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      <title>Training a Simple Neural Network in PyTorch and Integrating with Gradio for MNIST Digit Recognition</title>
      <dc:creator>Gavi Narra</dc:creator>
      <pubDate>Tue, 23 May 2023 17:35:39 +0000</pubDate>
      <link>https://dev.to/gavi/training-a-simple-neural-network-in-pytorch-and-integrating-with-gradio-for-mnist-digit-recognition-493n</link>
      <guid>https://dev.to/gavi/training-a-simple-neural-network-in-pytorch-and-integrating-with-gradio-for-mnist-digit-recognition-493n</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;In this article, we will walk through the steps of training a simple neural network on the MNIST dataset using PyTorch and then deploying it with Gradio for interactive predictions. The MNIST dataset is a popular dataset in the field of machine learning that consists of 70,000 28x28 grayscale images of handwritten digits. &lt;/p&gt;

&lt;h2&gt;
  
  
  Training a Neural Network with PyTorch
&lt;/h2&gt;

&lt;p&gt;PyTorch is an open-source deep learning framework developed by Facebook's artificial intelligence research group. It provides a wide range of functionalities for building and training neural networks.&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 1: Import necessary libraries
&lt;/h3&gt;

&lt;p&gt;First, we need to import PyTorch, torchvision (a package with popular datasets, model architectures, and common image transformations), and some other necessary libraries:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="nn"&gt;torch&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="nn"&gt;torchvision&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="nn"&gt;torchvision.transforms&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;transforms&lt;/span&gt;
&lt;span class="kn"&gt;from&lt;/span&gt; &lt;span class="nn"&gt;torch&lt;/span&gt; &lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;nn&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;optim&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 2: Load the dataset
&lt;/h3&gt;

&lt;p&gt;Next, we load the MNIST dataset. We'll use torchvision's built-in functionality to do this. We also apply transformations to normalize the data:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;transform&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;transforms&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Compose&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="n"&gt;transforms&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;ToTensor&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;transforms&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Normalize&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,),&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mf"&gt;0.5&lt;/span&gt;&lt;span class="p"&gt;,))])&lt;/span&gt;

&lt;span class="n"&gt;trainset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;torchvision&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;datasets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MNIST&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'./data'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;download&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;trainloader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;torch&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DataLoader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;trainset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;batch_size&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;shuffle&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="n"&gt;testset&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;torchvision&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;datasets&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;MNIST&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;root&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'./data'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;train&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="bp"&gt;False&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;download&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;transform&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;testloader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;torch&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;utils&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;DataLoader&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;testset&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;batch_size&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;shuffle&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 3: Define the network
&lt;/h3&gt;

&lt;p&gt;We'll define a simple feed-forward neural network with one hidden layer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;Net&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;nn&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Module&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
    &lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;__init__&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="bp"&gt;self&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="nb"&gt;super&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;Net&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="bp"&gt;self&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;__init__&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="bp"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fc1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;nn&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Linear&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;28&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;28&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="bp"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fc2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;nn&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Linear&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;128&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;forward&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="bp"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;view&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;28&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;28&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;torch&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;relu&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="bp"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fc1&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;
        &lt;span class="n"&gt;x&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="bp"&gt;self&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;fc2&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;x&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;x&lt;/span&gt;

&lt;span class="n"&gt;net&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;Net&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 4: Define the loss function and optimizer
&lt;/h3&gt;

&lt;p&gt;We'll use CrossEntropyLoss for our loss function and SGD for our optimizer:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;criterion&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;nn&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;CrossEntropyLoss&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;span class="n"&gt;optimizer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;optim&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SGD&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;parameters&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="n"&gt;lr&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mf"&gt;0.01&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;momentum&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="mf"&gt;0.9&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 5: Train the network
&lt;/h3&gt;

&lt;p&gt;Now we're ready to train our network:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;epoch&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="nb"&gt;range&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;10&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;  
    &lt;span class="n"&gt;running_loss&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mf"&gt;0.0&lt;/span&gt;
    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;i&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="nb"&gt;enumerate&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;trainloader&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="n"&gt;inputs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;labels&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;
        &lt;span class="n"&gt;optimizer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;zero_grad&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="n"&gt;outputs&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;inputs&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;loss&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;criterion&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;outputs&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;labels&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;loss&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;backward&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
        &lt;span class="n"&gt;optimizer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;step&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

