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    <title>DEV Community: Hadil C</title>
    <description>The latest articles on DEV Community by Hadil C (@hadil_c).</description>
    <link>https://dev.to/hadil_c</link>
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      <title>DEV Community: Hadil C</title>
      <link>https://dev.to/hadil_c</link>
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    <item>
      <title>I built a motion library where the site becomes the preview</title>
      <dc:creator>Hadil C</dc:creator>
      <pubDate>Mon, 01 Jun 2026 07:44:48 +0000</pubDate>
      <link>https://dev.to/hadil_c/i-built-a-motion-library-where-the-site-becomes-the-preview-3b1n</link>
      <guid>https://dev.to/hadil_c/i-built-a-motion-library-where-the-site-becomes-the-preview-3b1n</guid>
      <description>&lt;p&gt;Most UI libraries are built around one flow:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Browse → Copy → Paste&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;That works well for components.&lt;/p&gt;

&lt;p&gt;But motion is different.&lt;/p&gt;

&lt;p&gt;You cannot fully judge a cursor effect, animated background, card hover, or button interaction from a static screenshot.&lt;/p&gt;

&lt;p&gt;Even a small preview box is not always enough.&lt;/p&gt;

&lt;p&gt;Sometimes you need to feel the effect across a real interface before deciding if it belongs in your project.&lt;/p&gt;

&lt;p&gt;That became the main idea behind &lt;strong&gt;GrabMotion&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://grabmotion.dev" rel="noopener noreferrer"&gt;https://grabmotion.dev&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;GrabMotion is a customizable motion playground with &lt;strong&gt;25+ copy-ready motion effects&lt;/strong&gt; for modern websites.&lt;/p&gt;

&lt;p&gt;The flow is simple:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Feel → Tune → Apply → Copy → Ship&lt;/strong&gt;&lt;/p&gt;


&lt;div&gt;
  &lt;iframe src="https://loom.com/embed/85f06aff1ab14012bd12efaa0f5829f9"&gt;
  &lt;/iframe&gt;
&lt;/div&gt;





&lt;h2&gt;
  
  
  The difference
&lt;/h2&gt;

&lt;p&gt;I like tools like shadcn, Magic UI, Aceternity UI, and other modern UI libraries.&lt;/p&gt;

&lt;p&gt;They have made it much easier to copy polished UI patterns into real projects.&lt;/p&gt;

&lt;p&gt;But most of these tools are optimized for components.&lt;/p&gt;

&lt;p&gt;You browse a component, copy the code, paste it into your project, and customize it later.&lt;/p&gt;

&lt;p&gt;That is useful.&lt;/p&gt;

&lt;p&gt;But I wanted to explore a different workflow for motion.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Traditional UI libraries&lt;/th&gt;
&lt;th&gt;GrabMotion&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Copy the component first&lt;/td&gt;
&lt;td&gt;Feel the effect first&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Customize after pasting&lt;/td&gt;
&lt;td&gt;Tune before copying&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Preview in isolation&lt;/td&gt;
&lt;td&gt;Apply effects in context&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Edit values manually&lt;/td&gt;
&lt;td&gt;Adjust visually&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Then ship&lt;/td&gt;
&lt;td&gt;Then copy the version you want&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;Motion is not only about how something looks.&lt;/p&gt;

&lt;p&gt;It is about how it feels.&lt;/p&gt;

&lt;p&gt;So GrabMotion is built around customization before copying.&lt;/p&gt;

&lt;h2&gt;
  
  
  The site becomes the playground
&lt;/h2&gt;

&lt;p&gt;The most important feature I recently added is &lt;strong&gt;Apply Mode&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;Some effects now have an apply button directly on the homepage card.&lt;/p&gt;

&lt;p&gt;When you click it, the effect is temporarily applied to the GrabMotion website itself.&lt;/p&gt;

&lt;p&gt;Not inside a tiny demo box.&lt;/p&gt;

&lt;p&gt;Not as a screenshot.&lt;/p&gt;

&lt;p&gt;Not as a separate page.&lt;/p&gt;

&lt;p&gt;The actual site becomes the preview.&lt;/p&gt;

&lt;p&gt;That means you can try things like:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;animated backgrounds across the whole interface&lt;/li&gt;
&lt;li&gt;cursor effects while browsing the site&lt;/li&gt;
&lt;li&gt;cursor-driven overlays&lt;/li&gt;
&lt;li&gt;card interaction previews&lt;/li&gt;
&lt;li&gt;motion effects in a more realistic layout&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Then, if the effect feels right, you can open it, customize it, and copy the code.&lt;/p&gt;

