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    <title>DEV Community: Levine</title>
    <description>The latest articles on DEV Community by Levine (@enivel).</description>
    <link>https://dev.to/enivel</link>
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      <title>DEV Community: Levine</title>
      <link>https://dev.to/enivel</link>
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    <item>
      <title>Mortal Shell 2 Guide: Wiki, Map, Walkthroughs, Shells, Tools, and Open Beta Help</title>
      <dc:creator>Levine</dc:creator>
      <pubDate>Mon, 22 Jun 2026 13:41:48 +0000</pubDate>
      <link>https://dev.to/enivel/mortal-shell-2-guide-wiki-map-walkthroughs-shells-tools-and-open-beta-help-4i3g</link>
      <guid>https://dev.to/enivel/mortal-shell-2-guide-wiki-map-walkthroughs-shells-tools-and-open-beta-help-4i3g</guid>
      <description>&lt;p&gt;Mortal Shell 2 is already becoming one of the most watched dark fantasy action RPGs of 2026. The official &lt;a href="https://mortalshell.com/" rel="noopener noreferrer"&gt;Mortal Shell II website&lt;/a&gt; now points players toward the open beta, Steam wishlist, Discord, gameplay reveal, screenshots, and platform pages, while the &lt;a href="https://store.steampowered.com/app/2584270/Mortal_Shell_II/" rel="noopener noreferrer"&gt;Steam page for Mortal Shell II&lt;/a&gt; gives players a direct route to the current PC build. Media coverage has also started to build around the sequel, including PC Gamer's report that the &lt;a href="https://www.pcgamer.com/games/rpg/the-mortal-shell-2-open-beta-was-downloaded-250-000-times-over-the-weekend/" rel="noopener noreferrer"&gt;Mortal Shell 2 open beta reached 250,000 downloads over one weekend&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;For players, that kind of attention creates a practical problem: information moves fast. Beta routes change, item names spread through clips before they are documented, players ask the same questions about Shells and progress transfer, and map locations become hard to track once discussion is split between Steam, Discord, YouTube, Reddit, and gaming sites.&lt;/p&gt;

&lt;p&gt;That is where &lt;a href="https://mortalshell2.org/" rel="noopener noreferrer"&gt;MortalShell2.org&lt;/a&gt; fits in. It is an unofficial Mortal Shell 2 guide hub built around the things players actually search for: a &lt;a href="https://mortalshell2.org/wiki/" rel="noopener noreferrer"&gt;Mortal Shell 2 wiki&lt;/a&gt;, an &lt;a href="https://mortalshell2.org/map/" rel="noopener noreferrer"&gt;interactive map&lt;/a&gt;, an &lt;a href="https://mortalshell2.org/open-beta-walkthrough/" rel="noopener noreferrer"&gt;open beta walkthrough&lt;/a&gt;, a &lt;a href="https://mortalshell2.org/beta-rewards-progress-transfer/" rel="noopener noreferrer"&gt;release date and progress transfer FAQ&lt;/a&gt;, and hands-on tools for Shells, routes, upgrades, and equipment.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why Mortal Shell 2 Needs a Dedicated Guide Hub
&lt;/h2&gt;

&lt;p&gt;The official site describes Mortal Shell II as an ambitious sequel with an interconnected open world, unique new warriors to possess, intense high-stakes combat, sidearms, and extensive upgrade options. That makes the game exciting, but it also makes the early information layer messy. Players do not just need a trailer summary. They need answers they can use while playing.&lt;/p&gt;

&lt;p&gt;If you are trying to understand the beta route, start with the &lt;a href="https://mortalshell2.org/open-beta-walkthrough/" rel="noopener noreferrer"&gt;Mortal Shell 2 open beta walkthrough&lt;/a&gt;. It is the best first stop for beta access, first steps, route order, and early player tasks.&lt;/p&gt;

&lt;p&gt;If your question is about launch timing, beta rewards, or whether progress will carry over, use the &lt;a href="https://mortalshell2.org/beta-rewards-progress-transfer/" rel="noopener noreferrer"&gt;Mortal Shell 2 release date and progress transfer FAQ&lt;/a&gt;. That page is designed for the common searches around "Mortal Shell 2 release date", "Mortal Shell 2 beta rewards", and "Mortal Shell 2 progress transfer".&lt;/p&gt;