        &lt;span class="n"&gt;running_loss&lt;/span&gt; &lt;span class="o"&gt;+=&lt;/span&gt; &lt;span class="n"&gt;loss&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="k"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sa"&gt;f&lt;/span&gt;&lt;span class="s"&gt;'Epoch &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;epoch&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;, loss: &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;running_loss&lt;/span&gt;&lt;span class="o"&gt;/&lt;/span&gt;&lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;trainloader&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="k"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'Finished Training'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h2&gt;
  
  
  Deploying with Gradio
&lt;/h2&gt;

&lt;p&gt;Gradio is an open-source library for creating customizable UI components around your ML models. It allows us to demonstrate a model’s functionality in an intuitive manner.&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 1: Install Gradio
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="err"&gt;!&lt;/span&gt;&lt;span class="n"&gt;pip&lt;/span&gt; &lt;span class="n"&gt;install&lt;/span&gt; &lt;span class="n"&gt;gradio&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Step 2: Import Gradio and define the prediction function
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="nn"&gt;gradio&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;gr&lt;/span&gt;

&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;predict&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;image&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
    &lt;span class="n"&gt;image&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;image&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;reshape&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;28&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;28&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;image&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;torch&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;from_numpy&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;image&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nb"&gt;float&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
    &lt;span class="n"&gt;output&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;net&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;image&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="n"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;predicted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;torch&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nb"&gt;max&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;output&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;predicted&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;In the predict function, we take the input image, reshape it to match our model's expected input shape, convert it to a torch tensor, pass it through our model to get the output, and then return the predicted digit.&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 3: Define the Gradio interface
&lt;/h3&gt;

&lt;p&gt;Now, we define the interface for our model. We'll use an 'Image' input interface and a 'Label' output interface:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;iface&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;gr&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Interface&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="n"&gt;fn&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;predict&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;inputs&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="n"&gt;gr&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;inputs&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;Image&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;shape&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;28&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;28&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt; &lt;span class="n"&gt;invert_colors&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="bp"&gt;True&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;source&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"canvas"&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="n"&gt;outputs&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"label"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="n"&gt;interpretation&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s"&gt;"default"&lt;/span&gt;
&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The 'Image' input interface lets users draw an image with their mouse. We set &lt;code&gt;invert_colors=True&lt;/code&gt; because the MNIST dataset consists of white digits on a black background, and by default, the Gradio image interface has a white background.&lt;/p&gt;

&lt;h3&gt;
  
  
  Step 4: Launch the interface
&lt;/h3&gt;

&lt;p&gt;Finally, we launch the interface:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="n"&gt;iface&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;launch&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;With this, you should see an interactive interface where you can draw a digit and see the prediction from your PyTorch model. &lt;/p&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;In this article, we saw how to train a simple neural network using PyTorch and then deploy it with Gradio for interactive predictions. This combination allows us to leverage the power of deep learning models in an easy-to-use and interpret manner.&lt;/p&gt;

</description>
      <category>ai</category>
      <category>mnist</category>
      <category>pytorch</category>
    </item>
    <item>
      <title>Convert ChatGPT conversations to Obsidian (Markdown format)</title>
      <dc:creator>Gavi Narra</dc:creator>
      <pubDate>Tue, 23 May 2023 16:50:18 +0000</pubDate>
      <link>https://dev.to/gavi/convert-chatgpt-conversations-to-obsidian-markdown-format-p61</link>
      <guid>https://dev.to/gavi/convert-chatgpt-conversations-to-obsidian-markdown-format-p61</guid>
      <description>&lt;p&gt;I am usually asking ChatGPT the same questions and would like to store and index my chat history in Obsidian. First thing you need to do is to download your conversations. Follow the instructions here&lt;/p&gt;

&lt;p&gt;&lt;a href="https://help.openai.com/en/articles/7260999-how-do-i-export-my-chatgpt-history-and-data"&gt;https://help.openai.com/en/articles/7260999-how-do-i-export-my-chatgpt-history-and-data&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Once you have done this, you will find a folder with your conversations and there is a json file with the data.&lt;/p&gt;

