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    <title>DEV Community: Jay Butle</title>
    <description>The latest articles on DEV Community by Jay Butle (@jaybutle).</description>
    <link>https://dev.to/jaybutle</link>
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      <title>DEV Community: Jay Butle</title>
      <link>https://dev.to/jaybutle</link>
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      <title>TerraQuest AI: Turning “I Should Go Outside” Into a 15-Minute Adventure</title>
      <dc:creator>Jay Butle</dc:creator>
      <pubDate>Sun, 11 Oct 2026 15:38:44 +0000</pubDate>
      <link>https://dev.to/jaybutle/terraquest-ai-turning-i-should-go-outside-into-a-15-minute-adventure-11p0</link>
      <guid>https://dev.to/jaybutle/terraquest-ai-turning-i-should-go-outside-into-a-15-minute-adventure-11p0</guid>
      <description>&lt;p&gt;What I Built&lt;/p&gt;

&lt;p&gt;TerraQuest AI is a personalized outdoor-quest generator that turns a vague intention like “I should spend less time on my screen” into a small, specific activity you can start in minutes.&lt;/p&gt;

&lt;p&gt;Instead of handing you a generic list of things to do, TerraQuest asks a few quick questions and shapes a quest around your day:&lt;/p&gt;

&lt;p&gt;Activity type: for example, a mindful walk&lt;br&gt;
Available time: 5, 10, 15, 30 or 60 minutes&lt;br&gt;
Energy level: from easy and up&lt;br&gt;
Accessibility needs: seated options, low-energy days, flat routes&lt;br&gt;
Interests: what you’d like to notice, such as birds, moss or cloud shapes&lt;br&gt;
Eco-mission: an optional small act of care for nature, or a surprise&lt;/p&gt;

&lt;p&gt;Every quest comes with an accessible alternative, so weather, energy or terrain never leaves you without an option.&lt;/p&gt;

&lt;p&gt;How it gets people off the screen&lt;/p&gt;

&lt;p&gt;Discover: a daily “Today’s invitation” lowers the barrier to starting.&lt;br&gt;
My quests: saved quests you can return to and complete.&lt;br&gt;
Nature journal: a place to record observations and moments from outside.&lt;br&gt;
Passport: a local record of minutes outdoors, quests completed, activities explored and weekly activity, with a progress bar toward a 30-minute goal. Quiet milestone badges such as First Quest, Curious Observer and Seven Outdoor Breaks mark your progress without streak pressure.&lt;/p&gt;

&lt;p&gt;Who it’s for: students, remote workers and anyone who spends long hours on a screen and wants a gentle, low-pressure nudge outside. It’s built for all energy levels and abilities, which is why accessibility is an input to every quest rather than an afterthought.&lt;/p&gt;

&lt;p&gt;Privacy by design: no account, no precise location and no tracking. Your progress is stored locally on your device.&lt;/p&gt;

&lt;p&gt;Demo&lt;/p&gt;

&lt;p&gt;🎥 Video walkthrough:&lt;/p&gt;

&lt;p&gt;  &lt;iframe src="https://www.youtube.com/embed/IvheSH1XAEo" width="710" height="399"&gt;
  &lt;/iframe&gt;
&lt;/p&gt;

&lt;p&gt;🔗 Live app: &lt;a href="https://terraquest-ai-iota.vercel.app" rel="noopener noreferrer"&gt;https://terraquest-ai-iota.vercel.app&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Code&lt;/p&gt;


&lt;div class="ltag-github-readme-tag"&gt;
  &lt;div class="readme-overview"&gt;
    &lt;h2&gt;
      &lt;img src="https://assets.dev.to/assets/github-logo-5a155e1f9a670af7944dd5e12375bc76ed542ea80224905ecaf878b9157cdefc.svg" alt="GitHub logo"&gt;
      &lt;a href="https://github.com/jaybutle" rel="noopener noreferrer"&gt;
        jaybutle
      &lt;/a&gt; / &lt;a href="https://github.com/jaybutle/terraquest-ai" rel="noopener noreferrer"&gt;
        terraquest-ai
      &lt;/a&gt;
    &lt;/h2&gt;
    &lt;h3&gt;
      
    &lt;/h3&gt;
  &lt;/div&gt;
  &lt;div class="ltag-github-body"&gt;
    