&lt;p&gt;If you are already playing and need something more specific, the hub branches into practical pages:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/wiki/" rel="noopener noreferrer"&gt;Mortal Shell 2 Wiki&lt;/a&gt; for Shells, systems, items, bosses, mechanics, and guide entries.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/map/" rel="noopener noreferrer"&gt;Mortal Shell 2 Interactive Map&lt;/a&gt; for Shells, Tarstones, Beacons, bosses, and route landmarks.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/all-shells/" rel="noopener noreferrer"&gt;All Shells in Mortal Shell 2&lt;/a&gt; for comparing confirmed and previewed Shells.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/items/" rel="noopener noreferrer"&gt;Mortal Shell 2 Items&lt;/a&gt; for consumables, keys, map pieces, currencies, upgrade materials, and route items.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/tasks/" rel="noopener noreferrer"&gt;Mortal Shell 2 Tasks&lt;/a&gt; for quest objectives and NPC handoffs.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/npcs/" rel="noopener noreferrer"&gt;Mortal Shell 2 NPCs&lt;/a&gt; for roles, quest links, and useful interactions.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/locations/" rel="noopener noreferrer"&gt;Mortal Shell 2 Locations&lt;/a&gt; for dungeons, bosses, routes, and named areas.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  The Interactive Map Is the Best Bookmark for Route Planning
&lt;/h2&gt;

&lt;p&gt;Soulslike players often remember the fight but forget the route. Mortal Shell 2's world is designed around exploration, hidden structures, and backtracking, so a written guide is useful, but a map is faster when you are trying to locate the next landmark.&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://mortalshell2.org/map/" rel="noopener noreferrer"&gt;Mortal Shell 2 interactive map&lt;/a&gt; collects route anchors in one place. It is especially useful when you are checking:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/tarstones/" rel="noopener noreferrer"&gt;Tarstone locations&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/all-beacons/" rel="noopener noreferrer"&gt;Beacon locations&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Shell-related route clues such as the &lt;a href="https://mortalshell2.org/tiel-location/" rel="noopener noreferrer"&gt;Tiel location guide&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Boss and mini-boss route references like the &lt;a href="https://mortalshell2.org/tar-golem/" rel="noopener noreferrer"&gt;Tar Golem guide&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Area routing from the &lt;a href="https://mortalshell2.org/locations/" rel="noopener noreferrer"&gt;locations index&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The value is not just that the map exists. It is that the map links back into the wiki and guide pages, so you can move from "where is this?" to "what should I do next?" without opening five tabs.&lt;/p&gt;

&lt;h2&gt;
  
  
  Shells, Builds, Weapons, and Upgrades Are Easier With Tools
&lt;/h2&gt;

&lt;p&gt;Mortal Shell 2 keeps the series' signature Shell idea, but the sequel pushes the system into a larger game with more routes, more combat options, and a bigger upgrade loop. That is exactly the kind of structure where static articles are not enough.&lt;/p&gt;

&lt;p&gt;The site includes a &lt;a href="https://mortalshell2.org/tools/" rel="noopener noreferrer"&gt;Mortal Shell 2 tools hub&lt;/a&gt; for players who want to compare, plan, and track progress:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Use the &lt;a href="https://mortalshell2.org/tools/route-checklist/" rel="noopener noreferrer"&gt;Route Checklist&lt;/a&gt; to follow quest objectives, NPC handoffs, related items, and route-sensitive notes while you play.&lt;/li&gt;
&lt;li&gt;Use the &lt;a href="https://mortalshell2.org/tools/build-planner/" rel="noopener noreferrer"&gt;Shell Comparator&lt;/a&gt; to compare Shell roles, ability notes, location status, and weapon guide links.&lt;/li&gt;
&lt;li&gt;Use the &lt;a href="https://mortalshell2.org/tools/upgrade-calculator/" rel="noopener noreferrer"&gt;Upgrade Planner&lt;/a&gt; to browse upgrade materials, Tarforge keys, weapon maps, currencies, and related item guides.&lt;/li&gt;
&lt;li&gt;Use the &lt;a href="https://mortalshell2.org/tools/equipment-database/" rel="noopener noreferrer"&gt;Weapons and Equipment Database&lt;/a&gt; to filter weapons, sidearms, and Seals by moves, effects, special abilities, category, and guide links.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For early players, the most useful next stops are the &lt;a href="https://mortalshell2.org/how-to-upgrade-weapons/" rel="noopener noreferrer"&gt;how to upgrade weapons guide&lt;/a&gt; and the &lt;a href="https://mortalshell2.org/tools/equipment-database/" rel="noopener noreferrer"&gt;equipment database&lt;/a&gt;. They help you avoid wasting time on a weapon path that does not fit your Shell or route.&lt;/p&gt;

