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    <title>DEV Community: Horia Warne</title>
    <description>The latest articles on DEV Community by Horia Warne (@horia_warne).</description>
    <link>https://dev.to/horia_warne</link>
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      <title>DEV Community: Horia Warne</title>
      <link>https://dev.to/horia_warne</link>
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      <title>I Built a Horror Game News Website While Learning Vibe Coding</title>
      <dc:creator>Horia Warne</dc:creator>
      <pubDate>Tue, 07 Jul 2026 08:48:45 +0000</pubDate>
      <link>https://dev.to/horia_warne/i-built-a-horror-game-news-website-while-learning-vibe-coding-3hgb</link>
      <guid>https://dev.to/horia_warne/i-built-a-horror-game-news-website-while-learning-vibe-coding-3hgb</guid>
      <description>&lt;p&gt;Hi everyone 👋&lt;/p&gt;

&lt;p&gt;I’ve always enjoyed playing games, especially horror games. There’s something really exciting about the atmosphere, suspense, strange stories, and unexpected scares that makes the genre feel unique.&lt;/p&gt;

&lt;p&gt;Recently, I’ve also been learning more about vibe coding — building projects by following ideas, experimenting quickly, and letting the product grow through iteration. Instead of waiting until everything is perfect, I wanted to actually build something and learn along the way.&lt;/p&gt;

&lt;p&gt;So I created a website focused on sharing horror game news and updates:&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://horrorwire.net/en-us" rel="noopener noreferrer"&gt;HorrorWire&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fjx4zowsba1ywdadp4doa.jpg" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fjx4zowsba1ywdadp4doa.jpg" alt=" " width="800" height="426"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What is HorrorWire?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;HorrorWire is a website for people who are interested in horror games. The goal is to share information such as:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Horror game introduction&lt;/li&gt;
&lt;li&gt;Horror character introduction&lt;/li&gt;
&lt;li&gt;Latest updates about game&lt;/li&gt;
&lt;li&gt;Game guides&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I wanted the site to feel simple and easy to browse, so visitors can quickly find horror-related gaming updates without too much distraction.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Why I Built It&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;There were two main reasons:&lt;/p&gt;

&lt;p&gt;&lt;u&gt;I love horror games&lt;/u&gt;&lt;/p&gt;

&lt;p&gt;I enjoy discovering new horror titles, especially indie horror games. Many great horror games come from small teams or solo developers, and I think they deserve more attention.&lt;/p&gt;

&lt;p&gt;Building a website around this topic felt like a fun way to combine my personal interest with a real project.&lt;/p&gt;

&lt;p&gt;&lt;u&gt;I’m learning vibe coding&lt;/u&gt;&lt;/p&gt;

&lt;p&gt;For me, vibe coding is a very hands-on way to learn. Instead of only reading tutorials or watching videos, I try to build something real, improve it step by step, and learn from the process.&lt;/p&gt;

&lt;p&gt;This project helped me practice:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Turning an idea into a real website&lt;/li&gt;
&lt;li&gt;Thinking about content structure&lt;/li&gt;
&lt;li&gt;Improving UI and user experience&lt;/li&gt;
&lt;li&gt;Building faster through iteration&lt;/li&gt;
&lt;li&gt;Learning by actually shipping something&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It’s still an ongoing project, but that’s part of the fun.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What I Learned&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;One thing I learned is that starting is often more important than planning forever.&lt;/p&gt;

&lt;p&gt;At the beginning, the project was just a simple idea:  &lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;“What if I made a website for horror game news?”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;But once I started building, more ideas came naturally. I began thinking about layout, categories, article formats, SEO, user experience, and how to make the website more useful for horror game fans.&lt;/p&gt;

&lt;p&gt;I also realized that a project doesn’t need to be perfect before sharing it. Getting it online is already a big step.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What’s Next?&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;I plan to keep improving HorrorWire over time. Some things I may work on include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Adding more horror game news and articles&lt;/li&gt;
&lt;li&gt;Improving the design&lt;/li&gt;
&lt;li&gt;Making navigation better&lt;/li&gt;
&lt;li&gt;Covering more indie horror games&lt;/li&gt;
&lt;li&gt;Adding more useful features for readers&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you’re into horror games, feel free to check it out:&lt;/p&gt;

&lt;p&gt;👉 &lt;a href="https://horrorwire.net/en-us" rel="noopener noreferrer"&gt;https://horrorwire.net/en-us&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I’d be happy to hear any feedback, suggestions, or ideas.&lt;/p&gt;

&lt;p&gt;Thanks for reading!&lt;/p&gt;

</description>
      <category>webdev</category>
      <category>gamedev</category>
      <category>vibecoding</category>
      <category>ai</category>
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