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    <title>DEV Community: Fabricio Cavalcante</title>
    <description>The latest articles on DEV Community by Fabricio Cavalcante (@fcsouza).</description>
    <link>https://dev.to/fcsouza</link>
    <image>
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      <title>DEV Community: Fabricio Cavalcante</title>
      <link>https://dev.to/fcsouza</link>
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    <item>
      <title>Show DEV: I turned your GitHub commit history into an idle RPG</title>
      <dc:creator>Fabricio Cavalcante</dc:creator>
      <pubDate>Mon, 23 Mar 2026 14:35:34 +0000</pubDate>
      <link>https://dev.to/fcsouza/show-dev-i-turned-your-github-commit-history-into-an-idle-rpg-3j41</link>
      <guid>https://dev.to/fcsouza/show-dev-i-turned-your-github-commit-history-into-an-idle-rpg-3j41</guid>
      <description>&lt;p&gt;Every commit you've pushed. Every repo you've abandoned. Every 3am merge. It's all there: levels, XP, class skills, just waiting for someone to render the dungeon.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is Git Quest?
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Git Quest&lt;/strong&gt; turns your public GitHub history into an idle RPG character. While you're writing code, your character is fighting bugs and clearing dungeons automatically.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.gitquest.dev/" class="crayons-btn crayons-btn--primary" rel="noopener noreferrer"&gt;Summon your Git Quest character now&lt;/a&gt;
&lt;/p&gt;




&lt;h2&gt;
  
  
  Why I built this
&lt;/h2&gt;

&lt;p&gt;I started this as a weekend project for Y Combinator Startup School 2026 application. GitHub contribution graphs are already gamified (streaks, green squares), but the reward is just a graph.&lt;/p&gt;

&lt;p&gt;I wanted something that &lt;em&gt;acknowledged&lt;/em&gt; the work without being another streak counter. Idle games mirror how we code: you work, something happens in the background, and you check back later to see the progress.&lt;/p&gt;




&lt;h2&gt;
  
  
  The System
&lt;/h2&gt;


&lt;div class="crayons-card c-embed"&gt;

  
&lt;h3&gt;
  
  
  Your Language, Your Class
&lt;/h3&gt;

&lt;p&gt;Your class is determined by your top language:&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Language&lt;/th&gt;
&lt;th&gt;Class&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;TypeScript&lt;/td&gt;
&lt;td&gt;Paladin&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Python&lt;/td&gt;
&lt;td&gt;Sage&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Rust&lt;/td&gt;
&lt;td&gt;Warrior&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Go&lt;/td&gt;
&lt;td&gt;Scout&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Ruby&lt;/td&gt;
&lt;td&gt;Bard&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;


&lt;/div&gt;





&lt;h2&gt;
  
  
  The Final Boss
&lt;/h2&gt;

&lt;p&gt;
  Click to reveal the final boss
  &lt;br&gt;
There's a final boss called &lt;strong&gt;The Merge Conflict&lt;/strong&gt;.

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Filq3hji5swkxlh3pak6a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Filq3hji5swkxlh3pak6a.png" alt="A pixel-art style monster representing an unresolved pull request, called The Merge Conflict"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It's an unresolved pull request from Year 100 that gained sentience.&lt;br&gt;
&lt;/p&gt;

&lt;br&gt;
&lt;/p&gt;




&lt;h2&gt;
  
  
  Try it out
&lt;/h2&gt;

&lt;p&gt;If you have a public GitHub account, your character already exists. &lt;/p&gt;

&lt;p&gt;Drop your class in the comments, I'm curious what languages the DEV crowd skews toward!&lt;/p&gt;

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      <category>showdev</category>
      <category>gamedev</category>
      <category>github</category>
      <category>programming</category>
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