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    <title>DEV Community: Game Dev Digest - The Newsletter On Unity Game Dev</title>
    <description>The latest articles on DEV Community by Game Dev Digest - The Newsletter On Unity Game Dev (@gamedevdigest).</description>
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      <link>https://dev.to/gamedevdigest</link>
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      <title>Game Dev Digest — Issue #327 - Retro Graphics, Render Graph, Spring Sale and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 17 Apr 2026 13:57:42 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-327-retro-graphics-render-graph-spring-sale-and-more-7pg</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-327-retro-graphics-render-graph-spring-sale-and-more-7pg</guid>
      <description>&lt;h3&gt;
  
  
  Issue #327 - Retro Graphics, Render Graph, Spring Sale and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-327-retro-graphics-render-graph-spring-sale-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe6rrymq6ytq0kvbvarbu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fe6rrymq6ytq0kvbvarbu.png" alt="Issue #327 - Retro Graphics, Render Graph, Spring Sale and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://remvst.substack.com/p/creating-fake-3d-characters-in-a" rel="noopener noreferrer"&gt;&lt;strong&gt;Creating fake 3D characters in a 2D engine&lt;/strong&gt;&lt;/a&gt;  - How I've created a somewhat 3D looking top-down shooter without using a 3D engine.&lt;br&gt;
&lt;a href="https://remvst.substack.com/p/creating-fake-3d-characters-in-a" rel="noopener noreferrer"&gt;&lt;em&gt;remvst.substack.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://kotaku.com/video-game-devs-explain-how-pausing-works-and-sometimes-it-gets-weird-2000686339" rel="noopener noreferrer"&gt;&lt;strong&gt;Game Devs Explain The Tricks Involved With Letting You Pause&lt;/strong&gt;&lt;/a&gt;  - Developers provide some insight into how they all make games stop and start when you press a button&lt;br&gt;
&lt;a href="https://kotaku.com/video-game-devs-explain-how-pausing-works-and-sometimes-it-gets-weird-2000686339" rel="noopener noreferrer"&gt;&lt;em&gt;kotaku.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.indiepass.com/developers" rel="noopener noreferrer"&gt;&lt;strong&gt;Indie Game Subscription Service for Developers | Earn Revenue with Indie Pass&lt;/strong&gt;&lt;/a&gt;  - Indie Pass helps developers earn revenue and reach new players through a curated game subscription service. Join a growing network of indie titles and expand your audience.&lt;br&gt;
&lt;a href="https://www.indiepass.com/developers" rel="noopener noreferrer"&gt;&lt;em&gt;indiepass.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://eirifu.wordpress.com/2025/02/21/a-style-guide-for-nes-inspired-pixel-art-in-your-retro-game/" rel="noopener noreferrer"&gt;&lt;strong&gt;A Style Guide for NES-inspired Pixel Art in your Retro Game&lt;/strong&gt;&lt;/a&gt;  - In computer graphics, there is a concept called the “uncanny valley”.&lt;br&gt;
&lt;a href="https://eirifu.wordpress.com/2025/02/21/a-style-guide-for-nes-inspired-pixel-art-in-your-retro-game/" rel="noopener noreferrer"&gt;&lt;em&gt;eirifu.wordpress.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/blog/building-102-million-spell-combinations-prefab-variants-rhell" rel="noopener noreferrer"&gt;&lt;strong&gt;How solo dev SlugGlove built 102 million spell combinations in Unity for Rhell: Warped Worlds &amp;amp; Troubled Times&lt;/strong&gt;&lt;/a&gt;  - Learn how solo developer SlugGlove used prefab variants to build a modular magic system with 102 million spell combinations for their RPG, Rhell: Warped Worlds &amp;amp; Troubled Times.&lt;br&gt;
&lt;a href="https://unity.com/blog/building-102-million-spell-combinations-prefab-variants-rhell" rel="noopener noreferrer"&gt;&lt;em&gt;unity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=7L_8-H4W-bY" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fl7llu027dsz6hhzieoyx.jpg" alt="Migrating to Render Graph: Understanding the Render Graph Samples - Part 1" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=7L_8-H4W-bY" rel="noopener noreferrer"&gt;&lt;strong&gt;Migrating to Render Graph: Understanding the Render Graph Samples - Part 1&lt;/strong&gt;&lt;/a&gt;  - This video provides an introductory walkthrough of the Render Graph API in Unity’s Universal Render Pipeline (URP) using the Render Graph samples.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=7L_8-H4W-bY" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=S-JsFaJhs88" rel="noopener noreferrer"&gt;&lt;strong&gt;So you want to make an Incremental Game?&lt;/strong&gt;&lt;/a&gt;  - My tips, tricks, and things to consider when trying to make a successful incremental game.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=S-JsFaJhs88" rel="noopener noreferrer"&gt;&lt;em&gt;Aarimous&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=OT1xegSRjfs&amp;amp;si=RzBNHaJkyqhOwXSp" rel="noopener noreferrer"&gt;&lt;strong&gt;How To Know If A Game Is Worth Making&lt;/strong&gt;&lt;/a&gt;  - Should I Make This Game?&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=OT1xegSRjfs&amp;amp;si=RzBNHaJkyqhOwXSp" rel="noopener noreferrer"&gt;&lt;em&gt;Acrylic Pixel Games&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=fKp-Lg7vAn4" rel="noopener noreferrer"&gt;&lt;strong&gt;Volumetric Lighting in Pixel Art?! | Pixel Perfect&lt;/strong&gt;&lt;/a&gt;  - Clouds, Godrays and Volumetrics Ep.4 Pixel Perfect ~ We'll explore shader programming and coding techniques within Unity&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=fKp-Lg7vAn4" rel="noopener noreferrer"&gt;&lt;em&gt;Red Giraffe&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=AFMkXYiquB0" rel="noopener noreferrer"&gt;&lt;strong&gt;Getting Started with Addressables&lt;/strong&gt;&lt;/a&gt;  - Unity Addressables makes it easy to manage and load your game assets asynchronously.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=AFMkXYiquB0" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=Tl0RTdTRufA" rel="noopener noreferrer"&gt;&lt;strong&gt;There's a Better Way to Organize Unity Game Actions&lt;/strong&gt;&lt;/a&gt;  - Command pattern, undo system, memory allocation - a different way to architect Unity C# code.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=Tl0RTdTRufA" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=gQ4U65pITTk" rel="noopener noreferrer"&gt;&lt;strong&gt;Radial Menu Systems in Unity | Shapes, Gradients &amp;amp; Interaction&lt;/strong&gt;&lt;/a&gt;  - In this video, we build a radial menu in Unity using UI Toolkit, drawing the wheel with the Painter API and taking advantage of gradient features introduced in Unity 6.3. We walk through the math that drives the layout, segment spacing, and input selection, then layer icons and interaction on top to create a fully functional menu.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=gQ4U65pITTk" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=85u_eV-qfX8" rel="noopener noreferrer"&gt;&lt;strong&gt;Learn Showcase: Get Started with Shader Graph&lt;/strong&gt;&lt;/a&gt;  - Want to dive into Shader Graph but don’t know where to start?&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=85u_eV-qfX8" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=-tNvoDw7Pq4" rel="noopener noreferrer"&gt;&lt;strong&gt;Why Bad Art Makes Great Games&lt;/strong&gt;&lt;/a&gt;  - NVIDIA ultra core ray tracing 8k max AI powered buzzword buzzword is cool and all, but I am growing tired of the endless pursuit of realism. This is a love letter to low-poly and stylized games, and why they tend to stick with me way more than the most realistic ones ever do.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=-tNvoDw7Pq4" rel="noopener noreferrer"&gt;&lt;em&gt;Juniper Dev&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=H3B_C0qV3ok&amp;amp;si=LchH0m2JsLnhZ7Ix" rel="noopener noreferrer"&gt;&lt;strong&gt;Debugging Across Time and Platforms: The Power of Determinism&lt;/strong&gt;&lt;/a&gt;  - In this talk you will learn how determinism, and in particular cross-platform determinism, can help game developers implement better tooling for recording player sessions and reproducing issues. From running fast math operations on different CPU architectures, to managing deterministic multi-threading models, and dealing with compiler bugs, learn practical tips to implement cross-platform determinism in your game.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=H3B_C0qV3ok&amp;amp;si=LchH0m2JsLnhZ7Ix" rel="noopener noreferrer"&gt;&lt;em&gt;AI and Games Conference&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=TWti2_bVsNM&amp;amp;si=T8wcOYsG1xo7dGuA" rel="noopener noreferrer"&gt;&lt;strong&gt;Eight Level Design Guidelines&lt;/strong&gt;&lt;/a&gt;  - These are the most important details to remember to include in every map.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=TWti2_bVsNM&amp;amp;si=T8wcOYsG1xo7dGuA" rel="noopener noreferrer"&gt;&lt;em&gt;Timothy Cain&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3pc7k6xsv6soxpesy72q.png" alt="Spring Sale &amp;amp; Flash Deals!" width="600" height="155"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Spring Sale &amp;amp; Flash Deals!&lt;/strong&gt;&lt;/a&gt;  - 50% off &lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;popular assets&lt;/a&gt; + up to 95% off &lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;Flash Deals&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/tools/utilities/mighty-tasks-kanban-gantt-tasks-mindmaps-users-and-more-363944?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;MIGHTY TASKS - Kanban, Gantt, Tasks, Mindmaps, Users and more!&lt;/strong&gt;&lt;/a&gt;  - Stop alt-tabbing to web boards while your due date burns. Mighty Tasks is a ruthless in-editor command center. Anchor the schedule to your game, execute the backlog, and take your weekend back.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/tools/utilities/mighty-tasks-kanban-gantt-tasks-mindmaps-users-and-more-363944?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;ShrinkRay Entertainment&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/andydbc/unity-texture-packer" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-texture-packer&lt;/strong&gt;&lt;/a&gt;  - Utility to combine color channels from different textures into a single output.&lt;br&gt;
&lt;a href="https://github.com/andydbc/unity-texture-packer" rel="noopener noreferrer"&gt;&lt;em&gt;andydbc&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mRemAiello/Unity-Game-Utilities" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Game-Utilities&lt;/strong&gt;&lt;/a&gt;  - A modular Unity utility package providing reusable runtime systems, editor tooling, and experimental gameplay modules editor utilities (events, save system, extensions, projectiles, currency, and more.&lt;br&gt;
&lt;a href="https://github.com/mRemAiello/Unity-Game-Utilities" rel="noopener noreferrer"&gt;&lt;em&gt;mRemAiello&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Kmiecis/Unity-Package-CoSequencer" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Package-CoSequencer&lt;/strong&gt;&lt;/a&gt;  - A package allowing easy Coroutine sequencing through both Inspector and code&lt;br&gt;
&lt;a href="https://github.com/Kmiecis/Unity-Package-CoSequencer" rel="noopener noreferrer"&gt;&lt;em&gt;Kmiecis&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/FunplayAI/funplay-unity-mcp" rel="noopener noreferrer"&gt;&lt;strong&gt;funplay-unity-mcp&lt;/strong&gt;&lt;/a&gt;  - The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.&lt;br&gt;
&lt;a href="https://github.com/FunplayAI/funplay-unity-mcp" rel="noopener noreferrer"&gt;&lt;em&gt;FunplayAI&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Besty0728/Unity-Skills" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Skills&lt;/strong&gt;&lt;/a&gt;  - AI automation skills specifically designed for Unity&lt;br&gt;
&lt;a href="https://github.com/Besty0728/Unity-Skills" rel="noopener noreferrer"&gt;&lt;em&gt;Besty0728&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/FreyaHolmer/Mathfs" rel="noopener noreferrer"&gt;&lt;strong&gt;Mathfs&lt;/strong&gt;&lt;/a&gt;  - Expanded Math Functionality for Unity&lt;br&gt;
&lt;a href="https://github.com/FreyaHolmer/Mathfs" rel="noopener noreferrer"&gt;&lt;em&gt;FreyaHolmer&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Hoodrij/Yogurt" rel="noopener noreferrer"&gt;&lt;strong&gt;Yogurt&lt;/strong&gt;&lt;/a&gt;  - Async Managed Component-Oriented framework for Unity&lt;br&gt;
&lt;a href="https://github.com/Hoodrij/Yogurt" rel="noopener noreferrer"&gt;&lt;em&gt;Hoodrij&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Colosyn/LOD-generator" rel="noopener noreferrer"&gt;&lt;strong&gt;LOD-generator&lt;/strong&gt;&lt;/a&gt;  - Batch LOD generation and FBX export for Unreal Engine and Unity — Blender addon&lt;br&gt;
&lt;a href="https://github.com/Colosyn/LOD-generator" rel="noopener noreferrer"&gt;&lt;em&gt;Colosyn&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/bababuyyy/unity-isometric-pixel-pipeline" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-isometric-pixel-pipeline&lt;/strong&gt;&lt;/a&gt;  - Pixel art isometric render pipeline for Unity 6 URP — toon shading, GPU grass, outline, sharp upscale&lt;br&gt;
&lt;a href="https://github.com/bababuyyy/unity-isometric-pixel-pipeline" rel="noopener noreferrer"&gt;&lt;em&gt;bababuyyy&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/IvanMurzak/Unity-AI-ProBuilder" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-AI-ProBuilder&lt;/strong&gt;&lt;/a&gt;  - AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands.&lt;br&gt;
&lt;a href="https://github.com/IvanMurzak/Unity-AI-ProBuilder" rel="noopener noreferrer"&gt;&lt;em&gt;IvanMurzak&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/CyberAgentGameEntertainment/AudioConductor" rel="noopener noreferrer"&gt;&lt;strong&gt;AudioConductor&lt;/strong&gt;&lt;/a&gt;  - Audio Conductor is a tool that enhances the usability of audio features (AudioClip/AudioSource) in Unity, providing greater convenience in managing and controlling audio assets.&lt;br&gt;
&lt;a href="https://github.com/CyberAgentGameEntertainment/AudioConductor" rel="noopener noreferrer"&gt;&lt;em&gt;CyberAgentGameEntertainment&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fwars-wastelands-game-dev-bundle-software%3Fhmb_source%3D%26hmb_medium%3Dproduct_tile%26hmb_campaign%3Dmosaic_section_1_layout_index_2_layout_type_threes_tile_index_3_c_warswastelandsgamedevbundle_softwarebundle" rel="noopener noreferrer"&gt;&lt;strong&gt;Wars &amp;amp; Wastelands Game Dev Bundle&lt;/strong&gt;&lt;/a&gt;  - Wow! Warzone assault assets await within—pay what you want for the Wars &amp;amp; Wastelands Game Dev Bundle and help support Girls Who Code!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fwars-wastelands-game-dev-bundle-software%3Fhmb_source%3D%26hmb_medium%3Dproduct_tile%26hmb_campaign%3Dmosaic_section_1_layout_index_2_layout_type_threes_tile_index_3_c_warswastelandsgamedevbundle_softwarebundle" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fasset-store-mega-15-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Asset Store MEGA 15&lt;/strong&gt;&lt;/a&gt;  - Don’t wait—pay what you want for an elite collection of visual and audio assets from the best devs in the biz with our latest Mega Bundle!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fasset-store-mega-15-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fz2degg1gua9jmxoib157.jpg" alt="Davy Jones' Deckhand" width="480" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/" rel="noopener noreferrer"&gt;&lt;strong&gt;Davy Jones' Deckhand&lt;/strong&gt;&lt;/a&gt;  - Master melee-based card combat, explore an open ocean by surviving roguelike voyages, and unleash outrageous counter-attack chains in this nostalgic, swashbuckling adventure. Will you break free from Davy Jones' locker?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can wishlist it on &lt;a href="https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt; and visit their &lt;a href="https://www.cassbaygames.com/" rel="noopener noreferrer"&gt;website&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3544900/Davy_Jones_Deckhand/" rel="noopener noreferrer"&gt;&lt;em&gt;Cass Bay Games&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #326 - UI Toolkit, C#, and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 10 Apr 2026 14:17:25 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-326-ui-toolkit-c-and-more-80m</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-326-ui-toolkit-c-and-more-80m</guid>
      <description>&lt;h3&gt;
  
  
  Issue #326 - UI Toolkit, C#, and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-326-ui-toolkit-c-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ft2j9jnzncbu66x9vuu5m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ft2j9jnzncbu66x9vuu5m.png" alt="Issue #326 - UI Toolkit, C#, and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://80.lv/articles/why-nightdive-focuses-on-how-you-remember-it-in-video-game-remasters" rel="noopener noreferrer"&gt;&lt;strong&gt;Why Nightdive Focuses on 'How You Remember It' in Video Game Remasters&lt;/strong&gt;&lt;/a&gt;  - Nightdive’s Grover Wimberley explains how the studio balances nostalgia and modernization, works with modding communities, and chooses which classic games to remaster.&lt;br&gt;
&lt;a href="https://80.lv/articles/why-nightdive-focuses-on-how-you-remember-it-in-video-game-remasters" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/how-a-solo-developer-is-building-a-classic-crpg-in-unity" rel="noopener noreferrer"&gt;&lt;strong&gt;How a Solo Developer is Building an Authentic CRPG in Unity&lt;/strong&gt;&lt;/a&gt;  - Learn how Revenge of the Firstborn uses Unity, 3.5 SRD rules, modular architecture, and AI-assisted tools to build a modern CRPG. This interview explores combat systems, performance optimization, prefab workflows, and solo dev strategies.&lt;br&gt;
&lt;a href="https://80.lv/articles/how-a-solo-developer-is-building-a-classic-crpg-in-unity" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://darkounity.com/blog/c-in-unity-2026-features-most-developers-still-dont-use" rel="noopener noreferrer"&gt;&lt;strong&gt;C# in Unity 2026: Features Most Developers Still Don’t Use&lt;/strong&gt;&lt;/a&gt;  - The Unity engine has evolved a lot in modern days, but I noticed a trend where Unity developers are still using "outdated" techniques when writing their C# code.&lt;br&gt;
&lt;a href="https://darkounity.com/blog/c-in-unity-2026-features-most-developers-still-dont-use" rel="noopener noreferrer"&gt;&lt;em&gt;darkounity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/" rel="noopener noreferrer"&gt;&lt;strong&gt;The gold standard of optimization: A look under the hood of RollerCoaster Tycoon&lt;/strong&gt;&lt;/a&gt;  - Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999).&lt;br&gt;
&lt;a href="https://larstofus.com/2026/03/22/the-gold-standard-of-optimization-a-look-under-the-hood-of-rollercoaster-tycoon/" rel="noopener noreferrer"&gt;&lt;em&gt;larstofus.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=r39vSzh4iR8&amp;amp;si=fyhOItONcNeeEeps" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4xppl3rlbvzrdwfup6lf.jpg" alt="7 Reasons UI Toolkit Is Better Than UGUI" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=r39vSzh4iR8&amp;amp;si=fyhOItONcNeeEeps" rel="noopener noreferrer"&gt;&lt;strong&gt;7 Reasons UI Toolkit Is Better Than UGUI&lt;/strong&gt;&lt;/a&gt;  - UI Toolkit in Unity has come a long way, but a lot of developers are still sticking with uGUI.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=r39vSzh4iR8&amp;amp;si=fyhOItONcNeeEeps" rel="noopener noreferrer"&gt;&lt;em&gt;Game Dev Guide&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=5x39UXN1WMw" rel="noopener noreferrer"&gt;&lt;strong&gt;Survival Building System in Unity (Sockets + Snapping)&lt;/strong&gt;&lt;/a&gt;  - In this video, we build a clean and flexible survival building system in Unity inspired by games like V Rising, where modular pieces such as floors, walls, and doors snap together using sockets. We focus on the core concepts—piece types, socket rules, snapping logic, and placement—so you can understand how the system works and extend it in your own projects. If you’re interested in building systems for survival or sandbox games, this is a solid foundation to start from.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=5x39UXN1WMw" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=2qJGlu4Thlw&amp;amp;si=zq8hzzOELS-qVPT9" rel="noopener noreferrer"&gt;&lt;strong&gt;Migrating to Render Graph - Render Graph Samples Part 1&lt;/strong&gt;&lt;/a&gt;  - Kick off our new Render Graph video series and learn how to migrate your project to the new Render Graph system in Unity 6 with the Universal Render Pipeline.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=2qJGlu4Thlw&amp;amp;si=zq8hzzOELS-qVPT9" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=sd_w-zPe7Bk&amp;amp;si=iWZ6zZXcNoicdVjo" rel="noopener noreferrer"&gt;&lt;strong&gt;You're Not Using C# Events To Their Full Potential&lt;/strong&gt;&lt;/a&gt;  - C# events in Unity are more powerful than you think. Most developers never go beyond subscribe and unsubscribe.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=sd_w-zPe7Bk&amp;amp;si=iWZ6zZXcNoicdVjo" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=_t6xVfrmEWU" rel="noopener noreferrer"&gt;&lt;strong&gt;Path to CoreCLR&lt;/strong&gt;&lt;/a&gt;  - In this GDC 2026 session, Joe Valenzuela, Senior Director of Unity’s Core Engine team, gives a whirlwind overview of the most anticipated updates on the roadmap.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=_t6xVfrmEWU" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=YeStFW5s_W4&amp;amp;si=wIB4tfeV4TxJRoH-" rel="noopener noreferrer"&gt;&lt;strong&gt;Mark LaCroix: On GDC, Indie Success, and the value of Community&lt;/strong&gt;&lt;/a&gt;  - @Aarimous and Mark LaCoix sit down to chat about how GDC went this year, his work on Blippo+, and the value we have both found in game dev community.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=YeStFW5s_W4&amp;amp;si=wIB4tfeV4TxJRoH-" rel="noopener noreferrer"&gt;&lt;em&gt;Scope Creepers: A Game Dev Podcast&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=gR4At6mDAAM" rel="noopener noreferrer"&gt;&lt;strong&gt;Lighting In Unity in 10 Minutes/1 Hour/1 Day | Clocked&lt;/strong&gt;&lt;/a&gt;  - In a hurry to light a scene? Got a little time to spare? Join Sarah and Esteban as they showcase techniques for creating dynamically lit interior and exterior scenes using Unity's suite of lighting tools in this episode of Clocked!&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=gR4At6mDAAM" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=fDR0oKVSh3A&amp;amp;si=vkQB4_pdll-2SJtf" rel="noopener noreferrer"&gt;&lt;strong&gt;Big News for the S&amp;amp;Box Game Engine&lt;/strong&gt;&lt;/a&gt;  - S&amp;amp;box, Facepunch's spiritual successor to Gary's Mod (and future competitor to Unreal Engine for Fortnite and Roblox) just released two major announcements.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=fDR0oKVSh3A&amp;amp;si=vkQB4_pdll-2SJtf" rel="noopener noreferrer"&gt;&lt;em&gt;Gamefromscratch&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/tools/physics/mesh-collider-optimizer-advanced-animation-collider-blendshape-c-354322?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fpas1k5cn5nbpxmpwqjqu.jpg" alt="MESH COLLIDER OPTIMIZER – Advanced Animation Collider &amp;amp; BlendShape Colliders (50% Off)" width="600" height="400"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/tools/physics/mesh-collider-optimizer-advanced-animation-collider-blendshape-c-354322?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;MESH COLLIDER OPTIMIZER – Advanced Animation Collider &amp;amp; BlendShape Colliders (50% Off)&lt;/strong&gt;&lt;/a&gt;  - A powerful Unity Editor tool that automatically analyzes, optimizes, and rebuilds Mesh Colliders in a few clicks reducing physics cost, improving performance, and streamlining your workflow. 50% Off Launch Discount&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/tools/physics/mesh-collider-optimizer-advanced-animation-collider-blendshape-c-354322?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off Hovl Studio&lt;/strong&gt;&lt;/a&gt;  - Hovl Studio specializes in premium AAA-quality VFX for Unity — spells, projectiles, explosions, shaders, and materials. Clean, optimized, and production-ready assets trusted by developers to elevate their games instantly. PLUS get &lt;a href="https://assetstore.unity.com/packages/vfx/particles/map-track-markers-vfx-131762?aid=1011l8NVc" rel="noopener noreferrer"&gt;Map Track Markers VFX&lt;/a&gt; for FREE with code HOVL2026&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/trentpolack/CALVINBALL" rel="noopener noreferrer"&gt;&lt;strong&gt;CALVINBALL&lt;/strong&gt;&lt;/a&gt;  - All sorts of random publicly-available information, assets, scripts, and more.&lt;br&gt;
&lt;a href="https://github.com/trentpolack/CALVINBALL" rel="noopener noreferrer"&gt;&lt;em&gt;trentpolack&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/peeweek/net.peeweek.gameplay-ingredients" rel="noopener noreferrer"&gt;&lt;strong&gt;net.peeweek.gameplay-ingredients&lt;/strong&gt;&lt;/a&gt;  - Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prototypes.&lt;br&gt;
&lt;a href="https://github.com/peeweek/net.peeweek.gameplay-ingredients" rel="noopener noreferrer"&gt;&lt;em&gt;peeweek&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Puring103/GenEvent" rel="noopener noreferrer"&gt;&lt;strong&gt;GenEvent&lt;/strong&gt;&lt;/a&gt;  - A high-performance, 0GC and attribute-based Event library for both .Net and Unity, which using code generation and without runtime reflection&lt;br&gt;
&lt;a href="https://github.com/Puring103/GenEvent" rel="noopener noreferrer"&gt;&lt;em&gt;Puring103&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mrdav30/GridForge-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;GridForge-Unity&lt;/strong&gt;&lt;/a&gt;  - A high-performance, deterministic spatial grid management system for simulations and game development.&lt;br&gt;
&lt;a href="https://github.com/mrdav30/GridForge-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;mrdav30&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Ninjadini/Neuro" rel="noopener noreferrer"&gt;&lt;strong&gt;Neuro&lt;/strong&gt;&lt;/a&gt;  - Data serialisation and management toolset for Unity&lt;br&gt;
&lt;a href="https://github.com/Ninjadini/Neuro" rel="noopener noreferrer"&gt;&lt;em&gt;Ninjadini&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Unity-Technologies/UnityDataTools" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityDataTools&lt;/strong&gt;&lt;/a&gt;  - Experimental tools and libraries for reading and analyzing Unity data files.&lt;br&gt;
&lt;a href="https://github.com/Unity-Technologies/UnityDataTools" rel="noopener noreferrer"&gt;&lt;em&gt;Unity-Technologies&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/JochenHeckl/DataBinding" rel="noopener noreferrer"&gt;&lt;strong&gt;DataBinding&lt;/strong&gt;&lt;/a&gt;  - Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.&lt;br&gt;
&lt;a href="https://github.com/JochenHeckl/DataBinding" rel="noopener noreferrer"&gt;&lt;em&gt;JochenHeckl&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/acoppes/unity-history-window" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-history-window&lt;/strong&gt;&lt;/a&gt;  - A simple selection history window for Unity&lt;br&gt;
&lt;a href="https://github.com/acoppes/unity-history-window" rel="noopener noreferrer"&gt;&lt;em&gt;acoppes&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/manaporkun/UnityRuntimeTransformHandles" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityRuntimeTransformHandles&lt;/strong&gt;&lt;/a&gt;  - Runtime Transform Handles for Unity&lt;br&gt;
&lt;a href="https://github.com/manaporkun/UnityRuntimeTransformHandles" rel="noopener noreferrer"&gt;&lt;em&gt;manaporkun&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/harumas/UGizmo" rel="noopener noreferrer"&gt;&lt;strong&gt;UGizmo&lt;/strong&gt;&lt;/a&gt;  - Highly efficient gizmo drawer for Unity&lt;br&gt;
&lt;a href="https://github.com/harumas/UGizmo" rel="noopener noreferrer"&gt;&lt;em&gt;harumas&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/puk06/Color-Changer-For-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;Color-Changer-For-Unity&lt;/strong&gt;&lt;/a&gt;  - Non-Destructive Real-time Texture Recoloring Tool for Unity&lt;br&gt;
&lt;a href="https://github.com/puk06/Color-Changer-For-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;puk06&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/CyberAgentGameEntertainment/NovaShader" rel="noopener noreferrer"&gt;&lt;strong&gt;NovaShader&lt;/strong&gt;&lt;/a&gt;  - Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.&lt;br&gt;
&lt;a href="https://github.com/CyberAgentGameEntertainment/NovaShader" rel="noopener noreferrer"&gt;&lt;em&gt;CyberAgentGameEntertainment&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/FredMoreau/RSUV-Bit-Packer" rel="noopener noreferrer"&gt;&lt;strong&gt;RSUV-Bit-Packer&lt;/strong&gt;&lt;/a&gt;  - Framework facilitating the use of Renderer Shader User Value (RSUV) in Unity.&lt;br&gt;
&lt;a href="https://github.com/FredMoreau/RSUV-Bit-Packer" rel="noopener noreferrer"&gt;&lt;em&gt;FredMoreau&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/insthync/unity-camera-and-input" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-camera-and-input&lt;/strong&gt;&lt;/a&gt;  - A camera controller and input wrapper&lt;br&gt;
&lt;a href="https://github.com/insthync/unity-camera-and-input" rel="noopener noreferrer"&gt;&lt;em&gt;insthync&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/sjbmcg/RadioUnityStream" rel="noopener noreferrer"&gt;&lt;strong&gt;RadioUnityStream&lt;/strong&gt;&lt;/a&gt;  - Stream live internet radio in Unity using pure C# supports Icecast/SHOUTcast and HLS streams with no native dependencies&lt;br&gt;
&lt;a href="https://github.com/sjbmcg/RadioUnityStream" rel="noopener noreferrer"&gt;&lt;em&gt;sjbmcg&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mrrizzs/HTML-to-UGUI-Baker" rel="noopener noreferrer"&gt;&lt;strong&gt;HTML-to-UGUI-Baker&lt;/strong&gt;&lt;/a&gt;  - Convert AI-generated HTML prototypes into Unity UGUI interfaces with automated workflows for multi-resolution support and seamless JSON integration.&lt;br&gt;
&lt;a href="https://github.com/mrrizzs/HTML-to-UGUI-Baker" rel="noopener noreferrer"&gt;&lt;em&gt;mrrizzs&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/MaiKuraki/UnityStarter" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityStarter&lt;/strong&gt;&lt;/a&gt;  - A production-ready, modular Unity framework with UE-inspired Gameplay Ability System, zero-GC infrastructure, and hot-update support. Battle-tested, DI-friendly, and cross-platform optimized.&lt;br&gt;
&lt;a href="https://github.com/MaiKuraki/UnityStarter" rel="noopener noreferrer"&gt;&lt;em&gt;MaiKuraki&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Fire-Aalt/KrasCore-Mosaic" rel="noopener noreferrer"&gt;&lt;strong&gt;KrasCore-Mosaic&lt;/strong&gt;&lt;/a&gt;  - Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System&lt;br&gt;
&lt;a href="https://github.com/Fire-Aalt/KrasCore-Mosaic" rel="noopener noreferrer"&gt;&lt;em&gt;Fire-Aalt&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Fakecorps/VNovelizer" rel="noopener noreferrer"&gt;&lt;strong&gt;VNovelizer&lt;/strong&gt;&lt;/a&gt;  - An Excel-Driven Unity Visual Novel Plugin&lt;br&gt;
&lt;a href="https://github.com/Fakecorps/VNovelizer" rel="noopener noreferrer"&gt;&lt;em&gt;Fakecorps&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/hatayama/unity-cli-loop" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-cli-loop&lt;/strong&gt;&lt;/a&gt;  - Your Unity project's AI autopilot. Compile, test, debug, repeat—until it just works.&lt;br&gt;
&lt;a href="https://github.com/hatayama/unity-cli-loop" rel="noopener noreferrer"&gt;&lt;em&gt;hatayama&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Felid-Force-Studios/StaticEcs" rel="noopener noreferrer"&gt;&lt;strong&gt;StaticEcs&lt;/strong&gt;&lt;/a&gt;  - C# Hierarchical Inverted Bitmap ECS framework&lt;br&gt;
&lt;a href="https://github.com/Felid-Force-Studios/StaticEcs" rel="noopener noreferrer"&gt;&lt;em&gt;Felid-Force-Studios&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/z3y/Graphlit" rel="noopener noreferrer"&gt;&lt;strong&gt;Graphlit&lt;/strong&gt;&lt;/a&gt;  - A node shader editor for Toon and PBR shaders&lt;br&gt;
&lt;a href="https://github.com/z3y/Graphlit" rel="noopener noreferrer"&gt;&lt;em&gt;z3y&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://kenney.nl/assets/light-masks" rel="noopener noreferrer"&gt;&lt;strong&gt;I've created over 150 light cookies for use in Unity (CC0, public domain)&lt;/strong&gt;&lt;/a&gt;  - Hey everyone! I've created a package that includes over 150 light cookies which work perfectly in Unity.&lt;br&gt;
&lt;a href="https://old.reddit.com/r/Unity3D/comments/1sfm4is/ive_created_over_150_light_cookies_for_use_in/" rel="noopener noreferrer"&gt;&lt;em&gt;kenney.nl&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fwars-wastelands-game-dev-bundle-software%3Fhmb_source%3D%26hmb_medium%3Dproduct_tile%26hmb_campaign%3Dmosaic_section_1_layout_index_2_layout_type_threes_tile_index_3_c_warswastelandsgamedevbundle_softwarebundle" rel="noopener noreferrer"&gt;&lt;strong&gt;Wars &amp;amp; Wastelands Game Dev Bundle&lt;/strong&gt;&lt;/a&gt;  - Wow! Warzone assault assets await within—pay what you want for the Wars &amp;amp; Wastelands Game Dev Bundle and help support Girls Who Code!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fwars-wastelands-game-dev-bundle-software%3Fhmb_source%3D%26hmb_medium%3Dproduct_tile%26hmb_campaign%3Dmosaic_section_1_layout_index_2_layout_type_threes_tile_index_3_c_warswastelandsgamedevbundle_softwarebundle" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fasset-store-mega-15-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Asset Store MEGA 15&lt;/strong&gt;&lt;/a&gt;  - Don’t wait—pay what you want for an elite collection of visual and audio assets from the best devs in the biz with our latest Mega Bundle!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fasset-store-mega-15-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fmassive-game-dev-asset-collection-software%3Fhmb_source%3D%26hmb_medium%3Dproduct_tile%26hmb_campaign%3Dmosaic_section_1_layout_index_2_layout_type_threes_tile_index_1_c_massivegamedevassetcollection_softwarebundle" rel="noopener noreferrer"&gt;&lt;strong&gt;Massive Game Dev Asset Collection&lt;/strong&gt;&lt;/a&gt;  - Say hello to a massive library of game dev assets all designed to save you time and money on your next project—these assets pack a punch!&lt;br&gt;
&lt;em&gt;H&lt;/em&gt;&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fmassive-game-dev-asset-collection-software%3Fhmb_source%3D%26hmb_medium%3Dproduct_tile%26hmb_campaign%3Dmosaic_section_1_layout_index_2_layout_type_threes_tile_index_1_c_massivegamedevassetcollection_softwarebundle" rel="noopener noreferrer"&gt;&lt;em&gt;umble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://www.meta.com/en-gb/experiences/among-giants/25060508500262559/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9hhf4oqrrn14yvoqhucv.jpg" alt="Among Giants" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.meta.com/en-gb/experiences/among-giants/25060508500262559/" rel="noopener noreferrer"&gt;&lt;strong&gt;Among Giants&lt;/strong&gt;&lt;/a&gt;  - Among Giants is an open-world game where the player gets to explore the planet at their own pace, deciphering the alien language to get a better understanding of what has happened to humanity by hunting down colossal giants that roam the world and extracting their final memories.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can get it now for &lt;a href="https://www.meta.com/en-gb/experiences/among-giants/25060508500262559/" rel="noopener noreferrer"&gt;Meta Quest&lt;/a&gt;, or visit their &lt;a href="https://kmonkeygames.com/2026/03/27/among-giants-out-now/" rel="noopener noreferrer"&gt;website&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://www.meta.com/en-gb/experiences/among-giants/25060508500262559/" rel="noopener noreferrer"&gt;&lt;em&gt;kmonkey&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #325 - UI, Worflows, Patterns and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 03 Apr 2026 14:00:15 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-325-ui-worflows-patterns-and-more-3oj1</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-325-ui-worflows-patterns-and-more-3oj1</guid>
      <description>&lt;h3&gt;
  
