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    <title>DEV Community: Fahimkhan9</title>
    <description>The latest articles on DEV Community by Fahimkhan9 (@fahimkhan9).</description>
    <link>https://dev.to/fahimkhan9</link>
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      <title>DEV Community: Fahimkhan9</title>
      <link>https://dev.to/fahimkhan9</link>
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    <item>
      <title>Steps of Building an LLM — An Overview</title>
      <dc:creator>Fahimkhan9</dc:creator>
      <pubDate>Sat, 27 Sep 2025 09:04:12 +0000</pubDate>
      <link>https://dev.to/fahimkhan9/steps-of-building-an-llm-an-overview-dj0</link>
      <guid>https://dev.to/fahimkhan9/steps-of-building-an-llm-an-overview-dj0</guid>
      <description>&lt;p&gt;LLM (Large Language Model) is one of the most trending topics today.&lt;br&gt;&lt;br&gt;
A few years ago, if you Googled this topic, you would see a very different scenario from what we see today. LLM development was a highly specialized activity for AI research.  &lt;/p&gt;

&lt;p&gt;But today, if you Google &lt;em&gt;“How to build an LLM from scratch”&lt;/em&gt; or &lt;em&gt;“Should I build an LLM”&lt;/em&gt;, you will see a much different story.&lt;/p&gt;

&lt;p&gt;In general, there are &lt;strong&gt;four main steps&lt;/strong&gt; to building an LLM:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Data Curation / Data Collection
&lt;/li&gt;
&lt;li&gt;Model Architecture
&lt;/li&gt;
&lt;li&gt;Training at Scale
&lt;/li&gt;
&lt;li&gt;Evaluation
&lt;/li&gt;
&lt;/ol&gt;




&lt;h3&gt;
  
  
  1. Data Curation / Data Collection
&lt;/h3&gt;

&lt;p&gt;This is the very first step of building an LLM.&lt;br&gt;&lt;br&gt;
It is also the most important and time-consuming step of the process.&lt;br&gt;&lt;br&gt;
It is said that:  “The quality of the model is driven by the quality of the data.”&lt;/p&gt;

&lt;p&gt;For example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;GPT-3&lt;/strong&gt; was trained on &lt;strong&gt;300 billion tokens&lt;/strong&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;LLaMA 2&lt;/strong&gt; was trained on &lt;strong&gt;2 trillion tokens&lt;/strong&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h4&gt;
  
  
  What is a Token?
&lt;/h4&gt;

&lt;p&gt;A token is nothing but a chunk of text.&lt;br&gt;&lt;br&gt;
For example, &lt;code&gt;"PCIU Computer Club"&lt;/code&gt; might become 4 tokens:&lt;br&gt;
["PCI", "U", " Computer", " Club"]&lt;/p&gt;

&lt;h4&gt;
  
  
  Questions that arise:
&lt;/h4&gt;

&lt;h5&gt;
  
  
  What kind of data do we need?
&lt;/h5&gt;

&lt;p&gt;This depends on the objective of the LLM. It may be:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;General-purpose
&lt;/li&gt;
&lt;li&gt;Domain-specific (e.g., medical, financial fields)&lt;/li&gt;
&lt;/ul&gt;

&lt;h5&gt;
  
  
  Where to collect this data?
&lt;/h5&gt;

&lt;p&gt;Generally, data is collected from:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Books
&lt;/li&gt;
&lt;li&gt;Scientific papers
&lt;/li&gt;
&lt;li&gt;Codebases (e.g., GitHub, GitLab)
&lt;/li&gt;
&lt;li&gt;Websites
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Alternatively, public datasets such as &lt;strong&gt;Hugging Face datasets&lt;/strong&gt; and &lt;strong&gt;Common Crawl&lt;/strong&gt; can be used.&lt;/p&gt;

&lt;h4&gt;
  
  
  Data enrichment:
&lt;/h4&gt;

