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    <title>DEV Community: Gamealia</title>
    <description>The latest articles on DEV Community by Gamealia (@gamealia).</description>
    <link>https://dev.to/gamealia</link>
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      <title>DEV Community: Gamealia</title>
      <link>https://dev.to/gamealia</link>
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      <title>Where to publish your HTML5 game in 2026 and keep 60–70% of the ad revenue</title>
      <dc:creator>Gamealia</dc:creator>
      <pubDate>Wed, 04 Nov 2026 04:53:23 +0000</pubDate>
      <link>https://dev.to/gamealia/where-to-publish-your-html5-game-in-2026-and-keep-60-70-of-the-ad-revenue-4plj</link>
      <guid>https://dev.to/gamealia/where-to-publish-your-html5-game-in-2026-and-keep-60-70-of-the-ad-revenue-4plj</guid>
      <description>&lt;p&gt;If you make web games (Phaser, PixiJS, three.js, Unity WebGL, Godot, GameMaker, Construct), the usual homes are Poki, CrazyGames, GameDistribution and itch.io. We built another one, &lt;a href="https://gamealia.app" rel="noopener noreferrer"&gt;Gamealia&lt;/a&gt;, and this post explains how it works for developers, with the numbers.&lt;/p&gt;

&lt;h2&gt;
  
  
  The revenue share
&lt;/h2&gt;

&lt;p&gt;You keep &lt;strong&gt;60%&lt;/strong&gt; of the ad revenue your game makes. Launch partners (first game published by December 31, 2026) get &lt;strong&gt;70%&lt;/strong&gt; on all their games until June 30, 2027. Players who arrive through your own link pay you &lt;strong&gt;100%&lt;/strong&gt; of their ads. Each game gets its own AdSense channel, and estimates show up daily in your dashboard.&lt;/p&gt;

&lt;h2&gt;
  
  
  No exclusivity
&lt;/h2&gt;

&lt;p&gt;Your game can stay on Poki, CrazyGames, itch.io or your own site.&lt;/p&gt;

&lt;h2&gt;
  
  
  Payouts
&lt;/h2&gt;

&lt;p&gt;Monthly, by the end of the following month, once your balance passes USD 50, by PayPal, Payoneer, Wise or Mercado Pago.&lt;/p&gt;

&lt;h2&gt;
  
  
  Migrating from Poki or CrazyGames
&lt;/h2&gt;

&lt;p&gt;The SDK ships compatibility layers for the Poki and CrazyGames SDKs, so most games only swap one script tag:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;script &lt;/span&gt;&lt;span class="na"&gt;src=&lt;/span&gt;&lt;span class="s"&gt;"https://gamealia.app/sdk/poki.js"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/script&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Guides: &lt;a href="https://gamealia.app/docs/migrate-from-poki" rel="noopener noreferrer"&gt;migrate from Poki&lt;/a&gt; and &lt;a href="https://gamealia.app/docs/migrate-from-crazygames" rel="noopener noreferrer"&gt;migrate from CrazyGames&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  Publishing with an AI assistant
&lt;/h2&gt;

&lt;p&gt;There is an MCP server (&lt;a href="https://github.com/gamealia/gamealia-mcp" rel="noopener noreferrer"&gt;gamealia-mcp on GitHub&lt;/a&gt;): tell Claude Code, Cursor, Codex, VS Code or Gemini CLI "publish my game on Gamealia" and it analyzes the project, adds the SDK, runs a browser test on desktop and mobile, writes the store page and uploads the build. A person reviews every version before it goes live. You can also upload a zip by hand.&lt;/p&gt;

&lt;h2&gt;
  
  
  For players
&lt;/h2&gt;

&lt;p&gt;Games run in the browser on phones and computers, with no downloads or sign-up, in 32 languages.&lt;/p&gt;

&lt;p&gt;Start here: &lt;a href="https://gamealia.app/developers" rel="noopener noreferrer"&gt;https://gamealia.app/developers&lt;/a&gt;. Questions: &lt;a href="mailto:hello@gamealia.app"&gt;hello@gamealia.app&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;— Gamealia&lt;/p&gt;

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      <category>gamedev</category>
      <category>html</category>
      <category>javascript</category>
      <category>webdev</category>
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