&lt;h2&gt;
  
  
  A Good Mortal Shell 2 Wiki Should Answer Player Questions First
&lt;/h2&gt;

&lt;p&gt;Many new-game wikis are empty shells for weeks. They have pages, but not answers. MortalShell2.org is structured around player intent instead: where to go, what to pick up, which Shell to try, how to follow quests, what a mechanic means, and what pages to open next.&lt;/p&gt;

&lt;p&gt;That is why the wiki does not stop at broad categories. It links directly to pages such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/gloom/" rel="noopener noreferrer"&gt;Gloom explained&lt;/a&gt; for death recovery, Beacon leveling, and related mechanics.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/tarstones/" rel="noopener noreferrer"&gt;Tarstones&lt;/a&gt; for beta Tarstone tracking and location notes.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/all-beacons/" rel="noopener noreferrer"&gt;All Beacons&lt;/a&gt; for route anchors and Beacon-related activities.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/tiel-location/" rel="noopener noreferrer"&gt;Tiel location&lt;/a&gt; for players searching specifically for Tiel.&lt;/li&gt;
&lt;li&gt;
&lt;a href="https://mortalshell2.org/tar-golem/" rel="noopener noreferrer"&gt;Tar Golem&lt;/a&gt; for boss context and prologue route information.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you are browsing from the homepage, start at the main &lt;a href="https://mortalshell2.org/" rel="noopener noreferrer"&gt;Mortal Shell 2 guide&lt;/a&gt;. If you are already inside the beta, start with the &lt;a href="https://mortalshell2.org/open-beta-walkthrough/" rel="noopener noreferrer"&gt;walkthrough&lt;/a&gt; or &lt;a href="https://mortalshell2.org/map/" rel="noopener noreferrer"&gt;interactive map&lt;/a&gt;. If you care about builds, open the &lt;a href="https://mortalshell2.org/tools/build-planner/" rel="noopener noreferrer"&gt;Shell Comparator&lt;/a&gt; and the &lt;a href="https://mortalshell2.org/tools/equipment-database/" rel="noopener noreferrer"&gt;Weapons and Equipment Database&lt;/a&gt; side by side.&lt;/p&gt;

&lt;h2&gt;
  
  
  Official and Community Links to Keep Nearby
&lt;/h2&gt;

&lt;p&gt;Because Mortal Shell 2 is still moving through its pre-launch window, players should keep official channels and guide resources together:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://mortalshell.com/" rel="noopener noreferrer"&gt;Official Mortal Shell II website&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://store.steampowered.com/app/2584270/Mortal_Shell_II/" rel="noopener noreferrer"&gt;Mortal Shell II on Steam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://discord.com/invite/mortalshell" rel="noopener noreferrer"&gt;Official Mortal Shell Discord&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://x.com/MortalShellGame" rel="noopener noreferrer"&gt;Mortal Shell on X&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.dropbox.com/scl/fo/oi4rh4kr0e4ynn987nwfr/APHYTyLUMcouRZ1quhtg3o8?dl=0&amp;amp;rlkey=p41swwhywe274g65qznpj3ib4&amp;amp;st=3woo928z" rel="noopener noreferrer"&gt;Mortal Shell II public press kit&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.pcgamer.com/games/rpg/the-mortal-shell-2-open-beta-was-downloaded-250-000-times-over-the-weekend/" rel="noopener noreferrer"&gt;PC Gamer on the Mortal Shell 2 open beta download milestone&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.gamesradar.com/games/action-rpg/thats-another-soulslike-rpg-for-my-list-mortal-shell-2-is-coming-to-consoles-and-pc-next-year-and-im-a-big-fan-of-the-gigantic-gross-stuff-in-its-trailer/" rel="noopener noreferrer"&gt;GamesRadar on Mortal Shell 2's sequel scope and dungeon count&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/" rel="noopener noreferrer"&gt;MortalShell2.org fan guide hub&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The official pages are best for announcements, trailers, platform links, and beta access. The fan guide is better when you need a walkthrough, map, item route, Shell comparison, upgrade planning, or a quick answer during play.&lt;/p&gt;

