damen&lt;/strong&gt; (Poki): Bauhaus Builder, Block Alive, Not a Trolley Problem, Kobots, Parcel Master.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Summary
&lt;/h2&gt;

&lt;p&gt;Check out the &lt;a href="https://gamedevjs.com/jam/2026/challenges-winners-feedback/" rel="noopener noreferrer"&gt;feedback page&lt;/a&gt; for all the written comments from the experts if you’re curious what they wrote about your game.&lt;/p&gt;

&lt;p&gt;Thank you for joining the optional challenges, I do hope you enjoyed participating in them! All the &lt;a href="https://gamedevjs.com/jam/2026/#prizes" rel="noopener noreferrer"&gt;prizes&lt;/a&gt; will be emailed in the coming days, so make sure to check the inbox of the email address you provided in the form when submitting your entry. &lt;strong&gt;See you next year&lt;/strong&gt;!&lt;/p&gt;

</description>
      <category>competitions</category>
      <category>challenges</category>
      <category>eth</category>
      <category>ethereum</category>
    </item>
    <item>
      <title>Gamedev.js Jam 2026 winners announced!</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Sun, 10 May 2026 14:59:05 +0000</pubDate>
      <link>https://dev.to/end3r/gamedevjs-jam-2026-winners-announced-2lih</link>
      <guid>https://dev.to/end3r/gamedevjs-jam-2026-winners-announced-2lih</guid>
      <description>&lt;p&gt;This is it: the &lt;strong&gt;winners&lt;/strong&gt; of the seventh yearly edition of our web game development competition, &lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt;, are announced! We had a record breaking &lt;strong&gt;495 entries&lt;/strong&gt; submitted this year, &lt;strong&gt;2782 developers&lt;/strong&gt; joined on Itch, and &lt;strong&gt;10 642 ratings&lt;/strong&gt; cast.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F63lfthb00zcmaz3lyjpa.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F63lfthb00zcmaz3lyjpa.png" alt="Gamedev.js Jam 2026 winners" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Here’s the &lt;strong&gt;top13 overall results&lt;/strong&gt; voted by participants themselves:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;a href="https://madmarcel.itch.io/bauhaus-builder" rel="noopener noreferrer"&gt;Bauhaus Builder&lt;/a&gt; by madmarcel, Unaim&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://isu502884.itch.io/buildoban" rel="noopener noreferrer"&gt;BUILDOBAN&lt;/a&gt; by isu&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://insality.itch.io/robo-dance" rel="noopener noreferrer"&gt;Robo Dance&lt;/a&gt; by Insality&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://basuritagames.itch.io/rageagainstthesapiens" rel="noopener noreferrer"&gt;Rage Against The Sapiens&lt;/a&gt; by BasuritaGames&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://josepvalls.itch.io/hecktech" rel="noopener noreferrer"&gt;Heck Tech&lt;/a&gt; by Josep Valls, Tai, Viktor Valentine&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://w4hhaab.itch.io/codepath" rel="noopener noreferrer"&gt;Codepath()&lt;/a&gt; by W4hhaab, Ouuvy&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://golen.itch.io/kobots" rel="noopener noreferrer"&gt;Kobots&lt;/a&gt; by Golen&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://happybats.itch.io/weeds-and-wires" rel="noopener noreferrer"&gt;Weeds &amp;amp; Wires&lt;/a&gt; by happybats, Velvetlobster, luaris-here&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://stiggstogg.itch.io/machines" rel="noopener noreferrer"&gt;MACHINE DISCO&lt;/a&gt; by Stiggstogg&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://nikabi-games.itch.io/in-the-hall-of-the-gear-machines" rel="noopener noreferrer"&gt;In the Hall of the Gear Machines&lt;/a&gt; by nikabi-games, const346, Margenek, FrutHitrock&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://fatalexit.itch.io/draft-punks" rel="noopener noreferrer"&gt;Draft Punks&lt;/a&gt; by Fatal Exit&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://eugenedraitsev.itch.io/orb-knight" rel="noopener noreferrer"&gt;Orb Knight&lt;/a&gt; by EugeneDraitsev&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://cats-paw.itch.io/just-a-little-longer" rel="noopener noreferrer"&gt;Just a Little Longer&lt;/a&gt; by Cat’s Paw, kotrodenx, M I U T E D, d-beezee&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Check out the &lt;a href="https://itch.io/jam/gamedevjs-2026/results" rel="noopener noreferrer"&gt;full results&lt;/a&gt; to see the entire ranking, and top entries in all the given criteria: Gameplay, Theme, Innovation, Graphics, and Audio as those also win cool prizes.&lt;/p&gt;

&lt;p&gt;Keep in mind the results of the &lt;a href="https://gamedevjs.com/jam/2026/#challenges" rel="noopener noreferrer"&gt;optional challenges&lt;/a&gt; (Open Source by GitHub, Build it with Phaser, YouTube Playables, Deploy to Wavedash, and Ethereum by OP Guild) judged by dedicated experts will be announced tomorrow at the same time.&lt;/p&gt;