&lt;p&gt;After collection, the data is cleaned by:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Removing duplicate text
&lt;/li&gt;
&lt;li&gt;Removing low-quality text
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Finally, the text is converted into tokens using a &lt;strong&gt;tokenizer&lt;/strong&gt;.&lt;/p&gt;




&lt;h3&gt;
  
  
  2. Model Architecture
&lt;/h3&gt;

&lt;p&gt;As the name suggests, in this step we &lt;strong&gt;design or choose the architecture&lt;/strong&gt; of the model.&lt;/p&gt;

&lt;p&gt;Most popular models are based on the &lt;strong&gt;Transformer architecture&lt;/strong&gt;.&lt;/p&gt;

&lt;h4&gt;
  
  
  What is Transformer architecture?
&lt;/h4&gt;

&lt;p&gt;Conceptually, it is a way to read and understand language by paying &lt;strong&gt;attention&lt;/strong&gt; to the relationships between words rather than reading word-by-word.&lt;br&gt;&lt;br&gt;
This is why Transformers power most modern LLMs.&lt;/p&gt;

&lt;h5&gt;
  
  
  Example:
&lt;/h5&gt;

&lt;ul&gt;
&lt;li&gt;“I hit the basketball with a bat” (bat = a stick)
&lt;/li&gt;
&lt;li&gt;“I hit the bat with a basketball” (bat = an animal)
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The model won’t memorize word meanings word-by-word.&lt;br&gt;&lt;br&gt;
Instead, it will look for relationships:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Who is doing the action? (He / I)
&lt;/li&gt;
&lt;li&gt;What is being hit? (basketball / bat)
&lt;/li&gt;
&lt;li&gt;What tool is used? (bat / basketball)
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;By paying attention to these links, the Transformer figures out which “bat” is meant (stick vs. animal).&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;For the simplicity of this article, we won’t go deep into the technical aspects of Transformers and their variants.&lt;/p&gt;
&lt;/blockquote&gt;




&lt;h3&gt;
  
  
  3. Training at Scale
&lt;/h3&gt;

&lt;p&gt;In this step, we feed the data to the model and adjust its parameters until it becomes good at predicting and generating text.&lt;/p&gt;

&lt;p&gt;The essential challenge of building an LLM is its scale.&lt;br&gt;&lt;br&gt;
When we train on trillions of tokens and billions of parameters, the computational cost is enormous.&lt;/p&gt;

&lt;p&gt;It’s basically impossible to train without implementing computational tricks such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Mixed precision
&lt;/li&gt;
&lt;li&gt;Gradient checkpointing
&lt;/li&gt;
&lt;li&gt;Parallelism
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;These techniques reduce cost while keeping performance high.&lt;/p&gt;




&lt;h3&gt;
  
  
  4. Evaluation
&lt;/h3&gt;

&lt;p&gt;In this step, we evaluate whether the model works for the desired use case and whether it generates toxic or biased outputs.&lt;/p&gt;

&lt;p&gt;This is where model evaluation comes in.&lt;br&gt;&lt;br&gt;
There are many benchmark datasets available for evaluation, for example:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Open LLM Leaderboard&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Evaluation is critical before deploying an LLM to ensure it is safe, reliable, and useful.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>llm</category>
      <category>machinelearning</category>
    </item>
    <item>
      <title>Javascript Data Types- IN DEPTH!! -With AutoBoxing Concept,Reference Behavior.</title>
      <dc:creator>Fahimkhan9</dc:creator>
      <pubDate>Wed, 30 Jul 2025 13:33:45 +0000</pubDate>
      <link>https://dev.to/fahimkhan9/javascript-data-types-in-depth-with-autoboxing-conceptreference-behavior-52n1</link>
      <guid>https://dev.to/fahimkhan9/javascript-data-types-in-depth-with-autoboxing-conceptreference-behavior-52n1</guid>
      <description>&lt;p&gt;In JavaScript, there are two types of data types.  &lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Primitive Data Type
&lt;/li&gt;
&lt;li&gt;Non-Primitive Data Type.&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Primitive Data Type
&lt;/h2&gt;

