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    <title>DEV Community: Muthu Pandian</title>
    <description>The latest articles on DEV Community by Muthu Pandian (@hellomuthu23).</description>
    <link>https://dev.to/hellomuthu23</link>
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      <title>DEV Community: Muthu Pandian</title>
      <link>https://dev.to/hellomuthu23</link>
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    <language>en</language>
    <item>
      <title>React and Material-UI Landing Page/Template Starter Kit — Kanban Taskboard WebApp
</title>
      <dc:creator>Muthu Pandian</dc:creator>
      <pubDate>Wed, 23 Jun 2021 21:51:59 +0000</pubDate>
      <link>https://dev.to/hellomuthu23/react-and-material-ui-landing-page-template-starter-kit-kanban-taskboard-webapp-544i</link>
      <guid>https://dev.to/hellomuthu23/react-and-material-ui-landing-page-template-starter-kit-kanban-taskboard-webapp-544i</guid>
      <description>&lt;p&gt;Are you looking for a good/responsive React landing/Template to bootstrap your app?. You are in the right place. This article will help you to get your web app up and running quickly. Ideal for any hackathon or innovation project!.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--l1wX8y6Q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/sr639t62vx3io12qyshx.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--l1wX8y6Q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/sr639t62vx3io12qyshx.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Github: &lt;a href="https://github.com/hellomuthu23/react-material-ui-template"&gt;https://github.com/hellomuthu23/react-material-ui-template&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Live site: &lt;a href="https://react-material-ui-template.web.app/"&gt;https://react-material-ui-template.web.app/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The ready-to-go template comes with the most essential tech-stack of &lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;React&lt;/li&gt;
&lt;li&gt;Typescript&lt;/li&gt;
&lt;li&gt;React Router&lt;/li&gt;
&lt;li&gt;Material-UI&lt;/li&gt;
&lt;li&gt;Linter&lt;/li&gt;
&lt;li&gt;Prettier&lt;/li&gt;
&lt;li&gt;Cool Landing Page with mobile support&lt;/li&gt;
&lt;li&gt;Unit tests using Jest+React testing library&lt;/li&gt;
&lt;li&gt;Deployment to Google Cloud firebase using Github Action&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The app also has below basic features of creating a Taskboard and managing tasks using Kanban board.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Create a new Taskboard&lt;/li&gt;
&lt;li&gt;Open a Task Board&lt;/li&gt;
&lt;li&gt;Add Task&lt;/li&gt;
&lt;li&gt;Move Task across the different stage using the drag and drop feature&lt;/li&gt;
&lt;li&gt;Delete Task&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Landing Page
&lt;/h2&gt;

&lt;p&gt;The Template has a home page with Toolbar for main navigation, the main content area for displaying page content, and a footer. It also offers a smooth transition/animation effect while loading the content on the page.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--l1wX8y6Q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/sr639t62vx3io12qyshx.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--l1wX8y6Q--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/sr639t62vx3io12qyshx.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The Landing page is responsive as well, built using material-ui grids.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--_RUN4kl2--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/lehdfkeuc49eferalry6.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--_RUN4kl2--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/lehdfkeuc49eferalry6.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Kanban Taskboard Page
&lt;/h2&gt;

&lt;p&gt;The Taskboard page displays all the tasks in a kanban style format, task can be moved across to different stages using Drag and Drop feature. Along with this you can Add and Delete tasks. All data is stored in local storage.&lt;br&gt;
&lt;a href="https://res.cloudinary.com/practicaldev/image/fetch/s--TySGOR9L--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/lmwl3jzykna6olr4vz20.png" class="article-body-image-wrapper"&gt;&lt;img src="https://res.cloudinary.com/practicaldev/image/fetch/s--TySGOR9L--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/uploads/articles/lmwl3jzykna6olr4vz20.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  How to use/run the app locally?
&lt;/h2&gt;