&lt;p&gt;The following python script reads this json file and creates the each conversation as an output markdown file that you can just import to Obsidian&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="nn"&gt;json&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="nn"&gt;os&lt;/span&gt;
&lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;get_conversation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;node_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mapping&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nb"&gt;list&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
    &lt;span class="n"&gt;node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;mapping&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;node_id&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="s"&gt;'message'&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt; &lt;span class="ow"&gt;and&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'message'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="ow"&gt;is&lt;/span&gt; &lt;span class="ow"&gt;not&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;content_parts&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'message'&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="s"&gt;'content'&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="s"&gt;'parts'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="nb"&gt;len&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;content_parts&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;author_role&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'message'&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="s"&gt;'author'&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="s"&gt;'role'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
            &lt;span class="nb"&gt;list&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;append&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sa"&gt;f&lt;/span&gt;&lt;span class="s"&gt;"## &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;author_role&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt; &lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="s"&gt;''&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;content_parts&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

    &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;child_id&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;get&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'children'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[]):&lt;/span&gt;
        &lt;span class="n"&gt;get_conversation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;child_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;mapping&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nb"&gt;list&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;__name__&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;'__main__'&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
    &lt;span class="n"&gt;folder_path&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"output"&lt;/span&gt;
    &lt;span class="c1"&gt;# Check if the directory exists
&lt;/span&gt;    &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="ow"&gt;not&lt;/span&gt; &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;isdir&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;folder_path&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="c1"&gt;# If not, create the directory
&lt;/span&gt;        &lt;span class="n"&gt;os&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;makedirs&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;folder_path&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="nb"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'conversations.json'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="n"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;json&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;loads&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;f&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;read&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt;
        &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;title&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"title"&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
            &lt;span class="n"&gt;title&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;"/"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="s"&gt;"_"&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="n"&gt;replace&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'"'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="s"&gt;''&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;title&lt;/span&gt; &lt;span class="o"&gt;==&lt;/span&gt; &lt;span class="s"&gt;"New chat"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
                &lt;span class="n"&gt;title&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;"New chat "&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt; &lt;span class="nb"&gt;str&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;int&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;"create_time"&lt;/span&gt;&lt;span class="p"&gt;]))&lt;/span&gt;
            &lt;span class="n"&gt;root_node_id&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;node_id&lt;/span&gt; &lt;span class="k"&gt;for&lt;/span&gt; &lt;span class="n"&gt;node_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'mapping'&lt;/span&gt;&lt;span class="p"&gt;].&lt;/span&gt;&lt;span class="n"&gt;items&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;node&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'parent'&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="ow"&gt;is&lt;/span&gt; &lt;span class="bp"&gt;None&lt;/span&gt;&lt;span class="p"&gt;][&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
            &lt;span class="nb"&gt;list&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[]&lt;/span&gt;
            &lt;span class="n"&gt;get_conversation&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;root_node_id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;item&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="s"&gt;'mapping'&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;&lt;span class="nb"&gt;list&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
            &lt;span class="k"&gt;with&lt;/span&gt; &lt;span class="nb"&gt;open&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sa"&gt;f&lt;/span&gt;&lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;folder_path&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;/&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;title&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;.md'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="s"&gt;'w'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="n"&gt;outfile&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
                &lt;span class="n"&gt;outfile&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;write&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="se"&gt;\n&lt;/span&gt;&lt;span class="s"&gt;'&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;join&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;list&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Sometimes ChatGPT fails to create a title for your conversation and in that case, it just uses "New chat", the script above concatenates the create time epoch to make it unique. &lt;/p&gt;

</description>
      <category>chatgpt</category>
      <category>export</category>
      <category>python</category>
    </item>
    <item>
      <title>Custom Mime Type with Python 3 http.server</title>
      <dc:creator>Gavi Narra</dc:creator>
      <pubDate>Fri, 28 Apr 2023 19:01:24 +0000</pubDate>
      <link>https://dev.to/gavi/custom-mime-type-with-python-3-httpserver-530l</link>
      <guid>https://dev.to/gavi/custom-mime-type-with-python-3-httpserver-530l</guid>
      <description>&lt;p&gt;I needed a quick web server when working with webgpu and needed a custom wgsl mime type. &lt;/p&gt;

&lt;p&gt;For this you can just add a mime type the python3 in-built http.server module&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight python"&gt;&lt;code&gt;&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="nn"&gt;http.server&lt;/span&gt;
&lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="nn"&gt;socketserver&lt;/span&gt;
&lt;span class="kn"&gt;from&lt;/span&gt; &lt;span class="nn"&gt;urllib.parse&lt;/span&gt; &lt;span class="kn"&gt;import&lt;/span&gt; &lt;span class="n"&gt;urlparse&lt;/span&gt;

