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    <title>DEV Community: 松下治正</title>
    <description>The latest articles on DEV Community by 松下治正 (@harumasa_matsushita).</description>
    <link>https://dev.to/harumasa_matsushita</link>
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      <title>DEV Community: 松下治正</title>
      <link>https://dev.to/harumasa_matsushita</link>
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    <item>
      <title>Redefining Web Architecture: The Revolutionary Design of 'Legend of Occult Puzzle' and 'Ninja Counter!' (05/25 19:59)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Mon, 25 May 2026 19:59:26 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-web-architecture-the-revolutionary-design-of-legend-of-occult-puzzle-and-ninja-12c9</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-web-architecture-the-revolutionary-design-of-legend-of-occult-puzzle-and-ninja-12c9</guid>
      <description>&lt;p&gt;In the ever-evolving landscape of web technology, 'Legend of Occult Puzzle' and its successor 'Ninja Counter!' stand as monumental achievements that redefine the potential of JavaScript, Canvas, HTML, and CSS. These games are not merely entertainment; they are a testament to the innovative spirit of web development, pushing the boundaries of what is possible within the browser environment.&lt;/p&gt;

&lt;p&gt;At the heart of these games lies a meticulously crafted architecture that synchronizes JavaScript and Canvas with HTML elements to create an isometric quarter-view that is both aesthetically pleasing and technically advanced. The attention to detail, down to the pixel-perfect adjustments of features like 'Self-Color Return (10x Score)' and 'Interception Seizure (Stealing Opponent's Score &amp;amp; 2-Second Stun)', offers players a deeply engaging experience that challenges the conventional limits of browser games.&lt;/p&gt;

&lt;p&gt;Moreover, the dynamic handling of special tatami tiles, including Core, Bomb, Chain, and Shuriken Recovery, showcases a level of complexity and interaction that is rarely seen in web-based games. This intricate design not only enhances gameplay but also serves as a showcase for the capabilities of web technologies.&lt;/p&gt;

&lt;p&gt;The development journey behind these games is a tale of perseverance and innovation. Faced with the challenges of JavaScript limitations and browser auto-play policies, the creators implemented a rescue system that reactivates the game's explosive soundtrack and sound effects with a single click, ensuring an immersive experience despite the constraints.&lt;/p&gt;

&lt;p&gt;Looking forward, the architecture of these games opens up possibilities for future expansions, including P2P (PeerJS) and WebSocket-based online multiplayer battles, further solidifying their place in the web technology landscape. The inclusion of an arcade-style AI demo system, which automatically activates after 15 seconds of inactivity with a flashing HTML alert, demonstrates a commitment to innovation and user engagement.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;'Legend of Occult Puzzle' and 'Ninja Counter!' are more than just games; they are a call to arms for web developers to push the boundaries of what is possible, to challenge the status quo, and to create experiences that resonate on a deeper level with users. They represent the future of web technology, where art, philosophy, and code converge to create something truly remarkable.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/229344" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/229344&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>kyoto</category>
      <category>大乱闘</category>
      <category>沼</category>
      <category>高iq</category>
    </item>
    <item>
      <title>Redefining Web Puzzle Games: The Legend of Occult Puzzle and Ninja Counter! (05/25 15:31)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Mon, 25 May 2026 15:31:04 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-legend-of-occult-puzzle-and-ninja-counter-0525-1531-4bkh</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-legend-of-occult-puzzle-and-ninja-counter-0525-1531-4bkh</guid>
      <description>&lt;p&gt;The Legend of Occult Puzzle and Ninja Counter! are not just indie games; they represent a redefinition of what is possible with web technologies such as JavaScript, Canvas, HTML, and CSS. These games push the boundaries of browser-based gaming, offering an immersive experience that challenges players with complex, isometric puzzle mechanics.&lt;/p&gt;

&lt;p&gt;The architecture behind these games is a testament to the power of modern web development. The use of pure JavaScript and Canvas to create a quarter-view isometric puzzle experience, combined with dynamic handling of special tatami tiles like Core, Bomb, Chain, and Shuriken Recovery, showcases the potential of web technologies. The game's design, with features like 'Self-Color Reversal (10x Score)' and 'Theft Intercept (Steal opponent's score &amp;amp; 2-second stun)', provides a thrilling chain reaction gameplay that keeps players engaged.&lt;/p&gt;