  
  Issue #325 - UI, Worflows, Patterns and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-325-ui-worflows-patterns-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbx0diedje5iyjafhv22c.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbx0diedje5iyjafhv22c.png" alt="Issue #325 - UI, Worflows, Patterns and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://www.patreon.com/posts/69499068" rel="noopener noreferrer"&gt;&lt;strong&gt;Custom Meshes in UI (BIRP &amp;amp; URP)&lt;/strong&gt;&lt;/a&gt;  - Hi all, Here is how to render custom meshes in Unity UI (Overlay). Actual custom meshes, not a rendertexture :).&lt;br&gt;
&lt;a href="https://www.patreon.com/posts/69499068" rel="noopener noreferrer"&gt;&lt;em&gt;Minions Art&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://old.reddit.com/r/Unity3D/comments/1sah9mv/here_is_how_i_made_the_liquid_in_a_bottleeffect/" rel="noopener noreferrer"&gt;&lt;strong&gt;Here is how I made the "Liquid in a bottle"-effect in my game.&lt;/strong&gt;&lt;/a&gt;  - [video tutorial]&lt;br&gt;
&lt;a href="https://old.reddit.com/r/Unity3D/comments/1sah9mv/here_is_how_i_made_the_liquid_in_a_bottleeffect/" rel="noopener noreferrer"&gt;&lt;em&gt;old.reddit.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://howtomarketagame.com/festivals/" rel="noopener noreferrer"&gt;&lt;strong&gt;Festivals – How To Market A Game&lt;/strong&gt;&lt;/a&gt;  - [see a list of upcoming festivals to apply to]&lt;br&gt;
&lt;a href="https://howtomarketagame.com/festivals/" rel="noopener noreferrer"&gt;&lt;em&gt;howtomarketagame.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.victoriatran.com/writing/how-to-write-a-sentiment-report#47+-+21252525=" rel="noopener noreferrer"&gt;&lt;strong&gt;How to Write a Sentiment Report — Victoria Tran&lt;/strong&gt;&lt;/a&gt;  - Reddit, Twitter (X), Facebook, YouTube, Instagram, Discord, reviews, press writeups, TikTok, Tumblr ahhhHHHHHHHH oh god there are so many places someone can talk about your game.&lt;br&gt;
&lt;a href="https://8b169f00.click.kit-mail3.com/xmugmn728li6hp0rw64i5h2d3g22wtnhl32o6/wnh2hghq77pgpmul/d3d3LnZpY3RvcmlhdHJhbi5jb20vd3JpdGluZy9ob3ctdG8td3JpdGUtYS1zZW50aW1lbnQtcmVwb3J0" rel="noopener noreferrer"&gt;&lt;em&gt;victoriatran.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://old.reddit.com/r/Unity3D/comments/1saren6/tutorial_how_to_create_graphics_like_in_disco/" rel="noopener noreferrer"&gt;&lt;strong&gt;Tutorial: How to create graphics like in Disco Elysium&lt;/strong&gt;&lt;/a&gt;  - I posted a 2.5D render showcase this week. Developers asked for the implementation details. This guide explains the Camera Projection Mapping and Shader Graph setup.&lt;br&gt;
&lt;a href="https://old.reddit.com/r/Unity3D/comments/1saren6/tutorial_how_to_create_graphics_like_in_disco/" rel="noopener noreferrer"&gt;&lt;em&gt;old.reddit.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/blog/scaling-workflows-lessons-from-medium-to-large-projects" rel="noopener noreferrer"&gt;&lt;strong&gt;Scaling Unity Workflows for Medium To Large Projects&lt;/strong&gt;&lt;/a&gt;  - Learn how Mega Cat Studios uses Unity’s core modularity, Assembly Definitions, automated tests, and Git best practices to keep medium and large projects maintainable and performant.&lt;br&gt;
&lt;a href="https://unity.com/blog/scaling-workflows-lessons-from-medium-to-large-projects" rel="noopener noreferrer"&gt;&lt;em&gt;unity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/best-practices-for-bringing-your-unity-game-to-steam-deck" rel="noopener noreferrer"&gt;&lt;strong&gt;Best Practices For Bringing Your Unity Game To Steam Deck&lt;/strong&gt;&lt;/a&gt;  - Josh Steinhauer-Li joined us to discuss the challenges of optimizing Ardenfall, an Elder Scrolls-inspired indie RPG, for the Steam Deck, as well as implementing controller support, while also sharing valuable advice.&lt;br&gt;
&lt;a href="https://80.lv/articles/best-practices-for-bringing-your-unity-game-to-steam-deck" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html" rel="noopener noreferrer"&gt;&lt;strong&gt;Fast and Gorgeous Erosion Filter&lt;/strong&gt;&lt;/a&gt;  - This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months.&lt;br&gt;
&lt;a href="https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html" rel="noopener noreferrer"&gt;&lt;em&gt;blog.runevision.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=2zt3ZGpgtfg&amp;amp;si=XDmPAZ2NaBVoL-aF" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Frkoww3tih2noxguxl7z6.jpg" alt="25 Unity UI Tips to Speed Up Your Work (and enjoy it a lot more)" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=2zt3ZGpgtfg&amp;amp;si=XDmPAZ2NaBVoL-aF" rel="noopener noreferrer"&gt;&lt;strong&gt;25 Unity UI Tips to Speed Up Your Work (and enjoy it a lot more)&lt;/strong&gt;&lt;/a&gt;  - In this tutorial I'm sharing 25 Unity UGUI tips to speed up your UI design! From hotkeys and editor settings to layout tricks and working with presets: these tips will save you time and make building Unity UI a lot less frustrating. Whether you're a beginner or have been using Unity for a while, I'm sure you'll find something new here!.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=2zt3ZGpgtfg&amp;amp;si=XDmPAZ2NaBVoL-aF" rel="noopener noreferrer"&gt;&lt;em&gt;Christina Creates Games&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=ocKhYlMzyoI" rel="noopener noreferrer"&gt;&lt;strong&gt;How To Make RAGDOLLS in Unity (INSANELY EASY)&lt;/strong&gt;&lt;/a&gt;  - Today we will go through how to create ragdolls in Unity the EASY way—and actually use them in your game.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=ocKhYlMzyoI" rel="noopener noreferrer"&gt;&lt;em&gt;Game Dev Pilot&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=ZV2faom8I9Q&amp;amp;si=UgGh_3Fs8s4n_R-n" rel="noopener noreferrer"&gt;&lt;strong&gt;I Broke Down All of GDC 2026 So You Don't Have To&lt;/strong&gt;&lt;/a&gt;  - I went through all of the GDC data for #gamedevelopers and shared my thoughts on the industry trends that are affecting #gamedev.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=ZV2faom8I9Q&amp;amp;si=UgGh_3Fs8s4n_R-n" rel="noopener noreferrer"&gt;&lt;em&gt;Tim Ruswick&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=AfOYICfRMZA&amp;amp;si=9xwSBst1-OypAHf0" rel="noopener noreferrer"&gt;&lt;strong&gt;Transparent pixels from scratch, 80s style&lt;/strong&gt;&lt;/a&gt;  - When you don't have specialized sprite hardware, you have to do all the drawing and animation manually.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=AfOYICfRMZA&amp;amp;si=9xwSBst1-OypAHf0" rel="noopener noreferrer"&gt;&lt;em&gt;Coco Town&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=mixkOgBs32s&amp;amp;si=y2vPTbThBh6HCpjI" rel="noopener noreferrer"&gt;&lt;strong&gt;Game AI's Existential Crisis (Part 1)&lt;/strong&gt;&lt;/a&gt;  - Game AI, the practice of implementing artificial intelligence to craft the experience of players in video games, is facing an existential crisis.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=mixkOgBs32s&amp;amp;si=y2vPTbThBh6HCpjI" rel="noopener noreferrer"&gt;&lt;em&gt;AI and Games&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=6qqvugJa8Hc&amp;amp;si=83sOASmEdUEe5oqY" rel="noopener noreferrer"&gt;&lt;strong&gt;Alpherior : On finding post launch Success and Steam Bundles&lt;/strong&gt;&lt;/a&gt;  - @Aarimous and Alpherior sit down to chat about the the success of his first game Genome Guardians and how he's approaching releasing his 3rd commercial game&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=6qqvugJa8Hc&amp;amp;si=83sOASmEdUEe5oqY" rel="noopener noreferrer"&gt;&lt;em&gt;Scope Creepers: A Game Dev Podcast&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=lXxmIw9axWw" rel="noopener noreferrer"&gt;&lt;strong&gt;How I Built an Open-World Engine for the N64&lt;/strong&gt;&lt;/a&gt;  - I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=lXxmIw9axWw" rel="noopener noreferrer"&gt;&lt;em&gt;James Lambert&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=idTrnfe0_N8&amp;amp;si=3dUfWhGF17DcYVyE" rel="noopener noreferrer"&gt;&lt;strong&gt;I Built a Physically-Modeled Engine Sound System for Games&lt;/strong&gt;&lt;/a&gt;  - Custom engine sound systems for your game.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=idTrnfe0_N8&amp;amp;si=3dUfWhGF17DcYVyE" rel="noopener noreferrer"&gt;&lt;em&gt;AK Audio&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=xDwYbugLwQM" rel="noopener noreferrer"&gt;&lt;strong&gt;Fretless Music System&lt;/strong&gt;&lt;/a&gt;  - Join us for a livestream with the team behind the RPG Fretless. You’ll learn about their music system with insights on their development journey.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=xDwYbugLwQM" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=59O1kB2slys" rel="noopener noreferrer"&gt;&lt;strong&gt;Building Scene Transitions in Unity (Without Singletons)&lt;/strong&gt;&lt;/a&gt;  - In this episode of the Unity Scene Persistence series, we build a clean and scalable scene transition system for metroidvanias&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=59O1kB2slys" rel="noopener noreferrer"&gt;&lt;em&gt;Night Run Studio&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=XFIkkDDFHfs&amp;amp;si=UwlRCLDadcUZdCje" rel="noopener noreferrer"&gt;&lt;strong&gt;Speed Up Your Workflow In Unity With Scene Collections&lt;/strong&gt;&lt;/a&gt;  - This episode dives into building a Scene Collection Tool in Unity — essentially a simple editor button that lets you quickly find and load multiple scenes&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=XFIkkDDFHfs&amp;amp;si=UwlRCLDadcUZdCje" rel="noopener noreferrer"&gt;&lt;em&gt;Game Dev Guide&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=5tb0cAWHzDQ&amp;amp;si=P_G7M16rlVrWJzF8" rel="noopener noreferrer"&gt;&lt;strong&gt;What's New in 6.4&lt;/strong&gt;&lt;/a&gt;  - Unity 6.4 is here with workflow improvements, graphics updates, optimization features, and more. In this video, we cover what’s new in Unity 6.4, including B...&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=5tb0cAWHzDQ&amp;amp;si=P_G7M16rlVrWJzF8" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=LFiZW7wFyEc&amp;amp;si=X_8q3EDs53RdT_sX" rel="noopener noreferrer"&gt;&lt;strong&gt;Invisible By Design - Devcom 2025&lt;/strong&gt;&lt;/a&gt;  - Great UX in games is often invisible — but essential. In this session, Lionel Cornelius Jr. shares his wealth of knowledge of how his work shapes the way pla...&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=LFiZW7wFyEc&amp;amp;si=X_8q3EDs53RdT_sX" rel="noopener noreferrer"&gt;&lt;em&gt;Lionel Cornelius Jr&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=nwyIWnJDsdM&amp;amp;si=6kAGSuRFNp1SDrQB" rel="noopener noreferrer"&gt;&lt;strong&gt;The Observer Pattern Wasn't Enough. Can This Pattern Fix It?&lt;/strong&gt;&lt;/a&gt;  - Tight coupling in Unity C# is a problem the Observer pattern alone can't fully solve.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=nwyIWnJDsdM&amp;amp;si=6kAGSuRFNp1SDrQB" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=P-JDroONkcM&amp;amp;si=IJnG26QIiuqrmH27" rel="noopener noreferrer"&gt;&lt;strong&gt;High-Performance Animations With LitMotion&lt;/strong&gt;&lt;/a&gt;  - LitMotion is a modern tweening library for Unity built around a different idea — instead of animating components directly, it generates values you can bind&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=P-JDroONkcM&amp;amp;si=IJnG26QIiuqrmH27" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdcjs27j03qw8v9lxbkb3.jpg" alt="Bundle Collection Sale - up to 70% off" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Bundle Collection Sale - up to 70% off&lt;/strong&gt;&lt;/a&gt;  - Already bundled for value, now up to $200 off. Shop full collections across 3D, tools, audio, and more. Plus, get an additional 10% off all purchases of $100+ with code SPRING10.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fasset-store-mega-15-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Asset Store MEGA 15&lt;/strong&gt;&lt;/a&gt;  - Don’t wait—pay what you want for an elite collection of visual and audio assets from the best devs in the biz with our latest Mega Bundle!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https%3A%2F%2Fwww.humblebundle.com%2Fsoftware%2Fasset-store-mega-15-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off SwishSwoosh&lt;/strong&gt;&lt;/a&gt;  - SwishSwoosh is a project started by MadRooster Game Audio Lab, a team of sound designers, composers and software engineers creating tailored sound effects and music for video games. If you got lost in the pile of thousands of audio files all over the net, you are in the right place. PLUS get &lt;a href="https://assetstore.unity.com/packages/audio/sound-fx/sci-fi-weapons-bullet-hell-sound-effects-pack-271305?aid=1011l8NVc" rel="noopener noreferrer"&gt;Sci-Fi Weapons: Bullet Hell Sound Effects Pack&lt;/a&gt; for FREE with code SWISHSWOOSH&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://old.reddit.com/r/Unity3D/comments/1s57hzh/i_made_a_list_of_great_free_assets_that_might_not/" rel="noopener noreferrer"&gt;&lt;strong&gt;I made a list of great, free assets that might not be super...&lt;/strong&gt;&lt;/a&gt;  - Hi! I've recently gone through many of the free assets on the asset store and had a lot of fun with the things I found (and tested). Here's a...&lt;br&gt;
&lt;a href="https://old.reddit.com/r/Unity3D/comments/1s57hzh/i_made_a_list_of_great_free_assets_that_might_not/" rel="noopener noreferrer"&gt;&lt;em&gt;old.reddit.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/lpmitchell/AdvancedTerrainErosion" rel="noopener noreferrer"&gt;&lt;strong&gt;AdvancedTerrainErosion&lt;/strong&gt;&lt;/a&gt;  - Advanced Terrain Erosion heightmap generator for Unity + Burst&lt;br&gt;
&lt;a href="https://github.com/lpmitchell/AdvancedTerrainErosion" rel="noopener noreferrer"&gt;&lt;em&gt;lpmitchell&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/clockworklabs/Rish" rel="noopener noreferrer"&gt;&lt;strong&gt;Rish&lt;/strong&gt;&lt;/a&gt;  - R[eact]ish UI system for Unity&lt;br&gt;
&lt;a href="https://github.com/clockworklabs/Rish" rel="noopener noreferrer"&gt;&lt;em&gt;clockworklabs&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Besty0728/Unity-Skills" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Skills&lt;/strong&gt;&lt;/a&gt;  - AI automation skills specifically designed for Unity&lt;br&gt;
&lt;a href="https://github.com/Besty0728/Unity-Skills" rel="noopener noreferrer"&gt;&lt;em&gt;Besty0728&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Ibralogue/Ibralogue" rel="noopener noreferrer"&gt;&lt;strong&gt;Ibralogue&lt;/strong&gt;&lt;/a&gt;  - Robust, extensible dialogue framework for the Unity game engine&lt;br&gt;
&lt;a href="https://github.com/Ibralogue/Ibralogue" rel="noopener noreferrer"&gt;&lt;em&gt;Ibralogue&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/FelipeIshimine/TypeSelector-for-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;TypeSelector-for-Unity&lt;/strong&gt;&lt;/a&gt;  - Effortlessly select derived types in the Unity Inspector to streamline and accelerate your project development.&lt;br&gt;
&lt;a href="https://github.com/FelipeIshimine/TypeSelector-for-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;FelipeIshimine&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/AlexeyPerov/Unity-Textures-Hunter" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Textures-Hunter&lt;/strong&gt;&lt;/a&gt;  - Provides summary of all textures and atlases in Unity project&lt;br&gt;
&lt;a href="https://github.com/AlexeyPerov/Unity-Textures-Hunter" rel="noopener noreferrer"&gt;&lt;em&gt;AlexeyPerov&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/hatayama/unity-cli-loop" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-cli-loop&lt;/strong&gt;&lt;/a&gt;  - Your Unity project's AI autopilot. Compile, test, debug, repeat—until it just works.&lt;br&gt;
&lt;a href="https://github.com/hatayama/unity-cli-loop" rel="noopener noreferrer"&gt;&lt;em&gt;hatayama&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/snowyegret23/Unity_Font_Replacer" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity_Font_Replacer&lt;/strong&gt;&lt;/a&gt;  - Unity_Font_Replacer&lt;br&gt;
&lt;a href="https://github.com/snowyegret23/Unity_Font_Replacer" rel="noopener noreferrer"&gt;&lt;em&gt;snowyegret23&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/puk06/Color-Changer-For-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;Color-Changer-For-Unity&lt;/strong&gt;&lt;/a&gt;  - Non-Destructive Real-time Texture Recoloring Tool for Unity&lt;br&gt;
&lt;a href="https://github.com/puk06/Color-Changer-For-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;puk06&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mflRevan/unity-control-protocol" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-control-protocol&lt;/strong&gt;&lt;/a&gt;  - Rust-based Unity Control CLI + C# bridge layer. Exposes editor, debugging and lifecycle structured tool access outside of Unity. Highly recommended for heavy agentic development workflows. - mflRev...&lt;br&gt;
&lt;a href="https://github.com/mflRevan/unity-control-protocol" rel="noopener noreferrer"&gt;&lt;em&gt;mflRevan&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/brunomikoski/UIManager" rel="noopener noreferrer"&gt;&lt;strong&gt;UIManager&lt;/strong&gt;&lt;/a&gt;  - Unity UI system with layers, transitions, window groups, and strongly typed window IDs — built for complex in-game UI.&lt;br&gt;
&lt;a href="https://github.com/brunomikoski/UIManager" rel="noopener noreferrer"&gt;&lt;em&gt;brunomikoski&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/psxsplash/splashedit" rel="noopener noreferrer"&gt;&lt;strong&gt;splashedit&lt;/strong&gt;&lt;/a&gt;  - Contribute to psxsplash/splashedit development by creating an account on GitHub.&lt;br&gt;
&lt;a href="https://github.com/psxsplash/splashedit" rel="noopener noreferrer"&gt;&lt;em&gt;psxsplash&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/tools/audio/audio-machine-pro-easy-sfx-and-music-358984?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Audio Machine Pro - Easy SFX and music&lt;/strong&gt;&lt;/a&gt;  - Get the Audio Machine Pro - Easy SFX and music package from hugojobe and speed up your game development process. Find this &amp;amp; other Audio options on the Unity Asset Store. &lt;em&gt;[&lt;a href="http://l.jumpto.es/l/c723f24e00886f25fc4dcdab5beb836dc985f604?u=10292373" rel="noopener noreferrer"&gt;Lite version&lt;/a&gt; available as well]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/tools/audio/audio-machine-pro-easy-sfx-and-music-358984?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;assetstore.unity.com&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2436810/Go_Go_Mister_Chickums/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwbd9qpoevl78o4ow8ci1.jpg" alt="Go! Go! Mister Chickums" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/2436810/Go_Go_Mister_Chickums/" rel="noopener noreferrer"&gt;&lt;strong&gt;Go! Go! Mister Chickums&lt;/strong&gt;&lt;/a&gt;  - GO! GO! MISTER CHICKUMS is a fun, classic single-screen platformer inspired by arcade hits from the 80s. Playable in single player or couch co-op mode for 2 players. Are you ready to take over the leaderboards?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can get it now on &lt;a href="https://store.steampowered.com/app/2436810/Go_Go_Mister_Chickums/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/2436810/Go_Go_Mister_Chickums/" rel="noopener noreferrer"&gt;&lt;em&gt;com8com1 Software&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #324 - Steam, DLC, Patterns, and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 27 Mar 2026 14:02:29 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-324-steam-dlc-patterns-and-more-11bf</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-324-steam-dlc-patterns-and-more-11bf</guid>
      <description>&lt;h3&gt;
  
