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    <title>DEV Community: Gumbo Sveins</title>
    <description>The latest articles on DEV Community by Gumbo Sveins (@gumbosveins).</description>
    <link>https://dev.to/gumbosveins</link>
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      <title>DEV Community: Gumbo Sveins</title>
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      <title>I put a playable sample on the landing page because App Store links die on desktop</title>
      <dc:creator>Gumbo Sveins</dc:creator>
      <pubDate>Wed, 23 Sep 2026 19:54:55 +0000</pubDate>
      <link>https://dev.to/gumbosveins/i-put-a-playable-sample-on-the-landing-page-because-app-store-links-die-on-desktop-4lcn</link>
      <guid>https://dev.to/gumbosveins/i-put-a-playable-sample-on-the-landing-page-because-app-store-links-die-on-desktop-4lcn</guid>
      <description>&lt;p&gt;Would You For Cash? is a pass the phone party game for iPhone. Money hypotheticals. Yes or no. Then you argue about why.&lt;/p&gt;

&lt;p&gt;The App Store CTA is useless for a lot of traffic. People open the site on a laptop, hit the wall, and bounce. So the landing page now has five Classic style sample cards you can play in the browser before you install.&lt;/p&gt;

&lt;p&gt;Try it: &lt;a href="https://gumbosveins.github.io/would-you-for-cash/#try" rel="noopener noreferrer"&gt;https://gumbosveins.github.io/would-you-for-cash/#try&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What I shipped
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;A tiny sample deck (five cards).&lt;/li&gt;
&lt;li&gt;Yes / No buttons plus Y and N on the keyboard.&lt;/li&gt;
&lt;li&gt;A yes / no tally at the end with a copyable line you can text a friend.&lt;/li&gt;
&lt;li&gt;An iOS Smart App Banner so Safari on iPhone can jump straight to the store.&lt;/li&gt;
&lt;li&gt;A short FAQ for the usual questions (free? iPhone only? two players?).&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The full Classic deck stays free on the App Store. Premium decks are optional one time unlocks. No ads. No account.&lt;/p&gt;

&lt;p&gt;App Store: &lt;a href="https://apps.apple.com/app/would-you-for-cash/id6759262761" rel="noopener noreferrer"&gt;https://apps.apple.com/app/would-you-for-cash/id6759262761&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Why this instead of more blog posts about billing kits
&lt;/h2&gt;

&lt;p&gt;I spent weeks writing Polar / Next.js / Vercel kit posts. Checkouts opened. Orders stayed at zero. That treadmill does not pay the bill. A product people can try in 30 seconds is a better funnel than another soft sell tutorial.&lt;/p&gt;

&lt;p&gt;If you host game nights or ship small iOS tools, I would love harsh feedback on the sample flow and which deck people unlock first.&lt;/p&gt;

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      <category>ios</category>
      <category>gamedev</category>
      <category>indie</category>
      <category>webdev</category>
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