&lt;span class="c1"&gt;# Define the custom MIME types
&lt;/span&gt;&lt;span class="n"&gt;custom_mime_types&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="s"&gt;".wgsl"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="s"&gt;"text/javascript"&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="c1"&gt;# Add more custom MIME types here as needed
&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;CustomMimeTypesHTTPRequestHandler&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;http&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;server&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;SimpleHTTPRequestHandler&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
    &lt;span class="k"&gt;def&lt;/span&gt; &lt;span class="nf"&gt;guess_type&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="bp"&gt;self&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt;
        &lt;span class="n"&gt;url&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;urlparse&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="n"&gt;file_ext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;url&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;
        &lt;span class="n"&gt;pos&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;file_ext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;rfind&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;'.'&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;pos&lt;/span&gt; &lt;span class="o"&gt;!=&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;file_ext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;file_ext&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;pos&lt;/span&gt;&lt;span class="p"&gt;:]&lt;/span&gt;
        &lt;span class="k"&gt;else&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="n"&gt;file_ext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s"&gt;""&lt;/span&gt;

        &lt;span class="c1"&gt;# Check if the file extension has a custom MIME type
&lt;/span&gt;        &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="n"&gt;file_ext&lt;/span&gt; &lt;span class="ow"&gt;in&lt;/span&gt; &lt;span class="n"&gt;custom_mime_types&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
            &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="n"&gt;custom_mime_types&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="n"&gt;file_ext&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;

        &lt;span class="c1"&gt;# Fallback to the default MIME type guessing
&lt;/span&gt;        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nb"&gt;super&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="n"&gt;guess_type&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;path&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Set the handler to use the custom class
&lt;/span&gt;&lt;span class="n"&gt;handler&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;CustomMimeTypesHTTPRequestHandler&lt;/span&gt;

&lt;span class="c1"&gt;# Set the server address and port
&lt;/span&gt;&lt;span class="n"&gt;server_address&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="s"&gt;""&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;4001&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="c1"&gt;# Create the server and bind the address and handler
&lt;/span&gt;&lt;span class="n"&gt;httpd&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="n"&gt;socketserver&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;TCPServer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;server_address&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="n"&gt;handler&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;

&lt;span class="k"&gt;print&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="sa"&gt;f&lt;/span&gt;&lt;span class="s"&gt;"Serving on http://&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;server_address&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;:&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="n"&gt;server_address&lt;/span&gt;&lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="s"&gt;"&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="n"&gt;httpd&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="n"&gt;serve_forever&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



</description>
      <category>python</category>
      <category>webserver</category>
      <category>mimetype</category>
    </item>
    <item>
      <title>WebGPU Compute</title>
      <dc:creator>Gavi Narra</dc:creator>
      <pubDate>Wed, 26 Apr 2023 13:56:58 +0000</pubDate>
      <link>https://dev.to/gavi/webgpu-compute-16b2</link>
      <guid>https://dev.to/gavi/webgpu-compute-16b2</guid>
      <description>&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--iplajV8G--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/tm7x1rqegfmj9b9avcwf.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--iplajV8G--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/tm7x1rqegfmj9b9avcwf.jpg" alt="WebGPU Logo" width="400" height="400"&gt;&lt;/a&gt;&lt;br&gt;
WebGPU is a new way to access the GPU using javascript API. The most exciting thing is this will be accessible to everyone starting today (April 26th 2023) in the stable branch of Google Chrome 113 and Microsoft Edge 113. &lt;/p&gt;

&lt;p&gt;The main way to access the compute and rendering capabilities of the GPU is via a shader language. WebGPU comes with a rust like shader language. &lt;/p&gt;

&lt;p&gt;I am  interested in computing for deep learning. Lets see how we can do a basic Matrix addition using a shader language.&lt;/p&gt;

&lt;p&gt;Below is a complete javascript for the addition. Name it &lt;code&gt;matrix_addition.js&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The different variables and their relationships are defined in this diagram&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--wlnUjTq0--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/5hf1tp1auu02vj4adz3w.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--wlnUjTq0--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_800/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/5hf1tp1auu02vj4adz3w.png" alt="Variable mapping" width="800" height="440"&gt;&lt;/a&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight javascript"&gt;&lt;code&gt;&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;rows&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;cols&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;


&lt;span class="c1"&gt;// Define global buffer size&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;Float32Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;rows&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;cols&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;byteLength&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; 