&lt;p&gt;You can run the app locally and see how it performs. Follow the below steps to run the app locally.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Clone the repo
git clone &lt;a href="https://github.com/hellomuthu23/react-material-ui-template.git"&gt;https://github.com/hellomuthu23/react-material-ui-template.git&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;Run yarn command to install the required npm package.&lt;/li&gt;
&lt;li&gt;Run yarn start to start the app.&lt;/li&gt;
&lt;li&gt;Access the app at &lt;a href="http://localhost:3000"&gt;http://localhost:3000&lt;/a&gt;.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Hope you like this cool template and is of use to you!.&lt;br&gt;
Good luck!.&lt;/p&gt;

&lt;h2&gt;
  
  
  Links:
&lt;/h2&gt;

&lt;p&gt;Github: &lt;a href="https://github.com/hellomuthu23/react-material-ui-template"&gt;https://github.com/hellomuthu23/react-material-ui-template&lt;/a&gt;&lt;br&gt;
Live site: &lt;a href="https://react-material-ui-template.web.app/"&gt;https://react-material-ui-template.web.app/&lt;/a&gt;&lt;/p&gt;

</description>
      <category>react</category>
      <category>typescript</category>
      <category>materialui</category>
      <category>landingpage</category>
    </item>
    <item>
      <title>Free Planning Poker React App</title>
      <dc:creator>Muthu Pandian</dc:creator>
      <pubDate>Wed, 28 Apr 2021 20:16:46 +0000</pubDate>
      <link>https://dev.to/hellomuthu23/free-planning-poker-app-3kf3</link>
      <guid>https://dev.to/hellomuthu23/free-planning-poker-app-3kf3</guid>
      <description>&lt;p&gt;Happy to share that my open source Planning Poker app is ready to use now.&lt;/p&gt;

&lt;p&gt;URL: &lt;a href="https://planning-poker-agile.web.app/" rel="noopener noreferrer"&gt;https://planning-poker-agile.web.app/&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;Free / Open source Planning Poker Web App to estimate user stories for your Agile/Scrum teams. Create a session and invite your team members to estimate user stories efficiently.&lt;/p&gt;

&lt;h2&gt;
  
  
  How to use it?.
&lt;/h2&gt;

&lt;p&gt;It should be self explanatory on how to use the app, but just in case if you get stuck somewhere, below instructions should help!&lt;/p&gt;

&lt;p&gt;URL : &lt;a href="https://planning-poker-agile.web.app/" rel="noopener noreferrer"&gt;https://planning-poker-agile.web.app/&lt;/a&gt;&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdai3gycefvasact9rvz1.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdai3gycefvasact9rvz1.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Create new Session — In the home page, Enter session name and your name, and Click on Create button. Your new session should be ready to use now.&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Invite your team members — Once you create the session, use the Invite button in session to copy the invite link and send it to your team members.&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyfphnsrh5ac36g79j24n.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fyfphnsrh5ac36g79j24n.png" alt="image"&gt;&lt;/a&gt;&lt;br&gt;
Once they receive invite link they can join the session by entering their name in the invite link, session ID will be auto populated.&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbptcg1o8gxlaszrcmfb2.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fbptcg1o8gxlaszrcmfb2.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Vote — Once all team members join the session, they can vote/provide estimate for the user story by clicking on the card.&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnjg6kd0agwx8k2tszena.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fnjg6kd0agwx8k2tszena.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Voting Status — Voting status will be displayed in the user card with emoji- 👍 — for Voting Done, 🤔 — for Yet to Vote. &lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdb03su3wlnzkb8e59s7a.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fdb03su3wlnzkb8e59s7a.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Result- to see the voting results, moderator can click on the Reveal button to see all team members voting. If someone didn’t vote, you will see thinking face. &lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0fkg2igurhovnbhi49p4.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F0fkg2igurhovnbhi49p4.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Restart — To start estimate for next user story, moderator can click on Restart button which should reset voting.&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Exit — Once you Refinement/Planning team members can leave the session by clicking on Exit button&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwpdiyd4gky1jjexcnj4m.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fwpdiyd4gky1jjexcnj4m.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;Recent Sessions — Both Moderator and team members can re-use the same session by accessing it from the Recent Sessions section in the home page. To keep environment friendly please use recent sessions as much as possible. &lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjs660a2f90ghlzsnemwv.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fjs660a2f90ghlzsnemwv.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;That’s it, as simple as it is. Start using the App with your teams now.&lt;/p&gt;