  
  Issue #324 - Steam, DLC, Patterns, and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-324-steam-dlc-patterns-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3yjb2r445ttbch3xo4qw.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F3yjb2r445ttbch3xo4qw.png" alt="Issue #324 - Steam, DLC, Patterns, and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://www.polygon.com/retro-rewind-99-steam-video-store-sims/" rel="noopener noreferrer"&gt;&lt;strong&gt;Two Steam games had a similar idea, but only one is a top seller&lt;/strong&gt;&lt;/a&gt;  - Retro Rewind and Rewind 99 are both VHS rental store management games vying for attention on Steam, but only one of them exploded on Valve's platform&lt;br&gt;
&lt;a href="https://www.polygon.com/retro-rewind-99-steam-video-store-sims/" rel="noopener noreferrer"&gt;&lt;em&gt;polygon.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/how-little-nightmares-vr-is-powered-by-unity-lighting-and-spatial-design" rel="noopener noreferrer"&gt;&lt;strong&gt;How Little Nightmares VR is Powered by Unity, Lighting, and Design&lt;/strong&gt;&lt;/a&gt;  - Iconik, the game development studio behind Little Nightmares VR: Altered Echoes, breaks down how they adapted cinematic horror, environmental storytelling, and performance-heavy visuals for immersive VR across multiple platforms using Unity.&lt;br&gt;
&lt;a href="https://80.lv/articles/how-little-nightmares-vr-is-powered-by-unity-lighting-and-spatial-design" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/blog/hidden-costs-traditional-3d-tools" rel="noopener noreferrer"&gt;&lt;strong&gt;4 Hidden Costs of Traditional 3D Tools&lt;/strong&gt;&lt;/a&gt;  - Traditional 3D tools hide costs in developer bottlenecks, long iteration cycles, and complex stacks. See how Unity Studio helps teams save time and budget.&lt;br&gt;
&lt;a href="https://unity.com/blog/hidden-costs-traditional-3d-tools" rel="noopener noreferrer"&gt;&lt;em&gt;unity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://discord.com/blog/building-on-the-social-layer-of-games-whats-new-from-gdc-2026" rel="noopener noreferrer"&gt;&lt;strong&gt;Building on the Social Layer of Games: What’s New from GDC 2026&lt;/strong&gt;&lt;/a&gt;  - At GDC 2026, Discord gives developers more ways to close the gap between connection and play.&lt;br&gt;
&lt;a href="https://discord.com/blog/building-on-the-social-layer-of-games-whats-new-from-gdc-2026" rel="noopener noreferrer"&gt;&lt;em&gt;discord.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.gamedeveloper.com/design/how-voxels-enabled-a-juicy-gameplay-loop-in-donkey-kong-bananza" rel="noopener noreferrer"&gt;&lt;strong&gt;How voxels enabled a juicy gameplay loop in Donkey Kong Bananza&lt;/strong&gt;&lt;/a&gt;  - Nintendo's Kenta Motokura and Tatsuya Kurihara discuss the relationship between voxel-based environments and gameplay in Donkey Kong Bananza.&lt;br&gt;
&lt;a href="https://www.gamedeveloper.com/design/how-voxels-enabled-a-juicy-gameplay-loop-in-donkey-kong-bananza" rel="noopener noreferrer"&gt;&lt;em&gt;gamedeveloper.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=qr09VXuWv9I&amp;amp;si=oRjn5JmAG1Z2Anou" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5jjeq1etb4yyq71hgbc8.jpg" alt="The Architecture Behind Roombattle's DLC Content Loader" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=qr09VXuWv9I&amp;amp;si=oRjn5JmAG1Z2Anou" rel="noopener noreferrer"&gt;&lt;strong&gt;The Architecture Behind Roombattle's DLC Content Loader&lt;/strong&gt;&lt;/a&gt;  - DLC system in Unity — how do you add new content without breaking your game? In this video, we break down how an indie team from our Discord community built ...&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=qr09VXuWv9I&amp;amp;si=oRjn5JmAG1Z2Anou" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=am_-rra75yU" rel="noopener noreferrer"&gt;&lt;strong&gt;Pyrite64: An AMAZING and POWERFUL Nintendo 64 Game Engine!&lt;/strong&gt;&lt;/a&gt;  - Pyrite 64 is a incredible piece of software... you can basically think of it like a light weight Unity game engine... for the Nintendo 64!&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=am_-rra75yU" rel="noopener noreferrer"&gt;&lt;em&gt;Gamefromscratch&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=RU3EReALbEU&amp;amp;si=0hdyPOSJBhRSsojA" rel="noopener noreferrer"&gt;&lt;strong&gt;How I Created Pixel Art Oceans | Pixel Perfect&lt;/strong&gt;&lt;/a&gt;  - Stylized Water Ep.3 Pixel Perfect ~ We'll explore shader programming and coding techniques within Unity, perfect for game devs looking to enhance their projects&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=RU3EReALbEU&amp;amp;si=0hdyPOSJBhRSsojA" rel="noopener noreferrer"&gt;&lt;em&gt;Red Giraffe&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=eC89Ypzj5vU&amp;amp;si=dO8lpSqMDctSz-1x" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity 6.4 is OUT - What's NEW?!&lt;/strong&gt;&lt;/a&gt;  - Unity 6.4 is here! In this video I cover all the new features, updates, and improvements in the latest support release. From Entities as a core package to built-in Project Auditor and awesome upgrades for URP, 2D, and more—let’s break down what’s new and what it means for your projects!&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=eC89Ypzj5vU&amp;amp;si=dO8lpSqMDctSz-1x" rel="noopener noreferrer"&gt;&lt;em&gt;Code Monkey&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=SXMD1GWUVZQ&amp;amp;si=vdRW6H5Dd02wbc1S" rel="noopener noreferrer"&gt;&lt;strong&gt;The Man Who Solved Indie Game Development&lt;/strong&gt;&lt;/a&gt;  - In this episode of the Dev Dream podcast, I sit down with legendary indie game developer Edmund McMillen, creator of The Binding of Isaac and Super Meat Boy, to talk about the design philosophy behind his newest game, Mewgenics.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=SXMD1GWUVZQ&amp;amp;si=vdRW6H5Dd02wbc1S" rel="noopener noreferrer"&gt;&lt;em&gt;Dev Dream Pod with Blake Gocey&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=0wVF68QZrtQ&amp;amp;si=WRjUrmEktvFsfn-h" rel="noopener noreferrer"&gt;&lt;strong&gt;The Observer Pattern Fixed My Unity Code. Then Broke It.&lt;/strong&gt;&lt;/a&gt;  - Unity's Observer pattern is everywhere - but most tutorials skip the part where it starts hurting you.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=0wVF68QZrtQ&amp;amp;si=WRjUrmEktvFsfn-h" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdcjs27j03qw8v9lxbkb3.jpg" alt="Bundle Collection Sale - up to 70% off" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Bundle Collection Sale - up to 70% off&lt;/strong&gt;&lt;/a&gt;  - Already bundled for value, now up to $200 off. Shop full collections across 3D, tools, audio, and more. Plus, get an additional 10% off all purchases of $100+ with code SPRING10.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off SURIYUN - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - Suriyun Studio offers stylized anime characters and cute monsters with built-in animations, plus a Unity-ready MMO template designed for quality and efficient workflows. PLUS get &lt;a href="https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/pspsps-monkey-226721?aid=1011l8NVc" rel="noopener noreferrer"&gt;Pspsps Monkey&lt;/a&gt; for FREE with code SURIYUN2026&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.fab.com/limited-time-free" rel="noopener noreferrer"&gt;&lt;strong&gt;FAB.com Free Assets&lt;/strong&gt;&lt;/a&gt;  - &lt;a href="https://www.fab.com/listings/89b16c3a-47ea-486e-ac09-bc2237af93f9" rel="noopener noreferrer"&gt;Stone Golem&lt;/a&gt;, &lt;a href="https://www.fab.com/listings/fa19fa3a-62e4-4528-82dc-19bc66521f3b" rel="noopener noreferrer"&gt;Scrapopolis Steampunk Village&lt;/a&gt;, &lt;a href="https://www.fab.com/listings/c1ea4a26-ea15-448a-9650-5ba91caa52bc" rel="noopener noreferrer"&gt;Advanced Universal Spawner&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.fab.com/limited-time-free" rel="noopener noreferrer"&gt;&lt;em&gt;fab.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/AhmedGD1/FlowTween.git" rel="noopener noreferrer"&gt;&lt;strong&gt;FlowTween.git&lt;/strong&gt;&lt;/a&gt;  - Custom Tween Tool for Unity&lt;br&gt;
&lt;a href="https://github.com/AhmedGD1/FlowTween.git" rel="noopener noreferrer"&gt;&lt;em&gt;AhmedGD1&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/KULEEEE/Unity-Agent-For-Claude-Code" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Agent-For-Claude-Code&lt;/strong&gt;&lt;/a&gt;  - This is Claude Code Tool for Unity Shader&lt;br&gt;
&lt;a href="https://github.com/KULEEEE/Unity-Agent-For-Claude-Code" rel="noopener noreferrer"&gt;&lt;em&gt;KULEEEE&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/apkd/Medicine" rel="noopener noreferrer"&gt;&lt;strong&gt;Medicine&lt;/strong&gt;&lt;/a&gt;  - A set of source generators and utilities for writing fast, simple and robust code in Unity.&lt;br&gt;
&lt;a href="https://github.com/apkd/Medicine" rel="noopener noreferrer"&gt;&lt;em&gt;apkd&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/nuskey8/Lua-CSharp" rel="noopener noreferrer"&gt;&lt;strong&gt;Lua-CSharp&lt;/strong&gt;&lt;/a&gt;  - High performance Lua interpreter implemented in C# for .NET and Unity&lt;br&gt;
&lt;a href="https://github.com/nuskey8/Lua-CSharp" rel="noopener noreferrer"&gt;&lt;em&gt;nuskey8&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Inspiaaa/UnityHFSM" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityHFSM&lt;/strong&gt;&lt;/a&gt;  - A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance.&lt;br&gt;
&lt;a href="https://github.com/Inspiaaa/UnityHFSM" rel="noopener noreferrer"&gt;&lt;em&gt;Inspiaaa&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/PaulNonatomic/VisualStateMachineV2" rel="noopener noreferrer"&gt;&lt;strong&gt;VisualStateMachineV2&lt;/strong&gt;&lt;/a&gt;  - A Unity C# visual node-based state machine editor. Design, visualize, and manage finite state machines (FSM) directly in the Unity Editor. UPM package.&lt;br&gt;
&lt;a href="https://github.com/PaulNonatomic/VisualStateMachineV2" rel="noopener noreferrer"&gt;&lt;em&gt;PaulNonatomic&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/PaulNonatomic/ServiceLocator" rel="noopener noreferrer"&gt;&lt;strong&gt;ServiceLocator&lt;/strong&gt;&lt;/a&gt;  - A Unity C# Scriptable Object based Service Locator. The precursor to ServiceKit.&lt;br&gt;
&lt;a href="https://github.com/PaulNonatomic/ServiceLocator" rel="noopener noreferrer"&gt;&lt;em&gt;PaulNonatomic&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/UnioGame/unigame.buildpipeline" rel="noopener noreferrer"&gt;&lt;strong&gt;unigame.buildpipeline&lt;/strong&gt;&lt;/a&gt;  - Command based scriptable build pipeline for Unity 3D&lt;br&gt;
&lt;a href="https://github.com/UnioGame/unigame.buildpipeline" rel="noopener noreferrer"&gt;&lt;em&gt;UnioGame&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/litefeel/ShaderLabFormatter" rel="noopener noreferrer"&gt;&lt;strong&gt;ShaderLabFormatter&lt;/strong&gt;&lt;/a&gt;  - An VSCode plugin for formatting of Unity ShaderLab&lt;br&gt;
&lt;a href="https://github.com/litefeel/ShaderLabFormatter" rel="noopener noreferrer"&gt;&lt;em&gt;litefeel&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/loic-lopez/UMVC" rel="noopener noreferrer"&gt;&lt;strong&gt;UMVC&lt;/strong&gt;&lt;/a&gt;  - UMVC - Model-View-Controller Generator built for Unity&lt;br&gt;
&lt;a href="https://github.com/loic-lopez/UMVC" rel="noopener noreferrer"&gt;&lt;em&gt;loic-lopez&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Kuan-Mi/UnityPathTracing" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityPathTracing&lt;/strong&gt;&lt;/a&gt;  - A real-time path tracing rendering system built in Unity URP&lt;br&gt;
&lt;a href="https://github.com/Kuan-Mi/UnityPathTracing" rel="noopener noreferrer"&gt;&lt;em&gt;Kuan-Mi&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/StephenSouth13/Pixel-Adventure-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;Pixel-Adventure-Unity&lt;/strong&gt;&lt;/a&gt;  - 2D Game Engine - Unity game&lt;br&gt;
&lt;a href="https://github.com/StephenSouth13/Pixel-Adventure-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;StephenSouth13&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/ColumbiaCGUI/MercuryMessaging" rel="noopener noreferrer"&gt;&lt;strong&gt;MercuryMessaging&lt;/strong&gt;&lt;/a&gt;  - A framework and encompassing toolkit to facilitate nonspatial communication in the Unity game engine.&lt;br&gt;
&lt;a href="https://github.com/ColumbiaCGUI/MercuryMessaging" rel="noopener noreferrer"&gt;&lt;em&gt;ColumbiaCGUI&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/CoreGameIO/SharedMeta" rel="noopener noreferrer"&gt;&lt;strong&gt;SharedMeta&lt;/strong&gt;&lt;/a&gt;  - Democratizing client-server game development. A deterministic framework bridging Unity and Microsoft Orleans. Write game logic once in C# - it runs on the server (Orleans grains) and replays on the...&lt;br&gt;
&lt;a href="https://github.com/CoreGameIO/SharedMeta" rel="noopener noreferrer"&gt;&lt;em&gt;CoreGameIO&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/DanielSerebro/SimplyShip" rel="noopener noreferrer"&gt;&lt;strong&gt;SimplyShip&lt;/strong&gt;&lt;/a&gt;  - Simply Ship - The Easy Setup Unity Build Server&lt;br&gt;
&lt;a href="https://github.com/DanielSerebro/SimplyShip" rel="noopener noreferrer"&gt;&lt;em&gt;DanielSerebro&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/youngwoocho02/unity-cli" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-cli&lt;/strong&gt;&lt;/a&gt;  - Control Unity Editor from the command line. No MCP, no Python, no dependencies — just a single binary.&lt;br&gt;
&lt;a href="https://github.com/youngwoocho02/unity-cli" rel="noopener noreferrer"&gt;&lt;em&gt;youngwoocho02&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/hatayama/unity-cli-loop" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-cli-loop&lt;/strong&gt;&lt;/a&gt;  - Your Unity project's AI autopilot. Compile, test, debug, repeat—until it just works.&lt;br&gt;
&lt;a href="https://github.com/hatayama/unity-cli-loop" rel="noopener noreferrer"&gt;&lt;em&gt;hatayama&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/NeoXider/NeoxiderTools" rel="noopener noreferrer"&gt;&lt;strong&gt;NeoxiderTools&lt;/strong&gt;&lt;/a&gt;  - Ready-to-use Unity tools that integrate easily into your project. 150+ modules for fast game development without unnecessary complexity.&lt;br&gt;
&lt;a href="https://github.com/NeoXider/NeoxiderTools" rel="noopener noreferrer"&gt;&lt;em&gt;NeoXider&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/youichi-uda/unity-mcp-pro-plugin" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-mcp-pro-plugin&lt;/strong&gt;&lt;/a&gt;  - 147 AI tools for Unity game development via MCP (Model Context Protocol). Connect Claude, Cursor, and AI assistants to your Unity editor.&lt;br&gt;
&lt;a href="https://github.com/youichi-uda/unity-mcp-pro-plugin" rel="noopener noreferrer"&gt;&lt;em&gt;youichi-uda&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/AnkleBreaker-Studio/unity-mcp-server" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-mcp-server&lt;/strong&gt;&lt;/a&gt;  - Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor &amp;amp; Unity Hub. Scene management, GameObjects, components, builds, profilin...&lt;br&gt;
&lt;a href="https://github.com/AnkleBreaker-Studio/unity-mcp-server" rel="noopener noreferrer"&gt;&lt;em&gt;AnkleBreaker-Studio&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/CristianQiu/Unity-URP-Volumetric-Light" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-URP-Volumetric-Light&lt;/strong&gt;&lt;/a&gt;  - Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above. - Cr...&lt;br&gt;
&lt;a href="https://github.com/CristianQiu/Unity-URP-Volumetric-Light" rel="noopener noreferrer"&gt;&lt;em&gt;CristianQiu&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Yuuenn/Unity-BMFontImporter" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-BMFontImporter&lt;/strong&gt;&lt;/a&gt;  - A Unity script that imports custom bitmap fonts from AngelCode BMFont files, enabling efficient support for large character sets (e.g., CJK fonts). It extends the Unity Default Font system by pre-g...&lt;br&gt;
&lt;a href="https://github.com/Yuuenn/Unity-BMFontImporter" rel="noopener noreferrer"&gt;&lt;em&gt;Yuuenn&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/TonkersTinkers/TonkersTableTopia" rel="noopener noreferrer"&gt;&lt;strong&gt;TonkersTableTopia&lt;/strong&gt;&lt;/a&gt;  - WYSIWYG table layout system for Unity UGUI. Build and edit tables visually merge, split, insert, delete, and resize rows or columns with zebra striping and pixel or percent sizing. Works in edit an...&lt;br&gt;
&lt;a href="https://github.com/TonkersTinkers/TonkersTableTopia" rel="noopener noreferrer"&gt;&lt;em&gt;TonkersTinkers&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/aki-null/CustomToneMappingURP" rel="noopener noreferrer"&gt;&lt;strong&gt;CustomToneMappingURP&lt;/strong&gt;&lt;/a&gt;  - Custom tone mapping extension for URP&lt;br&gt;
&lt;a href="https://github.com/aki-null/CustomToneMappingURP" rel="noopener noreferrer"&gt;&lt;em&gt;aki-null&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/tools/utilities/assembly-architect-353250" rel="noopener noreferrer"&gt;&lt;strong&gt;Assembly Architect&lt;/strong&gt;&lt;/a&gt;  - I made a unity asset to help visualize and manage assembly relationships, fix assembly related errors, and estimate compile times.&lt;br&gt;
&lt;a href="https://old.reddit.com/r/Unity3D/comments/1s1u7vf/i_created_a_tool_to_manage_assembly_definitions/" rel="noopener noreferrer"&gt;&lt;em&gt;old.reddit.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://danielserebro.github.io/SimplyShip/" rel="noopener noreferrer"&gt;&lt;strong&gt;Simply Ship&lt;/strong&gt;&lt;/a&gt;  - The painless, portable, and powerful automated build system for Unity developers.&lt;br&gt;
&lt;a href="https://danielserebro.github.io/SimplyShip/" rel="noopener noreferrer"&gt;&lt;em&gt;danielserebro.github.io&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/supreme-3-best-unity-and-unreal-assets-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Supreme 3 - Best of Unity and Unreal Assets&lt;/strong&gt;&lt;/a&gt;  - An environmental asset bundle frenzy Dive into the latest asset collection that offers the widest range of stylized towns, buildings, and more with The Supreme 3 Best of Unity and Unreal Assets Bundle! Save time and money by accessing this pro-quality library of 75+ asset sets. Unlock exclusive terrain-scattering tools for awesome volcanic land environments, add color with retro Pop Art living spaces, give your starfighter’s technicians a realistic sci-fi engineering bay, and so much more. Get the environmental assets you need to help bring your game to life and help support Girls Who Code with your purchase!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/supreme-3-best-unity-and-unreal-assets-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/tools/audio/audio-machine-pro-easy-sfx-and-music-358984?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Audio Machine Pro - Easy SFX and music&lt;/strong&gt;&lt;/a&gt;  - Get the Audio Machine Pro - Easy SFX and music package from hugojobe and speed up your game development process. Find this &amp;amp; other Audio options on the Unity Asset Store. &lt;em&gt;[&lt;a href="http://l.jumpto.es/l/c723f24e00886f25fc4dcdab5beb836dc985f604?u=10292373" rel="noopener noreferrer"&gt;Lite version&lt;/a&gt; available as well]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/tools/audio/audio-machine-pro-easy-sfx-and-music-358984?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;assetstore.unity.com&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/4383270/Trip_to_the_Core/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1ho0dm3af5fx7o26i89r.jpg" alt="Trip to the Core" width="480" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/4383270/Trip_to_the_Core/" rel="noopener noreferrer"&gt;&lt;strong&gt;Trip to the Core&lt;/strong&gt;&lt;/a&gt;  - Forge insane combos by fusing powers &amp;amp; enhancers in this team-based roguelike deckbuilder. 15 unique characters with 150+ equipment combinations!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can wishlist it on &lt;a href="https://store.steampowered.com/app/4383270/Trip_to_the_Core/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/4383270/Trip_to_the_Core/" rel="noopener noreferrer"&gt;&lt;em&gt;Llamaplay&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #323 - Unity Studio, Unity 6.4, AI, and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 20 Mar 2026 15:23:40 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-323-unity-studio-unity-64-ai-and-more-19cm</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-323-unity-studio-unity-64-ai-and-more-19cm</guid>
      <description>&lt;h3&gt;
  
