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    <title>DEV Community: Jacek Dębek</title>
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      <title>How to build a BPMN editor in Angular with ngDiagram</title>
      <dc:creator>Jacek Dębek</dc:creator>
      <pubDate>Fri, 10 Jul 2026 13:18:11 +0000</pubDate>
      <link>https://dev.to/ngdiagram-dev/how-to-build-a-bpmn-editor-in-angular-with-ngdiagram-4id0</link>
      <guid>https://dev.to/ngdiagram-dev/how-to-build-a-bpmn-editor-in-angular-with-ngdiagram-4id0</guid>
      <description>&lt;h2&gt;
  
  
  In short:
&lt;/h2&gt;

&lt;p&gt;This tutorial builds a BPMN editor on &lt;a href="https://github.com/synergycodes/ng-diagram" rel="noopener noreferrer"&gt;ngDiagram&lt;/a&gt;. The editor gets a palette of shapes you drag onto the canvas, swimlanes, 3 typed connection styles, and per-lane auto-layout – about 1,700 lines of application code in total. The complete project is &lt;a href="https://github.com/synergycodes/bpmn-editor" rel="noopener noreferrer"&gt;on GitHub&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F2ck6dbh6a52uwzknz2rq.gif" class="article-body-image-wrapper"&gt;&lt;img src="https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F2ck6dbh6a52uwzknz2rq.gif" alt="ngDiagram BPMN editor — adding from palette and layout" width="760" height="437"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  What we will build
&lt;/h2&gt;

&lt;p&gt;The editor breaks down into 9 features, and each one maps to one ngDiagram API:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;A working canvas&lt;/strong&gt; – &lt;code&gt;provideNgDiagram()&lt;/code&gt;, &lt;code&gt;initializeModel()&lt;/code&gt;, a sized &lt;code&gt;&amp;lt;ng-diagram&amp;gt;&lt;/code&gt; host&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A typed model&lt;/strong&gt; – your BPMN subset as type strings and &lt;code&gt;Node&amp;lt;T&amp;gt;&lt;/code&gt; / &lt;code&gt;Edge&amp;lt;T&amp;gt;&lt;/code&gt; data&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Node shapes&lt;/strong&gt; – one component per shape family (events, tasks, gateways) plus one for the lane, registered in a template map&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Edges and arrowheads&lt;/strong&gt; – &lt;code&gt;ng-diagram-base-edge&lt;/code&gt; plus SVG markers&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;A drag-and-drop palette&lt;/strong&gt; – plain data objects inside &lt;code&gt;&amp;lt;ng-diagram-palette-item&amp;gt;&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Swimlanes&lt;/strong&gt; – group nodes (&lt;code&gt;isGroup&lt;/code&gt;), membership rules, &lt;code&gt;NgDiagramGroupsService&lt;/code&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Editor rules&lt;/strong&gt; – one typed config: connection checks, edge creation, resize limits, routing&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Auto-layout&lt;/strong&gt; – bring your own engine (elkjs)&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Theming&lt;/strong&gt; – &lt;code&gt;--ngd-*&lt;/code&gt; CSS variables&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Each step below adds one feature and introduces the API behind it. The code samples come from the finished project – clone the repo and follow along. The article walks through the code that matters for ngDiagram; the repo holds the rest (styles, the toolbar and palette UI, helper internals). BPMN is only the example: the same building blocks make org charts, data pipelines, or network diagrams.&lt;/p&gt;

&lt;h2&gt;
  
  
  Why not bpmn-js?
&lt;/h2&gt;

&lt;p&gt;&lt;a href="https://bpmn.io/toolkit/bpmn-js/" rel="noopener noreferrer"&gt;bpmn-js&lt;/a&gt; is the right choice when you need standard BPMN 2.0 XML import and export – it is the fastest way to get that. It comes with 2 costs. Its license requires a visible watermark on every diagram, with no public paid option to remove it. And it has no official Angular wrapper, so you maintain the bridge between its event bus and Angular yourself.&lt;/p&gt;

&lt;p&gt;This tutorial uses a different approach: a general diagramming canvas plus your own small BPMN model. Real diagrams use a small part of the notation, so you will define your own subset either way. ngDiagram is Angular-native – nodes are components, state is signals, theming is CSS variables – so every step below stays inside normal Angular patterns.&lt;/p&gt;

&lt;p&gt;Full disclosure: I build diagramming tools at &lt;a href="https://www.synergycodes.com" rel="noopener noreferrer"&gt;Synergy Codes&lt;/a&gt;, the company behind ngDiagram. Judge the code below for yourself. GoJS and JointJS are alternative diagramming libraries you could build a BPMN editor on – a comparison of all 4 options is at the end of the article.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 1 – set up the canvas
&lt;/h2&gt;

&lt;p&gt;Start by installing the &lt;a href="https://www.npmjs.com/package/ng-diagram" rel="noopener noreferrer"&gt;library&lt;/a&gt;: &lt;code&gt;npm i ng-diagram&lt;/code&gt;. The library supports Angular 18 or newer; the project in this tutorial uses Angular 19. A canvas then needs 3 things: the provider, the engine stylesheet, and a host element with a real size. If the diagram renders blank, one of these 3 is missing.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight scss"&gt;&lt;code&gt;&lt;span class="cm"&gt;/* src/styles.scss */&lt;/span&gt;
&lt;span class="k"&gt;@import&lt;/span&gt; &lt;span class="s1"&gt;'ng-diagram/styles.css'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="nt"&gt;ng-diagram&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nl"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;100%&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;block&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;provideNgDiagram()&lt;/code&gt; goes on the component that wraps the whole editor – toolbar, palette, and canvas. Do not put it at the application root: the services attach to the diagram's DOM subtree, so they must live inside it. This scoping also keeps 2 diagrams on one page independent, if you ever need it.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/pages/editor-page.component.ts (imports omitted)&lt;/span&gt;
&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;selector&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app-editor-page&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;standalone&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;imports&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;ToolbarComponent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;PaletteComponent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;DiagramComponent&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="na"&gt;changeDetection&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ChangeDetectionStrategy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;OnPush&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="c1"&gt;// ElkLayoutService and SwimlaneService are app services for steps 6 and 8.&lt;/span&gt;
  &lt;span class="na"&gt;providers&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nf"&gt;provideNgDiagram&lt;/span&gt;&lt;span class="p"&gt;(),&lt;/span&gt; &lt;span class="nx"&gt;ElkLayoutService&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;SwimlaneService&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="na"&gt;templateUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./editor-page.component.html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="c1"&gt;// toolbar + palette + diagram&lt;/span&gt;
  &lt;span class="na"&gt;styleUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./editor-page.component.scss&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;EditorPageComponent&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Inside the wrapper lives the diagram component – the owner of the &lt;code&gt;&amp;lt;ng-diagram&amp;gt;&lt;/code&gt; canvas. In step 1 the class only creates the model; &lt;code&gt;initializeModel&lt;/code&gt; needs an injection context, and a field initializer is one:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/diagram.component.ts (imports omitted)&lt;/span&gt;
&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;selector&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app-bpmn-diagram&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;standalone&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;imports&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;NgDiagramComponent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramBackgroundComponent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramMarkerComponent&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="na"&gt;changeDetection&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ChangeDetectionStrategy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;OnPush&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;templateUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./diagram.component.html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;styleUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./diagram.component.scss&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;DiagramComponent&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;model$&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;initializeModel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;seedModel&lt;/span&gt;&lt;span class="p"&gt;());&lt;/span&gt; &lt;span class="c1"&gt;// seed nodes and edges&lt;/span&gt;