&lt;p&gt;If you would like to contribute to the App, you are more than welcome. Visit the github repo here: &lt;a href="https://github.com/hellomuthu23/planning-poker" rel="noopener noreferrer"&gt;https://github.com/hellomuthu23/planning-poker&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Tech Stack: React, Material-ui, Firestore, Firebase &lt;/p&gt;

</description>
      <category>react</category>
      <category>firebase</category>
      <category>firestore</category>
    </item>
    <item>
      <title>How to use useReducer and useContext hooks with Typescript in React</title>
      <dc:creator>Muthu Pandian</dc:creator>
      <pubDate>Tue, 30 Mar 2021 22:52:46 +0000</pubDate>
      <link>https://dev.to/hellomuthu23/how-to-use-usereducer-and-usecontext-hooks-with-typescript-in-react-14d1</link>
      <guid>https://dev.to/hellomuthu23/how-to-use-usereducer-and-usecontext-hooks-with-typescript-in-react-14d1</guid>
      <description>&lt;h2&gt;
  
  
  Introduction
&lt;/h2&gt;

&lt;p&gt;Is your components are complex with too many states and props?. its time to use useReducer and useContext hooks now to make them simple and clean.&lt;/p&gt;

&lt;p&gt;In this article, we will see how to use useReducer and useContext hooks together with typescript in a step-by-step guide. If you are not familiar with useReducer and useContext, have read through in ReactJS site&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What is useReducer?.&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://reactjs.org/docs/hooks-reference.html#usereducer" rel="noopener noreferrer"&gt;https://reactjs.org/docs/hooks-reference.html#usereducer&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What is useContext?.&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://reactjs.org/docs/hooks-reference.html#usecontext" rel="noopener noreferrer"&gt;https://reactjs.org/docs/hooks-reference.html#usecontext&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;To showcase the use of useReducer and useContext hooks, we will create a simple poker game app in React and manage the game state using useReducer/useContext hooks.Let's get started.&lt;br&gt;
Note: All the code sample mentioned below can be found in the github repo &lt;a href="https://github.com/hellomuthu23/react-context-example" rel="noopener noreferrer"&gt;here&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;
  
  
  Steps
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Create React app&lt;/strong&gt; with typescript&lt;br&gt;
Let's create a React app using &lt;code&gt;create-react-app&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;

&lt;pre class="highlight shell"&gt;&lt;code&gt;npx create-react-app react-context-app &lt;span class="nt"&gt;--template&lt;/span&gt; typescript
&lt;span class="c"&gt;# or&lt;/span&gt;
yarn create react-app react-context-app &lt;span class="nt"&gt;--template&lt;/span&gt; typescript
&lt;/code&gt;&lt;/pre&gt;



&lt;p&gt;Navigate to react-context-app and run &lt;code&gt;yarn start&lt;/code&gt; command to start the app. Access the app &lt;a href="http://localhost:3000" rel="noopener noreferrer"&gt;http://localhost:3000&lt;/a&gt;&lt;/p&gt;


&lt;/li&gt;

&lt;/ol&gt;