&lt;h2&gt;
  
  
  FAQ
&lt;/h2&gt;

&lt;h3&gt;
  
  
  What is the best Mortal Shell 2 guide site to bookmark?
&lt;/h3&gt;

&lt;p&gt;&lt;a href="https://mortalshell2.org/" rel="noopener noreferrer"&gt;MortalShell2.org&lt;/a&gt; is built as a Mortal Shell 2 guide, wiki, map, and tools hub. It is especially useful if you want the &lt;a href="https://mortalshell2.org/map/" rel="noopener noreferrer"&gt;interactive map&lt;/a&gt;, &lt;a href="https://mortalshell2.org/open-beta-walkthrough/" rel="noopener noreferrer"&gt;open beta walkthrough&lt;/a&gt;, &lt;a href="https://mortalshell2.org/all-shells/" rel="noopener noreferrer"&gt;all Shells list&lt;/a&gt;, &lt;a href="https://mortalshell2.org/items/" rel="noopener noreferrer"&gt;items database&lt;/a&gt;, and &lt;a href="https://mortalshell2.org/tools/equipment-database/" rel="noopener noreferrer"&gt;equipment database&lt;/a&gt; in one place.&lt;/p&gt;

&lt;h3&gt;
  
  
  Where can I play or wishlist Mortal Shell 2?
&lt;/h3&gt;

&lt;p&gt;Use the official &lt;a href="https://mortalshell.com/" rel="noopener noreferrer"&gt;Mortal Shell II website&lt;/a&gt; or the &lt;a href="https://store.steampowered.com/app/2584270/Mortal_Shell_II/" rel="noopener noreferrer"&gt;Mortal Shell II Steam page&lt;/a&gt;. If you need help after opening the beta, use the &lt;a href="https://mortalshell2.org/open-beta-walkthrough/" rel="noopener noreferrer"&gt;Mortal Shell 2 open beta walkthrough&lt;/a&gt;.&lt;/p&gt;

&lt;h3&gt;
  
  
  Does Mortal Shell 2 have an interactive map?
&lt;/h3&gt;

&lt;p&gt;Yes. The &lt;a href="https://mortalshell2.org/map/" rel="noopener noreferrer"&gt;Mortal Shell 2 interactive map&lt;/a&gt; is designed for route planning, Tarstones, Beacons, Shells, bosses, and region landmarks.&lt;/p&gt;

&lt;h3&gt;
  
  
  Where should I start if I am new to the beta?
&lt;/h3&gt;

&lt;p&gt;Start with the &lt;a href="https://mortalshell2.org/open-beta-walkthrough/" rel="noopener noreferrer"&gt;open beta walkthrough&lt;/a&gt;, then keep the &lt;a href="https://mortalshell2.org/tools/route-checklist/" rel="noopener noreferrer"&gt;route checklist&lt;/a&gt; and &lt;a href="https://mortalshell2.org/map/" rel="noopener noreferrer"&gt;interactive map&lt;/a&gt; open while you play.&lt;/p&gt;

&lt;h3&gt;
  
  
  Where can I compare Mortal Shell 2 Shells and builds?
&lt;/h3&gt;

&lt;p&gt;Open the &lt;a href="https://mortalshell2.org/all-shells/" rel="noopener noreferrer"&gt;All Shells page&lt;/a&gt; for the current Shell roster, then use the &lt;a href="https://mortalshell2.org/tools/build-planner/" rel="noopener noreferrer"&gt;Shell Comparator&lt;/a&gt; for role and ability comparisons.&lt;/p&gt;

&lt;h3&gt;
  
  
  Where can I find Mortal Shell 2 weapon and upgrade help?
&lt;/h3&gt;

