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    <title>DEV Community: Gokul Kakde</title>
    <description>The latest articles on DEV Community by Gokul Kakde (@gokulkakde).</description>
    <link>https://dev.to/gokulkakde</link>
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      <title>DEV Community: Gokul Kakde</title>
      <link>https://dev.to/gokulkakde</link>
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    <item>
      <title>Touch Grass</title>
      <dc:creator>Gokul Kakde</dc:creator>
      <pubDate>Wed, 07 Oct 2026 06:40:16 +0000</pubDate>
      <link>https://dev.to/gokulkakde/touch-grass-1b4i</link>
      <guid>https://dev.to/gokulkakde/touch-grass-1b4i</guid>
      <description>&lt;p&gt;&lt;em&gt;This is a submission for the &lt;a href="https://dev.to/challenges/hacktoberfest-week1-2026-10-05"&gt;Hacktoberfest Open-Source AI Challenge Week 1: Touch Grass&lt;/a&gt;&lt;/em&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I Built
&lt;/h2&gt;

&lt;p&gt;TouchGrass AI is a purpose-built micro-expedition application designed around one strict rule:&lt;br&gt;
The screen should be the shortest part of the experience.&lt;br&gt;
Developers, students, and desk workers can spend most of their day in front of screens, and even short breaks can turn into more screen time. TouchGrass AI breaks that loop by turning a short break into a simple outdoor mission.&lt;br&gt;
The experience is intentionally:&lt;br&gt;
Choose → Get a quest → Pocket the phone → Go outside → Observe → Return → Verify&lt;br&gt;
The user selects an available time budget — 5, 15, 30, or 60 minutes — and an environment such as a park, backyard, urban area, trail, or waterfront.&lt;br&gt;
TouchGrass AI then generates a sensory outdoor micro-quest with physical activities such as observing nature, listening to birds, feeling tree bark, or exploring the surroundings.&lt;br&gt;
Pocket Mode then dims the screen, plays a departure chime, and tells the user to put the phone away and step outside.&lt;br&gt;
After the activity, the user captures exactly one field photo. A local MobileNetV4 ONNX model runs directly on the CPU to classify the observation and distinguish nature/outdoor findings from obvious indoor technology such as monitors and keyboards.&lt;br&gt;
The activity and outdoor minutes are recorded in a private local SQLite journal.&lt;br&gt;
The goal is not to keep users inside the application.&lt;br&gt;
The goal is to make them leave it.&lt;/p&gt;
&lt;h2&gt;
  
  
  Demo
&lt;/h2&gt;


&lt;div class="crayons-card c-embed text-styles text-styles--secondary"&gt;
    &lt;div class="c-embed__content"&gt;
      &lt;div class="c-embed__body flex items-center justify-between"&gt;
        &lt;a href="https://touchgrass-delta.vercel.app/" rel="noopener noreferrer" class="c-link fw-bold flex items-center"&gt;
          &lt;span class="mr-2"&gt;touchgrass-delta.vercel.app&lt;/span&gt;
          

        &lt;/a&gt;
      &lt;/div&gt;
    &lt;/div&gt;
&lt;/div&gt;


&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;


&lt;div class="ltag-github-readme-tag"&gt;
  &lt;div class="readme-overview"&gt;
    &lt;h2&gt;
      &lt;img src="https://assets.dev.to/assets/github-logo-5a155e1f9a670af7944dd5e12375bc76ed542ea80224905ecaf878b9157cdefc.svg" alt="GitHub logo"&gt;
      &lt;a href="https://github.com/gokulkakde" rel="noopener noreferrer"&gt;
        gokulkakde
      &lt;/a&gt; / &lt;a href="https://github.com/gokulkakde/touchgrass" rel="noopener noreferrer"&gt;
        touchgrass
      &lt;/a&gt;
    &lt;/h2&gt;
    &lt;h3&gt;
      
    &lt;/h3&gt;
  &lt;/div&gt;
  &lt;div class="ltag-github-body"&gt;
    
&lt;div id="readme" class="md"&gt;&lt;div class="markdown-heading"&gt;
&lt;h1 class="heading-element"&gt;TouchGrass AI 🌱&lt;/h1&gt;
&lt;/div&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;The Screen Ends Here. Your Expedition Begins.&lt;/strong&gt;&lt;br&gt;
An open-source AI micro-expedition engine designed to get people off the screen and into the real world. Powered by local &lt;strong&gt;MobileNetV4 ONNX&lt;/strong&gt; running on CPU in ~12 milliseconds.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;div class="markdown-heading"&gt;
&lt;h2 class="heading-element"&gt;Problem&lt;/h2&gt;
&lt;/div&gt;
&lt;p&gt;Modern developers, engineers, and desk workers spend 8–12 hours daily staring at glowing screens. During short 15-minute breaks, cognitive fatigue and decision paralysis drive users right back into screen dopamine loops and doomscrolling. Traditional navigation and fitness apps make the problem worse: they require constant screen-gazing, route tracking, and cloud data harvesting.&lt;/p&gt;
&lt;div class="markdown-heading"&gt;
&lt;h2 class="heading-element"&gt;Solution&lt;/h2&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;TouchGrass AI&lt;/strong&gt; operates on a non-negotiable principle: &lt;strong&gt;The screen should be the shortest part of the experience.&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Screen Time &amp;lt; 30 seconds:&lt;/strong&gt; Select time budget (5m, 15m, 30m, 60m) and immediate biome (Park, Backyard, Urban, Trail, Waterfront).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Sensory Micro-Quest:&lt;/strong&gt; AI synthesizes an actionable outdoor mission with physical, off-screen sensory objectives (feeling tree bark, counting birdsong, escaping asphalt).&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Pocket&lt;/strong&gt;…&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;
  &lt;/div&gt;
  &lt;div class="gh-btn-container"&gt;&lt;a class="gh-btn" href="https://github.com/gokulkakde/touchgrass" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;