&lt;div id="readme" class="md"&gt;&lt;div class="markdown-heading"&gt;
&lt;h1 class="heading-element"&gt;TerraQuest AI&lt;/h1&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;Less scrolling. More exploring.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;TerraQuest AI is a local-first nature companion for making small outdoor adventures feel easy to start. This first implementation focuses on the core experience: discovering activities, generating a practical quest, saving it in the browser, completing it in a low-distraction mode, and keeping a nature journal.&lt;/p&gt;
&lt;div class="markdown-heading"&gt;
&lt;h2 class="heading-element"&gt;Current core features&lt;/h2&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Responsive landing / Discover page with activity suggestions and real local impact counters.&lt;/li&gt;
&lt;li&gt;Quest creator with activity, duration, difficulty, and observation-interest inputs.&lt;/li&gt;
&lt;li&gt;Quest Council boundary: Gemma/Ollama generation, structured output validation, and clearly labeled curated fallback.&lt;/li&gt;
&lt;li&gt;Saved, in-progress, completed, searchable-by-tab quest views.&lt;/li&gt;
&lt;li&gt;Active quest mode with checklist and optional timer.&lt;/li&gt;
&lt;li&gt;Nature journal with add, edit, and delete flows.&lt;/li&gt;
&lt;li&gt;Browser &lt;code&gt;localStorage&lt;/code&gt; persistence for quests and journal entries.&lt;/li&gt;
&lt;li&gt;Nature Passport, Eco-Missions, accessibility preferences, photo attachments, export/reset controls.&lt;/li&gt;
&lt;li&gt;Express local API at &lt;code&gt;POST /api/quests/generate&lt;/code&gt; and &lt;code&gt;GET /api/health&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Online/offline status indicator and truthful local-storage messaging.&lt;/li&gt;
&lt;li&gt;Reduced-motion-friendly transitions and keyboard-focus…&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;
  &lt;/div&gt;
  &lt;div class="gh-btn-container"&gt;&lt;a class="gh-btn" href="https://github.com/jaybutle/terraquest-ai" rel="noopener noreferrer"&gt;View on GitHub&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;


&lt;p&gt;How I Built It&lt;/p&gt;

&lt;p&gt;TerraQuest AI uses Gemma, an open-weight model, served through Ollama to generate quests from the user’s preferences. The model runs locally on my Mac, so I could build and experiment with open-weight AI without depending on a closed, paid AI API for inference.&lt;/p&gt;

&lt;p&gt;How the AI fits in&lt;/p&gt;

&lt;p&gt;The quest form collects the user’s activity type, eco-mission, available time, energy level, accessibility needs and interests.&lt;br&gt;
These inputs are combined into a structured prompt and sent to Gemma through Ollama.&lt;br&gt;
Gemma generates a quest: a title, a short invitation, simple steps, something to notice, and an accessible alternative.&lt;br&gt;
Completed quests, minutes outdoors and journal entries are stored locally and feed the Passport and its badges.&lt;/p&gt;

&lt;p&gt;Design decisions&lt;/p&gt;

&lt;p&gt;Small and specific: a good quest is something you can start right now, not a plan you’ll put off.&lt;br&gt;
Calm, nature-inspired design: the interface should feel like an invitation, not a productivity tool.&lt;br&gt;
Gentle progress: quiet milestones instead of guilt-inducing streaks.&lt;br&gt;
Accessibility built in: low-energy and seated alternatives are part of quest generation from the start.&lt;br&gt;
Local-first: user data stays on the device.&lt;br&gt;
Why Does Open Innovation Matter?&lt;/p&gt;

&lt;p&gt;TerraQuest is built on the belief that getting outside should be accessible, private and low-pressure. Open innovation made that possible in ways a closed API wouldn’t have:&lt;/p&gt;

&lt;p&gt;Privacy: with a locally run model, a user’s preferences, energy levels and accessibility needs never have to leave their machine.&lt;br&gt;
No paywall or API dependency: I could build, test and iterate freely, without usage costs, rate limits or deprecations from a single vendor.&lt;br&gt;
Control and customization: open weights let me inspect, prompt and tune the model so quests respect real-world constraints like limited time, low energy or mobility needs.&lt;br&gt;
Community potential: anyone can fork the project, swap in a different model, or adapt it for schools, parks and community groups.&lt;/p&gt;

&lt;p&gt;A closed API could have generated quests too, but it couldn’t have offered the same privacy, independence and room for others to build on it.&lt;/p&gt;

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