  
  Issue #323 - Unity Studio, Unity 6.4, AI, and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-323-unity-studio-unity-64-ai-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fj160axydaquztj9kejb2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fj160axydaquztj9kejb2.png" alt="Issue #323 - Unity Studio, Unity 6.4, AI, and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://gamedev.center/run-unity-tests-faster-dotnet/" rel="noopener noreferrer"&gt;&lt;strong&gt;Running Unity Tests at Warp Speed with .NET&lt;/strong&gt;&lt;/a&gt;  - Run Unity tests in milliseconds without the Editor. Boost iteration speed for teams and enable AI agents to autonomously verify code with headless .NET.&lt;br&gt;
&lt;a href="https://gamedev.center/run-unity-tests-faster-dotnet/" rel="noopener noreferrer"&gt;&lt;em&gt;gamedev.center&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/products/unity-studio" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Studio: Web-Based No-Code Design Editor for 3D Experiences&lt;/strong&gt;&lt;/a&gt;  - Unity Studio is an intuitive web-based, no-code 3D editor that lets designers, trainers, and engineers build and share interactive applications.&lt;br&gt;
&lt;a href="https://unity.com/products/unity-studio" rel="noopener noreferrer"&gt;&lt;em&gt;unity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/how-to-pitch-your-game-to-xbox-according-to-id-xbox-director-guy-richards" rel="noopener noreferrer"&gt;&lt;strong&gt;How To Successfully Pitch Your Indie Game to ID@Xbox on Xbox&lt;/strong&gt;&lt;/a&gt;  - Guy Richards, Global Director of ID@Xbox, discusses the program’s evolution, supporting indie developers, improving discoverability, and helping studios ship games across Xbox, PC, cloud, and handheld platforms.&lt;br&gt;
&lt;a href="https://80.lv/articles/how-to-pitch-your-game-to-xbox-according-to-id-xbox-director-guy-richards" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/unity-extends-official-support-for-steam-steamos-linux" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Extends Official Support for Steam, SteamOS, &amp;amp; Linux&lt;/strong&gt;&lt;/a&gt;  - Unity will add a native solution for bringing games to Valve's Steam platform and introduce targeted enhancements to the engine's Linux runtime.&lt;br&gt;
&lt;a href="https://80.lv/articles/unity-extends-official-support-for-steam-steamos-linux" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://discussions.unity.com/t/unity-6-4-is-now-available/1713245" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity 6.4 is now available&lt;/strong&gt;&lt;/a&gt;  - Get access to the latest Engine version today by downloading Unity 6.4, and find everything included in this release in our “What’s New” documentation.&lt;br&gt;
&lt;a href="https://discussions.unity.com/t/unity-6-4-is-now-available/1713245" rel="noopener noreferrer"&gt;&lt;em&gt;discussions.unity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/blog/cesium-for-unity-3d-geospatial-web" rel="noopener noreferrer"&gt;&lt;strong&gt;Cesium for Unity Brings 3D Geospatial Apps to the Web&lt;/strong&gt;&lt;/a&gt;  - Learn how the new Cesium for Unity update lets you deploy high-resolution, 3D geospatial applications directly to any web browser with Unity's web platform.&lt;br&gt;
&lt;a href="https://unity.com/blog/cesium-for-unity-3d-geospatial-web" rel="noopener noreferrer"&gt;&lt;em&gt;unity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/blog/interactive-writing-challenges-for-nonlinear-rpg-design" rel="noopener noreferrer"&gt;&lt;strong&gt;Esoteric Ebb: Tackling the challenge of interactive writing&lt;/strong&gt;&lt;/a&gt;  - Christoffer Bodegård, developer of the massive, nonlinear CRPG Esoteric Ebb, unpacks the eight-year process for interactive writing, managing player choices and designing a complex, dialog-based narrative spanning 50 hours of gameplay.&lt;br&gt;
&lt;a href="https://unity.com/blog/interactive-writing-challenges-for-nonlinear-rpg-design" rel="noopener noreferrer"&gt;&lt;em&gt;unity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/blog/10-questions-first-no-code-3d-project" rel="noopener noreferrer"&gt;&lt;strong&gt;Plan Your First 3D Project: 10 Questions for No-Code 3D Design Tools&lt;/strong&gt;&lt;/a&gt;  - Learn 10 questions to ask before your first interactive 3D project, covering goals, audience, assets, and tools, with examples using no-code 3D design tools.&lt;br&gt;
&lt;a href="https://unity.com/blog/10-questions-first-no-code-3d-project" rel="noopener noreferrer"&gt;&lt;em&gt;unity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://darkounity.com/blog-post?id=i-researched-ui-toolkit-so-you-dont-have-to-1773749032986" rel="noopener noreferrer"&gt;&lt;strong&gt;I Researched UI Toolkit So You Don't Have To&lt;/strong&gt;&lt;/a&gt;  - For a long time, discussions around Unity UI have been framed in overly simplistic terms: ease of use, familiarity, or feature parity. That framing made sense in an era where most projects shipped relatively static menus and lightweight HUDs. It does not hold up anymore.&lt;br&gt;
&lt;a href="https://old.reddit.com/r/Unity3D/comments/1rw4tgi/i_researched_ui_toolkit_so_you_dont_have_to/" rel="noopener noreferrer"&gt;&lt;em&gt;old.reddit.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://old.reddit.com/r/Unity3D/comments/1rxgfxc/i_made_a_tutorial_for_a_toon_smoke_shader_a_while/" rel="noopener noreferrer"&gt;&lt;strong&gt;I made a tutorial for a Toon Smoke shader a while ago, but admittedly it could be tricky to follow because the concepts involved are a little advanced.&lt;/strong&gt;&lt;/a&gt;  - It's a little hard to find resources on the concepts needed to make something like this work&lt;br&gt;
&lt;a href="https://old.reddit.com/r/Unity3D/comments/1rxgfxc/i_made_a_tutorial_for_a_toon_smoke_shader_a_while/" rel="noopener noreferrer"&gt;&lt;em&gt;old.reddit.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gameforecast.app/" rel="noopener noreferrer"&gt;&lt;strong&gt;Game Forecast&lt;/strong&gt;&lt;/a&gt;  - A Node-Based Forecast tool for game developpers.&lt;br&gt;
&lt;a href="https://gameforecast.app/" rel="noopener noreferrer"&gt;&lt;em&gt;gameforecast.app&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=rRnOtKlg4jA&amp;amp;si=07K3k9pizmFliBMY" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5v7uvk88lidii1tcgv71.jpg" alt="Coding Adventure: Synthesizing Musical Instruments" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=rRnOtKlg4jA&amp;amp;si=07K3k9pizmFliBMY" rel="noopener noreferrer"&gt;&lt;strong&gt;Coding Adventure: Synthesizing Musical Instruments&lt;/strong&gt;&lt;/a&gt;  - Let's try smashing some sine waves together and see what sort of sounds we can create&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=rRnOtKlg4jA&amp;amp;si=07K3k9pizmFliBMY" rel="noopener noreferrer"&gt;&lt;em&gt;Sebastian Lague&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=-Wrm7kWWKSs&amp;amp;si=tlgUPMvsmakEljMA" rel="noopener noreferrer"&gt;&lt;strong&gt;Chris Zukowski: On why Devs Fail, Steam Marketing, and Next Fest&lt;/strong&gt;&lt;/a&gt;  - @Aarimous and @howtomarketagame Chris Z sit down to chat about the most recent Steam Next Fest, Steam marketing, and why most indie devs fail to make a second game.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=-Wrm7kWWKSs&amp;amp;si=tlgUPMvsmakEljMA" rel="noopener noreferrer"&gt;&lt;em&gt;Scope Creepers: A Game Dev Podcast&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=Ni85VfUCw6E&amp;amp;si=jnh5IUIkggAZTdY3" rel="noopener noreferrer"&gt;&lt;strong&gt;The STATE of VR in 2026!&lt;/strong&gt;&lt;/a&gt;  - Curious about where the VR industry is headed? In this video, I recap what I learned at GDC 2026, covering the state of VR development, industry trends, winning strategies, and where Meta is focusing its efforts. Whether you're a dev or just VR curious, get all the latest insights here!&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=Ni85VfUCw6E&amp;amp;si=jnh5IUIkggAZTdY3" rel="noopener noreferrer"&gt;&lt;em&gt;Code Monkey&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=t5RXOjKkWVI&amp;amp;si=w65d9c723SU09FRm" rel="noopener noreferrer"&gt;&lt;strong&gt;My Unity Code Was Fine - Until It Wasn't&lt;/strong&gt;&lt;/a&gt;  - Unity architecture and dependency management are skills most developers learn the hard way.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=t5RXOjKkWVI&amp;amp;si=w65d9c723SU09FRm" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=6WeecBwyEyM&amp;amp;si=b42mfcpJQZIKBgDn" rel="noopener noreferrer"&gt;&lt;strong&gt;Making a 3D DAW in Unity: Chaos, Logic, and Physics&lt;/strong&gt;&lt;/a&gt;  - Making a 3D DAW in Unity: Chaos, Logic, and Physics&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=6WeecBwyEyM&amp;amp;si=b42mfcpJQZIKBgDn" rel="noopener noreferrer"&gt;&lt;em&gt;ADC - Audio Developer Conference&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=dACQfUE_aZY&amp;amp;si=GikBY6aYVMCPJw3_" rel="noopener noreferrer"&gt;&lt;strong&gt;AI Skills in Unity — Claude Code&lt;/strong&gt;&lt;/a&gt;  - Build a complete game in Unity using AI — from an empty folder to a fully playable scene with physics, materials, animations, particles, and controls.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=dACQfUE_aZY&amp;amp;si=GikBY6aYVMCPJw3_" rel="noopener noreferrer"&gt;&lt;em&gt;Ivan Murzak&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=jetLNwrG3sk&amp;amp;si=KOCUFFX6KKPqZHUp" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity 6.4 &amp;amp; Unity Studio RELEASED&lt;/strong&gt;&lt;/a&gt;  - We have not one, but two Unity engine releases. Unity 6.4 just dropped today, along side Unity Studio which released yesterday.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=jetLNwrG3sk&amp;amp;si=KOCUFFX6KKPqZHUp" rel="noopener noreferrer"&gt;&lt;em&gt;Gamefromscratch&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=r2PnJYgCiJM&amp;amp;si=XABI9b8siFXjcSQ8" rel="noopener noreferrer"&gt;&lt;strong&gt;How to create a collapsing sidebar in Unity&lt;/strong&gt;&lt;/a&gt;  - This tutorial explains how to create two kinds of collapsing sidebars in Unity: A standalone version overlaying a game world and one working inside a greater layout. These are great for menus and show or hide labels based on if your player still requires them. This tutorial uses the Unity UGUI system and while I am using Unity 6, it works well on older versions of Unity, too.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=r2PnJYgCiJM&amp;amp;si=XABI9b8siFXjcSQ8" rel="noopener noreferrer"&gt;&lt;em&gt;Christina Creates Games&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=Z6o-rTDLJh0&amp;amp;si=Mw3-PHCEllbJ7uAn" rel="noopener noreferrer"&gt;&lt;strong&gt;Creating a METABALL Effect in Unity (Render Feature + Shadergraph Tutorial)&lt;/strong&gt;&lt;/a&gt;  - Wishlist Surgebound:&lt;a href="https://store.steampowered.com/app/3489880/Surgebound/Show" rel="noopener noreferrer"&gt;https://store.steampowered.com/app/3489880/Surgebound/Show&lt;/a&gt; your Support &amp;amp; Get Exclusive Benefits on Patreonhttps://&lt;a href="http://www.patreon.com/sasqua" rel="noopener noreferrer"&gt;www.patreon.com/sasqua&lt;/a&gt;...&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=Z6o-rTDLJh0&amp;amp;si=Mw3-PHCEllbJ7uAn" rel="noopener noreferrer"&gt;&lt;em&gt;Sasquatch B Studios&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=97cXpbruQFY&amp;amp;si=owYyjDbj83zeRbTM" rel="noopener noreferrer"&gt;&lt;strong&gt;Ray Tracing Just Got Way More Accessible&lt;/strong&gt;&lt;/a&gt;  - Unity’s new Unified Ray Tracing API lets you trace rays against scene meshes on the GPU without requiring RTX hardware. In this video we build a simple example from scratch that generates rays, traces them against scene geometry, reads the hit results back on the CPU, and visualizes the results in the Scene view. This offers a powerful GPU alternative to &lt;code&gt;physics.raycast&lt;/code&gt;, improving computer graphics and opening new avenues for optimization.&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=97cXpbruQFY&amp;amp;si=owYyjDbj83zeRbTM" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://youtube.com/watch?v=eGwJspZMWd0&amp;amp;si=GChym2aRfJtNosFO" rel="noopener noreferrer"&gt;&lt;strong&gt;How to Name Your Indie Game (So People Actually Find It)&lt;/strong&gt;&lt;/a&gt;  - Your indie game's name might be killing your sales. Here is the exact 4-step framework I use to fix that! Play my first PC title, Hexbound on Steam&lt;br&gt;
&lt;a href="https://youtube.com/watch?v=eGwJspZMWd0&amp;amp;si=GChym2aRfJtNosFO" rel="noopener noreferrer"&gt;&lt;em&gt;SiriusGamin&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fddzqw2osudjzuy8t2wx1.jpg" alt="Bundle Collection Sale" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Bundle Collection Sale&lt;/strong&gt;&lt;/a&gt;  - Already bundled for value, now 50% off. Shop full collections across 3D, tools, audio, and more.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off Tiny Giant Studio - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - Tiny Giant Studio creates smart, efficient Unity tools that enable developers to streamline their daily tasks, allowing them to allocate more time for the creative process. The studio maintains a strong focus on usability to improve the development experience, along with ongoing improvements shaped by real user feedback. Tiny Giant Studio’s mission is to remove friction from development so creators can focus on what matters most, bringing ideas to life. PLUS get &lt;a href="https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1011l8NVc" rel="noopener noreferrer"&gt;Better Mesh - Mesh Preview &amp;amp; Full-insight at a glance&lt;/a&gt; with code TINYGIANTSTUDIO&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/supreme-3-best-unity-and-unreal-assets-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Supreme 3 - Best of Unity and Unreal Assets&lt;/strong&gt;&lt;/a&gt;  - An environmental asset bundle frenzy Dive into the latest asset collection that offers the widest range of stylized towns, buildings, and more with The Supreme 3 Best of Unity and Unreal Assets Bundle! Save time and money by accessing this pro-quality library of 75+ asset sets. Unlock exclusive terrain-scattering tools for awesome volcanic land environments, add color with retro Pop Art living spaces, give your starfighter’s technicians a realistic sci-fi engineering bay, and so much more. Get the environmental assets you need to help bring your game to life and help support Girls Who Code with your purchase!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/supreme-3-best-unity-and-unreal-assets-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/tools/audio/audio-machine-pro-easy-sfx-and-music-358984?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Audio Machine Pro - Easy SFX and music&lt;/strong&gt;&lt;/a&gt;  - Get the Audio Machine Pro - Easy SFX and music package from hugojobe and speed up your game development process. Find this &amp;amp; other Audio options on the Unity Asset Store. &lt;em&gt;[&lt;a href="http://l.jumpto.es/l/c723f24e00886f25fc4dcdab5beb836dc985f604?u=10292373" rel="noopener noreferrer"&gt;Lite version&lt;/a&gt; available as well]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/tools/audio/audio-machine-pro-easy-sfx-and-music-358984?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;assetstore.unity.com&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/fake-skate/html2uuitk" rel="noopener noreferrer"&gt;&lt;strong&gt;html2uuitk&lt;/strong&gt;&lt;/a&gt;  - Convert from HTML + CSS to Unity's UI toolkit&lt;br&gt;
&lt;a href="https://github.com/fake-skate/html2uuitk" rel="noopener noreferrer"&gt;&lt;em&gt;fake-skate&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Alaxxxx/CodePreview" rel="noopener noreferrer"&gt;&lt;strong&gt;CodePreview&lt;/strong&gt;&lt;/a&gt;  - Improves Unity code preview in the inspector&lt;br&gt;
&lt;a href="https://github.com/Alaxxxx/CodePreview" rel="noopener noreferrer"&gt;&lt;em&gt;Alaxxxx&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/KienanUnique/KoboldUiFramework" rel="noopener noreferrer"&gt;&lt;strong&gt;KoboldUiFramework&lt;/strong&gt;&lt;/a&gt;  - UI framework for Unity uGUI&lt;br&gt;
&lt;a href="https://github.com/KienanUnique/KoboldUiFramework" rel="noopener noreferrer"&gt;&lt;em&gt;KienanUnique&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Besty0728/Unity-Skills" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Skills&lt;/strong&gt;&lt;/a&gt;  - AI automation skills specifically designed for Unity - Besty0728/Unity-Skills&lt;br&gt;
&lt;a href="https://github.com/Besty0728/Unity-Skills" rel="noopener noreferrer"&gt;&lt;em&gt;Besty0728&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/jinda-li/code-review-unity" rel="noopener noreferrer"&gt;&lt;strong&gt;code-review-unity&lt;/strong&gt;&lt;/a&gt;  - Review your Unity C# against the official Unity 6 style guide. Catches lifecycle issues, GC traps, and style violations.&lt;br&gt;
&lt;a href="https://github.com/jinda-li/code-review-unity" rel="noopener noreferrer"&gt;&lt;em&gt;jinda-li&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/HurnCrngohh/Unity-URP-Shader" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-URP-Shader&lt;/strong&gt;&lt;/a&gt;  - This is a library used to store various Shader effects of the Unity URP pipeline.&lt;br&gt;
&lt;a href="https://github.com/HurnCrngohh/Unity-URP-Shader" rel="noopener noreferrer"&gt;&lt;em&gt;HurnCrngohh&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/manaporkun/Automatic-LOD-Generator" rel="noopener noreferrer"&gt;&lt;strong&gt;Automatic-LOD-Generator&lt;/strong&gt;&lt;/a&gt;  - Automatic level of detail group generator and mesh simplifier for Unity.&lt;br&gt;
&lt;a href="https://github.com/manaporkun/Automatic-LOD-Generator" rel="noopener noreferrer"&gt;&lt;em&gt;manaporkun&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/gustavopsantos/Reflex" rel="noopener noreferrer"&gt;&lt;strong&gt;Reflex&lt;/strong&gt;&lt;/a&gt;  - Minimal dependency injection framework for Unity&lt;br&gt;
&lt;a href="https://github.com/gustavopsantos/Reflex" rel="noopener noreferrer"&gt;&lt;em&gt;gustavopsantos&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Paulsams/ChoiceReferenceAttribute" rel="noopener noreferrer"&gt;&lt;strong&gt;ChoiceReferenceAttribute&lt;/strong&gt;&lt;/a&gt;  - An attribute for selecting a subclass to be serialized in Unity. - Paulsams/ChoiceReferenceAttribute&lt;br&gt;
&lt;a href="https://github.com/Paulsams/ChoiceReferenceAttribute" rel="noopener noreferrer"&gt;&lt;em&gt;Paulsams&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/platinio/Unity-MGizmos" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-MGizmos&lt;/strong&gt;&lt;/a&gt;  - Contribute to platinio/Unity-MGizmos development by creating an account on GitHub.&lt;br&gt;
&lt;a href="https://github.com/platinio/Unity-MGizmos" rel="noopener noreferrer"&gt;&lt;em&gt;platinio&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/BroEngine/reference-radar" rel="noopener noreferrer"&gt;&lt;strong&gt;reference-radar&lt;/strong&gt;&lt;/a&gt;  - Lightweight Unity Editor tool for tracking asset references. Shows "Used By" and "Uses" for any asset or scene object, displays reference counts in the Project window&lt;br&gt;
&lt;a href="https://github.com/BroEngine/reference-radar" rel="noopener noreferrer"&gt;&lt;em&gt;BroEngine&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Kuan-Mi/UnityPathTracing" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityPathTracing&lt;/strong&gt;&lt;/a&gt;  - A real-time path tracing rendering system built in Unity URP&lt;br&gt;
&lt;a href="https://github.com/Kuan-Mi/UnityPathTracing" rel="noopener noreferrer"&gt;&lt;em&gt;Kuan-Mi&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Puring103/GenEvent" rel="noopener noreferrer"&gt;&lt;strong&gt;GenEvent&lt;/strong&gt;&lt;/a&gt;  - A high-performance, 0GC and attribute-based Event library for both .Net and Unity, which using code generation and without runtime reflection&lt;br&gt;
&lt;a href="https://github.com/Puring103/GenEvent" rel="noopener noreferrer"&gt;&lt;em&gt;Puring103&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/QThund/LineRenderer2D" rel="noopener noreferrer"&gt;&lt;strong&gt;LineRenderer2D&lt;/strong&gt;&lt;/a&gt;  - Scripts for rendering pixel-perfect GPU-calculated lines in 2D (Unity URP 2D Renderer)&lt;br&gt;
&lt;a href="https://github.com/QThund/LineRenderer2D" rel="noopener noreferrer"&gt;&lt;em&gt;QThund&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/rurre/Editor-Screenshot" rel="noopener noreferrer"&gt;&lt;strong&gt;Editor-Screenshot&lt;/strong&gt;&lt;/a&gt;  - A unity editor script for taking screenshots in the editor.&lt;br&gt;
&lt;a href="https://github.com/rurre/Editor-Screenshot" rel="noopener noreferrer"&gt;&lt;em&gt;rurre&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Exano/UnityClaudeCLI" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityClaudeCLI&lt;/strong&gt;&lt;/a&gt;  - A CLI for Claude Code to integrate directly into Unity as a command line interface. Allows developers to integrate directly with Unity's editor as a new tab in their editor.&lt;br&gt;
&lt;a href="https://github.com/Exano/UnityClaudeCLI" rel="noopener noreferrer"&gt;&lt;em&gt;Exano&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/KULEEEE/Claude-Code-For-Unity-Shader" rel="noopener noreferrer"&gt;&lt;strong&gt;Claude-Code-For-Unity-Shader&lt;/strong&gt;&lt;/a&gt;  - This is Claude Code Tool for Unity Shader&lt;br&gt;
&lt;a href="https://github.com/KULEEEE/Claude-Code-For-Unity-Shader" rel="noopener noreferrer"&gt;&lt;em&gt;KULEEEE&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/muna-ai/muna-unity" rel="noopener noreferrer"&gt;&lt;strong&gt;muna-unity&lt;/strong&gt;&lt;/a&gt;  - Run AI models in Unity Engine. &lt;a href="https://muna.ai/explore" rel="noopener noreferrer"&gt;https://muna.ai/explore&lt;/a&gt;&lt;br&gt;
&lt;a href="https://github.com/muna-ai/muna-unity" rel="noopener noreferrer"&gt;&lt;em&gt;muna-ai&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/wotakuro/UnityRuntimeCompressedTexturePacker" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityRuntimeCompressedTexturePacker&lt;/strong&gt;&lt;/a&gt;  - A Unity runtime utility that dynamically packs compressed textures to atlases to optimize VRAM and draw calls.(currently .astc only support)&lt;br&gt;
&lt;a href="https://github.com/wotakuro/UnityRuntimeCompressedTexturePacker" rel="noopener noreferrer"&gt;&lt;em&gt;wotakuro&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/nuskey8/NRandom" rel="noopener noreferrer"&gt;&lt;strong&gt;NRandom&lt;/strong&gt;&lt;/a&gt;  - Provides better random number utilities and weighted collections for .NET and Unity.&lt;br&gt;
&lt;a href="https://github.com/nuskey8/NRandom" rel="noopener noreferrer"&gt;&lt;em&gt;nuskey8&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/liyingsong99/AIBridge" rel="noopener noreferrer"&gt;&lt;strong&gt;AIBridge&lt;/strong&gt;&lt;/a&gt;  - A file-based Unity automation bridge for AI coding assistants, providing stable, MCP-free commands for logs, asset and prefab operations, project compilation, scene editing, and screenshot/GIF&lt;br&gt;
&lt;a href="https://github.com/liyingsong99/AIBridge" rel="noopener noreferrer"&gt;&lt;em&gt;liyingsong99&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/annulusgames/LitMotion" rel="noopener noreferrer"&gt;&lt;strong&gt;LitMotion&lt;/strong&gt;&lt;/a&gt;  - Lightning-fast and Zero Allocation Tween Library for Unity.&lt;br&gt;
&lt;a href="https://github.com/annulusgames/LitMotion" rel="noopener noreferrer"&gt;&lt;em&gt;annulusgames&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/RevenantX/LiteEntitySystem" rel="noopener noreferrer"&gt;&lt;strong&gt;LiteEntitySystem&lt;/strong&gt;&lt;/a&gt;  - Pure C# HighLevel API for multiplayer games&lt;br&gt;
&lt;a href="https://github.com/RevenantX/LiteEntitySystem" rel="noopener noreferrer"&gt;&lt;em&gt;RevenantX&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/meredoth/Stat-System" rel="noopener noreferrer"&gt;&lt;strong&gt;Stat-System&lt;/strong&gt;&lt;/a&gt;  - An extensible stat system with modifiers for the Unity game engine -&lt;br&gt;
&lt;a href="https://github.com/meredoth/Stat-System" rel="noopener noreferrer"&gt;&lt;em&gt;meredoth&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/meryuhi/URPFog" rel="noopener noreferrer"&gt;&lt;strong&gt;URPFog&lt;/strong&gt;&lt;/a&gt;  - Simple fog effects for URP.&lt;br&gt;
&lt;a href="https://github.com/meryuhi/URPFog" rel="noopener noreferrer"&gt;&lt;em&gt;meryuhi&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/3d/characters/urban-man-polymate-low-poly-modular-character-357826?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Urban Man - PolyMate - Low Poly Modular Character (FREE)&lt;/strong&gt;&lt;/a&gt;  - Elevate your workflow with the Urban Man - PolyMate - Low Poly Modular Character asset from Alstra Infinite. Find this &amp;amp; other Characters options on the Unity Asset Store.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/3d/characters/urban-man-polymate-low-poly-modular-character-357826?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;assetstore.unity.com&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/ForgottenHistory/Archon-Engine" rel="noopener noreferrer"&gt;&lt;strong&gt;Archon-Engine&lt;/strong&gt;&lt;/a&gt;  - High-performance grand strategy game engine for Unity, with deterministic simulation &amp;amp; GPU-accelerated rendering&lt;br&gt;
&lt;a href="https://github.com/ForgottenHistory/Archon-Engine" rel="noopener noreferrer"&gt;&lt;em&gt;ForgottenHistory&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/CristianQiu/URP-Camera-Fade" rel="noopener noreferrer"&gt;&lt;strong&gt;URP-Camera-Fade&lt;/strong&gt;&lt;/a&gt;  - Render feature to fade the camera color to or from a color. Requires Unity 6000.3.0 or higher.&lt;br&gt;
&lt;a href="https://github.com/CristianQiu/URP-Camera-Fade" rel="noopener noreferrer"&gt;&lt;em&gt;CristianQiu&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://old.reddit.com/r/gamedev/comments/1rtc4n3/i_built_script_to_voice_generator_300_voices/" rel="noopener noreferrer"&gt;&lt;strong&gt;I built 'Script to Voice Generator' - 300+ voices, combinable audio effects, fully automated, free, unlimited. Use for character dialogue lines, one-liners, or narration.&lt;/strong&gt;&lt;/a&gt;  - Here's a free resource to generate spoken voice lines using pre-AI Text-to-Speech tech by Microsoft. It can be used for free, without limits&lt;br&gt;
&lt;a href="https://old.reddit.com/r/gamedev/comments/1rtc4n3/i_built_script_to_voice_generator_300_voices/" rel="noopener noreferrer"&gt;&lt;em&gt;old.reddit.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://old.reddit.com/r/gamedev/comments/1rslwd2/747gb_of_high_quality_sound_effects_the_sonniss/" rel="noopener noreferrer"&gt;&lt;strong&gt;7.47GB+ of High Quality Sound Effects - The Sonniss #GameAudioGDC Bundle 2026 - Free Download&lt;/strong&gt;&lt;/a&gt;  - Hey guys! Hope you are well. It's that time of the year again - GDC 2026 is here, and in celebration, we're continuing our tradition&lt;br&gt;
&lt;a href="https://old.reddit.com/r/gamedev/comments/1rslwd2/747gb_of_high_quality_sound_effects_the_sonniss/" rel="noopener noreferrer"&gt;&lt;em&gt;old.reddit.co&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2121930/GHOST_CAM/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fuat3pexe8mli4jduq7ho.jpg" alt="GHOST CAM" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/2121930/GHOST_CAM/" rel="noopener noreferrer"&gt;&lt;strong&gt;GHOST CAM&lt;/strong&gt;&lt;/a&gt;  - Your camera sees what your eyes cannot. Explore eerie liminal spaces, capture spirits before they capture you, and unravel a haunting mystery. But beware—the deeper you go, the more the world distorts, and some ghosts will do anything to remain unseen.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[Get it now on &lt;a href="https://store.steampowered.com/app/2121930/GHOST_CAM/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/2121930/GHOST_CAM/" rel="noopener noreferrer"&gt;&lt;em&gt;ARCH REBELS&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #322 - URP, Publishing, Roadmap, and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 13 Mar 2026 13:36:43 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-322-urp-publishing-roadmap-and-more-gfg</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-322-urp-publishing-roadmap-and-more-gfg</guid>
      <description>&lt;h3&gt;
  
  
  Issue #322 - URP, Publishing, Roadmap, and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-322-urp-publishing-roadmap-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2usvjca1v40lh4ee6vcu.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2usvjca1v40lh4ee6vcu.png" alt="Issue #322 - URP, Publishing, Roadmap, and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://www.patreon.com/posts/terrain-mesh-urp-152116212" rel="noopener noreferrer"&gt;&lt;strong&gt;Terrain/Mesh Blending URP&lt;/strong&gt;&lt;/a&gt;  - In this post I'll show you how to set up a blending shader for Terrain and non-terrain meshes in URP. &lt;em&gt;[Also &lt;a href="https://www.patreon.com/posts/47452596" rel="noopener noreferrer"&gt;Interactive Snow w/ Tessellation for URP&lt;/a&gt; by Minions Art]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://www.patreon.com/posts/terrain-mesh-urp-152116212" rel="noopener noreferrer"&gt;&lt;em&gt;Minions Art&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://create.roblox.com/build" rel="noopener noreferrer"&gt;&lt;strong&gt;Build on Roblox and reach millions&lt;/strong&gt;&lt;/a&gt;  - We’re launching two new programs to back ambitious creators building the next generation of novel games. Join and we’re ready to help you build, launch, and scale.&lt;br&gt;
&lt;a href="https://create.roblox.com/build" rel="noopener noreferrer"&gt;&lt;em&gt;create.roblox.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://growingswe.com/blog/quadtrees" rel="noopener noreferrer"&gt;&lt;strong&gt;An interactive intro to quadtrees&lt;/strong&gt;&lt;/a&gt;  - Quadtrees are everywhere spatial data exists. Mapping services use quadtree-like tile pyramids to serve map tiles at different zoom levels (Bing's quadkey system, for example, addresses tiles as base-4 paths). Game engines use them for collision detection and visibility culling.&lt;br&gt;
&lt;a href="https://growingswe.com/blog/quadtrees" rel="noopener noreferrer"&gt;&lt;em&gt;growingswe.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://eieio.games/blog/secure-massively-multiplayer-snake/" rel="noopener noreferrer"&gt;&lt;strong&gt;snakes.run: rendering 100M pixels a second over ssh · eieio.games&lt;/strong&gt;&lt;/a&gt;  - snakes.run is a massively multiplayer snake game that uses the Secure Snake Home (SSH) protocol. It can render 100M pixels a second.&lt;br&gt;
&lt;a href="https://eieio.games/blog/secure-massively-multiplayer-snake/" rel="noopener noreferrer"&gt;&lt;em&gt;eieio.games&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gamefromscratch.com/indie-game-publishing-and-funding-resources/" rel="noopener noreferrer"&gt;&lt;strong&gt;Indie Game Publishing and Funding Resources&lt;/strong&gt;&lt;/a&gt;  - If you are developing an indie game and are looking for help with publishing or financing your project it can be incredibly confusing. Today we have gathered together some of the best resources to help you through this difficult process.&lt;br&gt;
&lt;a href="https://gamefromscratch.com/indie-game-publishing-and-funding-resources/" rel="noopener noreferrer"&gt;&lt;em&gt;gamefromscratch.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=BtObK0arD_M" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F93qylxog8cc06xr7hbuu.jpg" alt="GDC Unity Product Update" width="800" height="400"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=BtObK0arD_M" rel="noopener noreferrer"&gt;&lt;strong&gt;GDC Unity Product Update&lt;/strong&gt;&lt;/a&gt;  - Join our Product Team for a pre-session reveal of the latest tech and Engine updates. This is the ultimate briefing for developers looking to stay on the cutting edge of game development.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=BtObK0arD_M" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=Y3vcFgutFMI" rel="noopener noreferrer"&gt;&lt;strong&gt;15 Minutes - One Texture&lt;/strong&gt;&lt;/a&gt;  - In this Blender 5 tutorial, I build a stylised 3D scene in just 15 minutes using only one texture. With basic modelling and simple UV unwrapping, you can create detailed environments quickly without complicated materials.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=Y3vcFgutFMI" rel="noopener noreferrer"&gt;&lt;em&gt;Grant Abbitt (Gabbitt)&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.twitch.tv/videos/2714813081" rel="noopener noreferrer"&gt;&lt;strong&gt;NYU Game Center Lecture Series Presents Bennett Foddy&lt;/strong&gt;&lt;/a&gt;  - NYU Game Center Lecture Series Presents Bennett Foddy&lt;br&gt;
&lt;a href="https://www.twitch.tv/videos/2714813081" rel="noopener noreferrer"&gt;&lt;em&gt;twitch.tv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=INhWBgwDpIs" rel="noopener noreferrer"&gt;&lt;strong&gt;A Better Alternative to Singletons in Unity&lt;/strong&gt;&lt;/a&gt;  - Singletons are one of the easiest ways to get a Unity project off the ground - and one of the fastest ways to turn your codebase into spaghetti.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=INhWBgwDpIs" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=PuGc_jpxhmk" rel="noopener noreferrer"&gt;&lt;strong&gt;5 Unity Certification Questions That Catch Developers Off Guard&lt;/strong&gt;&lt;/a&gt;  - Over the past two years we’ve been posting Unity certification quiz questions on the channel’s community page, and some of them had a surprisingly high percentage of incorrect answers. In this video we revisit several of the lowest-scoring questions and walk through the real behavior in Unity. Topics include Canvas performance, networking edge cases, ScriptableObject icons, and Unity’s property bag system. Instead of just giving the correct answer, we recreate the scenarios in Unity and explain what’s actually happening under the hood.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=PuGc_jpxhmk" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=kjhqm6Y2CFY" rel="noopener noreferrer"&gt;&lt;strong&gt;Developer &amp;amp; Publisher Homepages - New Customization Tools&lt;/strong&gt;&lt;/a&gt;  - We've introduced powerful new tools for developers and publishers to customize their store homepages. Now you can customize your page colors and imagery while organizing your games in the best way for your collection. Capture the essence of your brand and highlight titles to best align with announcements, launches, and special promotions.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=kjhqm6Y2CFY" rel="noopener noreferrer"&gt;&lt;em&gt;Steamworks Development&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=NXdd71UbFwg" rel="noopener noreferrer"&gt;&lt;strong&gt;The craft of voice acting with Jennifer Hale - GDC Side Quest -&lt;/strong&gt;&lt;/a&gt;  - Today Hale is swinging by the show to discuss the modern landscape of voice acting, how developers can collaborate with performers to make better games, and discuss the impact of generative AI in the aftermath of the SAG-AFTRA strike.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=NXdd71UbFwg" rel="noopener noreferrer"&gt;&lt;em&gt;Game Developer&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/?price=15-25&amp;amp;on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fq45z7gwz9itgceflg8t9.jpg" alt="$20 Sale" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?price=15-25&amp;amp;on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;$20 Sale&lt;/strong&gt;&lt;/a&gt;  - From full game systems to AI tools and cinematic VFX — 200+ assets, all just $20.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?price=15-25&amp;amp;on_sale=true&amp;amp;orderBy=1&amp;amp;rows=96&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;__&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/scifi-game-dev-assets-synty-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Synty Sci-Fi Bundle&lt;/strong&gt;&lt;/a&gt;  - Out-of-this-world assets. Ready the engines—it’s time to blast off with a massive collection of sci-fi game dev assets by Synty! Power up your project with the sharpest polygon assets, usher in particle FX packs, and construct breathtaking sci-fi cityscapes rich with buildings, vehicles, infrastructure, and everything else you need to bring life to your fictional worlds beyond the stars. Design intricate HUDs for your out-of-this-world Sidekick soldiers. Pay what you want for a star-studded collection of assets and help support Child’s Play with your purchase!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/scifi-game-dev-assets-synty-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/ultimate-survival-kit-redux-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Ultimate Survival Kit Redux&lt;/strong&gt;&lt;/a&gt;  - Battle-tested assets curated for you We’ve assembled a war-ready collection of assets to unleash on your competition! Bring the boom to your game’s battles with high-definition T90 &amp;amp; M1A2 battle tanks, zombie soldiers, and more. Or build the dystopian future of your dreams with a cyberpunk city, futuristic airship, noir city apartment, and beyond! No two are the same, and any situation is covered when you shop with Humble Bundle. Pay what you want to jump-start your development cycle with time-saving assets and help support Save the Children with your purchase.&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/ultimate-survival-kit-redux-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Kekko16004/UnityFastCompiler" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityFastCompiler&lt;/strong&gt;&lt;/a&gt;  - Possibility to decide when to have Unity compile, avoiding blocking the main thread at the slightest change&lt;br&gt;
&lt;a href="https://github.com/Kekko16004/UnityFastCompiler" rel="noopener noreferrer"&gt;&lt;em&gt;Kekko16004&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/MaiKuraki/UnityStarter" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityStarter&lt;/strong&gt;&lt;/a&gt;  - A production-ready, modular Unity project template that provides a solid foundation for game development. Inspired by Unreal Engine architecture patterns, this template integrates proven gameplay systems, high-performance infrastructure, and modern development workflows.&lt;br&gt;
&lt;a href="https://github.com/MaiKuraki/UnityStarter" rel="noopener noreferrer"&gt;&lt;em&gt;MaiKuraki&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/fidifis/TextureMerge" rel="noopener noreferrer"&gt;&lt;strong&gt;TextureMerge&lt;/strong&gt;&lt;/a&gt;  - pack/merge textures into image channels.&lt;br&gt;
&lt;a href="https://github.com/fidifis/TextureMerge" rel="noopener noreferrer"&gt;&lt;em&gt;fidifis&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/pokeblokdude/uLayout" rel="noopener noreferrer"&gt;&lt;strong&gt;uLayout&lt;/strong&gt;&lt;/a&gt;  - A simple UI layout system for Unity uGUI.&lt;br&gt;
&lt;a href="https://github.com/pokeblokdude/uLayout" rel="noopener noreferrer"&gt;&lt;em&gt;pokeblokdude&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/adrenak/univoice" rel="noopener noreferrer"&gt;&lt;strong&gt;univoice&lt;/strong&gt;&lt;/a&gt;  - Voice chat/VoIP solution for unity.&lt;br&gt;
&lt;a href="https://github.com/adrenak/univoice" rel="noopener noreferrer"&gt;&lt;em&gt;adrenak&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/walcht/neovim-unity" rel="noopener noreferrer"&gt;&lt;strong&gt;neovim-unity&lt;/strong&gt;&lt;/a&gt;  - This is a guide alongside a set of projects on how to setup Neovim &amp;gt;= 0.11 for Unity development tasks on both Linux and Windows (and, to some degree, WSL2 under Windows). By the end of this you should have an IDE like experience without any propretiary tools/third party libraries. All 3rd party utilities are licensed under the permissive MIT License.&lt;br&gt;
&lt;a href="https://github.com/walcht/neovim-unity" rel="noopener noreferrer"&gt;&lt;em&gt;walcht&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/XJINE/Unity_DropArea" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity_DropArea&lt;/strong&gt;&lt;/a&gt;  - Editor GUI extension for drawing a drop area.&lt;br&gt;
&lt;a href="https://github.com/XJINE/Unity_DropArea" rel="noopener noreferrer"&gt;&lt;em&gt;XJINE&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/IvanMurzak/Unity-PlayerPrefsEx" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-PlayerPrefsEx&lt;/strong&gt;&lt;/a&gt;  - Lightweight package with variables, custom data model support and optional encryption. Under the hood it uses the same PlayerPrefs system, but creates flexible wrapper on top.&lt;br&gt;
&lt;a href="https://github.com/IvanMurzak/Unity-PlayerPrefsEx" rel="noopener noreferrer"&gt;&lt;em&gt;IvanMurzak&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Kuan-Mi/UnityPathTracing" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityPathTracing&lt;/strong&gt;&lt;/a&gt;  - A real-time path tracing rendering system built in Unity URP&lt;br&gt;
&lt;a href="https://github.com/Kuan-Mi/UnityPathTracing" rel="noopener noreferrer"&gt;&lt;em&gt;Kuan-Mi&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/PaulNonatomic/VisualStateMachineV2" rel="noopener noreferrer"&gt;&lt;strong&gt;VisualStateMachineV2&lt;/strong&gt;&lt;/a&gt;  - A Unity C# visual node-based state machine editor. Design, visualize, and manage finite state machines (FSM) directly in the Unity Editor. UPM package.&lt;br&gt;
&lt;a href="https://github.com/PaulNonatomic/VisualStateMachineV2" rel="noopener noreferrer"&gt;&lt;em&gt;PaulNonatomic&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Fakecorps/VNovelizer" rel="noopener noreferrer"&gt;&lt;strong&gt;VNovelizer&lt;/strong&gt;&lt;/a&gt;  - An Excel-Driven Unity Visual Novel Plugin&lt;br&gt;
&lt;a href="https://github.com/Fakecorps/VNovelizer" rel="noopener noreferrer"&gt;&lt;em&gt;Fakecorps&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/BloodyFish/UnityVoxelEngine_v2" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityVoxelEngine_v2&lt;/strong&gt;&lt;/a&gt;  - Unity Voxel Engine v2 is an experimental voxel engine that separates responsibilities between Unity scripts and native C++ code. Unity handles project structure, scripting, and engine integration, while performance-sensitive logic is implemented in a compiled native library.&lt;br&gt;
&lt;a href="https://github.com/BloodyFish/UnityVoxelEngine_v2" rel="noopener noreferrer"&gt;&lt;em&gt;BloodyFish&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mrdav30/GridForge-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;GridForge-Unity&lt;/strong&gt;&lt;/a&gt;  - A high-performance, deterministic spatial grid management system for simulations and game development.&lt;br&gt;
&lt;a href="https://github.com/mrdav30/GridForge-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;mrdav30&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off ReversedInt - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - Reversed Interactive prides itself on providing high-quality assets at affordable prices. From city packs to prop packs, with upgrade paths between similar assets to keep you on the latest release. PLUS get &lt;a href="https://assetstore.unity.com/packages/3d/props/interior/mega-props-vintage-collection-189577?aid=1011l8NVc" rel="noopener noreferrer"&gt;Mega Props: Vintage Collection&lt;/a&gt; for FREE with code REVERSEDINT2026&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mesakas/UnityPSDLayoutTool2" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityPSDLayoutTool2&lt;/strong&gt;&lt;/a&gt;  - This project is explicitly based on the original UnityPSDLayoutTool and adds compatibility fixes and workflow improvements for newer Unity versions.&lt;br&gt;
&lt;a href="https://github.com/mesakas/UnityPSDLayoutTool2" rel="noopener noreferrer"&gt;&lt;em&gt;mesakas&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/wotakuro/UnityRuntimeCompressedTexturePacker" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityRuntimeCompressedTexturePacker&lt;/strong&gt;&lt;/a&gt;  - A Unity runtime utility that dynamically packs compressed textures to atlases to optimize VRAM and draw calls.(currently .astc only support)&lt;br&gt;
&lt;a href="https://github.com/wotakuro/UnityRuntimeCompressedTexturePacker" rel="noopener noreferrer"&gt;&lt;em&gt;wotakuro&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/CristianQiu/Unity-URP-Outline" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-URP-Outline&lt;/strong&gt;&lt;/a&gt;  - A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fast prototyping.&lt;br&gt;
&lt;a href="https://github.com/CristianQiu/Unity-URP-Outline" rel="noopener noreferrer"&gt;&lt;em&gt;CristianQiu&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/FriedCrumpets/Buttr" rel="noopener noreferrer"&gt;&lt;strong&gt;Buttr&lt;/strong&gt;&lt;/a&gt;  - Buttr uses lazy instantiation and expression trees at its core, minimising reflection through compile-time source generation for attribute injection. It's designed to be lightning fast at resolving dependencies and is extendable to allow for reusable, configurable packages.&lt;br&gt;
&lt;a href="https://github.com/FriedCrumpets/Buttr" rel="noopener noreferrer"&gt;&lt;em&gt;FriedCrumpets&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/wallstop/DxCommandTerminal" rel="noopener noreferrer"&gt;&lt;strong&gt;DxCommandTerminal&lt;/strong&gt;&lt;/a&gt;  - Unity Command Terminal: In-Game Console&lt;br&gt;
&lt;a href="https://github.com/wallstop/DxCommandTerminal" rel="noopener noreferrer"&gt;&lt;em&gt;wallstop&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/TarAlacrin/HeightmapOnTheGPU" rel="noopener noreferrer"&gt;&lt;strong&gt;HeightmapOnTheGPU&lt;/strong&gt;&lt;/a&gt;  - A dynamically tesselating, deforming terrain map made in Unity using Compute shaders&lt;br&gt;
&lt;a href="https://github.com/TarAlacrin/HeightmapOnTheGPU" rel="noopener noreferrer"&gt;&lt;em&gt;TarAlacrin&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/LeiQiaoZhi/Easy-Text-Effects-for-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;Easy-Text-Effects-for-Unity&lt;/strong&gt;&lt;/a&gt;  - An open-source Unity package for animating TextMeshPro text with customizable effects. Includes ready-to-use samples, real-time previews, and per-vertex animation capabilities.&lt;br&gt;
&lt;a href="https://github.com/LeiQiaoZhi/Easy-Text-Effects-for-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;LeiQiaoZhi&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://juliovii.itch.io/ftpgrass-dirt" rel="noopener noreferrer"&gt;&lt;strong&gt;Stylized Grass &amp;amp; Dirt&lt;/strong&gt;&lt;/a&gt;  - A downloadable Free Texture Pack&lt;br&gt;
&lt;a href="https://juliovii.itch.io/ftpgrass-dirt" rel="noopener noreferrer"&gt;&lt;em&gt;juliovii.itch.io&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/ligofff/SimpleTools-RuntimeCrashHandler" rel="noopener noreferrer"&gt;&lt;strong&gt;SimpleTools-RuntimeCrashHandler&lt;/strong&gt;&lt;/a&gt;  - A small asset for Unity, that catch up all game exceptions and errors, stops game and show window with options.&lt;br&gt;
&lt;a href="https://github.com/ligofff/SimpleTools-RuntimeCrashHandler" rel="noopener noreferrer"&gt;&lt;em&gt;ligofff&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Warwlock/MTree" rel="noopener noreferrer"&gt;&lt;strong&gt;MTree&lt;/strong&gt;&lt;/a&gt;  - A powerful procedural tree creation tool for Unity. Now it is completely Open Source (MIT).&lt;br&gt;
&lt;a href="https://github.com/Warwlock/MTree" rel="noopener noreferrer"&gt;&lt;em&gt;Warwlock&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/complete-cinematic-game-audio-bundle-software" rel="noopener noreferrer"&gt;&lt;strong&gt;The Complete Cinematic Game Audio Bundle&lt;/strong&gt;&lt;/a&gt;  - Cinematic sounds at your fingertips. We’ve partnered with the experts at Audio Hero Inc. to curate The Complete Cinematic Game Audio Bundle! Engineer the perfect soundtrack for game trailers, cinematic reveals, boss battles, action scenes, dark sci-fi settings, and beyond. Upgrade to our Tier 2 collection and unlock even more amazing audio assets. Armed with 10+ SFX packs—each containing hundreds of unique assets—this bundle covers every possible sonic situation your project could run into. Pay what you want for the tones the pros use and help support the Starlight Children&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/complete-cinematic-game-audio-bundle-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/3069370/Go_Groundshel/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fvnirx6p68l05ibqlsdgx.jpg" alt="Go Groundshel!" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3069370/Go_Groundshel/" rel="noopener noreferrer"&gt;&lt;strong&gt;Go Groundshel!&lt;/strong&gt;&lt;/a&gt;  - What if your significant other is in danger, but you have to deal with an urgent call of nature on the way to the rescue? “Go Groundshel!” is a “Super Maria” puzzle adventure game in which a groundhog girl endeavors to save her male partner from the villain. Awkwardly stepping out of her comfort zone, she becomes a heroine who confronts enemies despite lacking combat training.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can get the demo on &lt;a href="https://store.steampowered.com/app/3069370/Go_Groundshel/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3069370/Go_Groundshel/" rel="noopener noreferrer"&gt;&lt;em&gt;Curaxuan&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #321 - Fundamentals, Design Choices, Rules, Tools and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 06 Mar 2026 15:14:26 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-321-fundamentals-design-choices-rules-tools-and-more-5f3p</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-321-fundamentals-design-choices-rules-tools-and-more-5f3p</guid>
      <description>&lt;h3&gt;
  
