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    <title>DEV Community: Fdasert</title>
    <description>The latest articles on DEV Community by Fdasert (@fdasert).</description>
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      <title>I built a multiplayer Wordle where you win real SOL</title>
      <dc:creator>Fdasert</dc:creator>
      <pubDate>Sat, 07 Mar 2026 01:12:05 +0000</pubDate>
      <link>https://dev.to/fdasert/i-built-a-multiplayer-wordle-where-you-win-real-sol-1898</link>
      <guid>https://dev.to/fdasert/i-built-a-multiplayer-wordle-where-you-win-real-sol-1898</guid>
      <description>&lt;h2&gt;
  
  
  I built a multiplayer Wordle where you win real SOL - here's how
&lt;/h2&gt;

&lt;p&gt;A few weeks ago I had a simple idea: what if Wordle had real money on the line?&lt;/p&gt;

&lt;p&gt;The result is &lt;strong&gt;WordGuess&lt;/strong&gt; - a multiplayer word game on Solana mainnet. Every 2 minutes, a new 7-letter word is chosen. Players pay 0.01 SOL per guess. First to guess correctly wins 95% of the prize pool. Fully automated, no custodial wallets, no signups.&lt;/p&gt;

&lt;p&gt;Here's how I built it and what I learned.&lt;/p&gt;




&lt;h2&gt;
  
  
  The stack
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Next.js&lt;/strong&gt; — frontend, deployed on Vercel&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Supabase&lt;/strong&gt; — PostgreSQL + Edge Functions + Realtime&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Solana mainnet&lt;/strong&gt; — payments and payouts via Helius RPC&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Phantom / Solflare&lt;/strong&gt; — wallet connection&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The core idea: keep the game logic server-side (so the secret word is never exposed), but make payments fully on-chain.&lt;/p&gt;




&lt;h2&gt;
  
  
  How a round works
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;A cron job runs every minute and checks if there's an active round&lt;/li&gt;
&lt;li&gt;If not - &lt;code&gt;start-round&lt;/code&gt; edge function picks a random word from a 632-word dictionary and creates a new round with a 132-second timer (120s gameplay + 10s overlay + 2s buffer)&lt;/li&gt;
&lt;li&gt;Players connect their wallet, pay 0.01 SOL → &lt;code&gt;verify-payment&lt;/code&gt; checks the Solana transaction and credits the prize pool&lt;/li&gt;
&lt;li&gt;Players submit guesses → &lt;code&gt;check-guess&lt;/code&gt; runs the Wordle color algorithm server-side and returns colored tiles&lt;/li&gt;
&lt;li&gt;First correct guess → &lt;code&gt;payout-winner&lt;/code&gt; sends 95% of the pool to the winner's wallet automatically&lt;/li&gt;
&lt;li&gt;Round ends → &lt;code&gt;end-round&lt;/code&gt; reveals the word, &lt;code&gt;start-round&lt;/code&gt; fires again&lt;/li&gt;
&lt;/ol&gt;




&lt;h2&gt;
  
  
  The secret word problem
&lt;/h2&gt;

&lt;p&gt;The trickiest part: how do you hide the secret word from the client while still letting the server validate guesses?&lt;/p&gt;

&lt;p&gt;Simple solution - the word lives only in the database. The &lt;code&gt;global_rounds&lt;/code&gt; table has a &lt;code&gt;secret_word_id&lt;/code&gt; (foreign key to a &lt;code&gt;dictionary&lt;/code&gt; table). The &lt;code&gt;dictionary&lt;/code&gt; table has RLS set to &lt;strong&gt;block all anon reads&lt;/strong&gt;. The frontend never sees the word - only the server-side Edge Functions do.&lt;/p&gt;

