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    <title>DEV Community: FuriousOfNight</title>
    <description>The latest articles on DEV Community by FuriousOfNight (@furiousofnightt_).</description>
    <link>https://dev.to/furiousofnightt_</link>
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      <title>DEV Community: FuriousOfNight</title>
      <link>https://dev.to/furiousofnightt_</link>
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      <title>Building Furious Mirror — My Journey Learning Realtime Android Streaming Architecture</title>
      <dc:creator>FuriousOfNight</dc:creator>
      <pubDate>Fri, 29 May 2026 13:28:37 +0000</pubDate>
      <link>https://dev.to/furiousofnightt_/building-furious-mirror-my-journey-learning-realtime-android-streaming-architecture-4nlo</link>
      <guid>https://dev.to/furiousofnightt_/building-furious-mirror-my-journey-learning-realtime-android-streaming-architecture-4nlo</guid>
      <description>&lt;h1&gt;
  
  
  Building Furious Mirror — My Personal Realtime Android Mirroring Project Inspired by scrcpy
&lt;/h1&gt;

&lt;p&gt;Hi everyone 👋&lt;/p&gt;

&lt;p&gt;Over the last months I’ve been studying realtime multimedia pipelines, desktop rendering, low latency streaming and Android screen transmission systems.&lt;/p&gt;

&lt;p&gt;During this journey I started building a personal project called &lt;strong&gt;Furious Mirror&lt;/strong&gt;, heavily inspired by the amazing work behind scrcpy.&lt;/p&gt;

&lt;p&gt;The goal was never to “replace” scrcpy or compete against it.&lt;br&gt;
Actually, scrcpy was one of the biggest reasons I became interested in understanding how realtime streaming architectures work internally.&lt;/p&gt;

&lt;p&gt;So I decided to challenge myself and build my own implementation focused on experimentation, learning and architecture exploration.&lt;/p&gt;


&lt;h2&gt;
  
  
  What Furious Mirror currently does
&lt;/h2&gt;

&lt;p&gt;The project currently supports:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Android screen mirroring&lt;/li&gt;
&lt;li&gt;Low latency streaming&lt;/li&gt;
&lt;li&gt;USB connection&lt;/li&gt;
&lt;li&gt;Experimental Wi-Fi/IP mode&lt;/li&gt;
&lt;li&gt;FFmpeg decoding pipeline&lt;/li&gt;
&lt;li&gt;SDL2 GPU rendering&lt;/li&gt;
&lt;li&gt;Hybrid connection switching&lt;/li&gt;
&lt;li&gt;Realtime rendering architecture&lt;/li&gt;
&lt;li&gt;Input forwarding experiments&lt;/li&gt;
&lt;/ul&gt;


&lt;h2&gt;
  
  
  Tech Stack
&lt;/h2&gt;

&lt;p&gt;The current pipeline is based on:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;Android MediaCodec
↓
Raw H264 AnnexB stream
↓
FFmpeg decoding
↓
SDL2 GPU rendering
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Main technologies used:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Python&lt;/li&gt;
&lt;li&gt;FFmpeg / PyAV&lt;/li&gt;
&lt;li&gt;SDL2&lt;/li&gt;
&lt;li&gt;ADB&lt;/li&gt;
&lt;li&gt;MediaCodec&lt;/li&gt;
&lt;li&gt;Multithreaded rendering pipeline&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  About AI-assisted development
&lt;/h2&gt;

&lt;p&gt;I also want to be honest about something:&lt;/p&gt;

&lt;p&gt;A large part of the project was developed using AI-assisted orchestration.&lt;/p&gt;

&lt;p&gt;I’m still learning low-level multimedia engineering and advanced software architecture, so AI became part of my workflow for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;prototyping,&lt;/li&gt;
&lt;li&gt;refactoring,&lt;/li&gt;
&lt;li&gt;experimentation,&lt;/li&gt;
&lt;li&gt;debugging ideas,&lt;/li&gt;
&lt;li&gt;and accelerating iteration.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;But I also learned that AI alone does not magically build stable realtime software.&lt;/p&gt;

&lt;p&gt;A LOT of manual testing, architectural decisions, debugging and experimentation were necessary to make the project actually work in practice.&lt;/p&gt;

&lt;p&gt;Especially when dealing with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;threading,&lt;/li&gt;
&lt;li&gt;rendering pipelines,&lt;/li&gt;
&lt;li&gt;synchronization,&lt;/li&gt;
&lt;li&gt;buffering,&lt;/li&gt;
&lt;li&gt;transport stability,&lt;/li&gt;
&lt;li&gt;and realtime decoding.&lt;/li&gt;
&lt;/ul&gt;




&lt;h2&gt;
  
  
  Current state of the project
&lt;/h2&gt;

&lt;p&gt;The project is still evolving and there are many things I want to improve:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;better Wi-Fi stability&lt;/li&gt;
&lt;li&gt;audio support improvements&lt;/li&gt;
&lt;li&gt;bitrate adaptation&lt;/li&gt;
&lt;li&gt;better reconnect logic&lt;/li&gt;
&lt;li&gt;more optimized rendering paths&lt;/li&gt;
&lt;li&gt;broader Android compatibility&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Some devices work perfectly.&lt;br&gt;
Some older Android devices still present challenges.&lt;/p&gt;

&lt;p&gt;And honestly, this has been one of the most interesting learning experiences I’ve had so far.&lt;/p&gt;




&lt;h2&gt;
  
  
  Why I’m sharing this
&lt;/h2&gt;

&lt;p&gt;Mostly to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;learn from more experienced developers,&lt;/li&gt;
&lt;li&gt;receive feedback,&lt;/li&gt;
&lt;li&gt;improve the architecture,&lt;/li&gt;
&lt;li&gt;and connect with people interested in multimedia systems and realtime streaming.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If anyone has experience with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;FFmpeg,&lt;/li&gt;
&lt;li&gt;SDL2,&lt;/li&gt;
&lt;li&gt;Android MediaCodec,&lt;/li&gt;
&lt;li&gt;low latency streaming,&lt;/li&gt;
&lt;li&gt;transport pipelines,&lt;/li&gt;
&lt;li&gt;or realtime rendering,&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I would genuinely love to hear your thoughts.&lt;/p&gt;




&lt;h2&gt;
  
  
  Repository
&lt;/h2&gt;

&lt;p&gt;GitHub Repository:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/furiousofnightt/furious-mirror" rel="noopener noreferrer"&gt;https://github.com/furiousofnightt/furious-mirror&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Thanks for reading 🙌&lt;/p&gt;

</description>
      <category>python</category>
      <category>ffmpeg</category>
      <category>android</category>
      <category>opensource</category>
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