&lt;p&gt;Use the &lt;a href="https://mortalshell2.org/how-to-upgrade-weapons/" rel="noopener noreferrer"&gt;how to upgrade weapons guide&lt;/a&gt;, &lt;a href="https://mortalshell2.org/tools/upgrade-calculator/" rel="noopener noreferrer"&gt;Upgrade Planner&lt;/a&gt;, and &lt;a href="https://mortalshell2.org/tools/equipment-database/" rel="noopener noreferrer"&gt;Weapons and Equipment Database&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Suggested Anchor Links for Reposting
&lt;/h2&gt;

&lt;p&gt;If this article is adapted for guest posts, forum profiles, resource pages, or newsletter mentions, these anchor links are the most useful:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/" rel="noopener noreferrer"&gt;Mortal Shell 2 guide&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/wiki/" rel="noopener noreferrer"&gt;Mortal Shell 2 wiki&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/map/" rel="noopener noreferrer"&gt;Mortal Shell 2 map&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/open-beta-walkthrough/" rel="noopener noreferrer"&gt;Mortal Shell 2 walkthrough&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/beta-rewards-progress-transfer/" rel="noopener noreferrer"&gt;Mortal Shell 2 release date FAQ&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/all-shells/" rel="noopener noreferrer"&gt;Mortal Shell 2 Shells&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/tarstones/" rel="noopener noreferrer"&gt;Mortal Shell 2 Tarstones&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/tools/upgrade-calculator/" rel="noopener noreferrer"&gt;Mortal Shell 2 upgrade planner&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/tools/equipment-database/" rel="noopener noreferrer"&gt;Mortal Shell 2 equipment database&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mortalshell2.org/tools/route-checklist/" rel="noopener noreferrer"&gt;Mortal Shell 2 route checklist&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
    </item>
    <item>
      <title>I built a Mac app that turns web pages into live widgets</title>
      <dc:creator>Levine</dc:creator>
      <pubDate>Thu, 21 May 2026 12:55:13 +0000</pubDate>
      <link>https://dev.to/enivel/i-built-a-mac-app-that-turns-web-pages-into-live-widgets-fd4</link>
      <guid>https://dev.to/enivel/i-built-a-mac-app-that-turns-web-pages-into-live-widgets-fd4</guid>
      <description>&lt;p&gt;I'm the developer of &lt;a href="https://kepo.ai" rel="noopener noreferrer"&gt;Kepo&lt;/a&gt;, a Mac app I started building because I kept checking the same web pages over and over again.&lt;/p&gt;

&lt;p&gt;Product Hunt launches. Reddit threads. GitHub releases. YouTube channels. Docs. Small dashboards. Status pages.&lt;/p&gt;

&lt;p&gt;Each check only takes a few seconds, but the workflow is surprisingly expensive:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;switch back to the browser&lt;/li&gt;
&lt;li&gt;find the right tab&lt;/li&gt;
&lt;li&gt;refresh or scroll&lt;/li&gt;
&lt;li&gt;read one small piece of information&lt;/li&gt;
&lt;li&gt;switch back to what I was doing&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;After repeating this enough times, I started wondering if some web pages should not be tabs at all. Some of them feel more like small pieces of state that should sit closer to the desktop.&lt;/p&gt;

&lt;p&gt;That was the starting point for Kepo.&lt;/p&gt;

&lt;h2&gt;
  
  
  The product idea
&lt;/h2&gt;

&lt;p&gt;Kepo turns web pages into live Mac desktop widgets.&lt;/p&gt;

&lt;p&gt;The goal is not to recreate a whole browser inside a widget. The goal is to take the part of a page that you repeatedly care about and make it available in a small, glanceable interface.&lt;/p&gt;

&lt;p&gt;For example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;today's Product Hunt launches&lt;/li&gt;
&lt;li&gt;a Reddit thread you are following&lt;/li&gt;
&lt;li&gt;GitHub releases or issues&lt;/li&gt;
&lt;li&gt;a YouTube channel update&lt;/li&gt;
&lt;li&gt;a docs page section&lt;/li&gt;
&lt;li&gt;a small internal dashboard&lt;/li&gt;
&lt;li&gt;a checklist, timer, formatter, or monitor&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Kepo lives in a floating desktop panel that can be opened with a shortcut, closer to the way Raycast fits into a developer workflow. You bring it up, check or use a widget, then go back to your work.&lt;/p&gt;