&lt;p&gt;What is a Primitive Data Type?&lt;br&gt;&lt;br&gt;
Primitives are basic data types that are not objects and have no methods. Primitives are immutable (can't be changed), meaning their values cannot be changed once created. We will get to details after a while — let's get to know what primitive data types are.&lt;/p&gt;

&lt;p&gt;String&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;String
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Alice&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ol&gt;
&lt;li&gt;Number
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;age&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;25&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ol&gt;
&lt;li&gt;BigInt
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;big&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;1234567890123456789012345678901234567890&lt;/span&gt;&lt;span class="nx"&gt;n&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ol&gt;
&lt;li&gt;Boolean
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;isActive&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ol&gt;
&lt;li&gt;Undefined
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;x&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// undefined&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ol&gt;
&lt;li&gt;Null
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;empty&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ol&gt;
&lt;li&gt;Symbol
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;sym&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nc"&gt;Symbol&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;id&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;h2&gt;
  
  
  You might have one question in mind.
&lt;/h2&gt;

&lt;p&gt;If string is a primitive data type, it means it doesn't have any methods and it's immutable.&lt;br&gt;&lt;br&gt;
But we know strings have methods like &lt;code&gt;toUpperCase()&lt;/code&gt;, etc.? Well, you are right. Let's understand in detail.&lt;br&gt;&lt;br&gt;
When we use a method on any primitive (like string), JavaScript automatically wraps it in its corresponding object type so that we can access object-like methods.&lt;/p&gt;
&lt;h2&gt;
  
  
  Example:
&lt;/h2&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;str&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;hello&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;upperStr&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;str&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toUpperCase&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;upperStr&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// "HELLO"&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;

&lt;h2&gt;
  
  
  What JavaScript does internally (conceptually):
&lt;/h2&gt;


&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Step 1: You have a primitive string&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;str&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;hello&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="c1"&gt;// primitive string&lt;/span&gt;

&lt;span class="c1"&gt;// Step 2: JavaScript wraps it in a String object (temporary)&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;tempStrObject&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;String&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;str&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// [object String]&lt;/span&gt;

&lt;span class="c1"&gt;// Step 3: Call the method on that object&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;tempStrObject&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;toUpperCase&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt; &lt;span class="c1"&gt;// "HELLO"&lt;/span&gt;

&lt;span class="c1"&gt;// Step 4: Discard the object, return result&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;blockquote&gt;
&lt;p&gt;Important: &lt;code&gt;str&lt;/code&gt; is still &lt;code&gt;"hello"&lt;/code&gt;. The original primitive is unchanged because it's immutable.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2&gt;
  
  
  Non-Primitive Data Type
&lt;/h2&gt;

&lt;p&gt;Non-primitives are the opposite of primitives. Non-primitives are types that are not primitive.&lt;br&gt;&lt;br&gt;
&lt;strong&gt;Important: They are stored by reference, not by value.&lt;/strong&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Let's understand by an example
&lt;/h2&gt;

&lt;p&gt;Primitive (stored by value)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;  &lt;span class="c1"&gt;// b gets a copy of the value of a (10)&lt;/span&gt;

&lt;span class="nx"&gt;b&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;a&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// 10 — ❗ a is unaffected&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Non-primitive (stored by reference)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;obj1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Alice&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;obj2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;obj1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;  &lt;span class="c1"&gt;// obj2 references the same object in memory&lt;/span&gt;

&lt;span class="nx"&gt;obj2&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;Bob&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;obj1&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// "Bob" — ❗ obj1 is affected&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;Both &lt;code&gt;obj1&lt;/code&gt; and &lt;code&gt;obj2&lt;/code&gt; point to the same object in memory, so changing it through one affects the other.&lt;/strong&gt;&lt;/p&gt;

</description>
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