  &lt;span class="c1"&gt;// Added by the later steps: the template maps (steps 3–4), the config&lt;/span&gt;
  &lt;span class="c1"&gt;// (step 7), and the drop/resize handlers (step 6).&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Its template binds everything to &lt;code&gt;&amp;lt;ng-diagram&amp;gt;&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- src/app/bpmn/diagram/diagram.component.html --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;ng-diagram&lt;/span&gt;
  &lt;span class="na"&gt;[model]=&lt;/span&gt;&lt;span class="s"&gt;"model$"&lt;/span&gt;
  &lt;span class="na"&gt;[config]=&lt;/span&gt;&lt;span class="s"&gt;"config"&lt;/span&gt;
  &lt;span class="na"&gt;[nodeTemplateMap]=&lt;/span&gt;&lt;span class="s"&gt;"nodeTemplateMap"&lt;/span&gt;
  &lt;span class="na"&gt;[edgeTemplateMap]=&lt;/span&gt;&lt;span class="s"&gt;"edgeTemplateMap"&lt;/span&gt;
  &lt;span class="na"&gt;(paletteItemDropped)=&lt;/span&gt;&lt;span class="s"&gt;"onPaletteItemDropped($event)"&lt;/span&gt;
  &lt;span class="na"&gt;(nodeResized)=&lt;/span&gt;&lt;span class="s"&gt;"onNodeResized($event)"&lt;/span&gt;
&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;ng-diagram-background&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"dots"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/ng-diagram&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;This template is the finished shape – the config, the template maps, and the event handlers come from steps 3–7. The minimal working canvas is just &lt;code&gt;&amp;lt;ng-diagram [model]="model$" /&amp;gt;&lt;/code&gt; with the dotted background child.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;In the app:&lt;/strong&gt; after &lt;code&gt;npm start&lt;/code&gt;, the seeded diagram renders – pan and zoom already work.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 2 – describe BPMN as data
&lt;/h2&gt;

&lt;p&gt;In ngDiagram, a diagram is data: an element on the canvas is a plain object with a &lt;code&gt;type&lt;/code&gt; string and a &lt;code&gt;data&lt;/code&gt; object. The whole "which BPMN" decision lives in a single model file, and it defines exactly those 2 things for every element: its type strings and its data shapes.&lt;/p&gt;

&lt;p&gt;BPMN 2.0 defines well over 100 graphical elements, but you do not need them all. According to &lt;a href="https://eprints.qut.edu.au/12916/1/12916.pdf" rel="noopener noreferrer"&gt;zur Muehlen and Recker's study&lt;/a&gt; of 120 real-world BPMN diagrams, the average model uses about 9 distinct constructs. So this editor models 9 shapes: events, tasks, gateways, and the swimlane ("lane" from here on).&lt;/p&gt;

&lt;p&gt;First, the type strings. A &lt;code&gt;type&lt;/code&gt; selects which Angular component renders the element – in step 3 a template map does the matching. Every object in the model carries one: a seed node looks like &lt;code&gt;{ id: 'start', type: BpmnNodeType.StartEvent, position: …, data: { label: 'Start' } }&lt;/code&gt;.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/model/bpmn.model.ts&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bpmn-task&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;ExclusiveGateway&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bpmn-exclusive-gateway&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;Swimlane&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bpmn-swimlane&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="c1"&gt;// ...9 type strings total – events, tasks, gateways, lane&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;BPMN_EDGE_TYPE&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bpmn-edge&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;Second, the data shapes. Each element family declares an interface for its &lt;code&gt;data&lt;/code&gt; object – the fields your app stores on the element:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/model/bpmn.model.ts (continued)&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;BpmnNodeData&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;SwimlaneData&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="cm"&gt;/** Vertical stacking order (0 = topmost lane). */&lt;/span&gt;
  &lt;span class="nl"&gt;order&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;number&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kr"&gt;interface&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdgeData&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="cm"&gt;/** Line style. Defined as the BpmnEdgeKind const in the repo. */&lt;/span&gt;
  &lt;span class="nl"&gt;kind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;sequence&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;message&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;association&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="cm"&gt;/** Shown at the middle of the edge; editable in step 4. */&lt;/span&gt;
  &lt;span class="nl"&gt;label&lt;/span&gt;&lt;span class="p"&gt;?:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="c1"&gt;// (layout flags and index signatures trimmed – see the repo)&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;BpmnNode&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Node&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;BpmnNodeData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;SwimlaneNode&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Node&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;SwimlaneData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdge&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;Edge&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;BpmnEdgeData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The aliases at the end hand these interfaces to ngDiagram's generics. From here on, every API that touches a node – templates, updates, event payloads – sees &lt;code&gt;Node&amp;lt;BpmnNodeData&amp;gt;&lt;/code&gt;, so a typo in a field name fails at compile time instead of rendering a broken node.&lt;/p&gt;

&lt;p&gt;The edge &lt;code&gt;kind&lt;/code&gt; comes back in step 4, where it picks the line style, and the lane &lt;code&gt;order&lt;/code&gt; drives the vertical stacking in step 6.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 3 – nodes are Angular components
&lt;/h2&gt;

&lt;p&gt;Every BPMN shape is a normal Angular component, and each of the 3 shape families – events, tasks, gateways – gets its own. This step builds the task template and registers it at the end.&lt;/p&gt;

&lt;h3&gt;
  
  
  The template structure
&lt;/h3&gt;

&lt;p&gt;ngDiagram asks a node template for exactly 2 things: implement &lt;code&gt;NgDiagramNodeTemplate&amp;lt;T&amp;gt;&lt;/code&gt; – which boils down to one required input named &lt;code&gt;node&lt;/code&gt; – and render whatever markup you like. Inside that markup, 2 standard library pieces appear in every template: the &lt;code&gt;ngDiagramNodeSelected&lt;/code&gt; directive on the wrapper (it adds the &lt;code&gt;ng-diagram-node-selected&lt;/code&gt; class while the node is selected, so your CSS styles that state) and &lt;code&gt;&amp;lt;ng-diagram-port&amp;gt;&lt;/code&gt; elements for connections. The task template's structure:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- src/app/bpmn/diagram/templates/nodes/task-node/task-node.component.html (structure) --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"task-node"&lt;/span&gt; &lt;span class="na"&gt;ngDiagramNodeSelected&lt;/span&gt; &lt;span class="na"&gt;[node]=&lt;/span&gt;&lt;span class="s"&gt;"node()"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;

  &lt;span class="c"&gt;&amp;lt;!-- your own markup: the rounded rectangle, the type icon, the label --&amp;gt;&lt;/span&gt;

  &lt;span class="nt"&gt;&amp;lt;ng-diagram-port&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"top"&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"both"&lt;/span&gt; &lt;span class="na"&gt;side=&lt;/span&gt;&lt;span class="s"&gt;"top"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;ng-diagram-port&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"right"&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"both"&lt;/span&gt; &lt;span class="na"&gt;side=&lt;/span&gt;&lt;span class="s"&gt;"right"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;ng-diagram-port&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"bottom"&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"both"&lt;/span&gt; &lt;span class="na"&gt;side=&lt;/span&gt;&lt;span class="s"&gt;"bottom"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;ng-diagram-port&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"left"&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"both"&lt;/span&gt; &lt;span class="na"&gt;side=&lt;/span&gt;&lt;span class="s"&gt;"left"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;A port's &lt;code&gt;type&lt;/code&gt; takes &lt;code&gt;source&lt;/code&gt;, &lt;code&gt;target&lt;/code&gt;, or &lt;code&gt;both&lt;/code&gt; and controls whether a connection may start or end there; edges reference ports by their &lt;code&gt;id&lt;/code&gt;. Hovering anywhere over the node lights the ports up – that is the engine's &lt;code&gt;ng-diagram-port-hoverable-over-node&lt;/code&gt; host class, set once in the base class below.&lt;/p&gt;

&lt;h3&gt;
  
  
  The editable label
&lt;/h3&gt;