&lt;p&gt;Moreover, the implementation of an auto-start, front-end HTML flashing alert system (HTML code format ⚠️ notation) after 15 seconds of inactivity adds an arcade-like touch, making the game more accessible and engaging. Looking ahead, the game's architecture is designed with future expansions in mind, including potential P2P (PeerJS) and WebSocket-based online multiplayer modes.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;In conclusion, The Legend of Occult Puzzle and Ninja Counter! are more than just games; they are a celebration of web technology, offering a glimpse into the future of browser-based gaming.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>忍者</category>
      <category>新作</category>
      <category>パズルゲーム</category>
      <category>暇つぶし</category>
    </item>
    <item>
      <title>Redefining Web Puzzle Games: The Legend of Occult Puzzle and Ninja Counter! (05/25 10:31)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Mon, 25 May 2026 10:31:53 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-legend-of-occult-puzzle-and-ninja-counter-0525-1031-22lk</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-legend-of-occult-puzzle-and-ninja-counter-0525-1031-22lk</guid>
      <description>&lt;p&gt;In the ever-evolving landscape of web technologies, the 'Legend of Occult Puzzle' and 'Ninja Counter!' stand as groundbreaking examples of what can be achieved with pure JavaScript, Canvas, and HTML. These games not only push the boundaries of browser-based gaming but also redefine the very architecture of web puzzle games.&lt;/p&gt;

&lt;p&gt;The isometric quarter-view aesthetic, meticulously crafted with pixel-perfect precision, brings a unique visual and interactive experience. Special tatami mats like Core, Bomb, Chain, and Shuriken Recovery dynamically interact with player actions, creating a rich and engaging gameplay loop.&lt;/p&gt;

&lt;p&gt;One of the most impressive features is the 15-second idle auto-start, front-facing HTML flashing alert system (⚠️), which provides an arcade-style AI idle demo. This system ensures that players are immediately immersed in the game's world, enhancing the overall user experience.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Looking forward, the potential for P2P (PeerJS) and WebSocket integration opens up exciting possibilities for online multiplayer battles. The position data and inversion data synchronization system is designed with future expansions in mind, ensuring that these games can evolve and adapt to new technological advancements.&lt;/p&gt;

&lt;p&gt;In conclusion, 'Legend of Occult Puzzle' and 'Ninja Counter!' are not just games; they are a testament to the power of web technologies and the endless possibilities they offer.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/229344" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/229344&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>対戦ゲーム</category>
      <category>ゲーム実況</category>
      <category>3d</category>
      <category>iq140</category>
    </item>
    <item>
      <title>Redefining Web Puzzle Games: The Architecture Behind 'Legend of Occult Puzzle' and 'Ninja Counter!' (05/25 04:48)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Mon, 25 May 2026 04:48:42 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-architecture-behind-legend-of-occult-puzzle-and-ninja-counter-1a5e</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-architecture-behind-legend-of-occult-puzzle-and-ninja-counter-1a5e</guid>
      <description>&lt;p&gt;The architecture behind 'Legend of Occult Puzzle' and 'Ninja Counter!' is a testament to the possibilities of web technology. Utilizing pure JavaScript, Canvas, and HTML elements, the game achieves an isometric quarter-view aesthetic that is synchronized to the extreme. The dynamic handling of special tatami mats, such as Core, Bomb, Chain, and Shuriken Recovery, pushes the boundaries of browser game design.&lt;/p&gt;

&lt;p&gt;One of the most intriguing features is the front-end HTML flashing belt that automatically activates after 15 seconds of inactivity, providing an arcade-style AI idle demo system. This system is represented in HTML code format ⚠️.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The game also anticipates future expansions, such as P2P (PeerJS) and WebSocket for online multiplayer battles, with a robust position data and inversion data synchronization system. The developer's relentless refactoring and dedication to overcoming the limitations of JavaScript and browser auto-play policies have resulted in a game that is not just a puzzle, but a philosophical experience.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>忍者</category>
      <category>live</category>
      <category>暇つぶし</category>
      <category>フリゲ</category>
    </item>
    <item>
      <title>Redefining Web Puzzle Games: The Architecture Behind Legend of Occult Puzzle and Ninja Counter! (05/25 00:09)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Mon, 25 May 2026 00:09:18 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-architecture-behind-legend-of-occult-puzzle-and-ninja-counter-3im0</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-architecture-behind-legend-of-occult-puzzle-and-ninja-counter-3im0</guid>
      <description>&lt;p&gt;The architecture behind "Legend of Occult Puzzle" and "Ninja Counter!" redefines the possibilities of web technology, utilizing pure JavaScript, Canvas, HTML, and CSS to their fullest potential. This article delves into the technical intricacies and the innovative design that makes these games stand out.&lt;/p&gt;