  
  Issue #321 - Fundamentals, Design Choices, Rules, Tools and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-321-fundamentals-design-choices-rules-tools-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fv2u8iw8whhfglkvd8k6o.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fv2u8iw8whhfglkvd8k6o.png" alt="Issue #321 - Fundamentals, Design Choices, Rules, Tools and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Sn4WiqY0e08wIrKYwLS1fw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Over 800 gamers tried and utterly failed to beat a classic '80s game without a guide&lt;/strong&gt;&lt;/a&gt;  - The Adventure Game Aptitude Test is the first of its kind, and the initial results are incredible&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Sn4WiqY0e08wIrKYwLS1fw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;polygon.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/siZ7Tqa0FtCa5oL1PXASFQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;We Are Wishlisted&lt;/strong&gt;&lt;/a&gt;  - We're bridging the gap between visionary indie developers and the players who love them. With over 100+ games showcased, you're sure to find a title you love. Tune into Wishlisted to discover the games you didn't know you were missing. &lt;em&gt;[You can &lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/EbDHokekfo1dxLqHH5Jbhg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;apply here&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/siZ7Tqa0FtCa5oL1PXASFQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;wishlisted.gg&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/39mKuKaMXQpNu8e2MQT2vQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Steam Analyser&lt;/strong&gt;&lt;/a&gt;  - I built a free app to help game studios optimise their Steam capsule art &amp;amp; get more wishlists (Based on 1000+ games)&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/39mKuKaMXQpNu8e2MQT2vQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Robbie Ferguson&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/oiZXb2gGdE892EW8GYSNu3uA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Why and How to make in-engine gameplay trailers&lt;/strong&gt;&lt;/a&gt;  - Simply put, an in-engine trailer is made in the same way that you make your game: in the game engine. But instead of launching your game, you launch a self-playing trailer and record the output.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/oiZXb2gGdE892EW8GYSNu3uA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;darzalgames.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/bA1UnvQ5hLs892gce9XiBUdQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Kinetic Publishing: Indie teams get guidance from the Phasmophobia team&lt;/strong&gt;&lt;/a&gt;  - Kinetic Games has had to learn a lot the hard way. Their 2020 breakout hit Phasmophobia began as a solo project by the studio’s founder, Daniel Knight; at launch, this ghost-hunting co-op sold tens of millions of copies and defined a whole new horror genre.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/bA1UnvQ5hLs892gce9XiBUdQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/qNjiAEeoAjrl01Z10pjR7Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Clue: Murder By Death – How to Spin Intriguing Mystery in Indie Game&lt;/strong&gt;&lt;/a&gt;  - Cocodrolo Games, the developer of Clue: Murder By Death, a detective game inspired by The Abbey of Crime, Return of the Obra Dinn, and iconic movies, discussed how it mixed investigation, narrative, and puzzle-solving and made familiar characters feel alive.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/qNjiAEeoAjrl01Z10pjR7Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/XZA9p3ba4tH7rNb2THW13A/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Guide to SDF+MSDF Fonts&lt;/strong&gt;&lt;/a&gt;  - I wanted to implement outline, glow, shadow, and other effects, for both games and maps. In 2024 I learned how to use SDF (and MSDF) fonts for rendering these types of effects. In 2026 I wrote this summary of how to use them.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/XZA9p3ba4tH7rNb2THW13A/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;redblobgames.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/lgXj5tvh2nB4XR7637A0NumA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Launch Performance Risk Scorecard&lt;/strong&gt;&lt;/a&gt;  - If your Unity build feels “mostly fine,” you might still be one spike away from a milestone slip.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/lgXj5tvh2nB4XR7637A0NumA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;thegamedev.guru&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/gKnUDIL60S0igvBCRJZLiw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity GCR Asset Scanner&lt;/strong&gt;&lt;/a&gt;  - Check which of your assets from Greater China Region publishers will be removed on March 31st, 2026&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/gKnUDIL60S0igvBCRJZLiw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;iyedbhd.github.io&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Ekya1tv892KnOZfNAjRFxgTA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Fundamentals Program&lt;/strong&gt;&lt;/a&gt;  - Fundamentals Program - Unity game development and C# programming with professional developer Darko Tomic.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Ekya1tv892KnOZfNAjRFxgTA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;darkounity.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/wR763892ZzN9763RGYTkN9aJZ5fA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzs15humuup549owtvlah.jpg" alt="Unity Graph Toolkit Tutorial" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/wR763892ZzN9763RGYTkN9aJZ5fA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Graph Toolkit Tutorial&lt;/strong&gt;&lt;/a&gt;  - Unity Graph Toolkit provides a graph-based framework for creating your own node-based tools to use in the Unity Editor. Create tools that enable non-technical teammates to build game systems without having to access code.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/wR763892ZzN9763RGYTkN9aJZ5fA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/obaCqnEQrI10NeRsTNgWjw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Yellow paint, and letting players play the game themselves&lt;/strong&gt;&lt;/a&gt;  - Industry professionals discuss the balance between guiding players and fostering immersion. They explore how design choices impact exploration, comparing AAA development pressures with alternative approaches to puzzle design.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/obaCqnEQrI10NeRsTNgWjw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Steve Lee (Level and Game Design)&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/CA892Mf7635u6763QNES0DfkprMQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Use THIS Workflow to create Low Poly Characters FAST!&lt;/strong&gt;&lt;/a&gt;  - Learn to make low poly characters in blender&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/CA892Mf7635u6763QNES0DfkprMQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Thomas Potter&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Qw7kpdYv1t0xffJmzya8Ag/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Rebuilding Unreal’s EQS in Unity 6 (Full AI System From Scratch)&lt;/strong&gt;&lt;/a&gt;  - Unreal has a powerful AI feature called the Environment Query System (EQS) that lets agents intelligently evaluate the world and choose optimal positions for attack, cover, or patrol — but Unity doesn’t have anything like it built in. In this video, we recreate EQS from scratch inside Unity 6, building a fully asset-driven system with generators, tests, scoring, and runtime execution, so our AI can dynamically reason about space instead of relying on hardcoded behavior.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Qw7kpdYv1t0xffJmzya8Ag/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/AgIpb6ZoxEuU0da6SJLZ7Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;A Few Simple Rules to Keep Your Game Under Control&lt;/strong&gt;&lt;/a&gt;  - In this video I share some of the lessons I learned after working on my first indie game, Farewell North, for over four years and how I eventually grew to resent working on the project. Since then, I've been hard at work on my second game and I'm having way more fun with it. This video gets into some technical tips and tricks to keep your project stable, organized and running smoothly as the years go on.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/AgIpb6ZoxEuU0da6SJLZ7Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Kyle Banks&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/rCxGmWgdYeYwChMOwGbRpw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fq45z7gwz9itgceflg8t9.jpg" alt="$20 Sale" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/rCxGmWgdYeYwChMOwGbRpw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;$20 Sale&lt;/strong&gt;&lt;/a&gt;  - From full game systems to AI tools and cinematic VFX — 200+ assets, all just $20.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/rCxGmWgdYeYwChMOwGbRpw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;__&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/4ZqIO4y3jzTHlXq27GelQQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;The Complete Cinematic Game Audio Bundle&lt;/strong&gt;&lt;/a&gt;  - Cinematic sounds at your fingertips. We’ve partnered with the experts at Audio Hero Inc. to curate The Complete Cinematic Game Audio Bundle! Engineer the perfect soundtrack for game trailers, cinematic reveals, boss battles, action scenes, dark sci-fi settings, and beyond. Upgrade to our Tier 2 collection and unlock even more amazing audio assets. Armed with 10+ SFX packs—each containing hundreds of unique assets—this bundle covers every possible sonic situation your project could run into. Pay what you want for the tones the pros use and help support the Starlight Children&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/4ZqIO4y3jzTHlXq27GelQQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/9892xxtyMT9Brfa763i2MFa6lQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Environment-Query-System&lt;/strong&gt;&lt;/a&gt;  - This Environment Query System (EQS) provides a data-driven way for AI to find optimal positions in the game world. Inspired by Unreal Engine's EQS, it uses generators to produce candidate points, tests to score or filter them, and context (querier and target) so the same query can power cover-seeking, attack positioning, patrol points, and more—without hard-coding behavior.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/9892xxtyMT9Brfa763i2MFa6lQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;adammyhre&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/q5arSvS763jmqSWFeQKVBG9Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityLibrariesCleaner&lt;/strong&gt;&lt;/a&gt;  - A Batch Script to free up disk space by emptying the Library folders of your Unity projects.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/q5arSvS763jmqSWFeQKVBG9Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;JonathanTremblay&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/LZu2MQqhQrCXIIUeAPb4oA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Color-Changer-For-Unity&lt;/strong&gt;&lt;/a&gt;  - Non-Destructive Real-time Texture Recoloring Tool for Unity&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/LZu2MQqhQrCXIIUeAPb4oA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;puk06&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/FQFAVBpwukJ30qvPkz3pEw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;SimpleWebTransport&lt;/strong&gt;&lt;/a&gt;  - WebSocket Server and client for unity designed for Mirror Networking&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/FQFAVBpwukJ30qvPkz3pEw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;James-Frowen&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/ttXvBGbNh9YsDkIDtW3s8g/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityStarter&lt;/strong&gt;&lt;/a&gt;  - A production-ready, modular Unity framework with UE-inspired Gameplay Ability System, zero-GC infrastructure, and hot-update support. Battle-tested, DI-friendly, and cross-platform optimized.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/ttXvBGbNh9YsDkIDtW3s8g/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;MaiKuraki&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/lCoOPR763wvv892oCQJbhFE0Rw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityPretendProgressBar&lt;/strong&gt;&lt;/a&gt;  - This is a Unity plugin that pretends to be a progress bar. I don't know what it's for. Maybe you can pretend that your Unity is working?&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/lCoOPR763wvv892oCQJbhFE0Rw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;TheDarkXian&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/l5VAVlZNEIwT1ycVofmtnw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;ListView&lt;/strong&gt;&lt;/a&gt;  - High-performance virtualized ListView for Unity UI with item recycling, optimized rendering and smooth scrolling for large datasets.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/l5VAVlZNEIwT1ycVofmtnw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;MagasDeveloper&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/e1A7GJPECYeYNKE4HAMlBg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UniFlux&lt;/strong&gt;&lt;/a&gt;  - Handle Events and States in Unity, Really Easy to Use and High Performant,&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/e1A7GJPECYeYNKE4HAMlBg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;xavierarpa&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/1qBGmtXZ8Rf763P2mQj8CJmw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Spline Mesher | Pro - (50% Off)&lt;/strong&gt;&lt;/a&gt;  - Easily bend and repeat meshes along Unity splines for fences, pipes, paths, and more - or generate a mesh from a spline area. Fast, flexible, and built on Unity’s native spline system.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/1qBGmtXZ8Rf763P2mQj8CJmw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Staggart Creations&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/pgDIsORrMLkSOKctjIPL7w/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UnitySimplePhysics&lt;/strong&gt;&lt;/a&gt;  - Simple Physics provides lightweight, easy-to-use physics-based behaviors for Unity. (Rope, Cloth, SoftBodies)&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/pgDIsORrMLkSOKctjIPL7w/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;JohannHotzel&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/314mR22QeL1Lmn2Y602N9Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Greater China Unity Asset Archive&lt;/strong&gt;&lt;/a&gt;  - Archiving Unity Assets from Greater China publishers before their removal on March 31st, 2026.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/314mR22QeL1Lmn2Y602N9Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;vanquish3r.github.io&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/7634yFXObzUDJAglVZuWdo892Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;QuickTexture — AI Texture Generator for Game Developers&lt;/strong&gt;&lt;/a&gt;  - Generate seamless PBR textures with AI in seconds. Free 3D tile builder QuickTile included. Built for Unity, Godot &amp;amp; Unreal Engine.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/7634yFXObzUDJAglVZuWdo892Q/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;QuickTexture&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/mjKVPoRiw42mWAbkjc7xIQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Pixel Art PBR Maps Generator by LunarBlank&lt;/strong&gt;&lt;/a&gt;  - A tool specialized on generating PBR maps for pixel art. Tileable or clamped, from images or from heightmaps.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/mjKVPoRiw42mWAbkjc7xIQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;itch.io&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Y7PZyieW5lA78pZQgI7KiQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;PurrUI&lt;/strong&gt;&lt;/a&gt;  - A stack based screen manager for Unity's UI.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Y7PZyieW5lA78pZQgI7KiQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;PurrNet&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/4GZ8GTDn3F6qMCnhJrrVMA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off Code Stage - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - Code Stage is best known for tools like Anti-Cheat Toolkit and Maintainer, helping Unity teams secure games, keep projects clean, and monitor performance across thousands of professional and indie projects. PLUS get &lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Y2dcUXfKi7634wR892PE763x8EHQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;Advanced FPS Counter&lt;/a&gt; for FREE with code CODESTAGE&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/4GZ8GTDn3F6qMCnhJrrVMA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/BOxCCQ8927637vt8riViiTlk2w/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;LightLeakEffectExample&lt;/strong&gt;&lt;/a&gt;  - Light Leak Effect with Unity URP&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/BOxCCQ8927637vt8riViiTlk2w/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;keijiro&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/hyfNE2Yeux1892Mv892Vn17b763A/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;EnigmaCore&lt;/strong&gt;&lt;/a&gt;  - Enigma Core for Unity - is a useful set of tools and extensions to speedup development of core Unity applications. This code is shared between all my projects and it is in active update and improvement.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/hyfNE2Yeux1892Mv892Vn17b763A/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;EnigmaticComma&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/mneZ1IuJTeyzn5RtLbKs8g/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;com.bananaparty.behaviortree&lt;/strong&gt;&lt;/a&gt;  - Unity package. Fully cross-platform Behavior Tree.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/mneZ1IuJTeyzn5RtLbKs8g/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;forcepusher&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/bNQQDT7tz4dKXMWbexVvtQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;com.unity.uitoolkitextensions&lt;/strong&gt;&lt;/a&gt;  - The UI Toolkit library of controls, components and other useful features for extending the UI Toolkit solution for Unity&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/bNQQDT7tz4dKXMWbexVvtQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Unity-UI-Extensions&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/DOhAfUeYxe7637Lm7TIbXLhg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityScriptingUtilities&lt;/strong&gt;&lt;/a&gt;  - A curated collection of reusable scripting utilities for Unity projects. This package provides lightweight, production-tested helpers for: - AnimationCurve-based tweening and easing - Transform and UI utilities - Object and audio pooling - Weighted random selection - Bezier paths and editor helpers - General-purpose gameplay utilities Designed for rapid prototyping, interactive installations, tools, and full-scale game systems.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/DOhAfUeYxe7637Lm7TIbXLhg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;williamrjackson&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/HTuHNyUhUBqry45RSBoCpQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Skills&lt;/strong&gt;&lt;/a&gt;  - AI automation skills specifically designed for Unity&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/HTuHNyUhUBqry45RSBoCpQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Besty0728&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/I2PYAnktlLsVvPG7ZlVKdg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityLibs&lt;/strong&gt;&lt;/a&gt;  - libs for unity, memorypool, UIView Code generator, EventSet for event manager, timer wheel, clock, etc&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/I2PYAnktlLsVvPG7ZlVKdg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;fancyhub&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/mib5DGSqmWlULG988921TyiQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-helpers&lt;/strong&gt;&lt;/a&gt;  - Unity Helpers provides production-ready utilities designed to improve development speed. Key performance highlights: 10-15x faster random generation than Unity.Random (see benchmarks), O(log n) spatial queries, and declarative inspector attributes to reduce custom editor code.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/mib5DGSqmWlULG988921TyiQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;wallstop&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Fxz763FqjwFOTrVMLtQ3urjQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityTestingExtensions&lt;/strong&gt;&lt;/a&gt;  - Unity Test Framework Extension Library&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Fxz763FqjwFOTrVMLtQ3urjQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;liortal53&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/892o0afbj7ucxl68927uhrBpfw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityBuildRunner&lt;/strong&gt;&lt;/a&gt;  - Wrapper cli tool which output Unity batch build log to StandardOutput.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/892o0afbj7ucxl68927uhrBpfw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;guitarrapc&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Q1bA7j62GdsYeSftdjcgXQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Claude-Code-For-Unity-Shader&lt;/strong&gt;&lt;/a&gt;  - This is Claude Code Tool for Unity Shader.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/Q1bA7j62GdsYeSftdjcgXQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;KULEEEE&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/5KiVKmxKis1qNBagAXMJww/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;AnyRPGCore&lt;/strong&gt;&lt;/a&gt;  - Open source Role Playing Game engine for Unity 3D written in C#.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/5KiVKmxKis1qNBagAXMJww/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;AnyRPG&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/IoMZ8wsdFrZIbDPYW7DIaQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;scss&lt;/strong&gt;&lt;/a&gt;  - A shader for Unity providing cel-shading. (Forward rendering)&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/IoMZ8wsdFrZIbDPYW7DIaQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;s-ilent&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/PwZnAbQDirxRP3M763BbQZmQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-cli&lt;/strong&gt;&lt;/a&gt;  - Rust CLI for Unity Editor automation over Unity TCP protocol&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/PwZnAbQDirxRP3M763BbQZmQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;akiojin&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/X2NsyWY8UUMlrP1dOm6KXQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;artificetoolkit&lt;/strong&gt;&lt;/a&gt;  - A Unity toolkit that allows easy editor customization with simple C# attributes.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/X2NsyWY8UUMlrP1dOm6KXQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;AbZorbaGames&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/3763cGwoJ892yNdqmMycbTLEPA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Straight-Skeleton-Generator&lt;/strong&gt;&lt;/a&gt;  - This is a C# implementation of the Straight Skeleton algorithm for Unity. Straight Skeleton is an algorithm that takes a polygon (with holes) as an input and spits out a bunch of lines that resemble a roof of a building.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/3763cGwoJ892yNdqmMycbTLEPA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Briganti-Games&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/dIhiC8924E94Y8lZP0i40sng/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity_AsyncUdpSendReceive&lt;/strong&gt;&lt;/a&gt;  - UdpSender and Receiver using async.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/dIhiC8924E94Y8lZP0i40sng/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;XJINE&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/wP5Koz6Mr7hodwo2QNEFZQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity_Font_Replacer&lt;/strong&gt;&lt;/a&gt;  - Unity Font Replacer&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/wP5Koz6Mr7hodwo2QNEFZQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;snowyegret23&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/JXnh900DdfuMWuD763Pt7638BQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;save-async&lt;/strong&gt;&lt;/a&gt;  - A Unity package for asynchronously handling save game data.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/JXnh900DdfuMWuD763Pt7638BQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;buck-co&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/TmcZOuBcvQON86nUs2AbYQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;GameStringer&lt;/strong&gt;&lt;/a&gt;  - Break language barriers in gaming. Free AI-powered localization tool supporting all major engines. Open source forever.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/TmcZOuBcvQON86nUs2AbYQ/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;rouges78&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/VWcEmtdhFw6BzIRQ4892l7rg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;ANIMEVOX by castpixel&lt;/strong&gt;&lt;/a&gt;  - a simple anime sfx generator&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/VWcEmtdhFw6BzIRQ4892l7rg/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;itch.io&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/18f763GXFrMGAco2phzplgwA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Extreme Gamedev Bundle&lt;/strong&gt;&lt;/a&gt;  - AAA-quality assets await. Stop letting the dev process eat up valuable man-hours and start using these amazing assets from Leartes Studios. Create realistic Soviet streets, Old Town Dubrovnik, Stylized Steampunk cities, gorgeous gardens, and more with the Extreme Game Dev Bundle. Act now and unlock the 1950s Characters Bundle alongside 30+ unique asset packs! Pay what you want for AAA-quality creation tools and help support code.org when you shop at Humble Bundle.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/18f763GXFrMGAco2phzplgwA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/uMZlLT9t4k092gkOaF7OSA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;The Ultimate Game Development Software Bundle&lt;/strong&gt;&lt;/a&gt;  - Unlock the power of game creation. Love playing video games? Take your love to the next level and start creating your own games with a little help from Skillademia. Master multiple widely used creation engines with expert instruction from video courses like Unity 2D and C# Game Developer Course, Unreal Engine 5 Course: Create Games in UE5 &amp;amp; Blender, and Godot 2D Course: Mastering 2D Game Development. Take the hesitancy out of diving into new skills when you pay less and learn more—get the very best tech education now and help support Girls Who Code with your purchase.&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/uMZlLT9t4k092gkOaF7OSA/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/IbwJmEreu8eMnb1xFjw892Iw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fxl5g5jcelqs37iyaqj32.jpg" alt="Neurospasm" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/IbwJmEreu8eMnb1xFjw892Iw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;strong&gt;Neurospasm&lt;/strong&gt;&lt;/a&gt;  - The world is dead, and humanity has been trapped in a virtual world by the one known as just "The CEO" Most of the trapped, have turned to amalgamations of flesh and rust, as they forgot their true forms You are a part of the resistance, a small group who managed to enter the virtual world using a custom client, that allows you to Kill The CEO&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can get it on &lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/IbwJmEreu8eMnb1xFjw892Iw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;Itch.io&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://list.marronegames.com/l/Kt9Ni9vvGo9AN9cmfxjqhQ/IbwJmEreu8eMnb1xFjw892Iw/bHm27EijZc763HqgS9Ez7AAA" rel="noopener noreferrer"&gt;&lt;em&gt;volutedberet&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #320 - HDRP News, Publishing, Game Dev Skills and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 27 Feb 2026 15:05:13 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-320-hdrp-news-publishing-game-dev-skills-and-more-3ajf</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-320-hdrp-news-publishing-game-dev-skills-and-more-3ajf</guid>
      <description>&lt;h3&gt;
  