&lt;p&gt;Now the custom part – the markup in the middle. The label is editable inline: a double-click swaps the text for a native &lt;code&gt;&amp;lt;input&amp;gt;&lt;/code&gt;, and 2 ngDiagram attributes make an input inside a node usable – &lt;code&gt;data-no-drag&lt;/code&gt; and &lt;code&gt;data-no-pan&lt;/code&gt; keep typing from dragging the node or panning the canvas. The editing state (&lt;code&gt;editing()&lt;/code&gt;, &lt;code&gt;commit&lt;/code&gt;, &lt;code&gt;cancel&lt;/code&gt;) comes from a shared app directive, explained below the template. (&lt;code&gt;.inline-editor&lt;/code&gt; carries the field's styling and &lt;code&gt;&amp;lt;app-icon&amp;gt;&lt;/code&gt; renders from the app's SVG sprite – see &lt;a href="https://github.com/synergycodes/bpmn-editor" rel="noopener noreferrer"&gt;the repo&lt;/a&gt;.)&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- task-node.component.html – the markup inside the wrapper --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"task"&lt;/span&gt; &lt;span class="na"&gt;[class.task--typed]=&lt;/span&gt;&lt;span class="s"&gt;"type() !== T.Task"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
  @switch (type()) {
    @case (T.UserTask) { &lt;span class="nt"&gt;&amp;lt;app-icon&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"task__icon"&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;"person"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt; }
    @case (T.ServiceTask) { &lt;span class="nt"&gt;&amp;lt;app-icon&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"task__icon"&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;"gear"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt; }
  }

  @if (editing()) {
    &lt;span class="nt"&gt;&amp;lt;input&lt;/span&gt;
      &lt;span class="na"&gt;#editor&lt;/span&gt;
      &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"inline-editor task__input"&lt;/span&gt;
      &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"text"&lt;/span&gt;
      &lt;span class="na"&gt;data-no-drag=&lt;/span&gt;&lt;span class="s"&gt;"true"&lt;/span&gt;
      &lt;span class="na"&gt;data-no-pan=&lt;/span&gt;&lt;span class="s"&gt;"true"&lt;/span&gt;
      &lt;span class="na"&gt;[value]=&lt;/span&gt;&lt;span class="s"&gt;"label()"&lt;/span&gt;
      &lt;span class="na"&gt;(dblclick)=&lt;/span&gt;&lt;span class="s"&gt;"$event.stopPropagation()"&lt;/span&gt;
      &lt;span class="na"&gt;(keydown.enter)=&lt;/span&gt;&lt;span class="s"&gt;"commit(editor.value)"&lt;/span&gt;
      &lt;span class="na"&gt;(keydown.escape)=&lt;/span&gt;&lt;span class="s"&gt;"cancel()"&lt;/span&gt;
    &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
  } @else {
    &lt;span class="nt"&gt;&amp;lt;span&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"task__label"&lt;/span&gt; &lt;span class="na"&gt;(dblclick)=&lt;/span&gt;&lt;span class="s"&gt;"startEdit($event)"&lt;/span&gt; &lt;span class="na"&gt;title=&lt;/span&gt;&lt;span class="s"&gt;"Double-click to rename"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      {{ label() }}
    &lt;span class="nt"&gt;&amp;lt;/span&amp;gt;&lt;/span&gt;
  }
&lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  The component and its base
&lt;/h3&gt;

&lt;p&gt;The component class is only metadata – the logic sits in a shared base:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/templates/nodes/task-node/task-node.component.ts (imports omitted)&lt;/span&gt;
&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;selector&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app-task-node&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;standalone&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;imports&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;IconComponent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramPortComponent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramNodeSelectedDirective&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="na"&gt;changeDetection&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ChangeDetectionStrategy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;OnPush&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;templateUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./task-node.component.html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;styleUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./task-node.component.scss&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;TaskNodeComponent&lt;/span&gt; &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;BpmnElementNode&lt;/span&gt; &lt;span class="p"&gt;{}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;BpmnElementNode&lt;/code&gt; is shared by all 3 element families. It implements the required &lt;code&gt;node&lt;/code&gt; input, exposes the type and label computeds the template reads, and saves edited labels through &lt;code&gt;updateNodeData&lt;/code&gt; on &lt;code&gt;NgDiagramModelService&lt;/code&gt; – the injectable service that owns all model reads and writes.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/templates/nodes/bpmn-element-node.ts (imports omitted)&lt;/span&gt;
&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;Directive&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="c1"&gt;// Engine-provided hover styling: highlights all ports while over the node.&lt;/span&gt;
  &lt;span class="na"&gt;host&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;class&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;ng-diagram-port-hoverable-over-node&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;abstract&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;BpmnElementNode&lt;/span&gt;
  &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;InlineEditableLabel&lt;/span&gt;
  &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramNodeTemplate&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;BpmnNodeData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;model&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;inject&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;NgDiagramModelService&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nx"&gt;node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;required&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;Node&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;BpmnNodeData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="cm"&gt;/** Templates only see class members – expose the type consts for @case. */&lt;/span&gt;
  &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;T&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;computed&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;node&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="kd"&gt;type&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;computed&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;node&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="nf"&gt;saveLabel&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kr"&gt;string&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;model&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;updateNodeData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;node&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;node&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The editing state machine itself – enter on double-click, focus the field, save on Enter or a press outside, cancel on Escape – lives one level higher in &lt;code&gt;InlineEditableLabel&lt;/code&gt;, a small app directive shared by all node and edge templates; a host plugs in by implementing &lt;code&gt;saveLabel&lt;/code&gt; (see &lt;a href="https://github.com/synergycodes/bpmn-editor" rel="noopener noreferrer"&gt;the repo&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;&lt;code&gt;EventNodeComponent&lt;/code&gt; and &lt;code&gt;GatewayNodeComponent&lt;/code&gt; are the same kind of shell: their templates &lt;code&gt;@switch&lt;/code&gt; on the node type to pick the glyph – a circle style per event type, a diamond with an x or + mark – with the editable label below it. Both are in the repo.&lt;/p&gt;

&lt;h3&gt;
  
  
  Registering the templates
&lt;/h3&gt;

&lt;p&gt;With the components ready, register them. A template map matches each &lt;code&gt;type&lt;/code&gt; string from step 2 to a component, and the shape families are arrays in the model file:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/model/bpmn.model.ts – the shape families: events, tasks, gateways.&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;EVENT_TYPES&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;StartEvent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;EndEvent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;IntermediateEvent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;TASK_TYPES&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Task&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;UserTask&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ServiceTask&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;GATEWAY_TYPES&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;[]&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;
  &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ExclusiveGateway&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ParallelGateway&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;];&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;





&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/diagram.component.ts&lt;/span&gt;
&lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;nodeTemplateMap&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;NgDiagramNodeTemplateMap&lt;/span&gt;&lt;span class="p"&gt;([&lt;/span&gt;
  &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;EVENT_TYPES&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;EventNodeComponent&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;TASK_TYPES&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;TaskNodeComponent&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;GATEWAY_TYPES&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;t&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;GatewayNodeComponent&lt;/span&gt;&lt;span class="p"&gt;]&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="kd"&gt;const&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
  &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Swimlane&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;SwimlaneNodeComponent&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt; &lt;span class="c1"&gt;// the lane – a group template, step 6&lt;/span&gt;
&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;In the app:&lt;/strong&gt; double-click a task's label and rename it – Enter saves, Escape cancels.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 4 – edges: 3 line styles, 1 component
&lt;/h2&gt;

&lt;p&gt;BPMN needs 3 connection styles – solid sequence flows, dashed message flows, dotted associations – and one edge component covers all of them.&lt;/p&gt;

&lt;h3&gt;
  
  
  The template structure
&lt;/h3&gt;