&lt;p&gt;We’d like to use this opportunity to thank our awesome Partners for their constant support:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsxes9zjvxzxzy97xbryu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fsxes9zjvxzxzy97xbryu.png" alt="Gamedev.js Jam 2026 Partners" width="800" height="644"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Platinum&lt;/strong&gt; : &lt;a href="https://developers.google.com/youtube/gaming/playables/developer_portal" rel="noopener noreferrer"&gt;YouTube Playables&lt;/a&gt;, &lt;a href="https://wavedash.com/" rel="noopener noreferrer"&gt;Wavedash&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Gold&lt;/strong&gt; : &lt;a href="https://github.com/" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;, &lt;a href="https://developers.poki.com/" rel="noopener noreferrer"&gt;Poki&lt;/a&gt;, &lt;a href="https://defold.com?utm_source=logo&amp;amp;utm_medium=affiliate&amp;amp;utm_campaign=gamedevjs" rel="noopener noreferrer"&gt;Defold&lt;/a&gt;, &lt;a href="https://phaser.io/" rel="noopener noreferrer"&gt;Phaser Studio&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Silver&lt;/strong&gt; : &lt;a href="https://www.opguild.dev/" rel="noopener noreferrer"&gt;OP Guild&lt;/a&gt;, &lt;a href="https://berrry-gamedevjs-jam.berrry.app/" rel="noopener noreferrer"&gt;Berrry&lt;/a&gt;, &lt;a href="https://playgama.com/developers?utm_source=gamedevjs" rel="noopener noreferrer"&gt;Playgama.com&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Bronze&lt;/strong&gt; : &lt;a href="https://enclavegames.com/" rel="noopener noreferrer"&gt;Enclave Games&lt;/a&gt;, &lt;a href="https://js13kgames.com/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Congratulations once again to the winners, all participants, and everyone involved! I really hope you enjoyed your time, had fun making the games and judging others, and will return next year! &lt;a href="https://gamedevjs.com/discord" rel="noopener noreferrer"&gt;Our Discord&lt;/a&gt; is always open if you’d ever need any more feedback, and don’t forget about the &lt;a href="https://gamedevjsweekly.com/" rel="noopener noreferrer"&gt;Gamedev.js Weekly newsletter&lt;/a&gt; delivering all the news about web game development directly to your inbox.&lt;/p&gt;

</description>
      <category>competitions</category>
      <category>basuritagames</category>
      <category>bauhausbuilder</category>
      <category>buildoban</category>
    </item>
    <item>
      <title>Enclave Games Monthly Report: April 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
      <link>https://dev.to/end3r/enclave-games-monthly-report-april-2026-4ekh</link>
      <guid>https://dev.to/end3r/enclave-games-monthly-report-april-2026-4ekh</guid>
      <description>&lt;p&gt;&lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt; started April 13th, with the submission deadline on April 26th, and the voting currently still ongoing, so understandably it was the main focus throughout the whole past month.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frkr4yivqq1xd01illg8l.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frkr4yivqq1xd01illg8l.png" alt="Enclave Games - Monthly April 2026" width="800" height="420"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Games
&lt;/h2&gt;

&lt;p&gt;We’ve added a &lt;a href="https://enclavegames.com/blog/unicorn-flood-escape" rel="noopener noreferrer"&gt;new Unicorn level&lt;/a&gt; to our &lt;strong&gt;Flood Escape&lt;/strong&gt; game.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F22gjscuc3bjnys1vb0h1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F22gjscuc3bjnys1vb0h1.png" alt="Enclave Games - Monthly April 2026: Unicorn level in Flood Escape" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Writing
&lt;/h2&gt;

&lt;p&gt;The usual blog posts needed for the &lt;strong&gt;Gamedev.js Jam 2026&lt;/strong&gt; theme announcement and then the start of voting.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fq9tpw97ejmo99ffjn4xs.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fq9tpw97ejmo99ffjn4xs.png" alt="Enclave Games - Monthly April 2026: Gamedev.js Jam 2026 theme" width="800" height="433"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Events
&lt;/h2&gt;

&lt;p&gt;Managing &lt;a href="https://itch.io/jam/gamedevjs-2026" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt;, the seventh yearly edition already - adding and announcing prizes, partners, challenges, and experts. Then starting the jam with the &lt;a href="https://gamedevjs.com/competitions/gamedev-js-jam-2026-start-and-theme-announcement/" rel="noopener noreferrer"&gt;theme announcement&lt;/a&gt;, and &lt;a href="https://gamedevjs.com/competitions/all-the-entries-from-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;closing the submission period&lt;/a&gt; to start the voting, which is currently ongoing.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqrix2ehipnk9wc2s2i7s.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fqrix2ehipnk9wc2s2i7s.png" alt="Enclave Games - Monthly April 2026: all Gamedev.js Jam 2026 entries" width="800" height="600"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Other
&lt;/h2&gt;

&lt;p&gt;Continue to send &lt;a href="https://gamedevjsweekly.com/" rel="noopener noreferrer"&gt;Gamedev.js Weekly&lt;/a&gt; newsletter issues regularly each Friday.&lt;/p&gt;

&lt;h2&gt;
  
