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    <title>DEV Community: Hubino HOTEL</title>
    <description>The latest articles on DEV Community by Hubino HOTEL (@hubinoretros).</description>
    <link>https://dev.to/hubinoretros</link>
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      <title>DEV Community: Hubino HOTEL</title>
      <link>https://dev.to/hubinoretros</link>
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      <title>I built a VS Code extension that turns your codebase into an interactive 3D city 🏙️</title>
      <dc:creator>Hubino HOTEL</dc:creator>
      <pubDate>Fri, 17 Apr 2026 13:36:25 +0000</pubDate>
      <link>https://dev.to/hubinoretros/i-built-a-vs-code-extension-that-turns-your-codebase-into-an-interactive-3d-city-27g7</link>
      <guid>https://dev.to/hubinoretros/i-built-a-vs-code-extension-that-turns-your-codebase-into-an-interactive-3d-city-27g7</guid>
      <description>&lt;p&gt;Have you ever wanted to just take a step back and actually see the architecture of your project? Not as a file tree, but as a living, breathing structure.&lt;/p&gt;

&lt;p&gt;I've always been fascinated by software visualization. I wanted a way to instantly spot bloated files and understand the layout of a project at a glance. So, I built an open-source VS Code extension called Code to City.&lt;/p&gt;

&lt;p&gt;🌆 How it works&lt;br&gt;
It scans your current workspace and renders it as an interactive 3D city directly inside a VS Code webview panel.&lt;/p&gt;

&lt;p&gt;The mapping is pretty straightforward but visually satisfying:&lt;/p&gt;

&lt;p&gt;Districts &amp;amp; Neighborhoods: Represent your folders and directories.&lt;/p&gt;

&lt;p&gt;Buildings: Represent your individual files.&lt;/p&gt;

&lt;p&gt;Building Height (Skyscrapers): Based on the file size/Lines of Code (LOC).&lt;/p&gt;

&lt;p&gt;Whenever a file starts getting too large and needs refactoring, it literally towers over your city like a massive skyscraper.&lt;/p&gt;

&lt;p&gt;⚙️ The Performance Challenge&lt;br&gt;
Building a heavy 3D webview extension inside VS Code comes with its own set of hurdles. I personally do a lot of my development connecting to my Linux servers via Remote SSH in VS Code. Running a resource-heavy 3D render in that kind of environment can easily freeze the editor if not optimized correctly.&lt;/p&gt;

&lt;p&gt;Therefore, my main focus was keeping the rendering pipeline smooth and ensuring it doesn't hog system resources or disrupt the development workflow.&lt;/p&gt;

&lt;p&gt;🚀 Try it out!&lt;br&gt;
You can easily generate your own city by installing the extension and running the Code to City: Render command from the command palette.&lt;/p&gt;

&lt;p&gt;I would absolutely love to hear your feedback! How does it handle your massive monorepos? What other metrics would you like to see visualized (e.g., color-coding by tech stack/language)?&lt;/p&gt;

&lt;p&gt;🔗 VS Code Marketplace: &lt;a href="https://marketplace.visualstudio.com/items?itemName=Nacho.code-to-city" rel="noopener noreferrer"&gt;Install Code to City&lt;/a&gt;&lt;br&gt;
🔗 GitHub Repository: &lt;a href="https://github.com/hubinoretros/code-to-city" rel="noopener noreferrer"&gt;hubinoretros/code-to-city&lt;/a&gt;&lt;/p&gt;

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      <category>showdev</category>
      <category>vscode</category>
      <category>opensource</category>
      <category>javascript</category>
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