&lt;p&gt;An edge template mirrors the node contract: implement &lt;code&gt;NgDiagramEdgeTemplate&amp;lt;T&amp;gt;&lt;/code&gt; – one required input named &lt;code&gt;edge&lt;/code&gt; – and render &lt;code&gt;&amp;lt;ng-diagram-base-edge&amp;gt;&lt;/code&gt;, the library component that draws the routed path. Your template only configures it: the dasharray and the arrowhead ids come from computeds that read &lt;code&gt;edge.data.kind&lt;/code&gt; (shown below).&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- src/app/bpmn/diagram/templates/edges/bpmn-edge.component.html --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;ng-diagram-base-edge&lt;/span&gt;
  &lt;span class="na"&gt;[edge]=&lt;/span&gt;&lt;span class="s"&gt;"edge()"&lt;/span&gt;
  &lt;span class="na"&gt;[strokeDasharray]=&lt;/span&gt;&lt;span class="s"&gt;"dasharray()"&lt;/span&gt;
  &lt;span class="na"&gt;[sourceArrowhead]=&lt;/span&gt;&lt;span class="s"&gt;"sourceArrow()"&lt;/span&gt;
  &lt;span class="na"&gt;[targetArrowhead]=&lt;/span&gt;&lt;span class="s"&gt;"targetArrow()"&lt;/span&gt;
  &lt;span class="na"&gt;[attr.title]=&lt;/span&gt;&lt;span class="s"&gt;"!label() &amp;amp;&amp;amp; !editing() ? 'Double-click to add a label' : null"&lt;/span&gt;
  &lt;span class="na"&gt;(dblclick)=&lt;/span&gt;&lt;span class="s"&gt;"startEdit($event)"&lt;/span&gt;
&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
  @if (editing() || label()) {
    &lt;span class="nt"&gt;&amp;lt;ng-diagram-base-edge-label&lt;/span&gt; &lt;span class="na"&gt;[id]=&lt;/span&gt;&lt;span class="s"&gt;"edge().id + '-label'"&lt;/span&gt; &lt;span class="na"&gt;[positionOnEdge]=&lt;/span&gt;&lt;span class="s"&gt;"0.5"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="c"&gt;&amp;lt;!-- label text, or an input while editing – see the repo --&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/ng-diagram-base-edge-label&amp;gt;&lt;/span&gt;
  }
&lt;span class="nt"&gt;&amp;lt;/ng-diagram-base-edge&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  The inline label
&lt;/h3&gt;

&lt;p&gt;Labels sit in &lt;code&gt;&amp;lt;ng-diagram-base-edge-label&amp;gt;&lt;/code&gt;, positioned along the path – &lt;code&gt;0.5&lt;/code&gt; is the middle, which fits the "yes" / "no" labels on gateway exits. Double-click on the edge edits the label inline, the same pattern as node labels; an empty value removes it, and the &lt;code&gt;title&lt;/code&gt; tooltip invites the user to add one.&lt;/p&gt;

&lt;p&gt;The class is again mostly metadata plus a few computeds:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/templates/edges/bpmn-edge.component.ts (imports omitted)&lt;/span&gt;
&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="nd"&gt;Component&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt;
  &lt;span class="na"&gt;selector&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;app-bpmn-edge&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;standalone&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;imports&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;NgDiagramBaseEdgeComponent&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramBaseEdgeLabelComponent&lt;/span&gt;&lt;span class="p"&gt;],&lt;/span&gt;
  &lt;span class="na"&gt;changeDetection&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;ChangeDetectionStrategy&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;OnPush&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;templateUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./bpmn-edge.component.html&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="na"&gt;styleUrl&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;./bpmn-edge.component.scss&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;})&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;class&lt;/span&gt; &lt;span class="nc"&gt;BpmnEdgeComponent&lt;/span&gt;
  &lt;span class="kd"&gt;extends&lt;/span&gt; &lt;span class="nc"&gt;InlineEditableLabel&lt;/span&gt;
  &lt;span class="k"&gt;implements&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramEdgeTemplate&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;BpmnEdgeData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nx"&gt;edge&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;input&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;required&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;Edge&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;BpmnEdgeData&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;

  &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;computed&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;edge&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;label&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="dl"&gt;''&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;private&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;kind&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;computed&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="nx"&gt;BpmnEdgeKind&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;edge&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;?.&lt;/span&gt;&lt;span class="nx"&gt;kind&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdgeKind&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Sequence&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdgeKind&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;dasharray&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;computed&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;switch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;kind&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdgeKind&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="na"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;6 4&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdgeKind&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="na"&gt;Association&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;1 4&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
      &lt;span class="nl"&gt;default&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
        &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="c1"&gt;// sourceArrow / targetArrow pick the marker ids the same way,&lt;/span&gt;
  &lt;span class="c1"&gt;// and saveLabel stores the edited label – see the repo.&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Selection styling
&lt;/h3&gt;

&lt;p&gt;Selection needs no code at all. The base edge adds the &lt;code&gt;.selected&lt;/code&gt; class to itself and reads the &lt;code&gt;--edge-*&lt;/code&gt; CSS variables, so the selected stroke is 2 CSS rules:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight scss"&gt;&lt;code&gt;&lt;span class="cm"&gt;/* src/app/bpmn/diagram/templates/edges/bpmn-edge.component.scss */&lt;/span&gt;
&lt;span class="nt"&gt;ng-diagram-base-edge&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;--edge-stroke-width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;1&lt;/span&gt;&lt;span class="mi"&gt;.6&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="nt"&gt;ng-diagram-base-edge&lt;/span&gt;&lt;span class="nc"&gt;.selected&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;--edge-stroke&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="n"&gt;c-brand&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="na"&gt;--edge-stroke-width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2&lt;/span&gt;&lt;span class="mi"&gt;.2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="cm"&gt;/* (label chip styles – see the repo) */&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Arrowheads
&lt;/h3&gt;

&lt;p&gt;Arrowheads are plain SVG markers, defined once inside &lt;code&gt;&amp;lt;ng-diagram-marker&amp;gt;&lt;/code&gt;, next to the &lt;code&gt;&amp;lt;ng-diagram&amp;gt;&lt;/code&gt; element in the diagram component's template. One useful detail: &lt;code&gt;fill="context-stroke"&lt;/code&gt; makes each marker inherit the color of its edge, so themed (and selected) edges get matching arrowheads for free.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- src/app/bpmn/diagram/diagram.component.html --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;ng-diagram-marker&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;svg&amp;gt;&amp;lt;defs&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;marker&lt;/span&gt; &lt;span class="na"&gt;id=&lt;/span&gt;&lt;span class="s"&gt;"bpmn-seq-arrow"&lt;/span&gt; &lt;span class="na"&gt;viewBox=&lt;/span&gt;&lt;span class="s"&gt;"0 0 10 10"&lt;/span&gt; &lt;span class="na"&gt;refX=&lt;/span&gt;&lt;span class="s"&gt;"9"&lt;/span&gt; &lt;span class="na"&gt;refY=&lt;/span&gt;&lt;span class="s"&gt;"5"&lt;/span&gt;
      &lt;span class="na"&gt;markerWidth=&lt;/span&gt;&lt;span class="s"&gt;"9"&lt;/span&gt; &lt;span class="na"&gt;markerHeight=&lt;/span&gt;&lt;span class="s"&gt;"9"&lt;/span&gt; &lt;span class="na"&gt;orient=&lt;/span&gt;&lt;span class="s"&gt;"auto-start-reverse"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;path&lt;/span&gt; &lt;span class="na"&gt;d=&lt;/span&gt;&lt;span class="s"&gt;"M0,0 L10,5 L0,10 z"&lt;/span&gt; &lt;span class="na"&gt;fill=&lt;/span&gt;&lt;span class="s"&gt;"context-stroke"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/marker&amp;gt;&lt;/span&gt;
    &lt;span class="c"&gt;&amp;lt;!-- message-flow open arrow + open circle: see the repo --&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/defs&amp;gt;&amp;lt;/svg&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/ng-diagram-marker&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;To put a marker on an edge, pass its id to the &lt;code&gt;[sourceArrowhead]&lt;/code&gt; / &lt;code&gt;[targetArrowhead]&lt;/code&gt; inputs from the template structure above. That is all the arrow computeds do – &lt;code&gt;undefined&lt;/code&gt; means no arrowhead:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/templates/edges/bpmn-edge.component.ts (fragment)&lt;/span&gt;
&lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;targetArrow&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;computed&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;switch &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;kind&lt;/span&gt;&lt;span class="p"&gt;())&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdgeKind&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="na"&gt;Message&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bpmn-msg-end&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="k"&gt;case&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdgeKind&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="na"&gt;Association&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="kc"&gt;undefined&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nl"&gt;default&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;bpmn-seq-arrow&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Registration and routing
&lt;/h3&gt;