  
  Issue #320 - HDRP News, Publishing, Game Dev Skills and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-320-hdrp-news-publishing-game-dev-skills-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjo3ojygf2jpb0eiouuta.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjo3ojygf2jpb0eiouuta.png" alt="Issue #320 - HDRP News, Publishing, Game Dev Skills and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://fragcoord.xyz/" rel="noopener noreferrer"&gt;&lt;strong&gt;FragCoord.xyz&lt;/strong&gt;&lt;/a&gt;  - A powerful WebGL2 shader editor for writing, debugging, and sharing GLSL fragment shaders.&lt;br&gt;
&lt;a href="https://fragcoord.xyz/" rel="noopener noreferrer"&gt;&lt;em&gt;FragCoord.xyz&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004" rel="noopener noreferrer"&gt;&lt;strong&gt;Render Pipelines strategy for 2026 - Unity Engine - Unity Discussions&lt;/strong&gt;&lt;/a&gt;  - We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona.&lt;br&gt;
&lt;a href="https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004" rel="noopener noreferrer"&gt;&lt;em&gt;Unity Discussions&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://insider-gaming.com/insider-gaming-showcase-may-28th/" rel="noopener noreferrer"&gt;&lt;strong&gt;Insider Gaming Showcase Will be Held May 28th To Help Games Get Funded&lt;/strong&gt;&lt;/a&gt;  - Insider Gaming is proud to announce our debut showcase, highlighting upcoming games that are looking for funding or publisher backing.&lt;br&gt;
&lt;a href="https://insider-gaming.com/insider-gaming-showcase-may-28th/" rel="noopener noreferrer"&gt;&lt;em&gt;Insider Gaming&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/useful-tip-on-how-to-create-run-cycle-in-animation" rel="noopener noreferrer"&gt;&lt;strong&gt;Useful Tip on How to Create Run Cycle in Animation&lt;/strong&gt;&lt;/a&gt;  - HekiTen10 will show you how to make running look natural.&lt;br&gt;
&lt;a href="https://80.lv/articles/useful-tip-on-how-to-create-run-cycle-in-animation" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/blog/monster-prom-building-a-dialog-system-for-a-dating-sim" rel="noopener noreferrer"&gt;&lt;strong&gt;Monster Prom: Building a dialog system for a multiplayer dating sim&lt;/strong&gt;&lt;/a&gt;  - The Monster Prom series from Beautiful Glitch is a masterclass in controlled chaos. This popular franchise takes the dating sim (typically a single-player affair), adds absurdist humor, and flips the script by making it a competitive multiplayer game. With four games launched (and a fifth on the way), thousands of branching events, and a distinct comedic voice, Monster Prom is a great example of how to iterate on a familiar concept while making it feel fresh each time.&lt;br&gt;
&lt;a href="https://unity.com/blog/monster-prom-building-a-dialog-system-for-a-dating-sim" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=8dnoHADMjnY" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5my8w073i1e82nz0ea72.jpg" alt="Using your game development skills for Healthcare" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=8dnoHADMjnY" rel="noopener noreferrer"&gt;&lt;strong&gt;Using your game development skills for Healthcare&lt;/strong&gt;&lt;/a&gt;  - Join Sarah from the pro-training team to discover how your existing game development skills can transfer to fast-growing industries, like healthcare, which are in urgent need of development talent!&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=8dnoHADMjnY" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=rPk9MLkmnfU" rel="noopener noreferrer"&gt;&lt;strong&gt;Linux for Game Development&lt;/strong&gt;&lt;/a&gt;  - A follow up to my earlier video on choosing between Mac and Windows for game development. So many comments were "What about Linux"... Well this video is what about Linux... The strengths and weaknesses of using the Linux operating systems for game development.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=rPk9MLkmnfU" rel="noopener noreferrer"&gt;&lt;em&gt;Gamefromscratch&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=OqKEaiQrDHY" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Assembly Definitions Explained (Architecture, Not Just Compile Times)&lt;/strong&gt;&lt;/a&gt;  - Assembly Definitions in Unity are often introduced as a way to improve compile times—but their real value is architectural. In this video, we walk through how Unity compiles scripts by default, how to structure projects using asmdefs, and how to introduce assembly boundaries incrementally without rewriting your entire codebase. If your Unity project is starting to feel tangled, this video shows a concrete, realistic path to bringing structure back&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=OqKEaiQrDHY" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=Lm_YTrn9KYc" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity HDRP is DEAD!&lt;/strong&gt;&lt;/a&gt;  - Unity is shifting focus from HDRP to improving URP! HDRP won’t get new features, so it’s time to look at what this means for your game projects. Let’s break down what’s changing and see why URP is becoming Unity’s main graphics pipeline for everyone—plus new features coming soon!&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=Lm_YTrn9KYc" rel="noopener noreferrer"&gt;&lt;em&gt;Code Monkey&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=Fh2akaW0V4Q" rel="noopener noreferrer"&gt;&lt;strong&gt;Why ECS is the future of game development? - ECS Series Summary&lt;/strong&gt;&lt;/a&gt;  - Ever wondered how AAA games manage thousands of characters, physics calculations, and AI without slowing down your game?&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=Fh2akaW0V4Q" rel="noopener noreferrer"&gt;&lt;em&gt;Tale Forge&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/extreme-game-dev-bundle-software" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdzbhmpf2455v5bht5g1y.jpg" alt="Extreme Gamedev Bundle" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/extreme-game-dev-bundle-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Extreme Gamedev Bundle&lt;/strong&gt;&lt;/a&gt;  - AAA-quality assets await. Stop letting the dev process eat up valuable man-hours and start using these amazing assets from Leartes Studios. Create realistic Soviet streets, Old Town Dubrovnik, Stylized Steampunk cities, gorgeous gardens, and more with the Extreme Game Dev Bundle. Act now and unlock the 1950s Characters Bundle alongside 30+ unique asset packs! Pay what you want for AAA-quality creation tools and help support code.org when you shop at Humble Bundle.&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/extreme-game-dev-bundle-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/PicoShot/Localization-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;Localization-Unity&lt;/strong&gt;&lt;/a&gt;  - Localization System For Unity Engine Supports More Than 100+ Languages&lt;br&gt;
&lt;a href="https://github.com/PicoShot/Localization-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;PicoShot&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/pandr/unity-debug-overlay" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-debug-overlay&lt;/strong&gt;&lt;/a&gt;  - A fast and garbage free debug overlay for Unity&lt;br&gt;
&lt;a href="https://github.com/pandr/unity-debug-overlay" rel="noopener noreferrer"&gt;&lt;em&gt;pandr&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/BarionLP/UnityConsole" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityConsole&lt;/strong&gt;&lt;/a&gt;  - A Unity Runtime Console using UI Toolkit&lt;br&gt;
&lt;a href="https://github.com/BarionLP/UnityConsole" rel="noopener noreferrer"&gt;&lt;em&gt;BarionLP&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/brunomikoski/UnityHistoryPanel" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityHistoryPanel&lt;/strong&gt;&lt;/a&gt;  - Photoshop Like History panel with shortcut navigation&lt;br&gt;
&lt;a href="https://github.com/brunomikoski/UnityHistoryPanel" rel="noopener noreferrer"&gt;&lt;em&gt;brunomikoski&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/SolarianZ/UnityAssetQuickAccessTool" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityAssetQuickAccessTool&lt;/strong&gt;&lt;/a&gt;  - Pin frequently used Unity objects, menu items and external files/folders/urls to a separate editor window. An enhanced version of the Unity's Favorites feature.&lt;br&gt;
&lt;a href="https://github.com/SolarianZ/UnityAssetQuickAccessTool" rel="noopener noreferrer"&gt;&lt;em&gt;SolarianZ&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Elfinik/burst-trace" rel="noopener noreferrer"&gt;&lt;strong&gt;burst-trace&lt;/strong&gt;&lt;/a&gt;  - High-performance, zero-allocation stack trace logger for Unity Mono/DOTS, Burst, and Jobs. Safely capture call chains in multithreaded code&lt;br&gt;
&lt;a href="https://github.com/Elfinik/burst-trace" rel="noopener noreferrer"&gt;&lt;em&gt;Elfinik&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/CyberAgentGameEntertainment/BuildMagic" rel="noopener noreferrer"&gt;&lt;strong&gt;BuildMagic&lt;/strong&gt;&lt;/a&gt;  - An utility to manage multiple build schemes such as development and release for Unity.&lt;br&gt;
&lt;a href="https://github.com/CyberAgentGameEntertainment/BuildMagic" rel="noopener noreferrer"&gt;&lt;em&gt;CyberAgentGameEntertainment&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://juliovii.itch.io/ftp-stone-wood-02" rel="noopener noreferrer"&gt;&lt;strong&gt;Stylized Stone &amp;amp; Wood 02 by JulioVII&lt;/strong&gt;&lt;/a&gt;  - Free Stylized Textures&lt;br&gt;
&lt;a href="https://juliovii.itch.io/ftp-stone-wood-02" rel="noopener noreferrer"&gt;&lt;em&gt;juliovii&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://quicktexture.com/quicktile/" rel="noopener noreferrer"&gt;&lt;strong&gt;Free 3dTile BuilderFor Game Devs&lt;/strong&gt;&lt;/a&gt;  - Build modular 3D tile sets in your browser. Configure procedural geometry, assign PBR textures, and export directly to Unity, Godot, or Unreal Engine as a GLB file.&lt;br&gt;
&lt;a href="https://quicktexture.com/quicktile/" rel="noopener noreferrer"&gt;&lt;em&gt;quicktexture.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/janikowski-dev/Unity-Runtime-Framework" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-Runtime-Framework&lt;/strong&gt;&lt;/a&gt;  - Lightweight, modular runtime framework for Unity focused on clean architecture and performance.&lt;br&gt;
&lt;a href="https://github.com/janikowski-dev/Unity-Runtime-Framework" rel="noopener noreferrer"&gt;&lt;em&gt;janikowski-dev&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off D.F.Y. STUDIO - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - D.F.Y. STUDIO specializes in creating high-quality game UI artworks and visual designs for data visualization projects. We provide high-quality UI assets to assist you in your game production. PLUS get &lt;a href="https://assetstore.unity.com/packages/2d/gui/cyberpunk-rpg-gui-pack-160490?aid=1011l8NVc" rel="noopener noreferrer"&gt;Cyberpunk RPG GUI Pack&lt;/a&gt; for FREE with code DFYSTUDIO&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/ColumbiaCGUI/MercuryMessaging" rel="noopener noreferrer"&gt;&lt;strong&gt;MercuryMessaging&lt;/strong&gt;&lt;/a&gt;  - A framework and encompassing toolkit to facilitate nonspatial communication in the Unity game engine.&lt;br&gt;
&lt;a href="https://github.com/ColumbiaCGUI/MercuryMessaging" rel="noopener noreferrer"&gt;&lt;em&gt;ColumbiaCGUI&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/iohao/ionet" rel="noopener noreferrer"&gt;&lt;strong&gt;ionet&lt;/strong&gt;&lt;/a&gt;  - A Java distributed server framework based on Aeron and Netty, featuring a lock-free, asynchronous, and event-driven architectural design. Suitable for game servers, IoT, high-frequency financial trading, and high-frequency market data pushing.&lt;br&gt;
&lt;a href="https://github.com/iohao/ionet" rel="noopener noreferrer"&gt;&lt;em&gt;iohao&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/UnioGame/unigame.googlespreadsheets" rel="noopener noreferrer"&gt;&lt;strong&gt;unigame.googlespreadsheets&lt;/strong&gt;&lt;/a&gt;  - google spreadsheet v.4 support library for unity3d&lt;br&gt;
&lt;a href="https://github.com/UnioGame/unigame.googlespreadsheets" rel="noopener noreferrer"&gt;&lt;em&gt;UnioGame&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/am1goo/FirebaseWebGL-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;FirebaseWebGL-Unity&lt;/strong&gt;&lt;/a&gt;  - Firebase API (Auth, Analytics, Messaging, Remote Config, Storage, Installations and etc.) for WebGL games made by Unity Engine.&lt;br&gt;
&lt;a href="https://github.com/am1goo/FirebaseWebGL-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;am1goo&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/ultimate-game-development-course-bundle-software" rel="noopener noreferrer"&gt;&lt;strong&gt;The Ultimate Game Development Software Bundle&lt;/strong&gt;&lt;/a&gt;  - Unlock the power of game creation. Love playing video games? Take your love to the next level and start creating your own games with a little help from Skillademia. Master multiple widely used creation engines with expert instruction from video courses like Unity 2D and C# Game Developer Course, Unreal Engine 5 Course: Create Games in UE5 &amp;amp; Blender, and Godot 2D Course: Mastering 2D Game Development. Take the hesitancy out of diving into new skills when you pay less and learn more—get the very best tech education now and help support Girls Who Code with your purchase.&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/ultimate-game-development-course-bundle-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/maximum-chill-music-bundle-royaltyfree-ambient-lofi-piano-and-meditation-music-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Maximum Chill Music Bundle&lt;/strong&gt;&lt;/a&gt;  - Lo-fi beats to relax and study to. Give your creative projects a chilled-out, laid-back mood with this bundle of relaxing and royalty-free music files! (Yes, we’re using exclamation points because we’re excited about this bundle! But we’re also very chill and relaxed.) Set the mood for a movie scene, a video game quest, or simply meditate your cares away with the calming sounds of deep space, warm guitars, tastefully elegant piano solos, and ambient noises to dream by. Get all of these soundscapes and more to complete your audiovisual projects—or for whatever makes you feel most restful—choose what you wish to pay, and support diabetes charity Breakthrough T1D with your purchase!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/maximum-chill-music-bundle-royaltyfree-ambient-lofi-piano-and-meditation-music-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/3448830/Amy_Hates_Robots/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F01jdrvmfi9pjvk196cqk.jpg" alt="Amy Hates Robots" width="480" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3448830/Amy_Hates_Robots/" rel="noopener noreferrer"&gt;&lt;strong&gt;Amy Hates Robots&lt;/strong&gt;&lt;/a&gt;  - An action roguelike where toasters, telephones, and trash cans have come alive and want you dead. Build your gun from a set of conditional bonuses, triggering them strategically as you battle through deadly arenas. Make friends with quirky allies as you uncover an apocalyptic scheme.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[Out now on &lt;a href="https://store.steampowered.com/app/3448830/Amy_Hates_Robots/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3448830/Amy_Hates_Robots/" rel="noopener noreferrer"&gt;&lt;em&gt;Rogue Robin Studios&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #319 - 2D Guides, Game Ideas/Concepts, Optimizing, and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 20 Feb 2026 14:24:53 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-319-2d-guides-game-ideasconcepts-optimizing-and-more-10j1</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-319-2d-guides-game-ideasconcepts-optimizing-and-more-10j1</guid>
      <description>&lt;h3&gt;
  
  
  Issue #319 - 2D Guides, Game Ideas/Concepts, Optimizing, and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-319-2d-guides-game-ideasconcepts-optimizing-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5w9s22zzkg7t8c45wr85.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F5w9s22zzkg7t8c45wr85.png" alt="Issue #319 - 2D Guides, Game Ideas/Concepts, Optimizing, and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://unity.com/blog/ultimate-2d-game-art-animation-lighting-ebook-key-takeaways" rel="noopener noreferrer"&gt;&lt;strong&gt;Our ultimate 2D game art, animation, and lighting guide is now updated for Unity 6.3 LTS&lt;/strong&gt;&lt;/a&gt;  - Our goal for 2D creators is not only to develop the most stable and powerful 2D tooling but also to provide the industry-standard in learning and upskilling content for our users. Whether guides, videos, or sample projects, these resources present the best practices, techniques, and tips you need to efficiently create performant 2D games in any style and genre – from retro pixel art to sophisticated 2D with dynamic lighting and 3D elements.&lt;br&gt;
&lt;a href="https://unity.com/blog/ultimate-2d-game-art-animation-lighting-ebook-key-takeaways" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://unity.com/blog/new-moon-production-big-farm-homestead" rel="noopener noreferrer"&gt;&lt;strong&gt;Big Farm: Homestead – Inside the tech behind a 3D mobile world&lt;/strong&gt;&lt;/a&gt;  - New Moon Production was founded in 2016 with the goal of staying at the forefront of game development technology while keeping production sustainable. Over the past decade, the studio has shipped games including Empire: World War 3, Empire: Age of Knights, Home &amp;amp; Garden: Design Makeover, Love &amp;amp; Passion: Chapters, Big Farm: Mobile Harvest, Big Farm: Story, and Sunshine Island.&lt;br&gt;
&lt;a href="https://unity.com/blog/new-moon-production-big-farm-homestead" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://emanueleferonato.com/2026/01/31/reducing-tiled-maps-to-optimized-collision-rectangles-with-greedy-merging/" rel="noopener noreferrer"&gt;&lt;strong&gt;Reducing Tiled Maps to Optimized Collision Rectangles with Greedy Merging&lt;/strong&gt;&lt;/a&gt;  - Tile-based editors like Tiled are excellent authoring tools. They allow designers to think in terms of cells, patterns, and repetition, which is exactly what makes them productive. However, the data they produce is optimized for editing, not for runtime use.&lt;br&gt;
&lt;a href="https://emanueleferonato.com/2026/01/31/reducing-tiled-maps-to-optimized-collision-rectangles-with-greedy-merging/" rel="noopener noreferrer"&gt;&lt;em&gt;emanueleferonato.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://queenofsquiggles.codeberg.page/guides/fsm-vs-bt/" rel="noopener noreferrer"&gt;&lt;strong&gt;Behaviour Trees versus State Machines&lt;/strong&gt;&lt;/a&gt;  - Generally, it is easiest to think of AI in games to be primarily used for creating interesting hostile enemies such as the guards in Metal Gear Solid games or the Alien (Xenomorph) in Alien: Isolation. However they are also used for the cute characters in the Animal Crossing games, or the slimes in Slime Rancher. But then getting even past tangible characters, there is “The Director” in Left For Dead 2, which is an AI solution that dynamically adjusts the game based on current conditions.&lt;br&gt;
&lt;a href="https://queenofsquiggles.codeberg.page/guides/fsm-vs-bt/" rel="noopener noreferrer"&gt;&lt;em&gt;queenofsquiggles.codeberg.page&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/indie-studio-lead-discusses-creating-a-game-how-to-stay-competitive" rel="noopener noreferrer"&gt;&lt;strong&gt;Indie Studio Lead Discusses Creating a Game &amp;amp; How to Stay Competitive&lt;/strong&gt;&lt;/a&gt;  - Patrick McAvena, the President of an indie development studio Moving Pieces Interactive talked to us about the studio's philosophy, creating and distributing its title Shoulders of Giants, and how it approaches development to stay competitive in the market.&lt;br&gt;
&lt;a href="https://80.lv/articles/indie-studio-lead-discusses-creating-a-game-how-to-stay-competitive" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://thegamedev.guru/unity-professional-performance/sampling-vs-instrumentation-very-sleepy-field-ops/" rel="noopener noreferrer"&gt;&lt;strong&gt;Sampling vs Instrumentation in Unity, Field Ops with Very Sleepy&lt;/strong&gt;&lt;/a&gt;  - Myth: “The Unity Profiler shows everything.” Reality: It shows what’s instrumented. Sampling profilers reveal the rest.&lt;br&gt;
&lt;a href="https://thegamedev.guru/unity-professional-performance/sampling-vs-instrumentation-very-sleepy-field-ops/" rel="noopener noreferrer"&gt;&lt;em&gt;thegamedev.guru&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.gamesindustry.biz/remote-staffing-platform-mellow-launches-new-indie-support-program" rel="noopener noreferrer"&gt;&lt;strong&gt;Contractor management platform Mellow launches new indie support program&lt;/strong&gt;&lt;/a&gt;  - Offers six months of full access to recruitment and management tools for $1 per contractor per month&lt;br&gt;
&lt;a href="https://www.gamesindustry.biz/remote-staffing-platform-mellow-launches-new-indie-support-program" rel="noopener noreferrer"&gt;&lt;em&gt;gamesindustry.biz&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=GSjBWnfBzb0" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fb5ttlotsk6qhassjnegk.jpg" alt="Async in Unity: Main Thread First, Multithread When Needed" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=GSjBWnfBzb0" rel="noopener noreferrer"&gt;&lt;strong&gt;Async in Unity: Main Thread First, Multithread When Needed&lt;/strong&gt;&lt;/a&gt;  - Awaitable brings modern async/await into Unity in a way that actually fits the engine, letting you write clean asynchronous code without freezing frames or fighting the player loop—and when you do need multithreaded work, it gives you a safe, explicit way to step off the main thread and come back without breaking Unity’s API rules. In this video, we break down what async really means in Unity, how coroutines differ from async/await, where traditional Task-based patterns fall short, and how Awaitable helps you build responsive loading flows, frame-safe delays, and background processing without turning your code into callback soup or hitching the game loop.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=GSjBWnfBzb0" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=nfQdnQz_HQ0" rel="noopener noreferrer"&gt;&lt;strong&gt;11 Game Design Concepts You Didn't Know You Needed&lt;/strong&gt;&lt;/a&gt;  - I run through 11 game design concepts I learned the hard way in game dev, so that you can make better games!&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=nfQdnQz_HQ0" rel="noopener noreferrer"&gt;&lt;em&gt;Tim Ruswick&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=4BCmKnN5eGA" rel="noopener noreferrer"&gt;&lt;strong&gt;Pyrite64 - N64 Engine &amp;amp; Editor [Release]&lt;/strong&gt;&lt;/a&gt;  - I'm happy to release "Pyrite64", an N64 game engine and editor.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=4BCmKnN5eGA" rel="noopener noreferrer"&gt;&lt;em&gt;HailToDodongo&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=dXuhtXnv6qU" rel="noopener noreferrer"&gt;&lt;strong&gt;How to Steal Game Ideas (Without Copying)&lt;/strong&gt;&lt;/a&gt;  - How do you make an original game without copying? In this video, I break down how to “steal like an artist” in game development. Learn how to build around powerful player fantasies, reduce friction, borrow proven systems, and recombine ideas into something truly original and marketable on Steam.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=dXuhtXnv6qU" rel="noopener noreferrer"&gt;&lt;em&gt;Payne Robinson&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=GFPGqJbXgtw" rel="noopener noreferrer"&gt;&lt;strong&gt;Blender 5.1 - AWESOME New Features for Game Developers!&lt;/strong&gt;&lt;/a&gt;  - Blender 5.1 Beta is here, and it's comes with some amazing new features. Today we check out some of those new features, with an eye towards the stuff that game developers will use the most. This includes more geometry node improvements including the exciting new raycast mode, some amazing quality of life AI improvements and much more. …&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=GFPGqJbXgtw" rel="noopener noreferrer"&gt;&lt;em&gt;Gamefromscratch&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=EwcKWsRCY-k" rel="noopener noreferrer"&gt;&lt;strong&gt;Modern Games Are Over-Tutorialized. Here's Why&lt;/strong&gt;&lt;/a&gt;  - Here's why old game's didn't have tutorials&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=EwcKWsRCY-k" rel="noopener noreferrer"&gt;&lt;em&gt;Murray&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=qht68vFaa1M" rel="noopener noreferrer"&gt;&lt;strong&gt;How I made a shooter game in 64 KB&lt;/strong&gt;&lt;/a&gt;  - QUOD game page: &lt;a href="https://daivuk.itch.io/quod" rel="noopener noreferrer"&gt;https://daivuk.itch.io/quod&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=qht68vFaa1M" rel="noopener noreferrer"&gt;&lt;em&gt;daivuk&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=cDtR79o-mK0" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Video Tutorial: Getting Started with Timeline&lt;/strong&gt;&lt;/a&gt;  - Timeline is a sequencing tool in Unity that lets you visually create, edit, and control time-based events like animations, audio, signals, and gameplay sequences, without hard-coding timing logic. In this video we show you how to get started using it.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=cDtR79o-mK0" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1aynyyb3s4hdn5u2lqhg.jpg" alt="World-Shaking Flash Deals" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;World-Shaking Flash Deals&lt;/strong&gt;&lt;/a&gt;  - 70% off everything you need to build incredible worlds — for 24 hours only. New Assets drop daily.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off Asset Mage W - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - Jimmy (aka Asset Mage W) turned a fascination for visual effects into a professional career in game VFX. He is now an avid follower and early adopter of the newest VFX Graph features. PLUS get &lt;a href="https://assetstore.unity.com/packages/vfx/particles/uni-vfx-missiles-explosions-for-visual-effect-graph-249364?aid=1011l8NVc" rel="noopener noreferrer"&gt;UNI VFX: Missiles &amp;amp; Explosions for Visual Effect Graph&lt;/a&gt; for FREE with code ASSETMAGEW&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/game-audio-collection-1800-music-tracks-65000-sound-effects-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Game Audio Collection - 1,800+ Music Tracks &amp;amp; 65,000+ Sound Effects&lt;/strong&gt;&lt;/a&gt;  - 65,000+ professional audio assets ready for production. Calling all game developers and video creators! This massive audio bundle delivers 1,800+ high-quality music tracks and 65,000+ sound effects built for real projects and real pipelines. From dark fantasy scores for RPGs to punchy UI sounds, ambient soundscapes, and high-energy tracks for action and cinematic scenes, there’s music, sound effects and voice packs here for every style and genre. All assets are created by experienced contributors from GameDev Market, giving you production-ready sound at a huge scale. Expand your audio library, speed up your workflow, and support Hello World when you pick up this bundle through Humble Bundle. All of the software in this bundle is available DRM-Free via direct download.&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/game-audio-collection-1800-music-tracks-65000-sound-effects-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/maraudical/StatusEffectsFramework-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;Status Effect Framework&lt;/strong&gt;&lt;/a&gt;  - Status Effect Framework is a framework for implementing status effects into any game. It is easy to use, and fully customizable.&lt;br&gt;
&lt;a href="https://github.com/maraudical/StatusEffectsFramework-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;maraudical&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/peeweek/net.peeweek.gameplay-ingredients" rel="noopener noreferrer"&gt;&lt;strong&gt;net.peeweek.gameplay-ingredients&lt;/strong&gt;&lt;/a&gt;  - Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prototypes.&lt;br&gt;
&lt;a href="https://github.com/peeweek/net.peeweek.gameplay-ingredients" rel="noopener noreferrer"&gt;&lt;em&gt;peeweek&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/PicoShot/Localization-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;Localization-Unity&lt;/strong&gt;&lt;/a&gt;  - Localization System For Unity Engine Supports More Than 100+ Languages&lt;br&gt;
&lt;a href="https://github.com/PicoShot/Localization-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;PicoShot&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/CesiumGS/cesium-unity" rel="noopener noreferrer"&gt;&lt;strong&gt;cesium-unity&lt;/strong&gt;&lt;/a&gt;  - Bringing the 3D geospatial ecosystem to Unity&lt;br&gt;
&lt;a href="https://github.com/CesiumGS/cesium-unity" rel="noopener noreferrer"&gt;&lt;em&gt;CesiumGS&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Metater/MetaVoiceChat" rel="noopener noreferrer"&gt;&lt;strong&gt;MetaVoiceChat&lt;/strong&gt;&lt;/a&gt;  - Self-contained proximity voice chat solution for Unity with easy setup&lt;br&gt;
&lt;a href="https://github.com/Metater/MetaVoiceChat" rel="noopener noreferrer"&gt;&lt;em&gt;Metater&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/JohannHotzel/UnitySimplePhysics" rel="noopener noreferrer"&gt;&lt;strong&gt;UnitySimplePhysics&lt;/strong&gt;&lt;/a&gt;  - Simple Physics provides lightweight, easy-to-use physics-based behaviors for Unity. (Rope, Cloth, SoftBodies)&lt;br&gt;
&lt;a href="https://github.com/JohannHotzel/UnitySimplePhysics" rel="noopener noreferrer"&gt;&lt;em&gt;JohannHotzel&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Borod4r/unity3d-rainbow-folders" rel="noopener noreferrer"&gt;&lt;strong&gt;unity3d-rainbow-folders&lt;/strong&gt;&lt;/a&gt;  - This asset allows you to set custom icons for any folder in unity project browser.&lt;br&gt;
&lt;a href="https://github.com/Borod4r/unity3d-rainbow-folders" rel="noopener noreferrer"&gt;&lt;em&gt;Borod4r&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/keijiro/BurstFFT" rel="noopener noreferrer"&gt;&lt;strong&gt;BurstFFT&lt;/strong&gt;&lt;/a&gt;  - FFT implementation in C# optimized for Unity's Burst compiler&lt;br&gt;
&lt;a href="https://github.com/keijiro/BurstFFT" rel="noopener noreferrer"&gt;&lt;em&gt;keijiro&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/K-mohameduuu/DeckBuilderRoguelikeEngine" rel="noopener noreferrer"&gt;&lt;strong&gt;DeckBuilderRoguelikeEngine&lt;/strong&gt;&lt;/a&gt;  - A structural playground for building roguelike card battle systems.&lt;br&gt;
&lt;a href="https://github.com/K-mohameduuu/DeckBuilderRoguelikeEngine" rel="noopener noreferrer"&gt;&lt;em&gt;K-mohameduuu&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/LightSideMeowshop/unitext" rel="noopener noreferrer"&gt;&lt;strong&gt;unitext&lt;/strong&gt;&lt;/a&gt;  - Text engine for Unity that correctly renders every writing system — Arabic, Hebrew, Hindi, Thai, CJK, emoji, and 150+ others. Built on HarfBuzz, the same shaping engine used by Chrome, Firefox, Adobe InDesign, and Android. 3-21× faster than TextMeshPro&lt;br&gt;
&lt;a href="https://github.com/LightSideMeowshop/unitext" rel="noopener noreferrer"&gt;&lt;em&gt;LightSideMeowshop&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/carreraSilvio/BrightStateMachine" rel="noopener noreferrer"&gt;&lt;strong&gt;BrightStateMachine&lt;/strong&gt;&lt;/a&gt;  - Unity FSM to control flow, menus, game objects and behaviours.&lt;br&gt;
&lt;a href="https://github.com/carreraSilvio/BrightStateMachine" rel="noopener noreferrer"&gt;&lt;em&gt;carreraSilvio&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/elringus/sprite-dicing" rel="noopener noreferrer"&gt;&lt;strong&gt;sprite-dicing&lt;/strong&gt;&lt;/a&gt;  - Cross-engine tool for lossless compression of sprites with identical regions&lt;br&gt;
&lt;a href="https://github.com/elringus/sprite-dicing" rel="noopener noreferrer"&gt;&lt;em&gt;elringus&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Nauzoo/VoxelWorldUnity" rel="noopener noreferrer"&gt;&lt;strong&gt;VoxelWorldUnity&lt;/strong&gt;&lt;/a&gt;  - A procedual voxel world generator using Unity engine&lt;br&gt;
&lt;a href="https://github.com/Nauzoo/VoxelWorldUnity" rel="noopener noreferrer"&gt;&lt;em&gt;Nauzoo&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/vfx/shaders/censor-screen-space-quantization-and-refraction-362166?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;CENSOR - Screen-Space Quantization and Refraction (FREE)&lt;/strong&gt;&lt;/a&gt;  - "SSQR" for Non-Degenerate Rendering and μ-Rasterization via Per-Pixel, GPU-Accelerated Parallel Processing in Unity (URP). &lt;em&gt;Read about the implementation &lt;a href="https://x.com/TheMirzaBeig/status/2023429023544598709" rel="noopener noreferrer"&gt;here&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/vfx/shaders/censor-screen-space-quantization-and-refraction-362166?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Mirza Beig&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/aero-volumetric-fog-and-mist-277702?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;AERO - Volumetric Fog and Mist (FREE)&lt;/strong&gt;&lt;/a&gt;  - A URP volumetric fog and mist renderer feature.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/aero-volumetric-fog-and-mist-277702?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Mirza Beig&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/level-up-5k-world-building-assets-software-encore" rel="noopener noreferrer"&gt;&lt;strong&gt;Level Up 5K World Building Assets Bundle&lt;/strong&gt;&lt;/a&gt;  - Build the game of your dreams in any setting or scenario with our Level Up: 5K World Building Assets Bundle. The possibilities are endless—this massive library has everything from medieval to cyberpunk, gothic to ‘80s-inspired styles. Bring life and style to your projects with assets that let you create specialized hospitals, atmospheric taverns, underground subways, and more. Don’t wait—grab this jam-packed collection of high-quality 3D assets today and support Child's Play your purchase!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/level-up-5k-world-building-assets-software-encore" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2769820/Trappist/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Ffppk4a9h982c1e277a73.jpg" alt="Trappist" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/2769820/Trappist/" rel="noopener noreferrer"&gt;&lt;strong&gt;Trappist&lt;/strong&gt;&lt;/a&gt;  - Welcome to Trappist-1, 40.7 light-years from Earth. Fly your Ark, a colossal spaceship and mobile base. Explore the solar system and establish thriving colonies. Uncover the mysteries of Trappist in this story-driven colony builder.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[Out now on &lt;a href="https://store.steampowered.com/app/2769820/Trappist/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/2769820/Trappist/" rel="noopener noreferrer"&gt;&lt;em&gt;Sirrah&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #318 - RenderTexture Drawing, Tools, UI, and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 13 Feb 2026 15:29:39 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-318-rendertexture-drawing-tools-ui-and-more-52ho</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-318-rendertexture-drawing-tools-ui-and-more-52ho</guid>
      <description>&lt;h3&gt;
  