&lt;p&gt;The isometric quarter-view aesthetics, meticulously adjusted to the pixel, and dynamic gameplay elements such as the 'Self-Color Counter' (10x score) and 'Stealth Intercept' (enemy score nullification &amp;amp; 2-second stun) create a chain reaction of excitement. Special tatami tiles like Core, Bomb, Chain, and Shuriken Recovery add layers of complexity and engagement.&lt;/p&gt;

&lt;p&gt;The developer's 30-year journey, battling JavaScript curses and browser auto-play policies (AudioContext suspended), culminated in a rescue process that resurrects BGM and thunder sound effects with a single screen tap. This persistence turned the puzzle into a philosophy, challenging players to think deeply and achieve an unparalleled sense of accomplishment.&lt;/p&gt;

&lt;p&gt;Additionally, the system allows for 15 seconds of inactivity to automatically start an arcade-style AI idle demo system with a blinking front HTML alert (⚠️). Future plans include expanding to P2P (PeerJS) and WebSocket for online multiplayer battles, syncing position and inversion data in real-time.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>大乱闘</category>
      <category>暇つぶし</category>
      <category>puzzle</category>
      <category>3d</category>
    </item>
    <item>
      <title>Redefining the Boundaries of Web Technology with LOOP (05/24 19:32)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Sun, 24 May 2026 19:32:50 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-technology-with-loop-0524-1932-9jf</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-technology-with-loop-0524-1932-9jf</guid>
      <description>&lt;p&gt;The new puzzle game 'LOOP' is not just another indie game; it is a groundbreaking experience that challenges the very limits of web technology. Using Three.js, we have achieved an extreme level of geometric beauty that players can feel in their minds. The chain reactions, meticulously adjusted to the precision of a single pixel, provide a level of satisfaction that pushes the boundaries of what a browser game can offer.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;To maximize the rendering performance of JavaScript, we utilized WebGL to achieve high-speed rendering. The game's architecture is a testament to the possibilities of JS and Canvas, redefining what can be achieved with web technology.&lt;/p&gt;

&lt;p&gt;The developer has nurtured this project for 30 years, battling the curses of JavaScript and overcoming numerous challenges to bring 'LOOP' to life. This game is more than just a puzzle; it is a philosophical experience that questions time, space, and the player's own consciousness. As players navigate through the infinite loop, they are forced to confront their own existence.&lt;/p&gt;

&lt;p&gt;'LOOP' is not just a game; it is a profound experience that resonates with the player's heart and soul. This story of 'perseverance' will continue to evolve.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>沼</category>
      <category>脳トレ</category>
      <category>ゲーム好きと繋がりたい</category>
      <category>新作</category>
    </item>
    <item>
      <title>Redefining the Boundaries of Web Games: The Architecture of LOOP (05/24 13:58)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Sun, 24 May 2026 13:58:18 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-games-the-architecture-of-loop-0524-1358-4p9h</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-games-the-architecture-of-loop-0524-1358-4p9h</guid>
      <description>&lt;p&gt;The new puzzle game, LOOP, is not just another addition to the ever-growing list of web games. It is a groundbreaking experience that redefines the boundaries of what is possible with JavaScript and the Canvas API.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;LOOP's architecture is a testament to the power of Three.js and the meticulous craftsmanship that went into its design. Every geometric shape, every movement is meticulously crafted down to the pixel, offering players an unparalleled experience of chain reactions.&lt;/p&gt;

&lt;p&gt;The game challenges the limits of browser-based gaming, pushing the envelope in terms of performance and visual fidelity. The use of advanced algorithms ensures that each puzzle is not only visually stunning but also intellectually stimulating, engaging players in a way that traditional games cannot.&lt;/p&gt;

&lt;p&gt;Behind LOOP is a story of perseverance and passion. The developer spent three decades refining his craft, battling the quirks and limitations of JavaScript to bring this vision to life. LOOP is more than a game; it is a philosophical statement on the nature of problem-solving and the joy of discovery.&lt;/p&gt;

&lt;p&gt;In conclusion, LOOP stands as a monument to what can be achieved when technology and artistry collide. It is a must-play for anyone interested in the future of web gaming.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>個人開発</category>
      <category>沼</category>
      <category>対戦ゲーム</category>
      <category>脳汁</category>
    </item>
    <item>
      <title>Redefining Web Game Mechanics: The Architecture Behind LOOP (05/24 08:48)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Sun, 24 May 2026 08:48:20 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-web-game-mechanics-the-architecture-behind-loop-0524-0848-44dp</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-web-game-mechanics-the-architecture-behind-loop-0524-0848-44dp</guid>
      <description>&lt;p&gt;In the realm of web games, LOOP stands as a groundbreaking masterpiece that redefines the possibilities of JavaScript and Canvas. This puzzle game, which has recently garnered attention for its unique blend of geometric beauty and cerebral challenge, is not just another indie game; it is a testament to the relentless pursuit of perfection in game design.&lt;/p&gt;