&lt;span class="c1"&gt;// Compute shader&lt;/span&gt;
&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;shader&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="s2"&gt;`
@group(0) @binding(0)
var&amp;lt;storage, read&amp;gt; input1: array&amp;lt;f32&amp;gt;;
@group(0) @binding(1)
var&amp;lt;storage, read&amp;gt; input2: array&amp;lt;f32&amp;gt;;
@group(0) @binding(2)
var&amp;lt;storage, read_write&amp;gt; output: array&amp;lt;f32&amp;gt;;

@compute @workgroup_size(64)
fn main(
  @builtin(global_invocation_id)
  global_id : vec3u,

  @builtin(local_invocation_id)
  local_id : vec3u,
) {
  // Avoid accessing the buffer out of bounds
  if (global_id.x &amp;gt;= &lt;/span&gt;&lt;span class="p"&gt;${&lt;/span&gt;&lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="s2"&gt;) {
    return;
  }

  output[global_id.x] = input1[global_id.x]+input2[global_id.x];
}
`&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="c1"&gt;// Main function&lt;/span&gt;

&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nx"&gt;init&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// 1: request adapter and device&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gpu&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="nb"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;WebGPU not supported.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;adapter&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nb"&gt;navigator&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gpu&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;requestAdapter&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="k"&gt;if&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nx"&gt;adapter&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;throw&lt;/span&gt; &lt;span class="nb"&gt;Error&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Couldn&lt;/span&gt;&lt;span class="se"&gt;\'&lt;/span&gt;&lt;span class="s1"&gt;t request WebGPU adapter.&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;adapter&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;requestDevice&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="c1"&gt;// 2: Create a shader module from the shader template literal&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;shaderModule&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createShaderModule&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;code&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;shader&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="c1"&gt;// 3: Create input (input1, input2) and  output (output) buffers to read GPU calculations to, &lt;/span&gt;
&lt;span class="c1"&gt;// and a staging (stagingBuffer) buffer to be mapped for JavaScript access  &lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;matrixA&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;Float32Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;rows&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;cols&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;matrixB&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;Float32Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;rows&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="nx"&gt;cols&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nx"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;_&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="nx"&gt;i&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;input1&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createBuffer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;usage&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GPUBufferUsage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;STORAGE&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;GPUBufferUsage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;COPY_DST&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;writeBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;input1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;matrixA&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;matrixA&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;input2&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createBuffer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;usage&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GPUBufferUsage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;STORAGE&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;GPUBufferUsage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;COPY_DST&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;writeBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;input2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;matrixB&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;matrixB&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;


  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;output&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createBuffer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;usage&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GPUBufferUsage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;STORAGE&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;GPUBufferUsage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;COPY_SRC&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;stagingBuffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createBuffer&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;usage&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GPUBufferUsage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;MAP_READ&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;GPUBufferUsage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;COPY_DST&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="c1"&gt;// 4: Create a GPUBindGroupLayout to define the bind group structure, create a GPUBindGroup from it,&lt;/span&gt;
  &lt;span class="c1"&gt;// then use it to create a GPUComputePipeline&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;bindGroupLayout&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt;
  &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createBindGroupLayout&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[{&lt;/span&gt;
        &lt;span class="na"&gt;binding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;visibility&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GPUShaderStage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;COMPUTE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;read-only-storage&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;},{&lt;/span&gt;
        &lt;span class="na"&gt;binding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;visibility&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GPUShaderStage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;COMPUTE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;read-only-storage&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;},{&lt;/span&gt;
      &lt;span class="na"&gt;binding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;visibility&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GPUShaderStage&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;COMPUTE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;"&lt;/span&gt;&lt;span class="s2"&gt;storage&lt;/span&gt;&lt;span class="dl"&gt;"&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}]&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;bindGroup&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createBindGroup&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;layout&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;bindGroupLayout&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;entries&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[{&lt;/span&gt;
        &lt;span class="na"&gt;binding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;resource&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="na"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;input1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;},{&lt;/span&gt;
        &lt;span class="na"&gt;binding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;resource&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
          &lt;span class="na"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;input2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
      &lt;span class="p"&gt;},{&lt;/span&gt;
      &lt;span class="na"&gt;binding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;resource&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;buffer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;output&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;}]&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;computePipeline&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createComputePipeline&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;layout&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createPipelineLayout&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
      &lt;span class="na"&gt;bindGroupLayouts&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;bindGroupLayout&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt;
    &lt;span class="p"&gt;}),&lt;/span&gt;
    &lt;span class="na"&gt;compute&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;module&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;shaderModule&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;entryPoint&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;main&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="c1"&gt;// 5: Create GPUCommandEncoder to issue commands to the GPU&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;commandEncoder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createCommandEncoder&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="c1"&gt;// 6: Initiate render pass&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;passEncoder&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;commandEncoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;beginComputePass&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="c1"&gt;// 7: Issue commands&lt;/span&gt;
  &lt;span class="nx"&gt;passEncoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;setPipeline&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;computePipeline&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;passEncoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;setBindGroup&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;bindGroup&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nx"&gt;passEncoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;dispatchWorkgroups&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ceil&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt; &lt;span class="o"&gt;/&lt;/span&gt; &lt;span class="mi"&gt;64&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