  
  Issue #318 - RenderTexture Drawing, Tools, UI, and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-318-rendertexture-drawing-tools-ui-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Famebu1tv1hz415tfg8ua.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Famebu1tv1hz415tfg8ua.png" alt="Issue #318 - RenderTexture Drawing, Tools, UI, and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://www.patreon.com/posts/rendertexture-150091521" rel="noopener noreferrer"&gt;&lt;strong&gt;Rendertexture Drawing Example: Cleaning Prototype&lt;/strong&gt;&lt;/a&gt;  - In this post I am sharing a little playable Object-Cleaning Prototype setup. &lt;em&gt;[Also from Minions Art, &lt;a href="https://www.patreon.com/posts/ui-background-146360090" rel="noopener noreferrer"&gt;UI Background Shader&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://www.patreon.com/posts/rendertexture-150091521" rel="noopener noreferrer"&gt;&lt;em&gt;Minions Art&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://bottomfeeder.substack.com/p/what-exact-products-do-games-sell" rel="noopener noreferrer"&gt;&lt;strong&gt;What Exact Products Do Games Sell, Two Case Studies&lt;/strong&gt;&lt;/a&gt;  - One of the things I’ve always said about the game biz is, “Never forget what product you’re selling.”&lt;br&gt;
&lt;a href="https://bottomfeeder.substack.com/p/what-exact-products-do-games-sell" rel="noopener noreferrer"&gt;&lt;em&gt;bottomfeeder.substack.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://piratepr.com/treasure-trove/how-to-get-your-game-category-on-youtube-twitch/#YouTube" rel="noopener noreferrer"&gt;&lt;strong&gt;How to get your game category on Twitch and YouTube.&lt;/strong&gt;&lt;/a&gt;  - You’ve no doubt seen Twitch streamers or YouTube video creators tag their content with a specific game and clicking on it brings you to all the other videos ever created for that title. But how do you get your game visible for them, so they can select it from an easy auto-complete field? We’ll tell you in this article!&lt;br&gt;
&lt;a href="https://piratepr.com/treasure-trove/how-to-get-your-game-category-on-youtube-twitch/#YouTube" rel="noopener noreferrer"&gt;&lt;em&gt;piratepr.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/" rel="noopener noreferrer"&gt;&lt;strong&gt;Al Lowe on model trains, funny deaths and working with Disney&lt;/strong&gt;&lt;/a&gt;  - You know he did other things than Larry, right?&lt;br&gt;
&lt;a href="https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/" rel="noopener noreferrer"&gt;&lt;em&gt;spillhistorie.no&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=hXlpnwD-TgY" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F9t5no61wyfotk1hp34xx.jpg" alt="Sprite Atlas best practices in Unity 6" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=hXlpnwD-TgY" rel="noopener noreferrer"&gt;&lt;strong&gt;Sprite Atlas best practices in Unity 6&lt;/strong&gt;&lt;/a&gt;  - Mastering Sprite Atlases is one of the most effective ways to optimize 2D game performance in Unity for all platforms. We dive into the essential best practices, including advanced features to help you manage Sprite Atlases using Unity 6.3 LTS and Unity 6.4 – and note that the majority of the tips shown in this video will apply to previous and future versions as well.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=hXlpnwD-TgY" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=dZQ85dp3w6s" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Input System: Assets, Maps &amp;amp; Interactions (Part 2)&lt;/strong&gt;&lt;/a&gt;  - Learn how to create your own Input Action Asset in Unity's Input System. This tutorial covers Action Maps, bindings, composite inputs for movement, and how to use interactions like Hold to bind multiple actions to the same button. By the end, you'll have full control over your input configuration.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=dZQ85dp3w6s" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=4mcxY6rYosE" rel="noopener noreferrer"&gt;&lt;strong&gt;5 Unity Tools I’ve Added to Reduce Friction in Development&lt;/strong&gt;&lt;/a&gt;  - 5 Asset Store and open-source tools that improve everyday Unity workflows, from small quality-of-life improvements in the editor to cleaner patterns for structuring runtime code and reactive systems. Each tool is demonstrated with practical examples, focusing on how they reduce friction, cut down boilerplate, and make projects easier to work with as they grow.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=4mcxY6rYosE" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=JJZY9cI2VqE" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Multiplayer Made Simple: 16 Ways PurrNet Improves Workflow&lt;/strong&gt;&lt;/a&gt;  - We’ve been asked a few times: "Why PurrNet? Why should I use this over [X] system?"&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=JJZY9cI2VqE" rel="noopener noreferrer"&gt;&lt;em&gt;Bobsi Tutorials&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=HvsCvq0L6I4" rel="noopener noreferrer"&gt;&lt;strong&gt;UI Toolkit Series: Drag-and-Drop Manipulator&lt;/strong&gt;&lt;/a&gt;  - Learn how to implement draggable UI elements by handling pointer events and translating them into drag start, drag move, and drag end behavior in Unity 6 UI Toolkit. We will be looking at the Pointer lifecycle and managing states like Down, Move, and Up events for smooth dragging. We also look at snapping Logic and how to calculate distances to snap items into inventory slots UI example. …&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=HvsCvq0L6I4" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1aynyyb3s4hdn5u2lqhg.jpg" alt="World-Shaking Flash Deals" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;World-Shaking Flash Deals&lt;/strong&gt;&lt;/a&gt;  - 70% off everything you need to build incredible worlds — for 24 hours only. New Assets drop daily.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/game-audio-collection-1800-music-tracks-65000-sound-effects-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Game Audio Collection - 1,800+ Music Tracks &amp;amp; 65,000+ Sound Effects&lt;/strong&gt;&lt;/a&gt;  - 65,000+ professional audio assets ready for production. Calling all game developers and video creators! This massive audio bundle delivers 1,800+ high-quality music tracks and 65,000+ sound effects built for real projects and real pipelines. From dark fantasy scores for RPGs to punchy UI sounds, ambient soundscapes, and high-energy tracks for action and cinematic scenes, there’s music, sound effects and voice packs here for every style and genre. All assets are created by experienced contributors from GameDev Market, giving you production-ready sound at a huge scale. Expand your audio library, speed up your workflow, and support Hello World when you pick up this bundle through Humble Bundle. All of the software in this bundle is available DRM-Free via direct download.&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/game-audio-collection-1800-music-tracks-65000-sound-effects-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Lamonin/UILineDrawer" rel="noopener noreferrer"&gt;&lt;strong&gt;UILineDrawer&lt;/strong&gt;&lt;/a&gt;  - Spline-based line renderer for Unity UI Canvas.&lt;br&gt;
&lt;a href="https://github.com/Lamonin/UILineDrawer" rel="noopener noreferrer"&gt;&lt;em&gt;Lamonin&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/miventech/NativeVoxReaderForUnity" rel="noopener noreferrer"&gt;&lt;strong&gt;NativeVoxReaderForUnity&lt;/strong&gt;&lt;/a&gt;  - A high-performance native .vox importer for Unity. Supports MagicaVoxel hierarchy, greedy meshing optimization, and automatic texture baking. No external dependencies. Fast and optimized MagicaVoxel .vox importer for Unity&lt;br&gt;
&lt;a href="https://github.com/miventech/NativeVoxReaderForUnity" rel="noopener noreferrer"&gt;&lt;em&gt;miventech&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/keijiro/CMUMocap" rel="noopener noreferrer"&gt;&lt;strong&gt;CMUMocap&lt;/strong&gt;&lt;/a&gt;  - Unity humanoid animations converted from the Carnegie Mellon University Motion Capture Database&lt;br&gt;
&lt;a href="https://github.com/keijiro/CMUMocap" rel="noopener noreferrer"&gt;&lt;em&gt;keijiro&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Fakecorps/VNovelizer" rel="noopener noreferrer"&gt;&lt;strong&gt;VNovelizer&lt;/strong&gt;&lt;/a&gt;  - An Excel-Driven Unity Visual Novel Plugin&lt;br&gt;
&lt;a href="https://github.com/Fakecorps/VNovelizer" rel="noopener noreferrer"&gt;&lt;em&gt;Fakecorps&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/TasDeNeige/AmaMotionAutomatiser" rel="noopener noreferrer"&gt;&lt;strong&gt;AmaMotionAutomatiser&lt;/strong&gt;&lt;/a&gt;  - A plug-in to easily move objects around in Unity.&lt;br&gt;
&lt;a href="https://github.com/TasDeNeige/AmaMotionAutomatiser" rel="noopener noreferrer"&gt;&lt;em&gt;TasDeNeige&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mstevenson/UnityNotebook" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityNotebook&lt;/strong&gt;&lt;/a&gt;  - Interactive coding in the Unity Editor using Jupyter Notebook files.&lt;br&gt;
&lt;a href="https://github.com/mstevenson/UnityNotebook" rel="noopener noreferrer"&gt;&lt;em&gt;mstevenson&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/ujinf74/ballistic-solver" rel="noopener noreferrer"&gt;&lt;strong&gt;ballistic-solver&lt;/strong&gt;&lt;/a&gt;  - Native C/C++ numerical launch-angle solver for moving targets under quadratic air drag&lt;br&gt;
&lt;a href="https://github.com/ujinf74/ballistic-solver" rel="noopener noreferrer"&gt;&lt;em&gt;ujinf74&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/JMoisesCT/unity-sprites-shader-graph" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-sprites-shader-graph&lt;/strong&gt;&lt;/a&gt;  - Project with Sprite Shaders created in Unity Shader Graph for URP&lt;br&gt;
&lt;a href="https://github.com/JMoisesCT/unity-sprites-shader-graph" rel="noopener noreferrer"&gt;&lt;em&gt;JMoisesCT&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mseonKim/URP-ScreenSpaceReflection" rel="noopener noreferrer"&gt;&lt;strong&gt;URP-ScreenSpaceReflection&lt;/strong&gt;&lt;/a&gt;  - The ScreenSpace Reflection package for Unity URP renderer.&lt;br&gt;
&lt;a href="https://github.com/mseonKim/URP-ScreenSpaceReflection" rel="noopener noreferrer"&gt;&lt;em&gt;mseonKim&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/ltmx/Unity.UIToolkit.Extensions" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity.UIToolkit.Extensions&lt;/strong&gt;&lt;/a&gt;  - Extension Methods to better build UI through code using Unity UIElements&lt;br&gt;
&lt;a href="https://github.com/ltmx/Unity.UIToolkit.Extensions" rel="noopener noreferrer"&gt;&lt;em&gt;ltmx&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/hadashiA/VitalRouter" rel="noopener noreferrer"&gt;&lt;strong&gt;VitalRouter&lt;/strong&gt;&lt;/a&gt;  - A fast, zero-allocation, in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.&lt;br&gt;
&lt;a href="https://github.com/hadashiA/VitalRouter" rel="noopener noreferrer"&gt;&lt;em&gt;hadashiA&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/annulusgames/Alchemy" rel="noopener noreferrer"&gt;&lt;strong&gt;Alchemy&lt;/strong&gt;&lt;/a&gt;  - Provides a rich set of editor extensions and serialization extensions for Unity.&lt;br&gt;
&lt;a href="https://github.com/annulusgames/Alchemy" rel="noopener noreferrer"&gt;&lt;em&gt;annulusgames&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/AmplifyCreations/AmplifyBloom" rel="noopener noreferrer"&gt;&lt;strong&gt;AmplifyBloom&lt;/strong&gt;&lt;/a&gt;  - Amplify Bloom is a complete, fast and powerful Bloom Post-Process extension for Unity&lt;br&gt;
&lt;a href="https://github.com/AmplifyCreations/AmplifyBloom" rel="noopener noreferrer"&gt;&lt;em&gt;AmplifyCreations&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/manaporkun/UnityRuntimeTransformHandles" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityRuntimeTransformHandles&lt;/strong&gt;&lt;/a&gt;  - Runtime Transform Handles for Unity&lt;br&gt;
&lt;a href="https://github.com/manaporkun/UnityRuntimeTransformHandles" rel="noopener noreferrer"&gt;&lt;em&gt;manaporkun&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/justcoredev/UnityTilemapMask" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityTilemapMask&lt;/strong&gt;&lt;/a&gt;  - SpriteMask component but for Tilemaps&lt;br&gt;
&lt;a href="https://github.com/justcoredev/UnityTilemapMask" rel="noopener noreferrer"&gt;&lt;em&gt;justcoredev&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/cecarlsen/SDFTextureGenerator" rel="noopener noreferrer"&gt;&lt;strong&gt;SDFTextureGenerator&lt;/strong&gt;&lt;/a&gt;  - Signed Distance Field (SDF) texture generator for Unity.&lt;br&gt;
&lt;a href="https://github.com/cecarlsen/SDFTextureGenerator" rel="noopener noreferrer"&gt;&lt;em&gt;cecarlsen&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/mrdav30/FixedMathSharp-Unity" rel="noopener noreferrer"&gt;&lt;strong&gt;FixedMathSharp-Unity&lt;/strong&gt;&lt;/a&gt;  - FixedMathSharp-Unity: Integrates a high-precision, deterministic fixed-point math library into Unity. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floating-point inaccuracies.&lt;br&gt;
&lt;a href="https://github.com/mrdav30/FixedMathSharp-Unity" rel="noopener noreferrer"&gt;&lt;em&gt;mrdav30&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/megurte/ContentManagementSystem" rel="noopener noreferrer"&gt;&lt;strong&gt;ContentManagementSystem&lt;/strong&gt;&lt;/a&gt;  - Unity Editor extension for data-driven content management, adapted from XK’s CMS implementation. Simplifies structured content editing and serialization&lt;br&gt;
&lt;a href="https://github.com/megurte/ContentManagementSystem" rel="noopener noreferrer"&gt;&lt;em&gt;megurte&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/danqzq/unity-twitch-chat-interactions" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-twitch-chat-interactions&lt;/strong&gt;&lt;/a&gt;  - A Unity tool that will allow you to easily implement Twitch chat commands into your game!&lt;br&gt;
&lt;a href="https://github.com/danqzq/unity-twitch-chat-interactions" rel="noopener noreferrer"&gt;&lt;em&gt;danqzq&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Youssef-Afella/UnityURP-FakeRealGlass" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityURP-FakeRealGlass&lt;/strong&gt;&lt;/a&gt;  - Fast glass shader that doesn't require any RayTracing or RayMarching&lt;br&gt;
&lt;a href="https://github.com/Youssef-Afella/UnityURP-FakeRealGlass" rel="noopener noreferrer"&gt;&lt;em&gt;Youssef-Afella&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://juliovii.itch.io/" rel="noopener noreferrer"&gt;&lt;strong&gt;Free 99 Materials/Textures Vol.5!&lt;/strong&gt;&lt;/a&gt;  - Just finished the last pack for this round. Tried to do some bark textures, but they came out kinda ok. I want to make the next 99 full stylized as a challenge, so that's going to be interesting.&lt;br&gt;
&lt;a href="https://juliovii.itch.io/" rel="noopener noreferrer"&gt;&lt;em&gt;Julio Sillet 3D Art&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/escualina/instatileset" rel="noopener noreferrer"&gt;&lt;strong&gt;instatileset&lt;/strong&gt;&lt;/a&gt;  - A tool for drawing and editing 47-tiles tilesets easily. Made in Godot.&lt;br&gt;
&lt;a href="https://github.com/escualina/instatileset" rel="noopener noreferrer"&gt;&lt;em&gt;escualina&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.fab.com/limited-time-free" rel="noopener noreferrer"&gt;&lt;strong&gt;FAB.com Free Assets&lt;/strong&gt;&lt;/a&gt;  - &lt;a href="https://www.fab.com/listings/c9a2e4b8-1400-4cf7-ba7f-57e4588840bd" rel="noopener noreferrer"&gt;Platformer 8 Underworld - Low Poly&lt;/a&gt;, &lt;a href="https://www.fab.com/listings/e627507f-3dbd-4b88-8e3e-db4dc1730fdd" rel="noopener noreferrer"&gt;Advanced Phone System&lt;/a&gt;, and &lt;a href="https://www.fab.com/listings/b1ad8ff7-2bf2-49fc-a685-fa2af0a1d73f" rel="noopener noreferrer"&gt;Medieval Modular Wall Pack&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.fab.com/limited-time-free" rel="noopener noreferrer"&gt;&lt;em&gt;fab.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/IvanMurzak/Unity-AI-Animation" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-AI-Animation&lt;/strong&gt;&lt;/a&gt;  - AI-powered tools for Unity animation workflow. Create and modify AnimationClips and AnimatorControllers directly through natural language commands.&lt;br&gt;
&lt;a href="https://github.com/IvanMurzak/Unity-AI-Animation" rel="noopener noreferrer"&gt;&lt;em&gt;IvanMurzak&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/IvanMurzak/Unity-AI-ParticleSystem" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-AI-ParticleSystem&lt;/strong&gt;&lt;/a&gt;  - AI-powered tools for Unity Particle System. Create and modify Particle System directly through natural language commands.&lt;br&gt;
&lt;a href="https://github.com/IvanMurzak/Unity-AI-ParticleSystem" rel="noopener noreferrer"&gt;&lt;em&gt;IvanMurzak&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/bigdra50/unity-cli" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-cli&lt;/strong&gt;&lt;/a&gt;  - CLI tool for controlling Unity Editor via command line - Play Mode, console logs, tests, scenes, GameObjects and more&lt;br&gt;
&lt;a href="https://github.com/bigdra50/unity-cli" rel="noopener noreferrer"&gt;&lt;em&gt;bigdra50&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Code-Stage/Package2Folder" rel="noopener noreferrer"&gt;&lt;strong&gt;Package2Folder&lt;/strong&gt;&lt;/a&gt;  - Allows to import Unity packages into specified folder to avoid your project's root bloating.&lt;br&gt;
&lt;a href="https://github.com/Code-Stage/Package2Folder" rel="noopener noreferrer"&gt;&lt;em&gt;Code-Stage&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/PicoShot/UnityInspectorStandalone" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityInspectorStandalone&lt;/strong&gt;&lt;/a&gt;  - Runtime Inspector for Unity Games Mono/Il2Cpp&lt;br&gt;
&lt;a href="https://github.com/PicoShot/UnityInspectorStandalone" rel="noopener noreferrer"&gt;&lt;em&gt;PicoShot&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/richardelms/FileBasedPlayerPrefs" rel="noopener noreferrer"&gt;&lt;strong&gt;FileBasedPlayerPrefs&lt;/strong&gt;&lt;/a&gt;  - Unity lib for json file based PlayerPrefs.&lt;br&gt;
&lt;a href="https://github.com/richardelms/FileBasedPlayerPrefs" rel="noopener noreferrer"&gt;&lt;em&gt;richardelms&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://wiki.playgama.com/playgama/performance-and-optimization/unity/unity-build-optimization-tool" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Build Optimization Tool&lt;/strong&gt;&lt;/a&gt;  - This tool optimizes Unity WebGL builds, automates build workflows, and reduces package size to the minimum possible.&lt;br&gt;
&lt;a href="https://wiki.playgama.com/playgama/performance-and-optimization/unity/unity-build-optimization-tool" rel="noopener noreferrer"&gt;&lt;em&gt;wiki.playgama.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off AD Sounds - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - High-quality audio packs for indie game developers: 60+ libraries and 10,000+ ready-to-use sound effects, designed to bring your games to life. PLUS get &lt;a href="https://assetstore.unity.com/packages/audio/sound-fx/monster-sounds-volume-ii-332994?aid=1011l8NVc" rel="noopener noreferrer"&gt;Monster Sounds - Volume II&lt;/a&gt; for FREE with code ADSOUNDS&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/level-up-5k-world-building-assets-software-encore" rel="noopener noreferrer"&gt;&lt;strong&gt;Level Up 5K World Building Assets Bundle&lt;/strong&gt;&lt;/a&gt;  - Build the game of your dreams in any setting or scenario with our Level Up: 5K World Building Assets Bundle. The possibilities are endless—this massive library has everything from medieval to cyberpunk, gothic to ‘80s-inspired styles. Bring life and style to your projects with assets that let you create specialized hospitals, atmospheric taverns, underground subways, and more. Don’t wait—grab this jam-packed collection of high-quality 3D assets today and support Child's Play your purchase!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/level-up-5k-world-building-assets-software-encore" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/3678070/Connected/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fzel03swhbl5w5fdyarba.jpg" alt="Connected" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3678070/Connected/" rel="noopener noreferrer"&gt;&lt;strong&gt;Connected&lt;/strong&gt;&lt;/a&gt;  - Connected is a casual, co-op puzzle game. It follows two robots that are connected by a cable and have a mission: to find and collect batteries throughout the scenario to keep the power towers charged. Cooperation and strategy are key!&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can get the demo on &lt;a href="https://store.steampowered.com/app/3678070/Connected/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3678070/Connected/" rel="noopener noreferrer"&gt;&lt;em&gt;Dazard Studio&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #317 - Game Design, Profiling, Tools, and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 06 Feb 2026 14:37:53 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-317-game-design-profiling-tools-and-more-ec7</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-317-game-design-profiling-tools-and-more-ec7</guid>
      <description>&lt;h3&gt;
  
