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    <title>DEV Community: Hans Bourgeois</title>
    <description>The latest articles on DEV Community by Hans Bourgeois (@hans_bourgeois_b17a4e7652).</description>
    <link>https://dev.to/hans_bourgeois_b17a4e7652</link>
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      <title>DEV Community: Hans Bourgeois</title>
      <link>https://dev.to/hans_bourgeois_b17a4e7652</link>
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      <title>Why I built realtime-calib: real-time, headless multi-camera calibration</title>
      <dc:creator>Hans Bourgeois</dc:creator>
      <pubDate>Wed, 15 Jul 2026 13:53:49 +0000</pubDate>
      <link>https://dev.to/hans_bourgeois_b17a4e7652/why-i-built-realtime-calib-real-time-headless-multi-camera-calibration-1i2n</link>
      <guid>https://dev.to/hans_bourgeois_b17a4e7652/why-i-built-realtime-calib-real-time-headless-multi-camera-calibration-1i2n</guid>
      <description>&lt;p&gt;I'm a freelance computer-vision developer with a PhD in human-movement science, and I build applied technology for health, physical activity and sports performance. This is the story of why I ended up writing my own multi-camera calibration tool — and why I open-sourced it.&lt;/p&gt;

&lt;h2&gt;
  
  
  The dependency I couldn't avoid
&lt;/h2&gt;

&lt;p&gt;A lot of my client work rests on the same unglamorous first step: &lt;strong&gt;calibrating a rig of USB cameras&lt;/strong&gt;. Before you can reconstruct a movement in 3D, track a joint or line up several viewpoints, every camera needs its &lt;strong&gt;intrinsics&lt;/strong&gt; (focal length, lens distortion) and its &lt;strong&gt;extrinsics&lt;/strong&gt; (its 6-DoF position and orientation in one shared coordinate frame). Get calibration wrong and everything downstream is wrong — so it kept coming back, project after project, as the quiet dependency I couldn't skip.&lt;/p&gt;

&lt;h2&gt;
  
  
  Where the existing tools rubbed
&lt;/h2&gt;

&lt;p&gt;The best open-source reference I found was &lt;a href="https://github.com/mprib/caliscope" rel="noopener noreferrer"&gt;Caliscope&lt;/a&gt;. Its calibration math is&lt;br&gt;
genuinely good — good enough that realtime-calib reimplements its logic rather than reinventing it. But the &lt;em&gt;workflow&lt;/em&gt; around it kept getting in my way, in three recurring ways:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Record first, calibrate later.&lt;/strong&gt; Each session meant pre-recording every camera (for me, through OBS and a sync plugin), then calibrating offline. That step was fragile: it crashed, and it sometimes lost frame sync silently, forcing manual video re-editing before I could even start.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;No headless path.&lt;/strong&gt; Some of my clients run on &lt;strong&gt;headless Linux VMs&lt;/strong&gt;. Calibrating there meant standing up an &lt;em&gt;extra&lt;/em&gt; machine with a desktop, passing the cameras through, and driving a GUI — a lot of ceremony just to get a calibration.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Export mismatch.&lt;/strong&gt; The output convention didn't always match the target project's coordinate system, so results needed hand-conversion — exactly the kind of 3D-math bookkeeping that's easy to get subtly wrong.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;None of this is Caliscope's fault; it wasn't built for my constraints. But together, these frictions made calibration slower and more error-prone than it needed to be.&lt;/p&gt;

&lt;h2&gt;
  
  
  What I actually wanted
&lt;/h2&gt;

&lt;p&gt;Not a different calculator — the same solid math, with a different &lt;em&gt;workflow&lt;/em&gt; around it:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;calibrate &lt;strong&gt;live, in one pass&lt;/strong&gt;, with no separate recording step;&lt;/li&gt;
&lt;li&gt;run it &lt;strong&gt;on the camera host, even headless&lt;/strong&gt;, and drive it from &lt;strong&gt;whatever device I had in hand&lt;/strong&gt; — laptop, tablet or phone;&lt;/li&gt;
&lt;li&gt;and get exports that &lt;strong&gt;already match&lt;/strong&gt; the engine or tool the project targets.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  What realtime-calib does
&lt;/h2&gt;