&lt;p&gt;The edge component registers in an &lt;code&gt;NgDiagramEdgeTemplateMap&lt;/code&gt;, exactly like the node map in step 3 (see &lt;a href="https://github.com/synergycodes/bpmn-editor" rel="noopener noreferrer"&gt;the repo&lt;/a&gt;). Orthogonal routing – the standard style for BPMN diagrams – is one line in step 7's config: &lt;code&gt;edgeRouting: { defaultRouting: 'orthogonal' }&lt;/code&gt;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;In the app:&lt;/strong&gt; double-click an edge to give it a label. Select the edge – the stroke and the arrowhead turn brand-colored.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 5 – a palette from plain data
&lt;/h2&gt;

&lt;p&gt;A palette is a side panel with tiles that users drag onto the canvas to create new elements. ngDiagram's part is one wrapper component: put your own tile markup inside &lt;code&gt;&amp;lt;ng-diagram-palette-item [item]="…"&amp;gt;&lt;/code&gt; and the engine makes the tile draggable. &lt;code&gt;&amp;lt;ng-diagram-palette-item-preview&amp;gt;&lt;/code&gt; is the optional ghost shown while dragging:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- src/app/bpmn/palette/palette.component.html --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;ng-diagram-palette-item&lt;/span&gt; &lt;span class="na"&gt;[item]=&lt;/span&gt;&lt;span class="s"&gt;"entry.item"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"tile"&lt;/span&gt; &lt;span class="na"&gt;[title]=&lt;/span&gt;&lt;span class="s"&gt;"entry.label"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"tile__art"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;app-icon&lt;/span&gt; &lt;span class="na"&gt;[name]=&lt;/span&gt;&lt;span class="s"&gt;"entry.glyph"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"tile__label"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;{{ entry.label }}&lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;ng-diagram-palette-item-preview&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"tile-preview"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;app-icon&lt;/span&gt; &lt;span class="na"&gt;[name]=&lt;/span&gt;&lt;span class="s"&gt;"entry.glyph"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/ng-diagram-palette-item-preview&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/ng-diagram-palette-item&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The &lt;code&gt;item&lt;/code&gt; input is a plain object describing the node the drop will create. This editor keeps all entries in a const array – adding a shape to the palette is one entry, no component work. The lane's &lt;code&gt;item&lt;/code&gt; also prepares step 6, because a lane is a node with &lt;code&gt;isGroup: true&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/model/palette-data.ts – the `item` field of the lane's entry.&lt;/span&gt;
&lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nl"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;BpmnNodeType&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Swimlane&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;isGroup&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;resizable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;rotatable&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;autoSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
  &lt;span class="nx"&gt;size&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;LANE_DEFAULT_SIZE&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="c1"&gt;// `order` is assigned on drop (append to the bottom of the stack).&lt;/span&gt;
  &lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nl"&gt;label&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;New Lane&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;order&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt; &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;SwimlaneData&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;BasePaletteItemData&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;autoSize: false&lt;/code&gt; with an explicit &lt;code&gt;size&lt;/code&gt; appears on every element in this editor: BPMN shapes have fixed proportions, and fixed sizes are also what the swimlane math in step 6 relies on.&lt;/p&gt;

&lt;p&gt;On drop, ngDiagram creates the real node and hands it to you in the &lt;code&gt;(paletteItemDropped)&lt;/code&gt; event, together with &lt;code&gt;dropPosition&lt;/code&gt; in diagram coordinates. Step 6 uses both.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;In the app:&lt;/strong&gt; drag a tile from the palette onto the canvas – a new node appears at the drop point.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 6 – swimlanes are groups
&lt;/h2&gt;

&lt;p&gt;ngDiagram models containers as groups. A lane is a node with &lt;code&gt;isGroup: true&lt;/code&gt;, members point to it through &lt;code&gt;groupId&lt;/code&gt;, and the engine handles the rest: membership on drag, highlight when a node hovers over a lane, children moving with their lane.&lt;/p&gt;

&lt;h3&gt;
  
  
  Membership rules
&lt;/h3&gt;

&lt;p&gt;One function in the config decides which nodes may join a lane:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/diagram-config.ts&lt;/span&gt;
&lt;span class="nx"&gt;grouping&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="c1"&gt;// Only flow elements may be grouped, and only into a swimlane.&lt;/span&gt;
  &lt;span class="nl"&gt;canGroup&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;group&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;isSwimlane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;group&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nf"&gt;isSwimlane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  The lane template
&lt;/h3&gt;

&lt;p&gt;A group template follows the same contract as the node templates from step 3, with &lt;code&gt;NgDiagramGroupNodeTemplate&lt;/code&gt; as the interface. The lane wraps itself in the engine's resize adornment – the selection frame with drag handles – and adds one more directive, &lt;code&gt;ngDiagramGroupHighlighted&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight html"&gt;&lt;code&gt;&lt;span class="c"&gt;&amp;lt;!-- src/app/bpmn/diagram/templates/nodes/swimlane-node/swimlane-node.component.html --&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;ng-diagram-node-resize-adornment&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"lane"&lt;/span&gt; &lt;span class="na"&gt;ngDiagramNodeSelected&lt;/span&gt; &lt;span class="na"&gt;ngDiagramGroupHighlighted&lt;/span&gt; &lt;span class="na"&gt;[node]=&lt;/span&gt;&lt;span class="s"&gt;"node()"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"lane__header"&lt;/span&gt; &lt;span class="na"&gt;[style.width.px]=&lt;/span&gt;&lt;span class="s"&gt;"headerWidth"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"lane__controls"&lt;/span&gt; &lt;span class="na"&gt;data-no-drag=&lt;/span&gt;&lt;span class="s"&gt;"true"&lt;/span&gt; &lt;span class="na"&gt;data-no-pan=&lt;/span&gt;&lt;span class="s"&gt;"true"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;button&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"button"&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"lane__btn"&lt;/span&gt; &lt;span class="na"&gt;title=&lt;/span&gt;&lt;span class="s"&gt;"Move lane up"&lt;/span&gt; &lt;span class="na"&gt;(click)=&lt;/span&gt;&lt;span class="s"&gt;"moveUp($event)"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="nt"&gt;&amp;lt;app-icon&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;"triangle-up"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;/button&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;button&lt;/span&gt; &lt;span class="na"&gt;type=&lt;/span&gt;&lt;span class="s"&gt;"button"&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"lane__btn"&lt;/span&gt; &lt;span class="na"&gt;title=&lt;/span&gt;&lt;span class="s"&gt;"Move lane down"&lt;/span&gt; &lt;span class="na"&gt;(click)=&lt;/span&gt;&lt;span class="s"&gt;"moveDown($event)"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&lt;/span&gt;
          &lt;span class="nt"&gt;&amp;lt;app-icon&lt;/span&gt; &lt;span class="na"&gt;name=&lt;/span&gt;&lt;span class="s"&gt;"triangle-down"&lt;/span&gt; &lt;span class="nt"&gt;/&amp;gt;&lt;/span&gt;
        &lt;span class="nt"&gt;&amp;lt;/button&amp;gt;&lt;/span&gt;
      &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
      &lt;span class="c"&gt;&amp;lt;!-- inline-editable title – see the repo --&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
    &lt;span class="nt"&gt;&amp;lt;div&lt;/span&gt; &lt;span class="na"&gt;class=&lt;/span&gt;&lt;span class="s"&gt;"lane__body"&lt;/span&gt;&lt;span class="nt"&gt;&amp;gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
  &lt;span class="nt"&gt;&amp;lt;/div&amp;gt;&lt;/span&gt;
&lt;span class="nt"&gt;&amp;lt;/ng-diagram-node-resize-adornment&amp;gt;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;code&gt;ngDiagramGroupHighlighted&lt;/code&gt; exposes the drop-zone state: while a node hovers over the lane, it adds &lt;code&gt;.ng-diagram-group-highlight&lt;/code&gt;, and you style that class with your own CSS. The reorder buttons in the header sit behind &lt;code&gt;data-no-drag&lt;/code&gt;, so clicking them never drags the lane.&lt;/p&gt;

