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    <title>DEV Community: Forrest Reed</title>
    <description>The latest articles on DEV Community by Forrest Reed (@indiebots).</description>
    <link>https://dev.to/indiebots</link>
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      <title>DEV Community: Forrest Reed</title>
      <link>https://dev.to/indiebots</link>
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    <item>
      <title>Which free AI tools can you use in a commercial game? (2026)</title>
      <dc:creator>Forrest Reed</dc:creator>
      <pubDate>Fri, 16 Oct 2026 20:24:45 +0000</pubDate>
      <link>https://dev.to/indiebots/which-free-ai-tools-can-you-use-in-a-commercial-game-2026-2l82</link>
      <guid>https://dev.to/indiebots/which-free-ai-tools-can-you-use-in-a-commercial-game-2026-2l82</guid>
      <description>&lt;p&gt;"Free" and "free to use in a game you sell" are not the same thing. Many AI tools give away a free tier but keep commercial rights for paying customers. If you put those assets in a game on Steam or itch.io, you could be breaking the license the moment someone buys a copy.&lt;/p&gt;

&lt;p&gt;Below is what each tool's free tier actually allows, checked against the maker's own pricing or terms page. Prices and terms change often, so follow the source link before you rely on any line here. This is a plain-English summary, not legal advice.&lt;/p&gt;

&lt;h2&gt;
  
  
  The quick answer
&lt;/h2&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Tool&lt;/th&gt;
&lt;th&gt;What it's for&lt;/th&gt;
&lt;th&gt;Free tier in a commercial game?&lt;/th&gt;
&lt;th&gt;Catch&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://indiebots.ai/tools/meshy/" rel="noopener noreferrer"&gt;Meshy&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;3D models from text or images&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;Yes, with credit&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Free assets are CC BY 4.0, so you must credit Meshy&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://indiebots.ai/tools/tripo/" rel="noopener noreferrer"&gt;Tripo&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;3D models from text or images&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;No&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Free models are public and non-commercial&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://indiebots.ai/tools/scenario/" rel="noopener noreferrer"&gt;Scenario&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Art in your game's own style&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;No&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Free outputs are for personal and evaluation use only&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://indiebots.ai/tools/elevenlabs/" rel="noopener noreferrer"&gt;ElevenLabs&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Voice lines, sound effects, music&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;No&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Commercial license starts on the paid Starter plan&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://indiebots.ai/tools/suno/" rel="noopener noreferrer"&gt;Suno&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Music and soundtrack drafts&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;No&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Free songs have no commercial rights&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://indiebots.ai/tools/cascadeur/" rel="noopener noreferrer"&gt;Cascadeur&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Character animation&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;No&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Free is non-commercial and only exports its own file format&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href="https://indiebots.ai/tools/opusclip/" rel="noopener noreferrer"&gt;OpusClip&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;Clips for marketing your game&lt;/td&gt;
&lt;td&gt;Watermarked&lt;/td&gt;
&lt;td&gt;Free clips carry a watermark and expire after 3 days&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;h2&gt;
  
  
  3D models and art
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Meshy: the one free tier you can ship with
&lt;/h3&gt;

&lt;p&gt;Meshy's free plan gives 100 credits a month, and its free-plan assets are licensed under &lt;a href="https://creativecommons.org/licenses/by/4.0/" rel="noopener noreferrer"&gt;CC BY 4.0&lt;/a&gt;, which allows commercial use as long as you give credit. Meshy's own FAQ says free users may sell what they make but should credit Meshy. Paid plans (from $20 a month) make the assets private and fully yours, with no credit needed. A credits screen line such as "3D assets created with Meshy" covers the attribution. &lt;a href="https://www.meshy.ai/pricing" rel="noopener noreferrer"&gt;Source: Meshy pricing&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Tripo: pay before you ship
&lt;/h3&gt;

&lt;p&gt;Tripo's free plan (200 credits) marks models as public and non-commercial. Commercial use and private models start on the Pro plan. &lt;a href="https://www.tripo3d.ai/pricing" rel="noopener noreferrer"&gt;Source: Tripo pricing&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Scenario: paid plans only for shipped games
&lt;/h3&gt;

&lt;p&gt;Scenario is built for keeping AI art consistent with your game's style, and custom model training needs the Pro plan. Its FAQ says all paid plans include a full commercial license, while free outputs are for personal and evaluation use only. &lt;a href="https://www.scenario.com/pricing" rel="noopener noreferrer"&gt;Source: Scenario pricing&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Voice, sound effects and music
&lt;/h2&gt;

&lt;h3&gt;
  
  
  ElevenLabs
&lt;/h3&gt;

