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    <title>DEV Community: Arifandi Tanggahma </title>
    <description>The latest articles on DEV Community by Arifandi Tanggahma  (@jangkrik).</description>
    <link>https://dev.to/jangkrik</link>
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      <title>DEV Community: Arifandi Tanggahma </title>
      <link>https://dev.to/jangkrik</link>
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      <title>From Pixels to Peace: My Journey Through Game Dev Struggles and Building a Soulful Ang AI</title>
      <dc:creator>Arifandi Tanggahma </dc:creator>
      <pubDate>Fri, 15 May 2026 00:22:43 +0000</pubDate>
      <link>https://dev.to/jangkrik/from-pixels-to-peace-my-journey-through-game-dev-struggles-and-building-a-soulful-zen-ai-4i6h</link>
      <guid>https://dev.to/jangkrik/from-pixels-to-peace-my-journey-through-game-dev-struggles-and-building-a-soulful-zen-ai-4i6h</guid>
      <description>&lt;p&gt;Digital creation has always felt like a frontier to me—a place where you can build worlds out of nothing but logic and willpower. But if I’m being honest, the road wasn't paved with clean code; it was paved with frustration, late nights, and a lot of "Why isn't this working?!" moments.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;The Godot Revelation: Breaking the Chains of Game Dev Struggle&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;When I first started my journey into game development, I was doing it the hard way. I wasn't using a dedicated engine like Godot, and man, the struggle was real. I was wrestling with every single line of code just to get a sprite to move or a collision to register. It felt like I was trying to build a skyscraper with a toothpick. I wasn't satisfied, the performance was clunky, and I almost felt like giving up on my dream of being a game dev.&lt;/p&gt;

&lt;p&gt;Then, a &lt;strong&gt;friend&lt;/strong&gt; introduced me to the &lt;strong&gt;Godot Engine&lt;/strong&gt;. Everything changed. Suddenly, the bridge between my imagination and the screen became shorter. The node system, the GDScript efficiency—it finally felt like the engine was working with me, not against me. I finally tasted the satisfaction of seeing a game run exactly how I envisioned it. That was the first time I realized that as a developer, your tools don't just help you work; they help you breathe.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;The Birth of Ang Reflection&lt;/em&gt;&lt;/strong&gt;: &lt;strong&gt;&lt;em&gt;Coding Peace on a Smartphone&lt;/em&gt;&lt;/strong&gt;&lt;br&gt;
But my journey didn't stop at games. I wanted to build something that could help people. That’s when the idea for Ang Reflection was born. I wanted to create a "Modern Monk"—an AI coach that doesn't just give robotic answers but offers genuine compassion for those struggling with bullying, stress, or emotional burnout.&lt;br&gt;
The catch? I wasn't sitting in a high-tech office with three monitors. I coded this entire project on my smartphone.&lt;/p&gt;

&lt;p&gt;Ang Reflection was born out of a profound necessity to protect the most vulnerable parts of our humanity. I created this AI because I believe that no one, especially children, should ever have to endure the crushing weight of mental exhaustion or the scars of bullying alone. We live in a world where it's easy to feel invisible, where spirits can fall and stay down. Ang Reflection is my stand against that pain. It is a digital sanctuary designed to catch you before you hit the ground, providing wisdom and a peaceful space to breathe. My goal is simple: to ensure that your mental health is never ignored, and your light never goes out.&lt;/p&gt;

&lt;p&gt;This project was a true collaborative odyssey between me and my AI partner, Gemini. We went through it all together:&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Backend Battle&lt;/em&gt;: We spent hours debugging Vercel Serverless Functions, trying to route the power of Gemini 2.0 Flash into a clean API.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;The Logic of Empathy&lt;/em&gt;: We didn't just want a chatbot; we wanted a soul. We meticulously crafted the "Ang System Prompt" to ensure Ang's speaks with pauses, nature metaphors, and stoic wisdom.&lt;/p&gt;