&lt;h3&gt;
  
  
  Parenting on drop
&lt;/h3&gt;

&lt;p&gt;For elements already on the diagram, this needs no code at all: dropping a node onto a group adds it to the group automatically. Only a drop from the palette needs extra handling – the engine creates the node, but into which lane it lands is your call. The handler checks which lane rectangle contains the drop point; &lt;code&gt;paletteItemDropped&lt;/code&gt; fires after the node is committed to the model, so it can re-parent right away through &lt;code&gt;NgDiagramGroupsService&lt;/code&gt;:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/diagram.component.ts&lt;/span&gt;
&lt;span class="nf"&gt;onPaletteItemDropped&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;PaletteItemDroppedEvent&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="k"&gt;void&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;node&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;isSwimlane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;))&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;swimlanes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;onLaneAdded&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// stack + width-match the new lane&lt;/span&gt;
    &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;lane&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;swimlanes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;laneAtPoint&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;event&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;dropPosition&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lane&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;groups&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;addToGroup&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lane&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;h3&gt;
  
  
  Lane geometry
&lt;/h3&gt;

&lt;p&gt;The lane geometry lives in a dedicated &lt;code&gt;SwimlaneService&lt;/code&gt; in the repo: it stacks lanes top to bottom, keeps all lanes the same width, and normalizes &lt;code&gt;order&lt;/code&gt; after a reorder. Each operation is plain arithmetic over &lt;code&gt;getChildren()&lt;/code&gt; (also on &lt;code&gt;NgDiagramModelService&lt;/code&gt;) plus one batched &lt;code&gt;updateNodes&lt;/code&gt; call.&lt;/p&gt;

&lt;h3&gt;
  
  
  Live resize
&lt;/h3&gt;

&lt;p&gt;Resizing itself comes for free: the &lt;code&gt;&amp;lt;ng-diagram-node-resize-adornment&amp;gt;&lt;/code&gt; wrapper from the lane template gives the lane its drag handles, and for a standalone node that is all you need. Lanes add extra behavior on top of it – width sync and stacking – and restyle the adornment.&lt;/p&gt;

&lt;p&gt;The diagram template from step 1 binds the &lt;code&gt;(nodeResized)&lt;/code&gt; event: it fires on every tick of a resize gesture, so while the user drags a lane, the other lanes follow live – widths stay equal, the stack stays flush (&lt;code&gt;SwimlaneService.onLaneResized&lt;/code&gt;).&lt;/p&gt;

&lt;p&gt;Lanes resize from the right and bottom edges only – the rest of the resize adornment is switched off with a small CSS override (a first-class option for this is planned in the adornment API):&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight scss"&gt;&lt;code&gt;&lt;span class="cm"&gt;/* src/app/bpmn/diagram/templates/nodes/swimlane-node/swimlane-node.component.scss */&lt;/span&gt;
&lt;span class="nd"&gt;:host&lt;/span&gt; &lt;span class="nd"&gt;::ng-deep&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nc"&gt;.resize-line--top&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt;
  &lt;span class="nc"&gt;.resize-line--left&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;pointer-events&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;none&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;

  &lt;span class="nc"&gt;.resize-handle--top-left&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt;
  &lt;span class="nc"&gt;.resize-handle--top-right&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt;
  &lt;span class="nc"&gt;.resize-handle--bottom-left&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nl"&gt;display&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nb"&gt;none&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The adornment's look itself is themable – the engine exposes &lt;code&gt;--ngd-resize-*&lt;/code&gt; variables, and the app points them at its brand tokens:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight scss"&gt;&lt;code&gt;&lt;span class="cm"&gt;/* src/styles.scss */&lt;/span&gt;
&lt;span class="cm"&gt;/* Engine bridge – point ngDiagram's themable tokens at the brand. */&lt;/span&gt;
&lt;span class="nd"&gt;:root&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="na"&gt;--ngd-resize-line-border-color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="n"&gt;c-brand&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="na"&gt;--ngd-resize-handle-background-color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="n"&gt;c-surface-2&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="na"&gt;--ngd-resize-handle-border-color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nf"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="o"&gt;--&lt;/span&gt;&lt;span class="n"&gt;c-brand&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="na"&gt;--ngd-resize-handle-border-radius&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="m"&gt;2px&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;In the app:&lt;/strong&gt; drop a task from the palette into a lane – it becomes the lane's child. Then drag it over another lane – that lane highlights, and releasing moves the node into it.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 7 – editor rules live in the config
&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;NgDiagramConfig&lt;/code&gt; is the engine's central settings object, passed once through the &lt;code&gt;[config]&lt;/code&gt; binding from step 1. Its options are grouped by feature – &lt;code&gt;linking&lt;/code&gt;, &lt;code&gt;grouping&lt;/code&gt;, &lt;code&gt;resize&lt;/code&gt;, &lt;code&gt;edgeRouting&lt;/code&gt;, &lt;code&gt;zoom&lt;/code&gt;, &lt;code&gt;snapping&lt;/code&gt;, and more – and most of them are plain values or small callbacks the engine consults during gestures.&lt;/p&gt;