  &lt;span class="c1"&gt;// End the render pass&lt;/span&gt;
  &lt;span class="nx"&gt;passEncoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;end&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="c1"&gt;// Copy output buffer to staging buffer&lt;/span&gt;
  &lt;span class="nx"&gt;commandEncoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;copyBufferToBuffer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;output&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Source offset&lt;/span&gt;
    &lt;span class="nx"&gt;stagingBuffer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Destination offset&lt;/span&gt;
    &lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="c1"&gt;// 8: End frame by passing array of command buffers to command queue for execution&lt;/span&gt;
  &lt;span class="nx"&gt;device&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;queue&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;submit&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;&lt;span class="nx"&gt;commandEncoder&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;finish&lt;/span&gt;&lt;span class="p"&gt;()]);&lt;/span&gt;

  &lt;span class="c1"&gt;// map staging buffer to read results back to JS&lt;/span&gt;
  &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nx"&gt;stagingBuffer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;mapAsync&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;GPUMapMode&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;READ&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// Offset&lt;/span&gt;
    &lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt; &lt;span class="c1"&gt;// Length&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;copyArrayBuffer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;stagingBuffer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;getMappedRange&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;BUFFER_SIZE&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;copyArrayBuffer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;slice&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;stagingBuffer&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;unmap&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="nx"&gt;console&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;log&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nb"&gt;Float32Array&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nx"&gt;init&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;&lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;alert&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;HTML is standard boiler plate&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="cp"&gt;&amp;lt;!DOCTYPE html&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;html&lt;/span&gt; &lt;span class="na"&gt;lang=&lt;/span&gt;&lt;span class="s"&gt;"en"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;head&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;meta&lt;/span&gt; &lt;span class="na"&gt;charset=&lt;/span&gt;&lt;span class="s"&gt;"UTF-8"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;meta&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;"viewport"&lt;/span&gt; &lt;span class="na"&gt;content=&lt;/span&gt;&lt;span class="s"&gt;"width=device-width, initial-scale=1.0"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;title&amp;gt;&lt;/span&gt;WebGPU Matrix Addition&lt;span class="nt"&gt;&amp;lt;/title&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/head&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;body&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;script &lt;/span&gt;&lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"module"&lt;/span&gt; &lt;span class="na"&gt;src=&lt;/span&gt;&lt;span class="s"&gt;"./matrix_addition.js"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/script&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/body&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/html&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Open Chrome developer tools to see the output&lt;/p&gt;

</description>
      <category>javascript</category>
      <category>webgpu</category>
      <category>compute</category>
    </item>
    <item>
      <title>How to setup .NET Core Blazor Server with Tailwind CSS</title>
      <dc:creator>Gavi Narra</dc:creator>
      <pubDate>Fri, 15 Apr 2022 00:28:00 +0000</pubDate>
      <link>https://dev.to/gavi/how-to-setup-net-core-blazor-server-with-tailwind-css-57gn</link>
      <guid>https://dev.to/gavi/how-to-setup-net-core-blazor-server-with-tailwind-css-57gn</guid>
      <description>&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;mkdir TailwindDotNet
cd TailwindDotNet
dotnet new blazorserver
npm init -y
npm install -D tailwindcss autoprefixer postcss
npx tailwind init -p
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Edit package.json and add a run script for CSS generation&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight json"&gt;&lt;code&gt;&lt;span class="nl"&gt;"scripts"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="w"&gt;
    &lt;/span&gt;&lt;span class="nl"&gt;"css:build"&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="s2"&gt;"npx tailwind build ./wwwroot/css/site.css -o ./wwwroot/css/output.css"&lt;/span&gt;&lt;span class="w"&gt;
  &lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="err"&gt;,&lt;/span&gt;&lt;span class="w"&gt;
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Delete bootstrap stuff&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyv4xxytyj1w1mtnxcl7e.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyv4xxytyj1w1mtnxcl7e.png" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;You site.css should include only the following lines&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;/*! @import */
@tailwind base;
@tailwind components;
@tailwind utilities;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Add the following lines in &lt;code&gt;tailwind.config.js&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;'./Pages/**/*.cshtml',
'./Pages/**/*.razor',
'./Views/**/*.chstml',
'./Views/**/*.razor',
'./Shared/**/*.razor',
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Modify your .csproj to include a css build step&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight xml"&gt;&lt;code&gt;&lt;span class="nt"&gt;&amp;lt;Project&lt;/span&gt; &lt;span class="na"&gt;Sdk=&lt;/span&gt;&lt;span class="s"&gt;"Microsoft.NET.Sdk.Web"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;