&lt;p&gt;If it does not feel right, stop it and try another one.&lt;/p&gt;

&lt;p&gt;That small change makes the product feel less like a gallery and more like a motion playground.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why this matters
&lt;/h2&gt;

&lt;p&gt;A particle background might look amazing in a small preview.&lt;/p&gt;

&lt;p&gt;But on a real page, it might be too distracting.&lt;/p&gt;

&lt;p&gt;A cursor trail might look cool in isolation.&lt;/p&gt;

&lt;p&gt;But across a full layout, it might feel too heavy.&lt;/p&gt;

&lt;p&gt;A card hover might look polished in a demo.&lt;/p&gt;

&lt;p&gt;But it needs to feel right with actual content around it.&lt;/p&gt;

&lt;p&gt;That is why I wanted GrabMotion to answer one question before users copy anything:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;Does this motion actually feel good in context?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;h2&gt;
  
  
  What is inside GrabMotion
&lt;/h2&gt;

&lt;p&gt;GrabMotion currently includes &lt;strong&gt;25+ effects&lt;/strong&gt; across:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Canvas backgrounds&lt;/li&gt;
&lt;li&gt;Cursor effects&lt;/li&gt;
&lt;li&gt;Button interactions&lt;/li&gt;
&lt;li&gt;Card hover effects&lt;/li&gt;
&lt;li&gt;Text effects&lt;/li&gt;
&lt;li&gt;Overlay-style motion patterns&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Some current effects include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Dot Grid&lt;/li&gt;
&lt;li&gt;Particle Field&lt;/li&gt;
&lt;li&gt;Liquid Grid&lt;/li&gt;
&lt;li&gt;Bird Swarm&lt;/li&gt;
&lt;li&gt;Star Field&lt;/li&gt;
&lt;li&gt;Lightning Storm&lt;/li&gt;
&lt;li&gt;Vortex Tunnel&lt;/li&gt;
&lt;li&gt;Gravity Button&lt;/li&gt;
&lt;li&gt;Sheen Button&lt;/li&gt;
&lt;li&gt;Spotlight Button&lt;/li&gt;
&lt;li&gt;Slice Button&lt;/li&gt;
&lt;li&gt;Magnetic Buttons&lt;/li&gt;
&lt;li&gt;3D Tilt&lt;/li&gt;
&lt;li&gt;Proximity Glow&lt;/li&gt;
&lt;li&gt;Edge Flow Card&lt;/li&gt;
&lt;li&gt;X-Ray Card&lt;/li&gt;
&lt;li&gt;Comet Trail&lt;/li&gt;
&lt;li&gt;Cursor Trail&lt;/li&gt;
&lt;li&gt;Rope Cursor&lt;/li&gt;
&lt;li&gt;Googly Eyes&lt;/li&gt;
&lt;li&gt;Pixel Dissolve&lt;/li&gt;
&lt;li&gt;Neon Thread&lt;/li&gt;
&lt;li&gt;Fire &amp;amp; Smoke&lt;/li&gt;
&lt;li&gt;Elastic Cursor&lt;/li&gt;
&lt;li&gt;Text Scramble&lt;/li&gt;
&lt;li&gt;Glitch Text&lt;/li&gt;
&lt;li&gt;Physics Tooltip&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Each effect includes
&lt;/h2&gt;

&lt;p&gt;Every effect is designed to be explored, adjusted, and copied.&lt;/p&gt;

&lt;p&gt;Depending on the effect, you get:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;live interactive preview&lt;/li&gt;
&lt;li&gt;customization controls&lt;/li&gt;
&lt;li&gt;editable code output&lt;/li&gt;
&lt;li&gt;copy-to-clipboard support&lt;/li&gt;
&lt;li&gt;full-screen code viewer&lt;/li&gt;
&lt;li&gt;dark/light theme support&lt;/li&gt;
&lt;li&gt;responsive layout&lt;/li&gt;
&lt;li&gt;reduced-motion handling where applicable&lt;/li&gt;
&lt;li&gt;pointer-event friendly snippets where possible&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Every effect supports:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;React&lt;/li&gt;
&lt;li&gt;Vue&lt;/li&gt;
&lt;li&gt;Vanilla JS&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Some styling-first effects also include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;CSS&lt;/li&gt;
&lt;li&gt;Tailwind snippets&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The goal is not just to show nice animations.&lt;/p&gt;

&lt;p&gt;The goal is to make motion easier to use in real projects.&lt;/p&gt;