&lt;h2&gt;
  
  
  How I Built It
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Product Architecture&lt;/strong&gt;&lt;br&gt;
User at Desk&lt;br&gt;
      ↓&lt;br&gt;
Short Screen Interaction&lt;br&gt;
      ↓&lt;br&gt;
Select Time + Outdoor Environment&lt;br&gt;
      ↓&lt;br&gt;
Quest Engine&lt;br&gt;
      ↓&lt;br&gt;
Sensory Outdoor Micro-Quest&lt;br&gt;
      ↓&lt;br&gt;
Pocket Mode&lt;br&gt;
      ↓&lt;br&gt;
Phone Goes Away&lt;br&gt;
      ↓&lt;br&gt;
REAL-WORLD OUTDOOR ACTIVITY&lt;br&gt;
      ↓&lt;br&gt;
One Field Photo / Observation&lt;br&gt;
      ↓&lt;br&gt;
Local ONNX AI Inference&lt;br&gt;
      ↓&lt;br&gt;
Nature / Outdoor / Indoor Classification&lt;br&gt;
      ↓&lt;br&gt;
Private Local SQLite Journal&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Technology Stack&lt;/strong&gt;&lt;br&gt;
AI&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;MobileNetV4 Small ONNX&lt;/li&gt;
&lt;li&gt;ONNX Runtime&lt;/li&gt;
&lt;li&gt;NumPy&lt;/li&gt;
&lt;li&gt;Pillow
Backend&lt;/li&gt;
&lt;li&gt;Python&lt;/li&gt;
&lt;li&gt;Flask&lt;/li&gt;
&lt;li&gt;Flask-CORS&lt;/li&gt;
&lt;li&gt;SQLite
Frontend&lt;/li&gt;
&lt;li&gt;HTML5&lt;/li&gt;
&lt;li&gt;CSS3&lt;/li&gt;
&lt;li&gt;Vanilla JavaScript / ES6&lt;/li&gt;
&lt;li&gt;Web Audio API
Testing&lt;/li&gt;
&lt;li&gt;Python&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Why Does Open Innovation Matter?
&lt;/h2&gt;

&lt;p&gt;Open AI is fundamental to the project rather than being an additional chatbot feature.&lt;br&gt;
We chose a lightweight open-weight ONNX model and local inference because the product is specifically intended for outdoor use.&lt;br&gt;
Privacy&lt;br&gt;
Field photos may contain someone's backyard, garden, neighborhood, or other personal surroundings.&lt;br&gt;
Instead of sending those images to a proprietary cloud AI service, TouchGrass AI processes them locally on the user's CPU.&lt;br&gt;
The application is designed without cloud AI API calls or telemetry, and expedition data remains in the user's local SQLite database. GitHub&lt;br&gt;
Offline capability&lt;br&gt;
Outdoor activities can happen in places with poor or nonexistent cellular connectivity.&lt;br&gt;
Once the model is available locally, the AI verification itself does not require an internet connection.&lt;br&gt;
This makes local inference particularly appropriate for the project's outdoor-first use case. GitHub&lt;br&gt;
No recurring AI API cost&lt;br&gt;
The core vision verification does not require a paid proprietary vision API or per-request inference charges.&lt;br&gt;
The model runs locally using standard CPU hardware.&lt;br&gt;
Control and portability&lt;br&gt;
The ONNX-based architecture keeps the AI layer portable. The application can use another compatible ONNX vision model without rebuilding the entire product around a proprietary AI provider.&lt;br&gt;
Fast local inference&lt;br&gt;
The documented benchmark is approximately 11–16 ms of CPU inference time, with the model designed to run without requiring a GPU or CUDA environment.&lt;/p&gt;

</description>
      <category>devchallenge</category>
      <category>hf26challenge</category>
      <category>ai</category>
      <category>touchgrass</category>
    </item>
    <item>
      <title>Day 1</title>
      <dc:creator>Gokul Kakde</dc:creator>
      <pubDate>Tue, 06 Oct 2026 10:49:35 +0000</pubDate>
      <link>https://dev.to/gokulkakde/day-1-145i</link>
      <guid>https://dev.to/gokulkakde/day-1-145i</guid>
      <description>&lt;p&gt;Hello world :)&lt;/p&gt;

</description>
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