  &lt;span class="nt"&gt;&amp;lt;PropertyGroup&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;TargetFramework&amp;gt;&lt;/span&gt;net6.0&lt;span class="nt"&gt;&amp;lt;/TargetFramework&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;Nullable&amp;gt;&lt;/span&gt;enable&lt;span class="nt"&gt;&amp;lt;/Nullable&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;ImplicitUsings&amp;gt;&lt;/span&gt;enable&lt;span class="nt"&gt;&amp;lt;/ImplicitUsings&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/PropertyGroup&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;ItemGroup&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;UpToDateCheckBuilt&lt;/span&gt; &lt;span class="na"&gt;Include=&lt;/span&gt;&lt;span class="s"&gt;"wwwroot/css/site.css"&lt;/span&gt; &lt;span class="na"&gt;Set=&lt;/span&gt;&lt;span class="s"&gt;"Css"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;UpToDateCheckBuilt&lt;/span&gt; &lt;span class="na"&gt;Include=&lt;/span&gt;&lt;span class="s"&gt;"postcss.config.js"&lt;/span&gt; &lt;span class="na"&gt;Set=&lt;/span&gt;&lt;span class="s"&gt;"Css"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;UpToDateCheckBuilt&lt;/span&gt; &lt;span class="na"&gt;Include=&lt;/span&gt;&lt;span class="s"&gt;"tailwind.config.js"&lt;/span&gt; &lt;span class="na"&gt;Set=&lt;/span&gt;&lt;span class="s"&gt;"Css"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/ItemGroup&amp;gt;&lt;/span&gt;

    &lt;span class="nt"&gt;&amp;lt;Target&lt;/span&gt; &lt;span class="na"&gt;Name=&lt;/span&gt;&lt;span class="s"&gt;"Tailwind"&lt;/span&gt; &lt;span class="na"&gt;BeforeTargets=&lt;/span&gt;&lt;span class="s"&gt;"Build"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;Exec&lt;/span&gt; &lt;span class="na"&gt;Command=&lt;/span&gt;&lt;span class="s"&gt;"npm run css:build"&lt;/span&gt;&lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/Target&amp;gt;&lt;/span&gt;

&lt;span class="nt"&gt;&amp;lt;/Project&amp;gt;&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Modify &lt;code&gt;_Layout.cshtml&lt;/code&gt; to reference output.css instead of site.css and remove any bootstrap references&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;    &lt;span class="nt"&gt;&amp;lt;link&lt;/span&gt; &lt;span class="na"&gt;href=&lt;/span&gt;&lt;span class="s"&gt;"css/output.css"&lt;/span&gt; &lt;span class="na"&gt;rel=&lt;/span&gt;&lt;span class="s"&gt;"stylesheet"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;So now when you compile and run, it will build the output.css&lt;/p&gt;

&lt;h2&gt;
  
  
  Working with dotnet watch
&lt;/h2&gt;

&lt;p&gt;Just run in a terminal window&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;npx tailwind build ./wwwroot/css/site.css -o ./wwwroot/css/output.css --watch
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Then run dotnet watch&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight plaintext"&gt;&lt;code&gt;dotnet watch run
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4onk8k5fxprzikh4ur3u.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F4onk8k5fxprzikh4ur3u.png" alt="Image description"&gt;&lt;/a&gt;&lt;/p&gt;

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