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    <title>DEV Community: Fennara</title>
    <description>The latest articles on DEV Community by Fennara (@fennaraofficial).</description>
    <link>https://dev.to/fennaraofficial</link>
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      <title>DEV Community: Fennara</title>
      <link>https://dev.to/fennaraofficial</link>
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      <title>I tested an AI agent on a real Godot RPG project. The first script broke.</title>
      <dc:creator>Fennara</dc:creator>
      <pubDate>Fri, 29 May 2026 08:56:54 +0000</pubDate>
      <link>https://dev.to/fennaraofficial/i-tested-an-ai-agent-on-a-real-godot-rpg-project-the-first-script-broke-5gel</link>
      <guid>https://dev.to/fennaraofficial/i-tested-an-ai-agent-on-a-real-godot-rpg-project-the-first-script-broke-5gel</guid>
      <description>&lt;p&gt;Most Godot AI demos start from an empty project.&lt;/p&gt;

&lt;p&gt;I wanted to test a harder case: can an AI agent work inside an existing Godot project and recover when it makes a mistake?&lt;/p&gt;

&lt;p&gt;So I tested Fennara MCP with Codex on GDQuest’s open-source Godot 4 Open RPG project.&lt;/p&gt;

&lt;p&gt;The task was to add a progression feature where Baloo, the Bear player battler, unlocks a new combat ability called &lt;strong&gt;Tactical Guard&lt;/strong&gt; after winning an encounter.&lt;/p&gt;

&lt;p&gt;The interesting part: the first script Codex wrote was broken.&lt;/p&gt;

&lt;p&gt;Instead of silently handing me broken Godot code, Fennara sent feedback from Godot back to the AI. Codex saw the diagnostics, patched the script, and kept going.&lt;/p&gt;

&lt;p&gt;That is the part I care about.&lt;/p&gt;

&lt;p&gt;Traditional MCP gives an AI commands.&lt;/p&gt;

&lt;p&gt;Fennara gives the AI feedback from Godot:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;GDScript diagnostics&lt;/li&gt;
&lt;li&gt;scene validation&lt;/li&gt;
&lt;li&gt;runtime feedback&lt;/li&gt;
&lt;li&gt;scene tree inspection&lt;/li&gt;
&lt;li&gt;node properties&lt;/li&gt;
&lt;li&gt;SemanticSearch&lt;/li&gt;
&lt;li&gt;patch-and-rerun workflows&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The point is not that AI magically built a game.&lt;/p&gt;

&lt;p&gt;The point is that AI agents need immediate feedback from the real engine before they can be trusted in real projects.&lt;/p&gt;

&lt;p&gt;Video:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=0Egu3S-9MM0" rel="noopener noreferrer"&gt;https://www.youtube.com/watch?v=0Egu3S-9MM0&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Godot MCP overview:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.fennara.io/godot-mcp" rel="noopener noreferrer"&gt;https://www.fennara.io/godot-mcp&lt;/a&gt;&lt;/p&gt;

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      <category>godot</category>
      <category>gamedev</category>
      <category>ai</category>
      <category>mcp</category>
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