&lt;p&gt;While adding new files follow the below folder structure, and refer to the Github repo if you need any information on the imports, css files&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fr55jqbrmi0kf26tynjue.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2Fr55jqbrmi0kf26tynjue.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Add State&lt;/strong&gt;: Let's create a GameState that will hold the game state, the state will have players, gameName, winner details, and game status.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Create &lt;code&gt;state.ts&lt;/code&gt; with GameState and initial state
&lt;/li&gt;
&lt;/ul&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;GameState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;players&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;[];&lt;/span&gt;
    &lt;span class="nl"&gt;gameName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;gameStatus&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;enum&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;NotStarted&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Not Started&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;InProgress&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;In Progress&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;Finished&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Finished&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;value&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;initialGameState&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GameState&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;players&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[],&lt;/span&gt;
    &lt;span class="na"&gt;gameName&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Game1&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;gameStatus&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotStarted&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Add Actions&lt;/strong&gt;: Now let's add required Actions types for the poker games, actions like adding a player to the game, resetting the game, and playing the game.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Create &lt;code&gt;actions.ts&lt;/code&gt; with the below actions
&lt;/li&gt;
&lt;/ul&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;enum&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;AddPlayer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;SetPlayerValue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="nx"&gt;ResetGame&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;AddPlayer&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;AddPlayer&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;SetPlayerValue&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;SetPlayerValue&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;ResetGame&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ResetGame&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;GameActions&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;AddPlayer&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;SetPlayerValue&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="nx"&gt;ResetGame&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Add Reducer&lt;/strong&gt;: Let's add a reducer file that will update the state for specific/required actions and side effects(calculate winner, game status etc).&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Create &lt;code&gt;reducer.ts&lt;/code&gt; with the below functions
&lt;/li&gt;
&lt;/ul&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;gameReducer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GameState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GameActions&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;GameState&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;switch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;AddPlayer&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;players&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ResetGame&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;initialGameState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;players&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
            &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotStarted&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="p"&gt;})),&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;SetPlayerValue&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;newState&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;players&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="na"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
            &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;
                &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
                    &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;action&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                    &lt;span class="na"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
                &lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;
            &lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
            &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;newState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
            &lt;span class="na"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;getWinner&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newState&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
            &lt;span class="na"&gt;gameStatus&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;getGameStatus&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;newState&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;

        &lt;span class="nl"&gt;default&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getWinner&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;[]):&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;winnerValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;winner&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;winnerValue&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;winner&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="nx"&gt;winnerValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="o"&gt;||&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;getGameStatus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GameState&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;totalPlayers&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;numberOfPlayersPlayed&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;forEach&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;status&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nx"&gt;numberOfPlayersPlayed&lt;/span&gt;&lt;span class="o"&gt;++&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
        &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;numberOfPlayersPlayed&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotStarted&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;totalPlayers&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;numberOfPlayersPlayed&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Finished&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;InProgress&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;

&lt;span class="c1"&gt;// helper functions to simplify the caller&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;addPlayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;AddPlayer&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;AddPlayer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;setPlayerValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;SetPlayerValue&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;SetPlayerValue&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="na"&gt;payload&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;resetGame&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="nx"&gt;ResetGame&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;({&lt;/span&gt;
    &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ActionType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ResetGame&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Add Context&lt;/strong&gt;: Now let's add a context file&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Create &lt;code&gt;context.ts&lt;/code&gt; with below GameContext that uses the above-created State
&lt;/li&gt;
&lt;/ul&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;    &lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GameContext&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;createContext&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;GameState&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;dispatch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;React&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Dispatch&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;GameActions&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
        &lt;span class="na"&gt;state&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;initialGameState&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;dispatch&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Add useContext and useReducer hook&lt;/strong&gt; to the App: Now that we have created the necessary context, state etc, we can add them into the app.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Create a new component &lt;code&gt;Poker.tsx&lt;/code&gt; for the poker game and add Context and useReducer hook as below. Ignore the errors for &lt;code&gt;&amp;lt;PlayerList /&amp;gt;,  &amp;lt;Players /&amp;gt; , &amp;lt;GameStatus /&amp;gt; and &amp;lt;AddPlayer /&amp;gt;&lt;/code&gt; components for now, we will add these components in the coming steps.
&lt;code&gt;GameContext.Provider&lt;/code&gt; is the context provider here, any child component under this provider will have access to the context(i.e state and dispatch)
&lt;/li&gt;
&lt;/ul&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;Poker&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;dispatch&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useReducer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;gameReducer&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;initialGameState&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;GameContext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Provider&lt;/span&gt; &lt;span class="na"&gt;value&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="si"&gt;{&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;dispatch&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="si"&gt;}&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;className&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'Header'&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;header&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;p&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;React useReducer and useContext example Poker App&lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;p&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;header&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;className&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'ContentArea'&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;className&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'LeftPanel'&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;PlayersList&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;className&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'MainContentArea'&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;Players&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;className&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'RightPanel'&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                    &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;GameStatus&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt; &lt;span class="na"&gt;className&lt;/span&gt;&lt;span class="p"&gt;=&lt;/span&gt;&lt;span class="s"&gt;'Footer'&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="p"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nc"&gt;AddPlayer&lt;/span&gt; &lt;span class="p"&gt;/&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nt"&gt;div&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;&amp;lt;/&lt;/span&gt;&lt;span class="nc"&gt;GameContext&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nc"&gt;Provider&lt;/span&gt;&lt;span class="p"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;


