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    <title>DEV Community: FiveScout</title>
    <description>The latest articles on DEV Community by FiveScout (@fivescoutgo).</description>
    <link>https://dev.to/fivescoutgo</link>
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      <title>DEV Community: FiveScout</title>
      <link>https://dev.to/fivescoutgo</link>
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      <title>I built a pre-game scouting report for five-stacks using the Riot API</title>
      <dc:creator>FiveScout</dc:creator>
      <pubDate>Fri, 30 Oct 2026 03:03:29 +0000</pubDate>
      <link>https://dev.to/fivescoutgo/i-built-a-pre-game-scouting-report-for-five-stacks-using-the-riot-api-emh</link>
      <guid>https://dev.to/fivescoutgo/i-built-a-pre-game-scouting-report-for-five-stacks-using-the-riot-api-emh</guid>
      <description>&lt;p&gt;Five-stack players usually have five OP.GG tabs open before queueing. I wanted one shareable page instead, so I built &lt;strong&gt;FiveScout&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;You enter five Riot IDs and get a single report with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;current rank and recent 10-game form&lt;/li&gt;
&lt;li&gt;champion pools and role tendencies&lt;/li&gt;
&lt;li&gt;a threat score for each player&lt;/li&gt;
&lt;li&gt;role clashes inside your own team&lt;/li&gt;
&lt;li&gt;ban suggestions based on what the opposing five actually win with&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It supports Riot's direct regions only: &lt;strong&gt;KR, EUW, NA, TW, JP&lt;/strong&gt;. No Chinese/Tencent servers.&lt;/p&gt;

&lt;h2&gt;
  
  
  How it works
&lt;/h2&gt;

&lt;p&gt;The stack is Next.js 15 (App Router) + Postgres + a long-running worker.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;The web app validates the five Riot IDs and inserts a job row.&lt;/li&gt;
&lt;li&gt;The worker claims the job with &lt;code&gt;FOR UPDATE SKIP LOCKED&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;It calls the official Riot API for account, rank, and recent matches, plus Data Dragon for static data.&lt;/li&gt;
&lt;li&gt;The report is computed and stored, so the share URL stays stable.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Rate-limit handling and report readability were the two hardest parts. A report is only useful if you can scan it in under a minute before the game starts.&lt;/p&gt;

&lt;h2&gt;
  
  
  What it deliberately does not do
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;No memory reading or game automation&lt;/li&gt;
&lt;li&gt;No hidden-MMR estimation&lt;/li&gt;
&lt;li&gt;No raw Riot data dumps for sale&lt;/li&gt;
&lt;li&gt;No betting features&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Only the official Riot API and Data Dragon are used.&lt;/p&gt;

&lt;h2&gt;
  
  
  Free tier and pricing
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Free: 1 report per week&lt;/li&gt;
&lt;li&gt;Pro: $7/month for unlimited reports&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Try it: &lt;a href="https://fivescoutgo.com/?utm_source=devto&amp;amp;utm_medium=article&amp;amp;utm_campaign=launch_20261031" rel="noopener noreferrer"&gt;https://fivescoutgo.com/?utm_source=devto&amp;amp;utm_medium=article&amp;amp;utm_campaign=launch_20261031&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Feedback I am especially interested in: which pre-game signal you actually use, and what you would remove from the report.&lt;/p&gt;

&lt;p&gt;Not endorsed by Riot Games.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>nextjs</category>
      <category>showdev</category>
      <category>gamedev</category>
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