&lt;h2&gt;
  
  
  Built for designers, developers, and vibe coders
&lt;/h2&gt;

&lt;p&gt;GrabMotion is built for people who want to move fast without losing control over the details.&lt;/p&gt;

&lt;p&gt;That includes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;designers exploring interaction ideas&lt;/li&gt;
&lt;li&gt;frontend developers looking for reusable motion snippets&lt;/li&gt;
&lt;li&gt;product builders polishing landing pages and interfaces&lt;/li&gt;
&lt;li&gt;vibe coders building with AI-assisted workflows&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Sometimes you do not need a full component.&lt;/p&gt;

&lt;p&gt;Sometimes you just need:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;a better hover effect&lt;/li&gt;
&lt;li&gt;a smoother cursor interaction&lt;/li&gt;
&lt;li&gt;a more interesting background&lt;/li&gt;
&lt;li&gt;a button that feels alive&lt;/li&gt;
&lt;li&gt;a small detail that makes the interface feel more polished&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;That is where GrabMotion fits.&lt;/p&gt;

&lt;h2&gt;
  
  
  Built with AI-assisted development
&lt;/h2&gt;

&lt;p&gt;GrabMotion was designed, developed, and launched by me using AI-assisted development.&lt;/p&gt;

&lt;p&gt;I used tools like &lt;strong&gt;Cursor + Claude&lt;/strong&gt; as part of the workflow.&lt;/p&gt;

&lt;p&gt;But this was not just prompting a random animation gallery into existence.&lt;/p&gt;

&lt;p&gt;The real work was in making product decisions:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;What should the core workflow be?&lt;/li&gt;
&lt;li&gt;How should customization work?&lt;/li&gt;
&lt;li&gt;Which effects deserve site-wide apply mode?&lt;/li&gt;
&lt;li&gt;How should code templates be structured?&lt;/li&gt;
&lt;li&gt;How do you keep canvas effects smooth?&lt;/li&gt;
&lt;li&gt;How do you make generated code readable?&lt;/li&gt;
&lt;li&gt;How do you make motion feel useful instead of decorative?&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;AI helped me move faster.&lt;/p&gt;

&lt;p&gt;But taste still mattered.&lt;/p&gt;

&lt;p&gt;Debugging still mattered.&lt;/p&gt;

&lt;p&gt;Interaction design still mattered.&lt;/p&gt;

&lt;p&gt;Knowing when something felt wrong still mattered.&lt;/p&gt;

&lt;p&gt;That is what vibe coding means to me.&lt;/p&gt;

&lt;p&gt;Not just asking AI to write code.&lt;/p&gt;

&lt;p&gt;But using AI across the full product workflow:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Think → Design → Build → Debug → Refine → Ship&lt;/strong&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Tech stack
&lt;/h2&gt;

&lt;p&gt;GrabMotion is built with:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Next.js 14&lt;/li&gt;
&lt;li&gt;App Router&lt;/li&gt;
&lt;li&gt;TypeScript&lt;/li&gt;
&lt;li&gt;Tailwind CSS&lt;/li&gt;
&lt;li&gt;Shiki&lt;/li&gt;
&lt;li&gt;Framer Motion&lt;/li&gt;
&lt;li&gt;HTML Canvas&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It is a static frontend project.&lt;/p&gt;

&lt;p&gt;No auth.&lt;/p&gt;

&lt;p&gt;No backend.&lt;/p&gt;

&lt;p&gt;No database.&lt;/p&gt;

&lt;p&gt;Just a focused product for exploring, customizing, applying, and copying motion effects.&lt;/p&gt;

&lt;h2&gt;
  
  
  What is next
&lt;/h2&gt;

&lt;p&gt;This is still an early version of GrabMotion.&lt;/p&gt;

&lt;p&gt;I will keep adding more effects, improving Apply Mode, polishing the customization experience, and making the generated snippets better.&lt;/p&gt;

&lt;p&gt;The goal is not to become another component library.&lt;/p&gt;

&lt;p&gt;The goal is to make motion easier to feel, tune, and ship.&lt;/p&gt;

&lt;p&gt;Try it here:&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://grabmotion.dev" rel="noopener noreferrer"&gt;https://grabmotion.dev&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Follow updates on LinkedIn:&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://www.linkedin.com/company/grabmotion/" rel="noopener noreferrer"&gt;https://www.linkedin.com/company/grabmotion/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Feedback is welcome.&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>frontend</category>
      <category>ai</category>
      <category>showdev</category>
    </item>
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