&lt;p&gt;So I built &lt;strong&gt;realtime-calib&lt;/strong&gt;. In one line: real-time, multi-camera calibration you drive from any device.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;One pass, live.&lt;/strong&gt; Capture, board detection, quality feedback and the solve happen in a single flow — &lt;a href="https://realtime-calib.hans-brgs.dev/docs/guides/intrinsic-calibration" rel="noopener noreferrer"&gt;what you see is what gets calibrated&lt;/a&gt;, no pre-recording.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Headless, any device.&lt;/strong&gt; The service runs in Docker on the machine the cameras are plugged into — no desktop on that host — and you drive everything from a browser on any device on the local network. (Here's the &lt;a href="https://realtime-calib.hans-brgs.dev/docs/architecture/overview" rel="noopener noreferrer"&gt;architecture&lt;/a&gt;.)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Local, private, CPU-only.&lt;/strong&gt; No cloud, no GPU; camera streams never leave your network.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Exports that fit.&lt;/strong&gt; One calibration, written to the convention your target actually uses: Caliscope-compatible TOML, or engine-ready JSON with the correct axes and handedness for &lt;a href="https://realtime-calib.hans-brgs.dev/docs/guides/export" rel="noopener noreferrer"&gt;Unity, Unreal, Blender, three.js and
ROS&lt;/a&gt;. The dangerous axis-remap math is done for you.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you already use Caliscope, the TOML output keeps its semantics, so your existing pipelines keep working — I wrote a full &lt;a href="https://realtime-calib.hans-brgs.dev/docs/realtime-calib-vs-caliscope" rel="noopener noreferrer"&gt;side-by-side comparison&lt;/a&gt; if you're weighing the two.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why open source
&lt;/h2&gt;

&lt;p&gt;I could have kept this internal. Two things changed my mind.&lt;/p&gt;

&lt;p&gt;First, &lt;strong&gt;multi-camera setups are everywhere now&lt;/strong&gt; — robotics rigs, motion-capture rooms, volumetric capture, photogrammetry, production lines. As robotics and computer vision keep spreading, the need to calibrate several cameras into one coordinate frame only grows. A friction-free, self-hostable tool seemed worth sharing.&lt;/p&gt;

&lt;p&gt;Second, &lt;strong&gt;calibration is a shared problem.&lt;/strong&gt; The value isn't in hoarding it — it's in making it reliable for everyone who hits the same wall I did. So realtime-calib is open source under &lt;strong&gt;AGPL-3.0&lt;/strong&gt; (with a commercial option for proprietary products).&lt;/p&gt;

&lt;h2&gt;
  
  
  Try it — and tell me what's missing
&lt;/h2&gt;

&lt;p&gt;realtime-calib is still early, and that's exactly why I'm writing this. What I want most right now is &lt;strong&gt;people to try it on their own rigs and tell me what breaks or what's missing&lt;/strong&gt;, so it can grow from one freelancer's need into something genuinely useful.&lt;/p&gt;

&lt;p&gt;If you set up multi-camera rigs — for mocap, robotics, volumetric or photogrammetry — I'd love your feedback.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Get started:&lt;/strong&gt; &lt;a href="https://realtime-calib.hans%20brgs.dev/docs/intro" rel="noopener noreferrer"&gt;the docs&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Code &amp;amp; issues:&lt;/strong&gt; &lt;a href="https://github.com/hans-brgs/realtime-calib" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;p&gt;&lt;em&gt;Transparency &amp;amp; acknowledgements: inspired by&lt;br&gt;
&lt;a href="https://github.com/mprib/caliscope" rel="noopener noreferrer"&gt;Caliscope&lt;/a&gt;, created by Mac Prible. I use Claude Code (Opus 4.8) to assist me in writing the code.&lt;/em&gt;&lt;/p&gt;

</description>
      <category>showdev</category>
      <category>opensource</category>
      <category>computervision</category>
      <category>python</category>
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