&lt;p&gt;Add the &lt;code&gt;&amp;lt;Poker/&amp;gt;&lt;/code&gt; component to &lt;code&gt;App.tsx&lt;/code&gt; component file.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Add Components&lt;/strong&gt;: It's time to add the components and play the game.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Add &lt;code&gt;AddPlayer.tsx&lt;/code&gt; component: This component will be responsible for adding new players to the game and updating the GameState using dispatch actions. We can access the GameState/Reducer using the useContext Hook here, &lt;code&gt;useContext(GameContext)&lt;/code&gt;&lt;br&gt;
&lt;/p&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;AddPlayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;dispatch&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GameContext&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;playerName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;setPlayerName&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useState&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;handlePlayerNameChange&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ChangeEvent&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;HTMLInputElement&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;setPlayerName&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;

    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;handleSubmit&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;FormEvent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="na"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;Date&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt;
        &lt;span class="na"&gt;name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;playerName&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="na"&gt;status&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotStarted&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
        &lt;span class="p"&gt;};&lt;/span&gt;
        &lt;span class="nf"&gt;dispatch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;addPlayer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
        &lt;span class="nf"&gt;setPlayerName&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;preventDefault&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h4&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Add&lt;/span&gt; &lt;span class="nx"&gt;New&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h4&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;form&lt;/span&gt; &lt;span class="nx"&gt;onSubmit&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;handleSubmit&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;input&lt;/span&gt;
            &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;playerName&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;text&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;
            &lt;span class="nx"&gt;onChange&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;handlePlayerNameChange&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;submit&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Submit&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="nx"&gt;disabled&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;playerName&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="nx"&gt;Add&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/button&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/form&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Add &lt;code&gt;PlayersList.tsx&lt;/code&gt; component: This component will show a list of players in the game. Again we use the amazing useContext hook to get list players from GameState.&lt;br&gt;
&lt;/p&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;PlayersList&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GameContext&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;PlayersList&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h4&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Players&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h4&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/label&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="p"&gt;))}&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Add &lt;code&gt;Players.tsx&lt;/code&gt; component: This is the player's play area component. The component will show the player's status, card value, and a button to play the game. Again we use the amazing useContext hook to get players status from GameState and dispatch player action.&lt;br&gt;
&lt;/p&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;Players&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;dispatch&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GameContext&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;playPlayer&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;id&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;randomValue&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;floor&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nb"&gt;Math&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;random&lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;*&lt;/span&gt; &lt;span class="mi"&gt;100&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nf"&gt;dispatch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;setPlayerValue&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;randomValue&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
    &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h4&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Players&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h4&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;PlayersContainer&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;players&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="na"&gt;player&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Player&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;key&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Player&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="na"&gt;Name&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/label&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;                &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="na"&gt;Status&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;status&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/label&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;                &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Card&lt;/span&gt; &lt;span class="na"&gt;Value&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/label&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;                &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt;