&lt;p&gt;This editor uses 4 of those groups to enforce its BPMN rules: which elements may connect, what type a drawn edge gets, how small a lane may get, and how edges are routed.&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/diagram-config.ts&lt;/span&gt;
&lt;span class="k"&gt;export&lt;/span&gt; &lt;span class="kd"&gt;function&lt;/span&gt; &lt;span class="nf"&gt;buildDiagramConfig&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;laneMinSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lane&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nx"&gt;Size&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramConfig&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="na"&gt;edgeRouting&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="na"&gt;defaultRouting&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;orthogonal&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="na"&gt;resize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;// Never let a lane (or any node) shrink smaller than the elements it holds.&lt;/span&gt;
      &lt;span class="na"&gt;allowResizeBelowChildrenBounds&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
      &lt;span class="na"&gt;getMinNodeSize&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Node&lt;/span&gt;&lt;span class="p"&gt;):&lt;/span&gt; &lt;span class="nx"&gt;Size&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
        &lt;span class="nf"&gt;isSwimlane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;?&lt;/span&gt; &lt;span class="nf"&gt;laneMinSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;width&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;height&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;20&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="na"&gt;grouping&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;// Only real flow elements may be grouped, and only into a swimlane.&lt;/span&gt;
      &lt;span class="na"&gt;canGroup&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;node&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Node&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;group&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Node&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;isSwimlane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;group&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nf"&gt;isSwimlane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;node&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
    &lt;span class="na"&gt;linking&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;// Swimlanes cannot be connection endpoints.&lt;/span&gt;
      &lt;span class="na"&gt;validateConnection&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;source&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Node&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;_sourcePort&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Port&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="na"&gt;target&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Node&lt;/span&gt; &lt;span class="o"&gt;|&lt;/span&gt; &lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
        &lt;span class="o"&gt;!!&lt;/span&gt;&lt;span class="nx"&gt;source&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!!&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nf"&gt;isSwimlane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;source&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="o"&gt;!&lt;/span&gt;&lt;span class="nf"&gt;isSwimlane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;target&lt;/span&gt;&lt;span class="p"&gt;),&lt;/span&gt;
      &lt;span class="c1"&gt;// Every user-drawn connection becomes a typed sequence flow.&lt;/span&gt;
      &lt;span class="na"&gt;finalEdgeDataBuilder&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="na"&gt;edge&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;Edge&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt;
        &lt;span class="p"&gt;({&lt;/span&gt;
          &lt;span class="p"&gt;...&lt;/span&gt;&lt;span class="nx"&gt;edge&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="na"&gt;type&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;BPMN_EDGE_TYPE&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="na"&gt;routing&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;orthogonal&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
          &lt;span class="na"&gt;data&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="p"&gt;...(&lt;/span&gt;&lt;span class="nx"&gt;edge&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt; &lt;span class="o"&gt;??&lt;/span&gt; &lt;span class="p"&gt;{}),&lt;/span&gt; &lt;span class="na"&gt;kind&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdgeKind&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;Sequence&lt;/span&gt; &lt;span class="p"&gt;},&lt;/span&gt;
        &lt;span class="p"&gt;})&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;Edge&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;
    &lt;span class="p"&gt;},&lt;/span&gt;
  &lt;span class="p"&gt;}&lt;/span&gt; &lt;span class="nx"&gt;satisfies&lt;/span&gt; &lt;span class="nx"&gt;NgDiagramConfig&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The diagram component builds this config once, handing it the lane minimum-size callback from &lt;code&gt;SwimlaneService&lt;/code&gt;, and binds it to &lt;code&gt;[config]&lt;/code&gt; from step 1:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/diagram.component.ts&lt;/span&gt;
&lt;span class="k"&gt;protected&lt;/span&gt; &lt;span class="k"&gt;readonly&lt;/span&gt; &lt;span class="nx"&gt;config&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="nf"&gt;buildDiagramConfig&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;lane&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;swimlanes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;laneMinSize&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lane&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The key line is &lt;code&gt;finalEdgeDataBuilder&lt;/code&gt;: every user-drawn connection becomes a typed sequence flow, so an untyped edge cannot exist. The model from step 2 is enforced at the gesture level.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;laneMinSize&lt;/code&gt; computes the width floor from all lanes' content: lanes share the same width, so shrinking one lane must not push another lane's content out of bounds. Height is set per lane.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;In the app:&lt;/strong&gt; connect 2 tasks – the edge is created as a solid sequence flow with an arrowhead. Then try to shrink a lane below its content – the resize stops at the minimum size.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 8 – auto-layout with ELK, per lane
&lt;/h2&gt;

&lt;p&gt;ngDiagram ships no built-in auto-layout – you bring your own engine. This project uses &lt;a href="https://github.com/kieler/elkjs" rel="noopener noreferrer"&gt;elkjs&lt;/a&gt; with the &lt;code&gt;layered&lt;/code&gt; algorithm and &lt;code&gt;RIGHT&lt;/code&gt; direction, because BPMN reads left to right.&lt;/p&gt;

&lt;p&gt;The Layout button in the toolbar calls &lt;code&gt;SwimlaneService.runLayout()&lt;/code&gt;. It lays out each lane's children with ELK – only the sequence flows inside that lane count, so cross-lane message flows never distort the arrangement – then a pure helper turns the results into lane frames and child positions: every lane gets the width of the widest content, and the lanes stack to fit. Everything lands in one batched &lt;code&gt;updateNodes&lt;/code&gt; call, and the viewport stays where the user left it:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// src/app/bpmn/diagram/swimlanes/swimlane.service.ts&lt;/span&gt;
&lt;span class="k"&gt;async&lt;/span&gt; &lt;span class="nf"&gt;runLayout&lt;/span&gt;&lt;span class="p"&gt;():&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="o"&gt;&amp;lt;&lt;/span&gt;&lt;span class="k"&gt;void&lt;/span&gt;&lt;span class="o"&gt;&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;lanes&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;lanes&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lanes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;length&lt;/span&gt; &lt;span class="o"&gt;===&lt;/span&gt; &lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="k"&gt;return&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;layoutEdges&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;model&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;edges&lt;/span&gt;&lt;span class="p"&gt;().&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="nf"&gt;isLayoutEdge&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;e&lt;/span&gt; &lt;span class="k"&gt;as&lt;/span&gt; &lt;span class="nx"&gt;BpmnEdge&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;

  &lt;span class="c1"&gt;// Layout each lane's children independently (cross-lane edges ignored).&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;perLane&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="nb"&gt;Promise&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;all&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;
    &lt;span class="nx"&gt;lanes&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;map&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="k"&gt;async &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lane&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;childrenOf&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;lane&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;id&lt;/span&gt;&lt;span class="p"&gt;).&lt;/span&gt;&lt;span class="nf"&gt;filter&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isBpmnElement&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;elk&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;layoutLane&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;layoutEdges&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="k"&gt;return&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="nx"&gt;lane&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;children&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="nx"&gt;result&lt;/span&gt; &lt;span class="p"&gt;};&lt;/span&gt;
    &lt;span class="p"&gt;}),&lt;/span&gt;
  &lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;model&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;updateNodes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;computeAutoLayoutUpdates&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;perLane&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The details live next to it in the repo: &lt;code&gt;swimlanes/lane-auto-layout.ts&lt;/code&gt; computes the updates, and &lt;code&gt;layout/elk-layout.service.ts&lt;/code&gt; wraps the ELK call.&lt;/p&gt;

&lt;p&gt;If you would rather show the whole diagram after a layout instead of leaving the viewport alone, wrap the write in a transaction that waits for re-measurement and call &lt;code&gt;zoomToFit&lt;/code&gt; after it – it needs the new bounds, not the pre-layout ones:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight typescript"&gt;&lt;code&gt;&lt;span class="c1"&gt;// Example – NgDiagramService.transaction + NgDiagramViewportService.zoomToFit.&lt;/span&gt;
&lt;span class="k"&gt;await&lt;/span&gt; &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;ngDiagram&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;transaction&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;model&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;updateNodes&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nf"&gt;computeAutoLayoutUpdates&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;perLane&lt;/span&gt;&lt;span class="p"&gt;));&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;waitForMeasurements&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="k"&gt;this&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;viewport&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;zoomToFit&lt;/span&gt;&lt;span class="p"&gt;({&lt;/span&gt; &lt;span class="na"&gt;padding&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="mi"&gt;60&lt;/span&gt; &lt;span class="p"&gt;});&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;In the app:&lt;/strong&gt; scatter nodes across lanes and click Layout in the toolbar. Each lane arranges left to right, and all lanes share the same width.&lt;/p&gt;

&lt;h2&gt;
  
  
  Step 9 – theming with CSS tokens
&lt;/h2&gt;

&lt;p&gt;The whole editor themes from one attribute: &lt;code&gt;data-theme&lt;/code&gt; on &lt;code&gt;&amp;lt;html&amp;gt;&lt;/code&gt;. Two sets of CSS variables react to it – the app's own design tokens and ngDiagram's &lt;code&gt;--ngd-*&lt;/code&gt; tokens, which ship with a light and a dark theme built in. A small &lt;code&gt;ThemeService&lt;/code&gt; writes the attribute and persists the choice; the toolbar button toggles it (see &lt;a href="https://github.com/synergycodes/bpmn-editor" rel="noopener noreferrer"&gt;the repo&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;The app tokens live in &lt;code&gt;src/tokens.css&lt;/code&gt;. Components use semantic names, and each theme block points those names at different colors – flipping the attribute recolors every shape:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="c"&gt;/* src/tokens.css (fragment) */&lt;/span&gt;
&lt;span class="nd"&gt;:root&lt;/span&gt;&lt;span class="o"&gt;,&lt;/span&gt;
&lt;span class="nt"&gt;html&lt;/span&gt;&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-theme&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;'light'&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="py"&gt;--c-bpmn-node-fill&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--prim-gray-100&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="py"&gt;--c-bpmn-node-stroke&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--prim-gray-600&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;