  
  Plans for the next month
&lt;/h2&gt;

&lt;p&gt;Wrap the jam, announce the winners, send the prizes, and start the &lt;a href="https://js13kgames.com/" rel="noopener noreferrer"&gt;js13kGames&lt;/a&gt; 2026 preparations already.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>gamedevjs</category>
      <category>enclavegames</category>
      <category>monthlyreport</category>
    </item>
    <item>
      <title>All the entries from Gamedev.js Jam 2026</title>
      <dc:creator>Andrzej Mazur</dc:creator>
      <pubDate>Tue, 28 Apr 2026 13:19:15 +0000</pubDate>
      <link>https://dev.to/end3r/all-the-entries-from-gamedevjs-jam-2026-5ei1</link>
      <guid>https://dev.to/end3r/all-the-entries-from-gamedevjs-jam-2026-5ei1</guid>
      <description>&lt;p&gt;&lt;a href="https://gamedevjs.com/jam/2026/" rel="noopener noreferrer"&gt;Gamedev.js Jam 2026&lt;/a&gt;, the seventh yearly edition of the online web game development competition, ended up with &lt;strong&gt;495 entries&lt;/strong&gt; – that’s more than in the previous year, another year in a row!&lt;/p&gt;

&lt;p&gt;In the &lt;a href="https://gamedevjs.com/competitions/all-the-entries-from-gamedev-js-jam-2025/" rel="noopener noreferrer"&gt;2025 edition&lt;/a&gt; we had 4614 developers participating on Itch who submitted 420 games, which is a solid 9% rate. This year, with &lt;strong&gt;2782 developers&lt;/strong&gt; and &lt;strong&gt;495 games&lt;/strong&gt; that doubled and jumped to almost 18%! Looking at the past years where that rate was around 5% you could imagine building games and releasing them is as easy as ever.&lt;/p&gt;

&lt;p&gt;Check out all the entries following the &lt;a href="https://gamedevjs.com/competitions/gamedev-js-jam-2026-start-and-theme-announcement/" rel="noopener noreferrer"&gt;Machines&lt;/a&gt; theme directly on Itch: &lt;a href="https://itch.io/jam/gamedevjs-2026/entries" rel="noopener noreferrer"&gt;itch.io/jam/gamedevjs-2026/entries&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thank you all for participating! Make sure to play and rate as many games as you can, and provide constructive feedback to your fellow devs, as &lt;strong&gt;Karma&lt;/strong&gt; on Itch (a reputation system where your game’s visibility increases when you rate and comment on other participants’ entries) is still in place. After all the overall winners will be based on YOUR votes!&lt;/p&gt;

&lt;p&gt;As always, the voting will end on May 9th, with the overall winners being announced the next day on May 10th, and results of the extra challenges (picked by dedicated experts) will be published on May 11th.&lt;/p&gt;

&lt;p&gt;It seems the &lt;a href="https://gamedevjs.com/jam/2026/#challenges" rel="noopener noreferrer"&gt;challenges this year&lt;/a&gt; were incredibly popular, as more participants joined them than ever before in the past:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Open Source&lt;/strong&gt; by GitHub (216 games, up from 122)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Build it with Phaser&lt;/strong&gt; (95, up from 68)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;YouTube Playables&lt;/strong&gt; (109)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Deploy to Wavedash&lt;/strong&gt; (181)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Ethereum&lt;/strong&gt; by OP Guild (15)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;There might still be a few false positives as the data is based on developers marking the checkboxes themselves, but those numbers are still quite impressive nonetheless.&lt;/p&gt;

&lt;h3&gt;
  
  
  YouTube Playables interest form
&lt;/h3&gt;

&lt;p&gt;Thanks everyone who participated in the &lt;a href="https://gamedevjs.com/competitions/youtube-playables-challenge-in-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;YouTube Playables&lt;/a&gt; challenge. If you are interested in developing a game for YouTube Playables, head to &lt;a href="https://docs.google.com/forms/d/e/1FAIpQLSdvdQ0lgIq2369aemj1O6w8R8FwGn9O5ARRGODDDUbVINCRJQ/viewform" rel="noopener noreferrer"&gt;this link&lt;/a&gt; to submit your interest. This is available for developers globally regardless if you participated in the YouTube Playables challenge or not.&lt;/p&gt;

&lt;h3&gt;
  
  
  Wavedash challenge extended
&lt;/h3&gt;

&lt;p&gt;That said, those numbers can still be improved. We’ve heard some of you had issues uploading your entry to &lt;a href="https://gamedevjs.com/competitions/deploy-to-wavedash-challenge-in-gamedev-js-jam-2026/" rel="noopener noreferrer"&gt;Wavedash&lt;/a&gt; (with the $2500 prize pool), and so if you submitted to the Wavedash challenge on Itch, but don’t have the game published on the Wavedash platform yet, you can still do it – the extended deadline is end of this week, Sunday May 3rd 2026, end of day your time.&lt;/p&gt;

</description>
      <category>competitions</category>
      <category>challenges</category>
      <category>ethereum</category>
      <category>gamedevjsjam</category>
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