                &lt;span class="nx"&gt;disabled&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;status&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;NotStarted&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
                &lt;span class="nx"&gt;onClick&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;playPlayer&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;player&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;)}&lt;/span&gt;
                &lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="nx"&gt;Show&lt;/span&gt; &lt;span class="nx"&gt;Card&lt;/span&gt;
                &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/button&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;            &lt;span class="p"&gt;))}&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Add &lt;code&gt;GameStatus.tsx&lt;/code&gt; component. Now finally we need to add a component to display the game status and winner information. The component also has a button to restart/reset the game, when the game is reset it clears all players card value and reset the game status(refer the reducer file on how this is done)&lt;br&gt;
&lt;/p&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GameStatus&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;dispatch&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;useContext&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;GameContext&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;GameStatus&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Status&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;h4&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Game&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/h4&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gameStatus&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/label&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;button&lt;/span&gt; &lt;span class="nx"&gt;onClick&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="p"&gt;{()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;dispatch&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;resetGame&lt;/span&gt;&lt;span class="p"&gt;())}&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="nx"&gt;Start&lt;/span&gt; &lt;span class="nx"&gt;New&lt;/span&gt; &lt;span class="nx"&gt;Game&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/button&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;div&lt;/span&gt; &lt;span class="nx"&gt;className&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;Winner&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gameStatus&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;InProgress&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="nx"&gt;In&lt;/span&gt; &lt;span class="na"&gt;Lead&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;by&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/label&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;            &lt;span class="p"&gt;)}&lt;/span&gt;
            &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;gameStatus&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="nx"&gt;Status&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Finished&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
                &lt;span class="na"&gt;Winner&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;by&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;&lt;span class="nx"&gt;state&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;winner&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;value&lt;/span&gt;&lt;span class="p"&gt;}&lt;/span&gt;
            &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/label&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;            &lt;span class="p"&gt;)}&lt;/span&gt;
        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;        &lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="sr"&gt;/div&lt;/span&gt;&lt;span class="err"&gt;&amp;gt;
&lt;/span&gt;    &lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;};&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/li&gt;
&lt;/ul&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Add CSS file&lt;/strong&gt;: copy the required CSS files from the github repo here: &lt;a href="https://github.com/hellomuthu23/react-context-example" rel="noopener noreferrer"&gt;https://github.com/hellomuthu23/react-context-example&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Play the Game&lt;/strong&gt;: Once you have added all necessary components, CSS and states, you should be ready to play the game and see the use of useContext and useReducer hooks in action.&lt;br&gt;
&lt;a href="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F90ovak3c5cyi3hdeab6i.png" class="article-body-image-wrapper"&gt;&lt;img src="https://media.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F90ovak3c5cyi3hdeab6i.png" alt="image"&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;h2&gt;
  
  
  Conclusion
&lt;/h2&gt;

&lt;p&gt;Hope you had fun creating useContext and useReducer hooks and playing the game. As you have seen, the components look clean with fewer props/state and easy to manage the state/actions using useContext hook.&lt;/p&gt;

&lt;p&gt;Full working demo: &lt;a href="https://codesandbox.io/s/quirky-grass-4f0yf?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark" rel="noopener noreferrer"&gt;https://codesandbox.io/s/quirky-grass-4f0yf?fontsize=14&amp;amp;hidenavigation=1&amp;amp;theme=dark&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Github repo: &lt;a href="https://github.com/hellomuthu23/react-context-example" rel="noopener noreferrer"&gt;https://github.com/hellomuthu23/react-context-example&lt;/a&gt;&lt;/p&gt;

</description>
      <category>react</category>
      <category>typescript</category>
    </item>
  </channel>
</rss>
