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    <title>DEV Community: Imad eddine Aris</title>
    <description>The latest articles on DEV Community by Imad eddine Aris (@iimadouu).</description>
    <link>https://dev.to/iimadouu</link>
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      <title>DEV Community: Imad eddine Aris</title>
      <link>https://dev.to/iimadouu</link>
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      <title>TexelBox – A fast, native Windows desktop app to automate the entire texture pipeline for game devs</title>
      <dc:creator>Imad eddine Aris</dc:creator>
      <pubDate>Tue, 08 Sep 2026 01:41:41 +0000</pubDate>
      <link>https://dev.to/iimadouu/texelbox-a-fast-native-windows-desktop-app-to-automate-the-entire-texture-pipeline-for-game-devs-2e5e</link>
      <guid>https://dev.to/iimadouu/texelbox-a-fast-native-windows-desktop-app-to-automate-the-entire-texture-pipeline-for-game-devs-2e5e</guid>
      <description>&lt;p&gt;&lt;strong&gt;TexelBox&lt;/strong&gt; is a lightweight, native Windows application designed to handle the texture pipeline for game development in a single tool—from raw source images to game-ready exports.&lt;/p&gt;

&lt;p&gt;Instead of running separate tools for normal map generation, tileable prep, channel packing, and atlas building, it runs the entire pipeline within one interface.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Key Features:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Maps Generation: Derive normal, height, roughness, and AO maps from a single source image.&lt;/li&gt;
&lt;li&gt;Tileable Prep: Make photos seamlessly loopable using offset, auto-heal, mirror, and brush tools.&lt;/li&gt;
&lt;li&gt;Channel Packing: Merge maps into a single RGBA texture with presets for Unreal, Unity, and Godot.&lt;/li&gt;
&lt;li&gt;Atlas Generation: Pack multiple textures into a single atlas with UV sidecar support.&lt;/li&gt;
&lt;li&gt;Optimization &amp;amp; Export: Resize, snap to power-of-two, and export to PNG, TGA, or DDS (BC compression).&lt;/li&gt;
&lt;li&gt;3D Preview: Real-time wgpu-accelerated viewport for instant material validation.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Performance &amp;amp; Architecture:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Built natively in Rust (no Electron/Webview footprint).&lt;/li&gt;
&lt;li&gt;UI built with Slint.&lt;/li&gt;
&lt;li&gt;Multi-core image processing powered by Rayon.&lt;/li&gt;
&lt;li&gt;GPU-accelerated 3D viewport using wgpu.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Availability:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Free Tier&lt;/strong&gt;: Permanently free for personal and commercial use. Includes map generation, tileable prep, basic atlas packing (up to 2048x2048), and single batch operations.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Pro Tier&lt;/strong&gt;: Includes full slider controls, 8192x8192 atlas sizes, DDS BC1/BC3/BC5/BC7 compression, and multi-operation batch chains.&lt;/p&gt;

&lt;p&gt;Source code, executable and details available on GitHub repo:&lt;/p&gt;

&lt;p&gt;&lt;a href="https://github.com/iimadouu/TexelBox" rel="noopener noreferrer"&gt;https://github.com/iimadouu/TexelBox&lt;/a&gt;&lt;/p&gt;

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      <category>productivity</category>
      <category>gamedev</category>
      <category>texturing</category>
      <category>opensource</category>
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