&lt;p&gt;The free plan includes text to speech, sound effects and music, but the commercial license is listed as a Starter plan feature, not a free one. Budget for at least one paid month before you record final voice lines for a commercial release. &lt;a href="https://elevenlabs.io/pricing" rel="noopener noreferrer"&gt;Source: ElevenLabs pricing&lt;/a&gt;&lt;/p&gt;

&lt;h3&gt;
  
  
  Suno
&lt;/h3&gt;

&lt;p&gt;Suno's free plan states "no commercial rights" and doesn't allow monthly song downloads. Paid plans add commercial use rights, but Suno's pricing page also points to further limits in its terms of service, so read those before you ship a track. &lt;a href="https://suno.com/pricing" rel="noopener noreferrer"&gt;Source: Suno pricing&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Animation
&lt;/h2&gt;

&lt;h3&gt;
  
  
  Cascadeur
&lt;/h3&gt;

&lt;p&gt;Cascadeur's free version is non-commercial and only exports its own .casc format, so you can't get animations into Unreal without paying. The Indie plan ($8 a month billed yearly) allows commercial use if your revenue or funding is under $100,000 a year, and Pro removes that cap. Cascadeur also asks you to mention it in your credits. Yearly Indie and Pro plans turn into a perpetual license after the first year. &lt;a href="https://cascadeur.com/plans" rel="noopener noreferrer"&gt;Source: Cascadeur plans&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Marketing your game
&lt;/h2&gt;

&lt;h3&gt;
  
  
  OpusClip
&lt;/h3&gt;

&lt;p&gt;OpusClip can cut devlogs and gameplay into vertical shorts. On the free plan, clips are watermarked and exports expire after three days. The watermark is about branding rather than legal rights, but it's worth knowing before you post a trailer clip. &lt;a href="https://www.opus.pro/pricing" rel="noopener noreferrer"&gt;Source: OpusClip pricing&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Don't forget Steam's disclosure
&lt;/h2&gt;

&lt;p&gt;If AI-generated art, sound, voice or text ships in your game, Steam's content survey asks you to disclose it. AI coding assistants and other development tools don't need to be disclosed; Valve's focus is content that players see or hear. If your game generates AI content while it runs, such as an NPC that improvises dialogue, you also have to describe your guardrails. Read our &lt;a href="https://indiebots.ai/steam-ai-disclosure/" rel="noopener noreferrer"&gt;Steam AI disclosure summary&lt;/a&gt; or &lt;a href="https://partner.steamgames.com/doc/gettingstarted/contentsurvey" rel="noopener noreferrer"&gt;Valve's documentation&lt;/a&gt;.&lt;/p&gt;

&lt;h2&gt;
  
  
  One more thing: copyright on AI output
&lt;/h2&gt;

&lt;p&gt;A commercial license means the tool maker won't object to you selling the output. It doesn't automatically mean you own a copyright in it. In its January 2025 report on copyrightability, the U.S. Copyright Office concluded that prompts alone aren't enough to make an AI output protectable, but that human expression can be: for example, your own work that's visible in the output, or creative arrangements and modifications you make to it. Using AI as part of a larger human-made work doesn't rule out protection. If guarding your assets from copycats matters to you, keep your own creative work in the loop. &lt;a href="https://www.copyright.gov/newsnet/2025/1060.html" rel="noopener noreferrer"&gt;Source: U.S. Copyright Office, Part 2 report&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  Before you ship: a checklist
&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;List every AI tool that produced something players will see or hear.&lt;/li&gt;
&lt;li&gt;Check the plan you were on &lt;strong&gt;when you generated each asset&lt;/strong&gt;, against that tool's current terms.&lt;/li&gt;
&lt;li&gt;Add required credits (Meshy free tier, Cascadeur) to your credits screen.&lt;/li&gt;
&lt;li&gt;Fill in Steam's AI disclosure for pre-generated and any live-generated content.&lt;/li&gt;
&lt;li&gt;Keep receipts or screenshots of your plan and the terms, in case questions come up later.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Spotted a change in one of these tools' terms? Email &lt;a href="mailto:hello@indiebots.ai"&gt;hello@indiebots.ai&lt;/a&gt; and we'll recheck it.&lt;/p&gt;




&lt;p&gt;&lt;em&gt;Originally published on &lt;a href="https://indiebots.ai/guides/free-ai-tools-commercial-use/?utm_source=crosspost&amp;amp;utm_medium=referral" rel="noopener noreferrer"&gt;IndieBots&lt;/a&gt;, a free directory of AI tools for indie game developers, checked against each maker's own site. Prices and terms change often: &lt;a href="https://indiebots.ai/guides/free-ai-tools-commercial-use/" rel="noopener noreferrer"&gt;see the latest version&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;

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      <category>gamedev</category>
      <category>indiedev</category>
      <category>ai</category>
      <category>steam</category>
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