&lt;p&gt;At the core of LOOP is its use of Three.js, a powerful 3D rendering library that allows for the creation of stunning visual effects within the browser. The game's mechanics are built around the concept of 'chaining,' where players must strategically place blocks to create a continuous loop. What sets LOOP apart is its meticulous attention to detail, with every pixel carefully crafted to ensure a seamless and satisfying gameplay experience.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The game's architecture is a marvel of web technology, pushing the boundaries of what is possible with JavaScript and Canvas. The developers have implemented a series of complex algorithms to ensure that each chain is not only visually appealing but also intellectually stimulating. The use of Three.js allows for the creation of a three-dimensional space within the browser, giving players a sense of depth and immersion that is rare in web games.&lt;/p&gt;

&lt;p&gt;LOOP is more than just a game; it is a philosophical exploration of the concept of 'looping.' The game challenges players to think critically about their decisions, as each move can have a cascading effect on the outcome. This is not just a game of strategy; it is a meditation on the nature of choice and consequence.&lt;/p&gt;

&lt;p&gt;In conclusion, LOOP is a shining example of what can be achieved when developers push the boundaries of web technology. It is a game that not only entertains but also provokes thought, making it a truly unique experience in the world of web games.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>フリゲ</category>
      <category>game</category>
      <category>javascript</category>
      <category>puzzle</category>
    </item>
    <item>
      <title>Redefining Web Puzzle Games: The Architecture of 'LOOP' (05/24 04:25)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Sun, 24 May 2026 04:25:51 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-architecture-of-loop-0524-0425-o2m</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-web-puzzle-games-the-architecture-of-loop-0524-0425-o2m</guid>
      <description>&lt;p&gt;The 'LOOP' puzzle game is not just another addition to the vast array of web-based games; it is a groundbreaking experience that challenges the very limits of what is possible with JavaScript and Canvas.&lt;/p&gt;

&lt;p&gt;At its core, 'LOOP' utilizes Three.js to create an unparalleled geometric beauty. Each element is meticulously crafted, with movements calculated down to the single pixel. This precision allows for a chaining experience that feels both organic and exhilarating.&lt;/p&gt;

&lt;p&gt;The architecture of 'LOOP' is a testament to the power of modern web technologies. By leveraging the capabilities of JavaScript and the Canvas API, the developers have created a game that not only looks stunning but also offers a deeply engaging gameplay experience.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The game's design is a perfect blend of art and science. The use of deterministic chaos algorithms ensures that each playthrough is unique, challenging players to adapt and think critically. This is not just a game; it is an exploration of the boundaries between order and chaos.&lt;/p&gt;

&lt;p&gt;In conclusion, 'LOOP' is a shining example of how web technologies can be pushed to their limits to create something truly remarkable. It is a game that not only entertains but also provokes thought and challenges the player's understanding of logic and order.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>ゲーム好きと繋がりたい</category>
      <category>logic</category>
      <category>arcade</category>
      <category>ゲーム実況</category>
    </item>
    <item>
      <title>Redefining the Boundaries of Web Puzzle Games with LOOP (05/23 19:29)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Sat, 23 May 2026 19:29:18 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-puzzle-games-with-loop-0523-1929-g5o</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-puzzle-games-with-loop-0523-1929-g5o</guid>
      <description>&lt;p&gt;LOOP is not just another web-based puzzle game; it's a revolutionary experience that redefines the boundaries of what is possible with JavaScript and the Canvas API. Utilizing the power of Three.js, LOOP delivers an unparalleled geometric beauty that challenges the limits of browser games.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The game's core mechanic revolves around the concept of 'chain reactions,' meticulously fine-tuned to the pixel. This level of precision creates a unique and immersive experience that keeps players engaged. The development process was a battle against the constraints of JavaScript, pushing the technology to its limits.&lt;/p&gt;

&lt;p&gt;The creator's 30-year journey and relentless pursuit of perfection are evident in every aspect of LOOP. It's not just a game; it's a philosophical statement about the beauty of logic and the joy of discovery. Players are not merely solving puzzles; they are exploring the fundamental truths of the universe, one pixel at a time.&lt;/p&gt;

