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    <title>DEV Community: Alessandra Genetrix</title>
    <description>The latest articles on DEV Community by Alessandra Genetrix (@foxybimbo).</description>
    <link>https://dev.to/foxybimbo</link>
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      <title>DEV Community: Alessandra Genetrix</title>
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    <item>
      <title>Open Source Release Help</title>
      <dc:creator>Alessandra Genetrix</dc:creator>
      <pubDate>Sun, 05 Apr 2026 18:01:01 +0000</pubDate>
      <link>https://dev.to/foxybimbo/open-source-release-help-2img</link>
      <guid>https://dev.to/foxybimbo/open-source-release-help-2img</guid>
      <description>&lt;p&gt;Hello, I'm working on a Node.js server structure to run a lobby &amp;amp; game, along with a multiplayer plugin that integrates with it. So I guess my question is: is there a tutorial or any general tips to consider before releasing the code? &lt;br&gt;
I've got my .gitignore set to not push anything sensitive or unnecessary. &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;How the server works&lt;/strong&gt;&lt;br&gt;
It takes players to a lobby page that generates a random 12-digit code you can share with your friends to connect. Then the "host" launches the game, and the other players can connect.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Security&lt;/strong&gt;&lt;br&gt;
This does not connect to a DB anywhere, and there is no player login; all save game data is saved locally. So I'm not worried about that type of security. I've got some basics like rate limiting and type matching. &lt;br&gt;
Are there any other security measures I should implement to make it less vulnerable to attacks? &lt;/p&gt;

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      <category>opensource</category>
      <category>help</category>
      <category>webdev</category>
      <category>beginners</category>
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    <item>
      <title>The Best Cursor Experience</title>
      <dc:creator>Alessandra Genetrix</dc:creator>
      <pubDate>Sun, 05 Apr 2026 17:34:59 +0000</pubDate>
      <link>https://dev.to/foxybimbo/the-best-cursor-experience-52o7</link>
      <guid>https://dev.to/foxybimbo/the-best-cursor-experience-52o7</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/aprilfools-2026"&gt;DEV April Fools Challenge&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;I always felt the normal mouse wasn't efficient enough at making you work for that cursor we've all taken for granted. I solved this problem by making a JavaScript you can add to your site that makes the user have to push a virtual mouse around the screen&lt;/p&gt;

&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;

&lt;p&gt;&lt;iframe src="https://jsfiddle.net/1c9g3osx/3//embedded//dark" width="100%" height="600"&gt;
&lt;/iframe&gt;
&lt;/p&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://jsfiddle.net/1c9g3osx/3/" rel="noopener noreferrer"&gt;https://jsfiddle.net/1c9g3osx/3/&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;I used Google AI Studio to generate the code and debug it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Prize Category
&lt;/h2&gt;

&lt;p&gt;Community Favorite because it seems to be the best fit. I didn't really use Google AI for anything cool.&lt;/p&gt;

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