&lt;p&gt;When the round ends, the word gets copied to &lt;code&gt;revealed_word&lt;/code&gt; column which IS readable by anon. So players see it after the round.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="c1"&gt;-- RLS: block anon from reading the dictionary&lt;/span&gt;
&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="n"&gt;POLICY&lt;/span&gt; &lt;span class="nv"&gt;"dict_no_anon_read"&lt;/span&gt; &lt;span class="k"&gt;ON&lt;/span&gt; &lt;span class="k"&gt;dictionary&lt;/span&gt;
  &lt;span class="k"&gt;FOR&lt;/span&gt; &lt;span class="k"&gt;SELECT&lt;/span&gt; &lt;span class="k"&gt;TO&lt;/span&gt; &lt;span class="n"&gt;anon&lt;/span&gt; &lt;span class="k"&gt;USING&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Real-time with Supabase
&lt;/h2&gt;

&lt;p&gt;All guesses are visible to everyone in real time. I used Supabase Realtime with postgres_changes subscriptions:&lt;br&gt;
&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;ch&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;supabase&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;channel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`g:&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;round&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;on&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;postgres_changes&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;INSERT&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;schema&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;public&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;table&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;guesses&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`round_id=eq.&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;round&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;`&lt;/span&gt;
  &lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="nx"&gt;payload&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;g&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;Guess&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nf"&gt;setAllGuesses&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;prev&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[...&lt;/span&gt;&lt;span class="nx"&gt;prev&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;g&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
  &lt;span class="p"&gt;})&lt;/span&gt;
  &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;subscribe&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;This creates a live feed where you can watch other players' attempts in real time - green/yellow/gray tiles appearing as people guess.&lt;/p&gt;


&lt;h2&gt;
  
  
  Payment verification
&lt;/h2&gt;

&lt;p&gt;When a player pays 0.01 SOL, the frontend sends the transaction signature to &lt;code&gt;verify-payment&lt;/code&gt;. The function fetches the transaction from Solana via Helius RPC and checks:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Transaction exists and succeeded&lt;/li&gt;
&lt;li&gt;Game wallet received funds&lt;/li&gt;
&lt;li&gt;Amount is ≥ entry fee&lt;/li&gt;
&lt;li&gt;Signature hasn't been used before (replay protection)
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;delta&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;postBalances&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gameIdx&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;preBalances&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;gameIdx&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;amountSol&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;delta&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="nx"&gt;_000_000_000&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;amountSol&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;required&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mf"&gt;0.99&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nf"&gt;error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Insufficient payment&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;One edge case I hit: if the round ends while the transaction is being confirmed (2-4 seconds), &lt;code&gt;verify-payment&lt;/code&gt; used to return 404. Fixed by falling back to the current active round if the original round is no longer active - the SOL is already on-chain, so we just credit it to the next round.&lt;/p&gt;


&lt;h2&gt;
  
  
  Automated payouts
&lt;/h2&gt;

&lt;p&gt;When someone wins, &lt;code&gt;check-guess&lt;/code&gt; creates a &lt;code&gt;pending_payouts&lt;/code&gt; record with a 5-minute delay. A cron job runs every minute and processes it:&lt;br&gt;
&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;SELECT&lt;/span&gt; &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;http_post&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s1"&gt;'https://.../functions/v1/payout-winner'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="n"&gt;body&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;jsonb_build_object&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s1"&gt;'round_id'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;round_id&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;FROM&lt;/span&gt; &lt;span class="n"&gt;pending_payouts&lt;/span&gt;
&lt;span class="k"&gt;WHERE&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s1"&gt;'pending'&lt;/span&gt;
  &lt;span class="k"&gt;AND&lt;/span&gt; &lt;span class="n"&gt;payout_after&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;=&lt;/span&gt; &lt;span class="n"&gt;NOW&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;The 5-minute delay gives Solana time to fully confirm everything before we send the payout transaction.&lt;/p&gt;


&lt;h2&gt;
  
  
  Preventing duplicate rounds
&lt;/h2&gt;

&lt;p&gt;Early in testing I had a race condition where multiple cron triggers would fire simultaneously and create several active rounds at once.&lt;/p&gt;

