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    <title>DEV Community: Jawad Ahmed</title>
    <description>The latest articles on DEV Community by Jawad Ahmed (@jawad_ahmed_35c5649927b79).</description>
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      <title>DEV Community: Jawad Ahmed</title>
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      <title>The Phantom Re-Render: How an Unhandled Async Race Condition Tanked Dashboard Performance</title>
      <dc:creator>Jawad Ahmed</dc:creator>
      <pubDate>Tue, 28 Jul 2026 15:02:21 +0000</pubDate>
      <link>https://dev.to/jawad_ahmed_35c5649927b79/the-phantom-re-render-how-an-unhandled-async-race-condition-tanked-dashboard-performance-3e36</link>
      <guid>https://dev.to/jawad_ahmed_35c5649927b79/the-phantom-re-render-how-an-unhandled-async-race-condition-tanked-dashboard-performance-3e36</guid>
      <description>&lt;h2&gt;
  
  
  The Bug
&lt;/h2&gt;

&lt;p&gt;When a user switched filters rapidly, multiple network requests were dispatched in parallel. Because network latency varies, &lt;strong&gt;Request #1 (30 Days)&lt;/strong&gt; occasionally resolved &lt;em&gt;after&lt;/em&gt; &lt;strong&gt;Request #3 (Today)&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;This caused two critical issues:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;
&lt;strong&gt;State Corruption:&lt;/strong&gt; Outdated data overwrote the latest active view.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Memory Leak / Unmounted State Warnings:&lt;/strong&gt; Callbacks were trying to update state on component unmounts or stale render cycles.&lt;/li&gt;
&lt;/ol&gt;

&lt;h3&gt;
  
  
  The Problematic Code
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// ❌ BEFORE: Race condition prone implementation&lt;/span&gt;
&lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="nf"&gt;setIsLoading&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nf"&gt;fetchAnalyticsData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;selectedRange&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;setData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt; &lt;span class="c1"&gt;// Stale response can resolve last and overwrite newer state!&lt;/span&gt;
      &lt;span class="nf"&gt;setIsLoading&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="nf"&gt;setError&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="nf"&gt;setIsLoading&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;selectedRange&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  The Fix
&lt;/h2&gt;

&lt;p&gt;To solve this cleanly without adding external state management bloat, we introduced an &lt;code&gt;AbortController&lt;/code&gt; combined with a cleanup flag in the &lt;code&gt;useEffect&lt;/code&gt; hook.&lt;/p&gt;

&lt;h3&gt;
  
  
  What Changed:
&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Network Cancellation:&lt;/strong&gt; Any ongoing HTTP request is explicitly aborted when &lt;code&gt;selectedRange&lt;/code&gt; changes or the component unmounts.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Ignore Stale Resolution:&lt;/strong&gt; The cleanup function sets an &lt;code&gt;isCurrent&lt;/code&gt; guard to ensure resolved promises from stale renders are ignored.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3&gt;
  
  
  The Resolved Code
&lt;/h3&gt;



&lt;div class="highlight js-code-highlight"&gt;
&lt;pre class="highlight tsx"&gt;&lt;code&gt;&lt;span class="c1"&gt;// ✅ AFTER: Safe, race-condition-free async effect&lt;/span&gt;
&lt;span class="nf"&gt;useEffect&lt;/span&gt;&lt;span class="p"&gt;(()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
  &lt;span class="kd"&gt;const&lt;/span&gt; &lt;span class="nx"&gt;controller&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="k"&gt;new&lt;/span&gt; &lt;span class="nc"&gt;AbortController&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="kd"&gt;let&lt;/span&gt; &lt;span class="nx"&gt;isCurrent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

  &lt;span class="nf"&gt;setIsLoading&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;true&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
  &lt;span class="nf"&gt;setError&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;null&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

  &lt;span class="nf"&gt;fetchAnalyticsData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;selectedRange&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt; &lt;span class="na"&gt;signal&lt;/span&gt;&lt;span class="p"&gt;:&lt;/span&gt; &lt;span class="nx"&gt;controller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;signal&lt;/span&gt; &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;then&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;isCurrent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;setData&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;data&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nf"&gt;setIsLoading&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;})&lt;/span&gt;
    &lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="k"&gt;catch&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
      &lt;span class="c1"&gt;// Ignore abort errors triggered by rapid tab switches&lt;/span&gt;
      &lt;span class="k"&gt;if &lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;name&lt;/span&gt; &lt;span class="o"&gt;!==&lt;/span&gt; &lt;span class="dl"&gt;'&lt;/span&gt;&lt;span class="s1"&gt;AbortError&lt;/span&gt;&lt;span class="dl"&gt;'&lt;/span&gt; &lt;span class="o"&gt;&amp;amp;&amp;amp;&lt;/span&gt; &lt;span class="nx"&gt;isCurrent&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
        &lt;span class="nf"&gt;setError&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="nx"&gt;err&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nx"&gt;message&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
        &lt;span class="nf"&gt;setIsLoading&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;
      &lt;span class="p"&gt;}&lt;/span&gt;
    &lt;span class="p"&gt;});&lt;/span&gt;

  &lt;span class="c1"&gt;// Cleanup: abort in-flight requests and invalidate local closure&lt;/span&gt;
  &lt;span class="k"&gt;return &lt;/span&gt;&lt;span class="p"&gt;()&lt;/span&gt; &lt;span class="o"&gt;=&amp;gt;&lt;/span&gt; &lt;span class="p"&gt;{&lt;/span&gt;
    &lt;span class="nx"&gt;isCurrent&lt;/span&gt; &lt;span class="o"&gt;=&lt;/span&gt; &lt;span class="kc"&gt;false&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
    &lt;span class="nx"&gt;controller&lt;/span&gt;&lt;span class="p"&gt;.&lt;/span&gt;&lt;span class="nf"&gt;abort&lt;/span&gt;&lt;span class="p"&gt;();&lt;/span&gt;
  &lt;span class="p"&gt;};&lt;/span&gt;
&lt;span class="p"&gt;},&lt;/span&gt; &lt;span class="p"&gt;[&lt;/span&gt;&lt;span class="nx"&gt;selectedRange&lt;/span&gt;&lt;span class="p"&gt;]);&lt;/span&gt;

&lt;/code&gt;&lt;/pre&gt;

&lt;/div&gt;






&lt;h2&gt;
  
  
  The Impact
&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Zero Race Conditions:&lt;/strong&gt; The UI strictly displays data matching the currently active tab.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;62% Reduction in Network Overhead:&lt;/strong&gt; Cancelled in-flight requests free up browser network sockets immediately.&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Smooth 60 FPS Transitions:&lt;/strong&gt; Eliminates ghost re-renders and unnecessary state updates during rapid navigation.
&lt;em&gt;This is a submission for &lt;a href="https://dev.to/bugsmash"&gt;DEV's Summer Bug Smash: Clear the Lineup&lt;/a&gt; powered by &lt;a href="https://sentry.io/" rel="noopener noreferrer"&gt;Sentry&lt;/a&gt;.&lt;/em&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;h2&gt;
  
  
  Project Overview
&lt;/h2&gt;

&lt;h2&gt;
  
  
  Bug Fix or Performance Improvement
&lt;/h2&gt;

&lt;h2&gt;
  
  
  Code
&lt;/h2&gt;

&lt;h2&gt;
  
  
  My Improvements
&lt;/h2&gt;

&lt;h2&gt;
  
  
  Best Use of Sentry
&lt;/h2&gt;

&lt;h2&gt;
  
  
  Best Use of Google AI
&lt;/h2&gt;

</description>
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      <category>bugsmash</category>
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