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      <title>One Durable Object per chat room: what we learned shipping FluxyChat on Cloudflare</title>
      <dc:creator>Fluxychat SDK</dc:creator>
      <pubDate>Fri, 22 May 2026 13:31:29 +0000</pubDate>
      <link>https://dev.to/fluxychat_sdk_330378fbf56/one-durable-object-per-chat-room-what-we-learned-shipping-fluxychat-on-cloudflare-4nho</link>
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      <description>&lt;p&gt;I built FluxyChat (MIT) because I wanted inspectable edge chat without a socket fleet. &lt;br&gt;
Hot path: WebSocket → Room Durable Object (ordering + fan-out) → async persist to D1. Cross-room features stay in D1/HTTP.&lt;/p&gt;

&lt;p&gt;Repo: &lt;a href="https://github.com/AlessandroFare/fluxychat" rel="noopener noreferrer"&gt;https://github.com/AlessandroFare/fluxychat&lt;/a&gt;&lt;br&gt;
Beta: &lt;a href="https://www.fluxychat.com/get-started" rel="noopener noreferrer"&gt;https://www.fluxychat.com/get-started&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Open questions:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;DO hibernation + reconnect storms — what worked for you?&lt;/li&gt;
&lt;li&gt;Batching D1 writes after broadcast — tradeoffs?&lt;/li&gt;
&lt;/ul&gt;

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