&lt;span class="nt"&gt;html&lt;/span&gt;&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-theme&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;'dark'&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="py"&gt;--c-bpmn-node-fill&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--prim-gray-700&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="py"&gt;--c-bpmn-node-stroke&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--prim-gray-450&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;The engine's canvas, selection ring, and default node colors theme themselves the same way. To restyle them, override the &lt;code&gt;--ngd-*&lt;/code&gt; variables – this project keeps the engine defaults apart from the resize-adornment variables from step 6; an override looks like this:&lt;br&gt;
&lt;/p&gt;

&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight css"&gt;&lt;code&gt;&lt;span class="c"&gt;/* Example – e.g. in src/styles.scss. Point engine tokens at your palette. */&lt;/span&gt;
&lt;span class="nt"&gt;html&lt;/span&gt;&lt;span class="o"&gt;[&lt;/span&gt;&lt;span class="nt"&gt;data-theme&lt;/span&gt;&lt;span class="o"&gt;=&lt;/span&gt;&lt;span class="s2"&gt;'dark'&lt;/span&gt;&lt;span class="o"&gt;]&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="py"&gt;--ngd-diagram-background-color&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--c-canvas&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="py"&gt;--ngd-node-stroke-primary-hover&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="n"&gt;var&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="n"&gt;--c-brand&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
&lt;span class="p"&gt;}&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;



&lt;p&gt;&lt;strong&gt;In the app:&lt;/strong&gt; flip the theme with the toolbar button. Canvas, lanes, shapes, and edges change together.&lt;/p&gt;

&lt;h2&gt;
  
  
  Summary
&lt;/h2&gt;

&lt;p&gt;That is the whole editor – and look at what we did not have to build: drag and drop, coordinate math, model state, selection, resizing, grouping, edge routing. ngDiagram did the heavy, tedious work, so the editor's ~1,700 lines are almost entirely business logic: BPMN types, lane geometry, editor rules. And where a default did not fit, we overrode exactly the piece we needed – a config callback, a CSS variable, a template. The library is not a black box; it is built to be configured and changed.&lt;/p&gt;

&lt;p&gt;The &lt;a href="https://github.com/synergycodes/bpmn-editor" rel="noopener noreferrer"&gt;repo&lt;/a&gt; is a working starting template: swap the model file and the templates, and the same building blocks give you an org chart or a pipeline editor instead of BPMN.&lt;/p&gt;

&lt;p&gt;If this saved you time, star ng-diagram on &lt;a href="https://github.com/synergycodes/ng-diagram" rel="noopener noreferrer"&gt;GitHub&lt;/a&gt;&lt;/p&gt;

&lt;h2&gt;
  
  
  When to pick a different library
&lt;/h2&gt;

&lt;p&gt;Use bpmn-js when you need standard BPMN 2.0 XML interchange. Use GoJS or JointJS when diagrams grow very large – they render to canvas or plain SVG, which scales further than a component per node. For an embedded, branded editor inside an Angular product, ngDiagram is the direct fit.&lt;/p&gt;

&lt;div class="table-wrapper-paragraph"&gt;&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;ngDiagram&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;bpmn-js&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;GoJS&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;JointJS&lt;/strong&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;BPMN out of the box&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;No – you model it yourself&lt;/td&gt;
&lt;td&gt;Yes – full BPMN 2.0 XML round-trip&lt;/td&gt;
&lt;td&gt;No – samples, not a product&lt;/td&gt;
&lt;td&gt;Shapes in the paid tier&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Angular integration&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Native – components, signals, typed outputs&lt;/td&gt;
&lt;td&gt;No official wrapper – you own the bridge&lt;/td&gt;
&lt;td&gt;Official thin wrapper (&lt;code&gt;gojs-angular&lt;/code&gt;)&lt;/td&gt;
&lt;td&gt;No official Angular wrapper&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Nodes rendered as&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Angular components in the DOM&lt;/td&gt;
&lt;td&gt;SVG via custom renderers&lt;/td&gt;
&lt;td&gt;Canvas scene-graph objects&lt;/td&gt;
&lt;td&gt;SVG with its own model&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Licensing&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Apache 2.0; watermark off via config&lt;/td&gt;
&lt;td&gt;Free, but license-mandated watermark&lt;/td&gt;
&lt;td&gt;Commercial, per developer&lt;/td&gt;
&lt;td&gt;Open core; advanced tier paid&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;Best when…&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;Branded editor in an Angular product&lt;/td&gt;
&lt;td&gt;You need &lt;code&gt;.bpmn&lt;/code&gt; XML files in and out&lt;/td&gt;
&lt;td&gt;Large-scale diagrams&lt;/td&gt;
&lt;td&gt;Large-scale diagrams&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;&lt;/div&gt;

&lt;p&gt;For scale, keep the numbers in view: real-world BPMN models run dozens to hundreds of elements, not tens of thousands. ngDiagram handles hundreds of nodes without tuning. For larger diagrams, it documents viewport virtualization: only elements near the viewport render to the DOM.&lt;/p&gt;

&lt;h2&gt;
  
  
  FAQ
&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Can ngDiagram import or export BPMN 2.0 XML?&lt;/strong&gt;&lt;br&gt;
Not out of the box. The model round-trips as JSON (&lt;code&gt;toJSON()&lt;/code&gt; / &lt;code&gt;initializeModel&lt;/code&gt;), and you can write a &lt;code&gt;.bpmn&lt;/code&gt; mapping on top of the typed model when you need it. If standard XML interchange is the core requirement, use bpmn-js.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;How many elements can a DOM-rendered diagram handle?&lt;/strong&gt;&lt;br&gt;
Hundreds of nodes work without tuning, and ngDiagram documents viewport virtualization for larger models. Real-world BPMN diagrams rarely exceed a few hundred elements.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;How do users draw connections between elements?&lt;/strong&gt;&lt;br&gt;
They drag between ports. A config function (&lt;code&gt;validateConnection&lt;/code&gt;) checks each connection and blocks lanes from being endpoints. A second function (&lt;code&gt;finalEdgeDataBuilder&lt;/code&gt;) turns every drawn connection into a typed sequence flow.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Can the ngDiagram watermark be removed?&lt;/strong&gt;&lt;br&gt;
Yes. The documented &lt;code&gt;hideWatermark: true&lt;/code&gt; config disables it. ngDiagram is Apache 2.0, so this is allowed by the license – unlike bpmn-js, whose license requires its watermark to stay visible.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What is ngDiagram and who maintains it?&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://github.com/synergycodes/ng-diagram" rel="noopener noreferrer"&gt;ngDiagram&lt;/a&gt; is an open-source Angular diagramming library built from scratch by &lt;a href="https://www.synergycodes.com" rel="noopener noreferrer"&gt;Synergy Codes&lt;/a&gt; and released under Apache 2.0. It provides composable building blocks – nodes, edges, groups – with native Angular patterns: components, services, dependency injection, and signal-based change detection. It targets production use with hundreds of nodes: workflow editors, org charts, industrial schematics, network topologies. Full guides live at &lt;a href="https://www.ngdiagram.dev/docs" rel="noopener noreferrer"&gt;ngdiagram.dev/docs&lt;/a&gt;.&lt;/p&gt;

</description>
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