&lt;p&gt;Fixed with two layers:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;PostgreSQL advisory lock in &lt;code&gt;start-round&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;Unique partial index on the table
&lt;/li&gt;
&lt;/ol&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="k"&gt;UNIQUE&lt;/span&gt; &lt;span class="k"&gt;INDEX&lt;/span&gt; &lt;span class="n"&gt;idx_one_active_round&lt;/span&gt;
  &lt;span class="k"&gt;ON&lt;/span&gt; &lt;span class="n"&gt;global_rounds&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;status&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
  &lt;span class="k"&gt;WHERE&lt;/span&gt; &lt;span class="n"&gt;status&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s1"&gt;'active'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;p&gt;No matter how many times the cron fires simultaneously, only one active round can exist.&lt;/p&gt;


&lt;h2&gt;
  
  
  Rate limiting
&lt;/h2&gt;

&lt;p&gt;To prevent spam, I built rate limiting directly in PostgreSQL using an upsert pattern:&lt;br&gt;
&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight sql"&gt;&lt;code&gt;&lt;span class="k"&gt;CREATE&lt;/span&gt; &lt;span class="k"&gt;OR&lt;/span&gt; &lt;span class="k"&gt;REPLACE&lt;/span&gt; &lt;span class="k"&gt;FUNCTION&lt;/span&gt; &lt;span class="n"&gt;upsert_rate_limit&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
  &lt;span class="n"&gt;p_key&lt;/span&gt; &lt;span class="nb"&gt;text&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;p_window_secs&lt;/span&gt; &lt;span class="nb"&gt;int&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;p_max_calls&lt;/span&gt; &lt;span class="nb"&gt;int&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;RETURNS&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;


&lt;ul&gt;
&lt;li&gt;
&lt;code&gt;verify-payment&lt;/code&gt;: 5 calls per wallet per 60 seconds&lt;/li&gt;
&lt;li&gt;
&lt;code&gt;check-guess&lt;/code&gt;: 20 calls per wallet per 60 seconds&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;No Redis needed - Postgres handles it fine at this scale.&lt;/p&gt;


&lt;h2&gt;
  
  
  Balance monitoring
&lt;/h2&gt;

&lt;p&gt;The game wallet needs SOL to send payouts. If it runs dry, payouts fail silently. I built a &lt;code&gt;check-balance&lt;/code&gt; edge function that runs every 10 minutes and sends a Telegram alert if the balance drops below 0.05 SOL:&lt;br&gt;
&lt;/p&gt;
&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;sol&lt;/span&gt; &lt;span class="o"&gt;&amp;lt;&lt;/span&gt; &lt;span class="nx"&gt;ALERT_THRESHOLD&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;TELEGRAM_BOT_TOKEN&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nf"&gt;fetch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s2"&gt;`https://api.telegram.org/bot&lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;token&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;/sendMessage`&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;body&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;JSON&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;stringify&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;chat_id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;TELEGRAM_CHAT_ID&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;text&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s2"&gt;`⚠️ Game wallet balance: &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;sol&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt; SOL — top up soon!`&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  What I'd do differently
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Longer rounds.&lt;/strong&gt; 2 minutes is very short - players barely have time to think. I'd experiment with 5-10 minute rounds to allow more people to join and compete.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Word difficulty tiers.&lt;/strong&gt; Easy words for small pools, hard words for big pools. Makes it more strategic.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Mobile keyboard.&lt;/strong&gt; The current keyboard works on mobile but feels cramped. Should be the first UX improvement.&lt;/p&gt;


&lt;h2&gt;
  
  
  Try it
&lt;/h2&gt;

&lt;p&gt;→ &lt;strong&gt;&lt;a href="https://wordguess.space" rel="noopener noreferrer"&gt;wordguess.space&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Connect Phantom or Solflare, no account needed. Would love feedback - especially if you find bugs or UX issues.&lt;/p&gt;

&lt;p&gt;The codebase is built on a pretty standard Next.js + Supabase setup if you want to build something similar. Happy to answer questions in the comments.&lt;/p&gt;



&lt;p&gt;&lt;em&gt;Built solo with Next.js, Supabase, and Helius RPC.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;

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          &lt;span class="mr-2"&gt;x.com&lt;/span&gt;
          

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