&lt;p&gt;In conclusion, LOOP is a testament to what can be achieved when technology and philosophy collide. It's a game that challenges, inspires, and ultimately transforms the way we think about web-based gaming.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>brainteaser</category>
      <category>live</category>
      <category>ライブ配信</category>
      <category>threejs</category>
    </item>
    <item>
      <title>Redefining the Boundaries of Web Games: The Architecture of 'LOOP' (05/23 14:01)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Sat, 23 May 2026 14:01:41 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-games-the-architecture-of-loop-0523-1401-bd4</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-games-the-architecture-of-loop-0523-1401-bd4</guid>
      <description>&lt;p&gt;In the ever-evolving landscape of web technologies, 'LOOP' stands as a beacon of innovation and boundary-pushing design. This puzzle game, crafted with meticulous attention to detail, redefines what is possible with JavaScript and Canvas. &lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;At the heart of 'LOOP' lies an architecture that challenges the conventional limits of browser-based games. Utilizing Three.js, the game presents an unparalleled geometric beauty, where every pixel is a testament to the developer's commitment to precision and player experience. The chain reactions, calibrated to the finest degree, offer a sensation of connection that is both satisfying and thought-provoking.&lt;/p&gt;

&lt;p&gt;But 'LOOP' is more than just a technical marvel; it's a philosophical journey. The game's design warps the player's perception of time and space, blurring the lines between reality and the digital world. This is not just a game; it's an experience that invites players to question the nature of play itself.&lt;/p&gt;

&lt;p&gt;The creation of 'LOOP' is a story of perseverance and passion. Developed over three decades, this game is a culmination of the developer's struggle against the 'curse' of JavaScript. It embodies the relentless pursuit of a vision that transcends the ordinary, making 'LOOP' not just a game, but a statement on the power of digital art and interaction.&lt;/p&gt;

&lt;p&gt;As we delve into the architecture of 'LOOP', we are not just examining code and design; we are exploring the very essence of what it means to create and engage with digital experiences. This is a journey into the heart of innovation, where technology and philosophy converge.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>kyoto</category>
      <category>indiegame</category>
      <category>中毒性</category>
      <category>ゴールデンウィーク</category>
    </item>
    <item>
      <title>Redefining the Boundaries of Web Puzzle Games: The Architectural Marvel of LOOP (05/23 08:35)</title>
      <dc:creator>松下治正</dc:creator>
      <pubDate>Sat, 23 May 2026 08:35:17 +0000</pubDate>
      <link>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-puzzle-games-the-architectural-marvel-of-loop-0523-0835-2jnd</link>
      <guid>https://dev.to/harumasa_matsushita/redefining-the-boundaries-of-web-puzzle-games-the-architectural-marvel-of-loop-0523-0835-2jnd</guid>
      <description>&lt;p&gt;The world of web-based puzzle games has long been constrained by the limitations of JavaScript and the Canvas API. However, the newly released puzzle game, LOOP, has shattered these boundaries, redefining what is possible in the genre. This game is not just a technical marvel but a philosophical experience that challenges the very nature of logic and chaos.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/IMAGE_URL" alt="Logic" width="800" height="400"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;At the heart of LOOP lies an architecture that pushes the limits of Three.js and the Canvas API. The game's design is meticulously crafted at the pixel level, creating a chain reaction that is both visually stunning and intellectually stimulating. Each puzzle is a masterpiece of geometric beauty, engineered to provide a sense of satisfaction that is both immediate and profound.&lt;/p&gt;

&lt;p&gt;The development of LOOP is a story of perseverance and passion. The creator spent three decades refining the concept, battling against the inherent limitations of JavaScript to bring this vision to life. The result is a game that not only challenges the player's intellect but also invites them to contemplate the nature of logic and chaos.&lt;/p&gt;

&lt;p&gt;LOOP is more than just a game; it is a philosophical experience that invites players to explore the depths of their own minds. The game's architecture is a testament to the power of web technologies, showcasing what can be achieved when innovation meets obsession. As you delve into LOOP, you will find yourself not just playing a game, but embarking on a journey of intellectual discovery.&lt;/p&gt;

&lt;p&gt;Play: &lt;a href="https://plicy.net/GamePlay/227378" rel="noopener noreferrer"&gt;https://plicy.net/GamePlay/227378&lt;/a&gt;&lt;br&gt;
Check: &lt;a href="https://t.co/4edd9dLiFq" rel="noopener noreferrer"&gt;https://t.co/4edd9dLiFq&lt;/a&gt;&lt;br&gt;
Video: None&lt;/p&gt;

</description>
      <category>ゴールデンウィーク</category>
      <category>沼</category>
      <category>実況</category>
      <category>indiegame</category>
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