&lt;h2&gt;
  
  
  The tricky part: web pages are not APIs
&lt;/h2&gt;

&lt;p&gt;At first, this sounded simple: take part of a page and render it as a widget.&lt;/p&gt;

&lt;p&gt;In practice, web pages are messy.&lt;/p&gt;

&lt;p&gt;A page can depend on login state. It can lazy-load content. The DOM can change. Some sites expose a feed or API, while others only expose rendered HTML. Some pages are stable enough to parse directly, while others need a browser context to understand what the user actually sees.&lt;/p&gt;

&lt;p&gt;So the hard part is not only "extract data from a page".&lt;/p&gt;

&lt;p&gt;The harder questions are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;what is the smallest useful version of this page?&lt;/li&gt;
&lt;li&gt;what should happen when the page fails to load?&lt;/li&gt;
&lt;li&gt;how often should it refresh?&lt;/li&gt;
&lt;li&gt;what information should be hidden in a small widget?&lt;/li&gt;
&lt;li&gt;when should the widget open the original page instead of trying to replicate it?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This is where I started thinking of widgets less as small UIs and more as small contracts.&lt;/p&gt;

&lt;p&gt;A good widget has a clear promise: "I will show you this specific piece of information in this specific shape, without forcing you to open the full page every time."&lt;/p&gt;

&lt;h2&gt;
  
  
  Where AI fits
&lt;/h2&gt;

&lt;p&gt;Kepo includes an AI creation flow. You can point it at a page and ask it to build a widget from it.&lt;/p&gt;

&lt;p&gt;AI is useful here because the first version of a widget is often structural work:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;inspect the page&lt;/li&gt;
&lt;li&gt;decide which data matters&lt;/li&gt;
&lt;li&gt;sketch the UI&lt;/li&gt;
&lt;li&gt;generate the widget code&lt;/li&gt;
&lt;li&gt;adjust the layout for small sizes&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;But I do not think AI removes the design problem.&lt;/p&gt;

&lt;p&gt;The human part is still deciding what the widget should mean. For a Product Hunt page, do you want the full feed, the top launches, vote counts, comments, or just a launch checklist? For a GitHub page, do you want releases, issues, pull requests, or a status monitor?&lt;/p&gt;

&lt;p&gt;AI can help build the first version faster. It cannot automatically know what deserves to stay on your desktop.&lt;/p&gt;

&lt;h2&gt;
  
  
  Making it useful for developers
&lt;/h2&gt;

&lt;p&gt;I also did not want custom widget creation to be locked entirely behind the built-in AI flow.&lt;/p&gt;

&lt;p&gt;So Kepo has a free Skills-based development path for developers who already use local coding agents like Claude Code or Codex.&lt;/p&gt;

&lt;p&gt;You can install the Skill with:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight shell"&gt;&lt;code&gt;npx skills add Enivel/kepo-plugin-dev-skill
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;That lets developers build and run custom widgets locally. The built-in AI creation flow is paid, but the Skills path is free to use.&lt;/p&gt;

&lt;p&gt;This makes the product feel closer to a small desktop platform than a fixed widget gallery. There are ready-to-use widgets, but developers can also build their own.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I am still trying to figure out
&lt;/h2&gt;

&lt;p&gt;The biggest open question is not whether the technology works. It is where this belongs in a developer's daily workflow.&lt;/p&gt;

&lt;p&gt;Some widgets clearly make sense:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;CI status&lt;/li&gt;
&lt;li&gt;server health&lt;/li&gt;
&lt;li&gt;GitHub releases&lt;/li&gt;
&lt;li&gt;launch pages&lt;/li&gt;
&lt;li&gt;docs snippets&lt;/li&gt;
&lt;li&gt;feed monitors&lt;/li&gt;
&lt;li&gt;small local tools&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Other cases probably still belong in the browser.&lt;/p&gt;

&lt;p&gt;That boundary is what I am trying to learn from real users.&lt;/p&gt;

&lt;p&gt;If you are a developer, what web page would you actually want to turn into a desktop widget?&lt;/p&gt;

&lt;p&gt;Not in a "this looks cool" way, but in a "I check this often enough that I would save time if it lived one shortcut away" way.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>webdev</category>
      <category>productivity</category>
    </item>
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