  
  Issue #317 - Game Design, Profiling, Tools, and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-317-game-design-profiling-tools-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4cj3p7w2468a4comostq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4cj3p7w2468a4comostq.png" alt="Issue #317 - Game Design, Profiling, Tools, and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://www.humansingames.world/resources" rel="noopener noreferrer"&gt;&lt;strong&gt;Humans in Games&lt;/strong&gt;&lt;/a&gt;  - Level up your game dev skills with these epic resources&lt;br&gt;
&lt;a href="https://www.humansingames.world/resources" rel="noopener noreferrer"&gt;&lt;em&gt;Humans in Games&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://polarisgamedesign.com/reports/#45%20-%2020584024" rel="noopener noreferrer"&gt;&lt;strong&gt;Polaris Game Design Reports&lt;/strong&gt;&lt;/a&gt;  - Reports produced by Polaris Game Design Retreat attendees. &lt;em&gt;[Including &lt;a href="https://polarisgamedesign.com/2025/mechanical-comedy-in-games/" rel="noopener noreferrer"&gt;Mechanical Comedy In Games&lt;/a&gt;, &lt;a href="https://polarisgamedesign.com/2025/toolkit-for-cringe-safe-social-interactions/" rel="noopener noreferrer"&gt;Toolkit for Cringe-safe Social Interactions&lt;/a&gt;, &lt;a href="https://polarisgamedesign.com/2025/embracing-player-pain-designing-for-permanent-loss/" rel="noopener noreferrer"&gt;Embracing Player Pain: Designing For Permanent Loss&lt;/a&gt; and more]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://polarisgamedesign.com/reports/#45%20-%2020584024" rel="noopener noreferrer"&gt;&lt;em&gt;Polaris Game Design Retreat&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://jslegenddev.substack.com/p/you-should-make-web-games" rel="noopener noreferrer"&gt;&lt;strong&gt;You Should Make Web Games&lt;/strong&gt;&lt;/a&gt;  - I recently realized that if it weren’t for the fact that making games for the web was possible, I would have probably never tried game development and stuck with it. While reflecting why this was the case, I came to the conclusion that there are certain characteristics about the web that makes it an ideal platform for beginners and more experienced game developers. That’s why I’d like to convince you to start making web games if you’re not doing so already.&lt;br&gt;
&lt;a href="https://jslegenddev.substack.com/p/you-should-make-web-games" rel="noopener noreferrer"&gt;&lt;em&gt;jslegenddev.substack.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/learn-how-to-turn-a-2d-concept-into-an-animated-3d-scene-using-blender" rel="noopener noreferrer"&gt;&lt;strong&gt;Learn How to Turn a 2D Concept into an Animated 3D Scene Using Blender&lt;/strong&gt;&lt;/a&gt;  - Olga Kononenko talked about the workflow behind the Midnight Journey project, explaining how she used layers to build it in 3D, how she used camera settings for the projection, and the tools she used to animate the scene.&lt;br&gt;
&lt;a href="https://80.lv/articles/learn-how-to-turn-a-2d-concept-into-an-animated-3d-scene-using-blender" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=phbaxNPJxss" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fg7ywaciyhmitfeai2ix3.jpg" alt="How to optimize (almost) anything" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=phbaxNPJxss" rel="noopener noreferrer"&gt;&lt;strong&gt;How to optimize (almost) anything&lt;/strong&gt;&lt;/a&gt;  - Performance is one of the most important aspects of game development, but how do you actually approach it? Let's explore how to investigate a performance issue, and understand what steps and strategies we can employ.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=phbaxNPJxss" rel="noopener noreferrer"&gt;&lt;em&gt;SimonDev&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=DB1MtT5ceZY" rel="noopener noreferrer"&gt;&lt;strong&gt;CA If Jonas Tyroller Had To Start Over...&lt;/strong&gt;&lt;/a&gt;  - Jonas Tyroller (creator of Thronefall, Will You Snail, and co-creator of Islanders — both million+ sellers) shares his complete indie game dev blueprint for 2026, prototyping advice, business strategy, and brutally honest lessons from huge successes and near-misses.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=DB1MtT5ceZY" rel="noopener noreferrer"&gt;&lt;em&gt;Blake Gocey - Dev Dream Pod and Jonas Tyroller&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=HXmQKtK7u4g" rel="noopener noreferrer"&gt;&lt;strong&gt;Marshaling Demystified: C# and C++ Working Together&lt;/strong&gt;&lt;/a&gt;  - Marshaling is the process that allows managed C# code to safely exchange data with native code, and it’s at the center of every DLL call in Unity. In this video, we build a native library from scratch, call it from Unity, and step through exactly how data is copied, pinned, and shared across the managed-to-native boundary. Along the way, we cover ownership, lifetime, and the most common interop patterns so native code stops feeling mysterious and starts behaving predictably.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=HXmQKtK7u4g" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=3WvHdKY1ZB0" rel="noopener noreferrer"&gt;&lt;strong&gt;Snowcap: GPU Profiling with Machine Learning | Al and Games #83&lt;/strong&gt;&lt;/a&gt;  - Tommy sits down for a conversation with three developers involved in Snowcap's development - engine programming lead Franck Maestre, associate production director Elia Wrzesniewski, and expert data scientist David Renaudie - to find out how it works, how the project started out, and how it has evolved into an essential part of the process for artists and level designers working in Snowdrop.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=3WvHdKY1ZB0" rel="noopener noreferrer"&gt;&lt;em&gt;AI and Games&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=w6MwlB6nZFE" rel="noopener noreferrer"&gt;&lt;strong&gt;Master Unity Terrain and Build Your Game World | Game Dev Tutorial&lt;/strong&gt;&lt;/a&gt;  - Learn how to use the Unity terrain tool to generate and sculpt terrain meshes.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=w6MwlB6nZFE" rel="noopener noreferrer"&gt;&lt;em&gt;Ironbark Games Studio&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=cDN-VW3McfQ" rel="noopener noreferrer"&gt;&lt;strong&gt;UI Toolkit Series: SVG Support in Unity 6.3 LTS&lt;/strong&gt;&lt;/a&gt;  - Say goodbye to blurry icons. In this video we cover how to use Scalable Vector Graphics (SVGs) in UI Toolkit to keep your interfaces razor-sharp at any resolution. We also look at the differences between SVG vs. bitmaps: See why vector graphics stay smooth while bitmaps blur when scaled.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=cDN-VW3McfQ" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=U33i5k9JBkE" rel="noopener noreferrer"&gt;&lt;strong&gt;24 Game Dev Tools in 10 Minutes&lt;/strong&gt;&lt;/a&gt;  - Here are my top 5 game dev tools I use in almost every game.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=U33i5k9JBkE" rel="noopener noreferrer"&gt;&lt;em&gt;Tim Ruswick&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=aMFYcwv5g78" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity Input System: The Basics (Part 1)&lt;/strong&gt;&lt;/a&gt;  - Unity's Input System is now the default in Unity 6, replacing the old Input Manager. In this tutorial, I'll walk you through the fundamentals of Unity's event-based Input System — from understanding the core differences to implementing actions, events, and proper action references in your game. Whether you're migrating an existing project or starting fresh, this is everything you need to get started with modern input handling in Unity.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=aMFYcwv5g78" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F1aynyyb3s4hdn5u2lqhg.jpg" alt="World-Shaking Flash Deals" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;World-Shaking Flash Deals&lt;/strong&gt;&lt;/a&gt;  - 70% off everything you need to build incredible worlds — for 24 hours only. New Assets drop daily.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/?flashdeals=true&amp;amp;aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/DhafinFawwaz/Unity-AnimationUI" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-AnimationUI&lt;/strong&gt;&lt;/a&gt;  - Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine&lt;br&gt;
&lt;a href="https://github.com/DhafinFawwaz/Unity-AnimationUI" rel="noopener noreferrer"&gt;&lt;em&gt;DhafinFawwaz&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/bexide/BxUni-3dNoiseTextureGenerator" rel="noopener noreferrer"&gt;&lt;strong&gt;BxUni-3dNoiseTextureGenerator&lt;/strong&gt;&lt;/a&gt;  - 3D noise texture generator for Unity Editor&lt;br&gt;
&lt;a href="https://github.com/bexide/BxUni-3dNoiseTextureGenerator" rel="noopener noreferrer"&gt;&lt;em&gt;bexide&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/naelstrof/SkinnedMeshDecals" rel="noopener noreferrer"&gt;&lt;strong&gt;SkinnedMeshDecals&lt;/strong&gt;&lt;/a&gt;  - An example of rendering decals on SkinnedMesh Renderers in Unity.&lt;br&gt;
&lt;a href="https://github.com/naelstrof/SkinnedMeshDecals" rel="noopener noreferrer"&gt;&lt;em&gt;naelstrof&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/roundyyy/Jelly-Mesh-System" rel="noopener noreferrer"&gt;&lt;strong&gt;Jelly-Mesh-System&lt;/strong&gt;&lt;/a&gt;  - The JellyMesh System is a Unity component that adds jelly-like physics to any mesh (soft body)&lt;br&gt;
&lt;a href="https://github.com/roundyyy/Jelly-Mesh-System" rel="noopener noreferrer"&gt;&lt;em&gt;roundyyy&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/roundyyy/Scene-Material-Manager" rel="noopener noreferrer"&gt;&lt;strong&gt;Scene-Material-Manager&lt;/strong&gt;&lt;/a&gt;  - A powerful Unity Editor tool for managing and analyzing materials and shaders in your scene.&lt;br&gt;
&lt;a href="https://github.com/roundyyy/Scene-Material-Manager" rel="noopener noreferrer"&gt;&lt;em&gt;roundyyy&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/roundyyy/Tree-Cross-Quad-Impostor-Generator" rel="noopener noreferrer"&gt;&lt;strong&gt;Tree-Cross-Quad-Impostor-Generator&lt;/strong&gt;&lt;/a&gt;  - Unity Editor tool for creating optimized cross-quad impostors for vegetation and trees&lt;br&gt;
&lt;a href="https://github.com/roundyyy/Tree-Cross-Quad-Impostor-Generator" rel="noopener noreferrer"&gt;&lt;em&gt;roundyyy&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/roundyyy/LOD-Optimizer" rel="noopener noreferrer"&gt;&lt;strong&gt;LOD-Optimizer&lt;/strong&gt;&lt;/a&gt;  - LOD Optimizer is a Unity Editor tool designed to optimize the Last Level of Detail (LOD) by creating texture atlases, significantly reducing draw calls for distant objects&lt;br&gt;
&lt;a href="https://github.com/roundyyy/LOD-Optimizer" rel="noopener noreferrer"&gt;&lt;em&gt;roundyyy&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/roundyyy/Auto-Backup-Saver" rel="noopener noreferrer"&gt;&lt;strong&gt;Auto-Backup-Saver&lt;/strong&gt;&lt;/a&gt;  - AutoSaveScene is a Unity Editor tool that provides automatic scene backup functionality with configurable settings and notifications.&lt;br&gt;
&lt;a href="https://github.com/roundyyy/Auto-Backup-Saver" rel="noopener noreferrer"&gt;&lt;em&gt;roundyyy&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/roundyyy/Cube-Impostor-Generator" rel="noopener noreferrer"&gt;&lt;strong&gt;Cube-Impostor-Generator&lt;/strong&gt;&lt;/a&gt;  - The Cube Impostor Generator is a simple yet useful Unity Editor tool designed to create cube-shaped impostors for 3D objects&lt;br&gt;
&lt;a href="https://github.com/roundyyy/Cube-Impostor-Generator" rel="noopener noreferrer"&gt;&lt;em&gt;roundyyy&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/AmplifyCreations/AmplifyOcclusion" rel="noopener noreferrer"&gt;&lt;strong&gt;AmplifyOcclusion&lt;/strong&gt;&lt;/a&gt;  - Full source-code for Amplify Occlusion plugin for Unity&lt;br&gt;
&lt;a href="https://github.com/AmplifyCreations/AmplifyOcclusion" rel="noopener noreferrer"&gt;&lt;em&gt;AmplifyCreations&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/nowsprinting/test-helper" rel="noopener noreferrer"&gt;&lt;strong&gt;test-helper&lt;/strong&gt;&lt;/a&gt;  - Custom attributes, constraints, and comparers for writing more expressive tests in Unity Test Framework&lt;br&gt;
&lt;a href="https://github.com/nowsprinting/test-helper" rel="noopener noreferrer"&gt;&lt;em&gt;nowsprinting&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/yasirkula/UnityEditorGoogleDriveIntegration" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityEditorGoogleDriveIntegration&lt;/strong&gt;&lt;/a&gt;  - Access your Google Drive™ files from within Unity editor&lt;br&gt;
&lt;a href="https://github.com/yasirkula/UnityEditorGoogleDriveIntegration" rel="noopener noreferrer"&gt;&lt;em&gt;yasirkula&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/darkrainbowsprinkles/StateGraphTool" rel="noopener noreferrer"&gt;&lt;strong&gt;StateGraphTool&lt;/strong&gt;&lt;/a&gt;  - State Machine Tool using UI Toolkit &amp;amp; GraphView / Unity Editor Scripting&lt;br&gt;
&lt;a href="https://github.com/darkrainbowsprinkles/StateGraphTool" rel="noopener noreferrer"&gt;&lt;em&gt;darkrainbowsprinkles&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/rrazgriz/RATS" rel="noopener noreferrer"&gt;&lt;strong&gt;Rats&lt;/strong&gt;&lt;/a&gt;  - Some Harmony-based patches to Unity's Animator and Animation windows. It fixes some bugs, adds customization, and generally removes some of the annoyances of working with animators.&lt;br&gt;
&lt;a href="https://github.com/rrazgriz/RATS" rel="noopener noreferrer"&gt;&lt;em&gt;rrazgriz&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://crl.io/ds-game-engine/" rel="noopener noreferrer"&gt;&lt;strong&gt;DS code editor &amp;amp; scriptable game engine&lt;/strong&gt;&lt;/a&gt;  - scriptable 3D game engine for the Nintendo DS so you can write and run games directly on the console itself. Written in I built a C using libnds, it compiles to a ~100KB .nds ROM that runs at 60 FPS. Features a touch-based code editor on the bottom screen and real-time 3D rendering on the top screen. Ships with a working 3D pong game as the default script.&lt;br&gt;
&lt;a href="https://crl.io/ds-game-engine/" rel="noopener noreferrer"&gt;&lt;em&gt;crl.io&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://80.lv/articles/this-godot-add-on-makes-transition-easier-for-unity-developers" rel="noopener noreferrer"&gt;&lt;strong&gt;This Godot Add-On Makes Transition Easier For Unity Developers&lt;/strong&gt;&lt;/a&gt;  - Feels like home, doesn't it?&lt;br&gt;
&lt;a href="https://80.lv/articles/this-godot-add-on-makes-transition-easier-for-unity-developers" rel="noopener noreferrer"&gt;&lt;em&gt;80.lv&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off Kevin Iglesias - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - Kevin Iglesias is a 3D animator focused on video games, offering a variety of ready-to-use humanoid animations and tools that help bring your character models to life.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battlefield-frontlines-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Battlefield Frontlines - Military Unreal Asset Super Pack&lt;/strong&gt;&lt;/a&gt;  - Lead the charge - Take the wheel and build the battlefield. Battlefield Frontlines is a massive collaboration between Dekogon Studios and Evolve Studios, valued at over $5,000 USD in professional Unreal Engine 5 assets licensed for full commercial use. This premium collection brings together 90+ top-rated Fab packs built for creating realistic military, survival, and post-conflict worlds. From drivable tanks and vehicles to modular bases, safe houses, industrial props, and urban ruins, every asset has been curated for cinematic quality and game-ready performance. Whether you’re designing a modern warzone, a fortified base, or a survivor’s last stand, Battlefield Frontlines gives you everything you need to build, battle, and command the ultimate combat environment—fully optimized for Nanite and Unreal Engine 5. Get the very best war assets and help support Trees, Water &amp;amp; People with your purchase!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battlefield-frontlines-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battle-hardened-game-asset-bundle-hivemind-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Battle Hardened Game Asset Bundle&lt;/strong&gt;&lt;/a&gt;  - Badass battle hardened game assets.&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battle-hardened-game-asset-bundle-hivemind-software" rel="noopener noreferrer"&gt;__&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/3986340/When_the_Embers_Wake/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F8afq5ixoqxn984mphcww.jpg" alt="When the Embers Wake" width="480" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3986340/When_the_Embers_Wake/" rel="noopener noreferrer"&gt;&lt;strong&gt;When the Embers Wake&lt;/strong&gt;&lt;/a&gt;  - When the Embers Wake is a third person narrative adventure with a cause to create awareness about the very current and real threats on wildlife. You play as a red panda that needs to survive amidst environmental challenges, threats and also grief.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can wishlist it on &lt;a href="https://store.steampowered.com/app/3986340/When_the_Embers_Wake/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/3986340/When_the_Embers_Wake/" rel="noopener noreferrer"&gt;&lt;em&gt;Llamaplay&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
    </item>
    <item>
      <title>Game Dev Digest — Issue #316 - VFX Grass, Portals, C# Coding, and more</title>
      <dc:creator>Game Dev Digest - The Newsletter On Unity Game Dev</dc:creator>
      <pubDate>Fri, 30 Jan 2026 14:59:42 +0000</pubDate>
      <link>https://dev.to/gamedevdigest/game-dev-digest-issue-316-vfx-grass-portals-c-coding-and-more-65l</link>
      <guid>https://dev.to/gamedevdigest/game-dev-digest-issue-316-vfx-grass-portals-c-coding-and-more-65l</guid>
      <description>&lt;h3&gt;
  
  
  Issue #316 - VFX Grass, Portals, C# Coding, and more
&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;This article was originally published on &lt;a href="https://gamedevdigest.com/digests/issue-316-vfx-grass-portals-c-coding-and-more.html" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2hjn4xdjgbyz07vxspqq.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F2hjn4xdjgbyz07vxspqq.png" alt="Issue #316 - VFX Grass, Portals, C# Coding, and more" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;




&lt;p&gt;&lt;a href="https://www.aiandgames.com/p/5-reasons-ninja-gaiden-ragebound" rel="noopener noreferrer"&gt;&lt;strong&gt;5 Reasons Ninja Gaiden: Ragebound gets Difficulty Right&lt;/strong&gt;&lt;/a&gt;  - The Game Kitchen finds the right balance between fun and frustration!&lt;br&gt;
&lt;a href="https://www.aiandgames.com/p/5-reasons-ninja-gaiden-ragebound" rel="noopener noreferrer"&gt;&lt;em&gt;aiandgames.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://emanueleferonato.com/2026/01/19/understanding-quadtrees-organizing-space-to-reduce-unnecessary-work/" rel="noopener noreferrer"&gt;&lt;strong&gt;Understanding QuadTrees: organizing space to reduce unnecessary work&lt;/strong&gt;&lt;/a&gt;  - A QuadTree is a spatial data structure designed to organize objects in a two-dimensional space. Its main purpose is not data storage, but performance optimization: it helps answer spatial questions efficiently, such as: which objects are near this point? Which entities might collide? What lies inside this area?&lt;br&gt;
&lt;a href="https://emanueleferonato.com/2026/01/19/understanding-quadtrees-organizing-space-to-reduce-unnecessary-work/" rel="noopener noreferrer"&gt;&lt;em&gt;emanueleferonato.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://gametaste.nl/2026/01/24/marketing-your-indie-game-on-social-media-growing-a-community/" rel="noopener noreferrer"&gt;&lt;strong&gt;Social &amp;amp; Community&lt;/strong&gt;&lt;/a&gt;  - Marketing your game on social media and trying to grow a community, this short but simple post writes about the base of getting started with SM/CM!&lt;br&gt;
&lt;a href="https://gametaste.nl/2026/01/24/marketing-your-indie-game-on-social-media-growing-a-community/" rel="noopener noreferrer"&gt;&lt;em&gt;gametaste.nl&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.danielpokladek.me/posts/shaders/2026/spyro-inspired-portal/" rel="noopener noreferrer"&gt;&lt;strong&gt;Spyro Inspired Portal&lt;/strong&gt;&lt;/a&gt;  - One thing that stood out to me was portals Spyro uses to travel between the worlds. They received a graphical upgrade compared to the original PlayStation 1 games, that made them so much more interesting to look at - I could just watch them all day with the calm music in the background.&lt;br&gt;
&lt;a href="https://www.danielpokladek.me/posts/shaders/2026/spyro-inspired-portal/" rel="noopener noreferrer"&gt;&lt;em&gt;danielpokladek.me&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Videos
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/live/4nrv6RK2KNk" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fan50vrjgj94g87rr9c6r.jpg" alt="VFX Grass with VFX Graph in 10 Minutes/1 Hour/1 Day | Clocked" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.youtube.com/live/4nrv6RK2KNk" rel="noopener noreferrer"&gt;&lt;strong&gt;VFX Grass with VFX Graph in 10 Minutes/1 Hour/1 Day | Clocked&lt;/strong&gt;&lt;/a&gt;  - Unity Senior Technical Artist Orson Favrel and Lead Learning Designer Aaron Sharp show us how to make VFX Grass with VFX Graph based on time constraints and how the approach differs depending on the circumstances.&lt;br&gt;
&lt;a href="https://www.youtube.com/live/4nrv6RK2KNk" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=y6oXjn0PSDs" rel="noopener noreferrer"&gt;&lt;strong&gt;How To Build A Rebindable Control Menu&lt;/strong&gt;&lt;/a&gt;  - In this video, we build a fully rebindable input system in Unity using the new Input System and UI Toolkit.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=y6oXjn0PSDs" rel="noopener noreferrer"&gt;&lt;em&gt;Game Dev Guide&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=9BO4gkp90Do" rel="noopener noreferrer"&gt;&lt;strong&gt;I Upgraded Unity to C# 14 - Here's What Changed&lt;/strong&gt;&lt;/a&gt;  - What if you could use C# 14 features in Unity right now? The field keyword, primary constructors, collection expressions - all unlocked.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=9BO4gkp90Do" rel="noopener noreferrer"&gt;&lt;em&gt;Gamedev Engine Room&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=s1Pa48sxjck" rel="noopener noreferrer"&gt;&lt;strong&gt;Your Factory Pattern Might Be Wrong and You Don't Even Know It&lt;/strong&gt;&lt;/a&gt;  - Abstract Factory and Generic Factory are often treated as the same pattern — they’re not. In this video, we build a Unity combat system to compare them side by side, show their pitfalls, and demonstrate how they can work together when relationships are driven by data.&lt;br&gt;
&lt;a href="https://www.youtube.com/watch?v=s1Pa48sxjck" rel="noopener noreferrer"&gt;&lt;em&gt;git-amend&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Assets
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battle-hardened-game-asset-bundle-hivemind-software" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdcm9zbs70mvpkcpu7fvk.jpg" alt="Battle Hardened Game Asset Bundle" width="600" height="338"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battle-hardened-game-asset-bundle-hivemind-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Battle Hardened Game Asset Bundle&lt;/strong&gt;&lt;/a&gt;  - Badass battle hardened game assets.&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battle-hardened-game-asset-bundle-hivemind-software" rel="noopener noreferrer"&gt;__&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battlefield-frontlines-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Battlefield Frontlines - Military Unreal Asset Super Pack&lt;/strong&gt;&lt;/a&gt;  - Lead the charge - Take the wheel and build the battlefield. Battlefield Frontlines is a massive collaboration between Dekogon Studios and Evolve Studios, valued at over $5,000 USD in professional Unreal Engine 5 assets licensed for full commercial use. This premium collection brings together 90+ top-rated Fab packs built for creating realistic military, survival, and post-conflict worlds. From drivable tanks and vehicles to modular bases, safe houses, industrial props, and urban ruins, every asset has been curated for cinematic quality and game-ready performance. Whether you’re designing a modern warzone, a fortified base, or a survivor’s last stand, Battlefield Frontlines gives you everything you need to build, battle, and command the ultimate combat environment—fully optimized for Nanite and Unreal Engine 5. Get the very best war assets and help support Trees, Water &amp;amp; People with your purchase!&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/battlefield-frontlines-software" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/MatrixRex/Uber-Stylized-Water" rel="noopener noreferrer"&gt;&lt;strong&gt;Uber-Stylized-Water&lt;/strong&gt;&lt;/a&gt;  - An highly customizable stylized water shader for Unity 6&lt;br&gt;
&lt;a href="https://github.com/MatrixRex/Uber-Stylized-Water" rel="noopener noreferrer"&gt;&lt;em&gt;MatrixRex&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/AkilarLiao/ForwardPlusURP" rel="noopener noreferrer"&gt;&lt;strong&gt;ForwardPlusURP&lt;/strong&gt;&lt;/a&gt;  - The ForwardPlus renderFeature with Unity URP ForwardRenderer.&lt;br&gt;
&lt;a href="https://github.com/AkilarLiao/ForwardPlusURP" rel="noopener noreferrer"&gt;&lt;em&gt;AkilarLiao&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/PicoShot/UnityInspectorStandalone" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityInspectorStandalone&lt;/strong&gt;&lt;/a&gt;  - Runtime Inspector for Unity Games Mono/Il2Cpp&lt;br&gt;
&lt;a href="https://github.com/PicoShot/UnityInspectorStandalone" rel="noopener noreferrer"&gt;&lt;em&gt;PicoShot&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/Persomatey/unity-ci-cd-system-template" rel="noopener noreferrer"&gt;&lt;strong&gt;unity-ci-cd-system-template&lt;/strong&gt;&lt;/a&gt;  - Meant to serve as a simple template CI/CD system using GameCI for Unity games using GitHub Actions.&lt;br&gt;
&lt;a href="https://github.com/Persomatey/unity-ci-cd-system-template" rel="noopener noreferrer"&gt;&lt;em&gt;Persomatey&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/justcoredev/UnityTilemapMask" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityTilemapMask&lt;/strong&gt;&lt;/a&gt;  - SpriteMask component but for Tilemaps&lt;br&gt;
&lt;a href="https://github.com/justcoredev/UnityTilemapMask" rel="noopener noreferrer"&gt;&lt;em&gt;justcoredev&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/BarionLP/UnityConsole" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityConsole&lt;/strong&gt;&lt;/a&gt;  - A Unity Runtime Console using UI Toolkit&lt;br&gt;
&lt;a href="https://github.com/BarionLP/UnityConsole" rel="noopener noreferrer"&gt;&lt;em&gt;BarionLP&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/BarionLP/CommandSystem" rel="noopener noreferrer"&gt;&lt;strong&gt;CommandSystem&lt;/strong&gt;&lt;/a&gt;  - An automated and extendable command system as Unity package&lt;br&gt;
&lt;a href="https://github.com/BarionLP/CommandSystem" rel="noopener noreferrer"&gt;&lt;em&gt;BarionLP&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/kleineluka/backlace" rel="noopener noreferrer"&gt;&lt;strong&gt;backlace&lt;/strong&gt;&lt;/a&gt;  - A versatile anime shader for Unity and VRChat.&lt;br&gt;
&lt;a href="https://github.com/kleineluka/backlace" rel="noopener noreferrer"&gt;&lt;em&gt;kleineluka&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/SlushyRH/Unity-External-Console" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-External-Console&lt;/strong&gt;&lt;/a&gt;  - A simple script that shows an external CMD Console in runtime that displays all Unity log messages.&lt;br&gt;
&lt;a href="https://github.com/SlushyRH/Unity-External-Console" rel="noopener noreferrer"&gt;&lt;em&gt;SlushyRH&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://www.fab.com/limited-time-free" rel="noopener noreferrer"&gt;&lt;strong&gt;FAB.com Free Assets&lt;/strong&gt;&lt;/a&gt;  - &lt;a href="https://www.fab.com/listings/94b2c6c1-93a7-4291-9af9-ecc84884e751" rel="noopener noreferrer"&gt;Medieval Castle&lt;/a&gt;, &lt;a href="https://www.fab.com/listings/101d8331-dab5-4e11-b9c2-0a889c0ef3bb" rel="noopener noreferrer"&gt;Stylized Log Cabin&lt;/a&gt;, and &lt;a href="https://www.fab.com/listings/5ac2e509-9918-4eeb-90f8-f257e5cd230f" rel="noopener noreferrer"&gt;LXR - Light Detection&lt;/a&gt;&lt;br&gt;
&lt;a href="https://www.fab.com/limited-time-free" rel="noopener noreferrer"&gt;&lt;em&gt;fab.com&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;Shop up to 50% off Mumifier Studio - Publisher Sale&lt;/strong&gt;&lt;/a&gt;  - Mumifier Studio creates unique low-poly 3D assets for Unity, helping developers build vibrant, handcrafted worlds with optimized, charming, and ready-to-use models. PLUS get &lt;a href="https://assetstore.unity.com/packages/3d/props/food/food-pack-low-poly-meat-seafood-224603?aid=1011l8NVc" rel="noopener noreferrer"&gt;Food Pack | Low Poly Meat &amp;amp; Seafood&lt;/a&gt; for FREE with code MUMIFIERSTUDIO&lt;br&gt;
&lt;a href="https://assetstore.unity.com/publisher-sale?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/AkilarLiao/UnityURP-Procedural-DrawMeshInstancedIndirect" rel="noopener noreferrer"&gt;&lt;strong&gt;UnityURP-Procedural-DrawMeshInstancedIndirect&lt;/strong&gt;&lt;/a&gt;  - Procedural grass rendering in Unity URP using DrawMeshInstancedIndirect and WeightMap control.&lt;br&gt;
&lt;a href="https://github.com/AkilarLiao/UnityURP-Procedural-DrawMeshInstancedIndirect" rel="noopener noreferrer"&gt;&lt;em&gt;AkilarLiao&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/AbZorbaGames/artificetoolkit" rel="noopener noreferrer"&gt;&lt;strong&gt;artificetoolkit&lt;/strong&gt;&lt;/a&gt;  - A Unity toolkit that allows easy editor customization with simple C# attributes.&lt;br&gt;
&lt;a href="https://github.com/AbZorbaGames/artificetoolkit" rel="noopener noreferrer"&gt;&lt;em&gt;AbZorbaGames&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/JasonXuDeveloper/JEngine" rel="noopener noreferrer"&gt;&lt;strong&gt;JEngine&lt;/strong&gt;&lt;/a&gt;  - The solution that allows unity games to update in runtime.&lt;br&gt;
&lt;a href="https://github.com/JasonXuDeveloper/JEngine" rel="noopener noreferrer"&gt;&lt;em&gt;JasonXuDeveloper&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/gydisme/Unity-DataManager" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-DataManager&lt;/strong&gt;&lt;/a&gt;  - an extendable data manager for unity projects&lt;br&gt;
&lt;a href="https://github.com/gydisme/Unity-DataManager" rel="noopener noreferrer"&gt;&lt;em&gt;gydisme&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/gydisme/Unity-HierarchyHelper" rel="noopener noreferrer"&gt;&lt;strong&gt;Unity-HierarchyHelper&lt;/strong&gt;&lt;/a&gt;  - The fastest way to create Unity Hierarchy GUI items ever.&lt;br&gt;
&lt;a href="https://github.com/gydisme/Unity-HierarchyHelper" rel="noopener noreferrer"&gt;&lt;em&gt;gydisme&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/gwiazdorrr/EventBetter" rel="noopener noreferrer"&gt;&lt;strong&gt;EventBetter&lt;/strong&gt;&lt;/a&gt;  - A Unity messaging/event system for the lazy&lt;br&gt;
&lt;a href="https://github.com/gwiazdorrr/EventBetter" rel="noopener noreferrer"&gt;&lt;em&gt;gwiazdorrr&lt;/em&gt;&lt;/a&gt; &lt;em&gt;Open Source&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/big-royaltyfree-music-software-encore" rel="noopener noreferrer"&gt;&lt;strong&gt;Big Royalty-Free Music Bundle&lt;/strong&gt;&lt;/a&gt;  - The sweet sounds of royalty-free music. Set the right tone for your next game with the perfect mix of music. We've teamed up with Dark Fantasy Studio for our latest royalty-free music bundle! Get 29 albums and over 400 tracks, including .wav, .mp3, and seamless premium licenses for music such as Shadows Guild, Superheroes, Dreamagination, and Slasher. Enjoy big-time savings on the best music collection around and help support Prevent Cancer with your purchase.&lt;br&gt;
&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/big-royaltyfree-music-software-encore" rel="noopener noreferrer"&gt;&lt;em&gt;Humble Bundle&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://assetstore.unity.com/mega-bundles/quick-start?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;strong&gt;2026 Quick Start Bundle - Only $2!&lt;/strong&gt;&lt;/a&gt;  - Get started for $2+. Everything you need to build your first game faster! We’ve upgraded this fan-favorite bundle with high-quality assets so you can prototype, build, and polish without hunting down dozens of packs.&lt;br&gt;
&lt;a href="https://assetstore.unity.com/mega-bundles/quick-start?aid=1011l8NVc" rel="noopener noreferrer"&gt;&lt;em&gt;Unity&lt;/em&gt;&lt;/a&gt; &lt;strong&gt;Affiliate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://humblebundleinc.sjv.io/c/5819641/2059850/25796?u=https://www.humblebundle.com/software/top-notch-unity-assets-chris-west-software" rel="noopener noreferrer"&gt;&lt;strong&gt;Top Notch Unity Assets Bundle By Chris West&lt;/strong&gt;&lt;/a&gt;  - Massive savings on breathtaking Unity assets. The Top Notch Unity Assets Bundle is here to help you create effortlessly. Streamline the development process behind your next project with a curated bundle of ready-to-use Unity assets by Chris West. Save time and money with beautiful and practical prefabricated asset packs like the Full Sail collection—the ultimate tool for realistic movement on sails and other cloth-like objects—and Texture Studio, the perfect rendering platform for clothing, buildings, and more. Pay what you want for the very best from Chris West and help support the Make-A-Wish Foundation with your purchase.&lt;br&gt;
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&lt;h2&gt;
  
  
  Spotlight
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://store.steampowered.com/app/4082750/Log_Riders/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fie0n76t1w1za2ytwhfo2.jpg" alt="Log Riders" width="640" height="360"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/4082750/Log_Riders/" rel="noopener noreferrer"&gt;&lt;strong&gt;Log Riders&lt;/strong&gt;&lt;/a&gt;  - Join a fun adventure by rolling a log together! In this 2 player co-op platformer, become lumberjacks with your friend and keep your balance while moving forward on a log. Overcome obstacles by moving back and forth, reach the goal, and never give up. Knowing how to get back up matters.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;[You can wishlist it on &lt;a href="https://store.steampowered.com/app/4082750/Log_Riders/" rel="noopener noreferrer"&gt;Steam&lt;/a&gt;]&lt;/em&gt;&lt;br&gt;
&lt;a href="https://store.steampowered.com/app/4082750/Log_Riders/" rel="noopener noreferrer"&gt;&lt;em&gt;Bluespy Studios&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fupovkgb3ghawa7ckal8m.png" alt="Call Of Dookie" width="800" height="450"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;My game, Call Of Dookie. &lt;a href="https://store.steampowered.com/app/2623680/Call_Of_Dookie/" rel="noopener noreferrer"&gt;Demo available on Steam&lt;/a&gt;&lt;/p&gt;




&lt;p&gt;You can subscribe to the free weekly newsletter on &lt;a href="https://gamedevdigest.com" rel="noopener noreferrer"&gt;GameDevDigest.com&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.&lt;/p&gt;

</description>
      <category>gamedev</category>
      <category>unity3d</category>
      <category>csharp</category>
      <category>news</category>
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