<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>DEV Community: GUEDDA Ali</title>
    <description>The latest articles on DEV Community by GUEDDA Ali (@galinor).</description>
    <link>https://dev.to/galinor</link>
    <image>
      <url>https://media2.dev.to/dynamic/image/width=90,height=90,fit=cover,gravity=auto,format=auto/https:%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2Fprofile_image%2F1155174%2F7cbfb183-d84a-4ffd-a319-5f93c8124a27.jpeg</url>
      <title>DEV Community: GUEDDA Ali</title>
      <link>https://dev.to/galinor</link>
    </image>
    <atom:link rel="self" type="application/rss+xml" href="https://dev.to/feed/galinor"/>
    <language>en</language>
    <item>
      <title>How sketching made me improve my products design</title>
      <dc:creator>GUEDDA Ali</dc:creator>
      <pubDate>Fri, 03 Nov 2023 10:27:05 +0000</pubDate>
      <link>https://dev.to/galinor/how-sketching-made-me-improve-my-products-design-4egb</link>
      <guid>https://dev.to/galinor/how-sketching-made-me-improve-my-products-design-4egb</guid>
      <description>&lt;p&gt;I recently developed an interest in group collaboration methods related to product design to improve my work methods and achieve better results.&lt;/p&gt;

&lt;p&gt;I've always worked better with a Figma design in hand and when there was a well-established brainstorming process.&lt;/p&gt;

&lt;p&gt;Here's a quick story about my experience after discovering the power of sketching.&lt;/p&gt;

&lt;h2&gt;
  
  
  What motivates this article :
&lt;/h2&gt;

&lt;p&gt;In a professional context, I do not typically get involved in the product design phase, but when working on a personal project, i used to sketch some interfaces on paper for personal use, just to get a rough idea of the application I wanted to create, but I never put much effort into it.&lt;/p&gt;

&lt;p&gt;One of my friends insisted oneday that we spend 15 minutes separately sketching the interfaces for a project that seemed clear to me. After completing the exercise, I was astonished when I saw my partner's sketches, it helped us detect exactly where our ideas differed.&lt;/p&gt;

&lt;p&gt;It made me realize some misunderstandings between us that I didn't initially catch during our discussions, and which could have surfaced later during the development phase of the product.&lt;br&gt;
It finally help us narrow our discussion to what matter the most.&lt;/p&gt;

&lt;p&gt;After that, I incorporated this process into all of my personal and team development projects, even for a unique feature.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is sketching :
&lt;/h2&gt;

&lt;p&gt;It's based on drawing, and i'ts a process of illustrating user interface ideas before diving into more advanced design details.&lt;/p&gt;

&lt;p&gt;It helps brainstorming solutions to design problems and communicate about them in a simple way.&lt;/p&gt;

&lt;h2&gt;
  
  
  How to do it :
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;First generate as much idea as possible, without considering their feasibility at this stage.&lt;/li&gt;
&lt;li&gt;Then revisit each of the ideas, refine them and examine in details how they will look and work, and decide whether to keep or remove them.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  How it helped me :
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Clarify ideas in my mind:&lt;/strong&gt; It pushes me to express the ideas I have in mind and describe details earlier, resulting in more clarity in my head and a better understanding of what the user wants right now.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Anticipate what lies ahead:&lt;/strong&gt; When describing details, I start asking questions that help me visualize the user flow better&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;What the user sees&lt;/li&gt;
&lt;li&gt;What they can do&lt;/li&gt;
&lt;li&gt;What happens when the user does that&lt;/li&gt;
&lt;li&gt;What happens if the user closes the app at this point&lt;/li&gt;
&lt;li&gt;Where the screens lead&lt;/li&gt;
&lt;li&gt;What the states of this screen are&lt;/li&gt;
&lt;/ul&gt;


&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Enhance team experience:&lt;/strong&gt; This exercise is incredible in teams because it's highly visual and brings team members closer to a shared vision at a time when the idea was originally supposed to be vague.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What helped me do things better :
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;I always start with a business need that I write down, and I try to address it using interfaces. In the end, I rephrase the need in a much straightforward way.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;I do this exercise using a whiteboard or paper with pens of different colors.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;I add a minimum of information to my sketches, such as screen titles, annotations to describe areas and their purposes, and arrows to highlight order or transitions.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;In addition to verbal explanations, I've made an extra effort with my sketches when presenting to an audience to make it very easy for them to understand.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Feedback from my experience :
&lt;/h2&gt;

&lt;p&gt;When it comes to creativity, a friend taught me that you have to start without knowing when you'll finish your work. It's an activity that requires time and experimentation until you find the right fit.&lt;/p&gt;

&lt;p&gt;From my experience, it's an excellent advice, but when sketching, it's better to timebox the session and accept the results in the end; otherwise, it can take too much time before starting anything.&lt;/p&gt;

&lt;p&gt;Drawing separately before group brainstorming also makes the exercise more fruitful.&lt;/p&gt;

&lt;h2&gt;
  
  
  Ressources :
&lt;/h2&gt;

&lt;p&gt;I improved my sketching process following the sketching section of the &lt;a href="https://zerotomastery.io/courses/learn-web-design/"&gt;Complete Web &amp;amp; Mobile Designer in 2023&lt;/a&gt; course Taught by: Andrei Neagoie &amp;amp; Daniel Schifano.&lt;/p&gt;

&lt;p&gt;Cover Photo by &lt;a href="https://unsplash.com/@amayli?utm_content=creditCopyText&amp;amp;utm_medium=referral&amp;amp;utm_source=unsplash"&gt;Amélie Mourichon&lt;/a&gt; on &lt;a href="https://unsplash.com/photos/sv8oOQaUb-o?utm_content=creditCopyText&amp;amp;utm_medium=referral&amp;amp;utm_source=unsplash"&gt;Unsplash&lt;/a&gt;&lt;/p&gt;

</description>
      <category>ui</category>
      <category>ux</category>
      <category>sketching</category>
      <category>design</category>
    </item>
  </channel>
</rss>