&lt;p&gt;_The "Jangkrik" Debugging _Sessions: We fought through CORS errors, API quota limits (the dreaded 429 errors!), and region locks. Every time the system crashed, we went back to the drawing board, refined the code, and pushed again.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;We Built This Together&lt;/strong&gt;&lt;br&gt;
Ang isn't just a project; it's a testament to the fact that you don't need expensive gear to innovate. You just need a vision and the right collaborator. This AI wasn't just "generated"—it was forged through a back-and-forth dialogue between human intent and artificial intelligence. We navigated the complexities of React, Tailwind CSS, and Framer Motion to ensure that when a user feels overwhelmed, they have a beautiful, smooth, and calm interface to turn to.&lt;/p&gt;

&lt;p&gt;From the nodes of Godot to the tokens of the Gemini API, my journey has been about finding the right "engine" for my creativity. Ang Reflection is now live, and I couldn't be prouder of the peace we've managed to program into existence.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;To all the devs out there coding on your phones or struggling with your first engine: keep pushing. The breakthrough is usually just one "deploy" away.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Ang-ai: (&lt;a href="https://ang-ai.vercel.app/" rel="noopener noreferrer"&gt;https://ang-ai.vercel.app/&lt;/a&gt;),&lt;/p&gt;

&lt;p&gt;jangkrik ai: (&lt;a href="https://jangkrik02.vercel.app/" rel="noopener noreferrer"&gt;https://jangkrik02.vercel.app/&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;Mala on itch.io: (&lt;a href="https://ariikksss.itch.io/mala" rel="noopener noreferrer"&gt;https://ariikksss.itch.io/mala&lt;/a&gt;)&lt;br&gt;
&lt;a href="https://zen-reflection.vercel.app/" rel="noopener noreferrer"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://jangkrik02.vercel.app/" rel="noopener noreferrer"&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="https://ariikksss.itch.io/mala" rel="noopener noreferrer"&gt;&lt;/a&gt;&lt;/p&gt;

</description>
      <category>ai</category>
      <category>webdev</category>
      <category>godot</category>
      <category>showdev</category>
    </item>
    <item>
      <title>Building Jangkrik AI: My Journey as a Student Developer</title>
      <dc:creator>Arifandi Tanggahma </dc:creator>
      <pubDate>Mon, 11 May 2026 13:34:48 +0000</pubDate>
      <link>https://dev.to/jangkrik/building-jangkrik-ai-my-journey-as-a-student-developer-5bin</link>
      <guid>https://dev.to/jangkrik/building-jangkrik-ai-my-journey-as-a-student-developer-5bin</guid>
      <description>&lt;p&gt;Hi! &lt;strong&gt;I'm Arifandi Tanggahma, also known as Jangkrik&lt;/strong&gt;. I am a student from SMA Negeri 1 Fakfak, Indonesia, who is passionate about AI and Game Development, All the projects I made were created using only a phone, without a laptop!.&lt;/p&gt;

&lt;p&gt;I recently built my official *&lt;strong&gt;*portfolio: **Jangkrik AI&lt;/strong&gt; (&lt;a href="https://jangkrik02.vercel.app/" rel="noopener noreferrer"&gt;https://jangkrik02.vercel.app/&lt;/a&gt;). &lt;/p&gt;

&lt;p&gt;Through this project, I want to showcase my skills and certifications that I've earned during my learning journey:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;OSN Informatika&lt;/li&gt;
&lt;li&gt;Machine Learning Mastery &amp;amp; Deep Learning Fundamentals Mastery** (Dicoding Indonesia)&lt;/li&gt;
&lt;li&gt;AI Development with Python Professional Certificate** (Dicoding Indonesia)&lt;/li&gt;
&lt;li&gt;Ai Engineer Professional Certificate** (Dicoding Indonesia)
****
I also developed an indie game called &lt;strong&gt;Mala&lt;/strong&gt; which you can check out on Itch.io. My goal is to continue exploring Neural Networks and building more AI-driven applications.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Check out my full portfolio here: &lt;a href="https://jangkrik02.vercel.app/" rel="noopener noreferrer"&gt;jangkrik02.vercel.app&lt;/a&gt;&lt;/p&gt;

</description>
      <category>ai</category>
      <category>showdev</category>
      <category>indiedev</category>
      <category>javascript</category>
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